View Full Version : Ministry of War Discussion: Opening moves


Sarevok
Jul 31, 2004, 06:46 PM
Now we get to plot out the opening moves for the DG. The general wish is that the Governor will have the order be Warrior-Settler-Warrior... That way, I beleive that the first Warrior will go off exploring, the second one will stay at home to guard. The exploring warrior will not need to escort the initial setter as barbarians do not show up this early in the game. This is the general plan that I am thinking of. Any questions?

Once again:

The hopeful build Queue should be Warrior-Settler-Warrior
The 1st warrior will Explore
The 2nd warrior will Explore

Thank you

- Sarevok
Minister of War

Chieftess
Jul 31, 2004, 06:53 PM
Actually, I would use both warriors to explore. If this were a MP game, I'd leave the 2nd one home, better yet, build a barracks, then warriors. Let's wait and see what our terrain is like. If it's tundra, then we'll be in a for a world of hurt. If it's bonus grassland and 3 cattle, then we can pump out a couple of warriors.

Sarevok
Jul 31, 2004, 07:12 PM
I agree on that, We can send the second one out.

Epimethius
Jul 31, 2004, 07:38 PM
I tend to do warrior-warrior-warrior-settler, with the first two exploring and the third as an escort. And remember, we do have raging barbs, which appeared rather early in the last game.

Black_Hole
Jul 31, 2004, 08:02 PM
Now we get to plot out the opening moves for the DG. The general wish is that the Governor will have the order be Warrior-Settler-Warrior... That way, I beleive that the first Warrior will go off exploring, the second one will stay at home to guard. The exploring warrior will not need to escort the initial setter as barbarians do not show up this early in the game. This is the general plan that I am thinking of. Any questions?

Once again:

The hopeful build Queue should be Warrior-Settler-Warrior
The 1st warrior will Explore
The 2nd warrior will Explore

Thank you

- Sarevok
Minister of War
depending on the food conditions, we may not be able to get the settler out after the first warrior(we are surrounded by desert, so barely any food)

superpelon
Jul 31, 2004, 09:07 PM
My humble opinion is that we wait a bit to see what the surrounding terrain is like. If there is no fresh water nearby, our first and second warrior scouts should go looking for some lakes or rivers... Stick to high ground, that kind of thing.

Id leave the capital undefended until the first settler is built, then build barracks then 2 more warriors/spearmen (if bronze working is available).

This way we still have 2 warrriors scouting, plus 2 other veteran units that can be sent to the capital and 2nd city.

Anyway, lets wait and see what the terrain is like.

Immortal
Jul 31, 2004, 09:13 PM
Im with the individual who suggested warrior warrior settler.

truckingpete
Jul 31, 2004, 10:20 PM
Im with the individual who suggested warrior warrior settler.

I agree with Immortal. Then after that another warrior...

- TP

Sarevok
Jul 31, 2004, 10:27 PM
Alright, here is the plan:

Good/decent terrain: Warrior-Warrior-Settler-Warrior
First 2 warriors explore, 3rd is garrison

Bad terrain: Warrior-Warrior-Warrior-Settler
First 2 warriors explore, 3rd waits to escort settler.

How is this?

Cyc
Jul 31, 2004, 10:29 PM
Sorry, Immortal, I really disagree with that. The most I would condone would be one Warrior before the Settler. In fact, I've been running test games with our set up conditions, and normally I wind up with a cow next to the Capital City. Sometimes Wheat also shows up. I'm able to gain a size in 7 turns and with the cow mined, I can pump out a Settler in 14 turns. I send the Settler out 3 to 4 tiles due E, S, W, or North and plant it. Then it builds two Warriors in a row, one for itself and one for the Capital, before it starts on a Settler. The second unit from the Capital City would also be a Settler. Then a Temple. It works almost everytime. Sometimes I don't get a cow. Even with raging bozos, I never see a barb until I'm secure. This would allow us to set up a base Civilization quickly and move towards a first and second Province that much quicker. Plus we'd have a lot more cities producing Warriors for exploration and Defense.

But then, that's just my test games on my puter. Who knows what will happen.

Sarevok
Jul 31, 2004, 10:41 PM
alright, so if we have really good terrain we can go Warrior-Settler-Warrior-warrior.

How does that sound?

Either way, Ill post this as instructions in 4 hours.

Cyc
Jul 31, 2004, 10:57 PM
Good for me. :thumbsup:

Sarevok
Aug 01, 2004, 01:43 AM
As requested by Daveshack in the Government thread, I will now ask a general question here: Should our units become vetreans through Barracks or through training against Barbarians?

DaveShack
Aug 01, 2004, 02:33 AM
A point of order, the instructions posted in the creation day thread infringe on the governor's perogative to set build queues. :nono: The military advisor (minister of war?) only has control over where to send the warriors after they are built.

Here's another question, wearing my "citizen" hat: do we want to plan to pop huts, not pop huts, or leave that unspecified in the instructions? Hint: this has been a source of people being seen as heroes or goats, and the RNG is in charge. :crazyeye:

Sarevok
Aug 01, 2004, 02:42 AM
We will pop huts.

Concerning the governor issue, I have PMed Zarn and he has approved of them. For your sake though I will remove the queue list but not what to do with the units.

Zarn
Aug 01, 2004, 02:43 AM
It's okay DaveShack. As long as the people decide ultimately, I'm okay with him starting this thread. He just wants to make sure he has people to explore with for the first term. I agree that 'exploration teams' are needed (as I'm sure all of us are). I would very much like to see what the people want in the initial builds, as they are the most important ones in the entire game!

DaveShack
Aug 01, 2004, 02:51 AM
I agree that discussing it is OK -- just don't want any cannon fodder to start up the PI wars. :eek:

In my test games, several times there have been enough shields but not enough food, so its possible to push out 3 or even 4 warriors before the settler. If we get a case like that, my usual approach is to build a temple or barracks : warrior, warrior, temple/barracks, settler. It usually delays the settler a bit but lets me run 90% science and still run a balanced budger, where IIRC 3 warriors goes to -1gpt faster and moving the settler up wastes a couple of turns worth of shields.

superpelon
Aug 01, 2004, 03:52 AM
As requested by Daveshack in the Government thread, I will now ask a general question here: Should our units become vetreans through Barracks or through training against Barbarians?


I am of the opinion that the units defending our cities/escorting our settlers should be veterans when possible (read: ALWAYS). This doesnt mean building a barracks right away after founding the city, since the capital can supply a few extra garrison units for the first couple cites. These garrisons should be veteran.

As for our scout warriors... let them learn about fighting first-hand. Send our regulars, the resources spent on building barracks early on in the game can bu used for other more productive job (Edo-Zen at work here)

As founder of The Zen Kensho Society, this pro-military stance may seem out of line, but i fully understand the need for veteran defenders in our cites and the need to explore and fight barbarians.

***WHAT HAPPENS WHEN WE FIND ANOTHER CIV?!***
no sure if this should be here, but its something i have to ask.

Sarevok
Aug 01, 2004, 03:55 AM
Im supposed to be pro-military, I am The Minister of Defense after all...

I am not for building a barracks right away, but to wait until we have a few cities up that can make settlers oin their own.

Provolution
Aug 01, 2004, 04:48 AM
No need to build barracks or granary ni the first 30 or so turns, so I would recommend not to go for pottery in this regard, better to go for Bromze and iron working, so we can decide on settler placement after we know where the iron is, and not before.

Sarevok
Aug 01, 2004, 05:00 AM
I agree. We also will want to know where horses are too.

DaveShack
Aug 01, 2004, 10:27 AM
I agree. We also will want to know where horses are too.

We start with the wheel, so horses are visible immediately. Iron is the one we must have to get our UU.

blackheart
Aug 01, 2004, 10:38 AM
We should focus on finding out where our neighbors are and blocking off their expansion.

Falcon02
Aug 01, 2004, 01:01 PM
As most have said here, Barracks "right off the bat" isn't a good idea. I'd suggest building a Barracks after the first or second expansion city is founded.

We should aim to pump out a settler as soon as our Capital is able to produce one, whether that is 2nd in line, or 3rd in line will depend on the surroundings, and as Cyc's research suggests it's likely it could be pumped out 2nd or even first thing.

However, I'm not sure I like the Idea of havin the Settler being the FIRST unit we produce, because it's good to get an explorer out there to make sure we're not sending our settler into a vast wasteland, wasting time.

When we contact our Neighbors, we need to first analyze our military strength verses them (for future referance) and keep track of it every turnchat, whenever possible. Secondly, Blackheart is right, if possible we need to try to prevent their expansion, however it's unlikely we'll be able to do this early in the game, our best chance early on is to find an Isthmus seperating us and them which we can take 1-2 units (or even a city) to block their passage. This city would also be able to serve another purpose in the future as a Canal for ship travel. However, whether we get such an Isthmus is not garenteed.

As I see it, we have three research options early on
Bronze Working - For spearmen and lead to Swords
Warrior's Code - Lead to Horsemen should we have horses nearby
Masonry - So we can get an early start on Wonder Race if we wish.

Sarevok
Aug 01, 2004, 06:43 PM
I like that Idea. Thanks for your input :)

Personally, I think our research should get the tech needed so that we can see where the Iron and Horse resources are on the map. Then the DM (Domestic Minister) can plot out where our other cities can be accoriding to resource placement and generally good locations.

mhcarver
Aug 01, 2004, 08:03 PM
I personally favor building at least two or more warriors before a settler and I personally like the idea of Bronze working as our first bit of research

blackheart
Aug 01, 2004, 08:50 PM
Pertaining to research we must remember about trade too. We need to find out about our neighbors and what they will likely research. Then we need to research what they won't research first so we can trade tech.

Immortal
Aug 01, 2004, 08:57 PM
as far as exploration goes, I think we should head along the coastline to maximize vision benefit.

Chieftess
Aug 01, 2004, 09:04 PM
This isn't a very "early warrior friendly" map (2 wheat), so 1 might do, and 2 if we have more shields to go around. We should explore in a circular pattern (north->east->south) in that direction.

We should move the worker on to the more southern wheat to irragate it, then move the settler SE and settle on turn 1. It will reveal that coast we saw.

superpelon
Aug 01, 2004, 09:56 PM
I favor the building of at least ONE warrior (2 or 3 would be better) before the building of any settler units.

Here are some things that i think should be stressed in the first moves:
EXPLORE
FIND GOODY HUTS
FIGHT OFF BARBARIANS (making veterans out of our regulars)
FIND HORSES
FIND A BOTTLENECK TO PREVENT EXPANSION AND OCCUPY IT

Im also a coastline explorer, like Immortal proposes. Make use of mountains to explore the interior.

Sarevok
Aug 01, 2004, 10:15 PM
Ill look at the save, then ill get a big plan to look at.

Civman2004
Aug 01, 2004, 10:33 PM
We have hills - there could be iron there. I usually go straight for iron working in a situation like that. I like to have as much information as possible when planning city locations I agree - it's not very warrior-friendly terrain, I'm of the opinion that war-set-war is the way to go.

Sarevok
Aug 02, 2004, 05:25 AM
I agree. We can use the hills and mountains to get viewing done quickly though.

Donovan Zoi
Aug 02, 2004, 06:04 AM
Can someone tell me which quadrant of the map we are located on? If it is one of the the northern quadrants, then I would have our first Warrior head S and then S again by hill to gain the best lay of the land.

We also have a hill up north if we are on a southern quadrant.

Long story short........head for the Hills!! :D

Chieftess
Aug 02, 2004, 06:05 AM
I think far-west and center.

Donovan Zoi
Aug 02, 2004, 06:07 AM
Thanks, CT. :) Then I guess any hill will do.

superpelon
Aug 02, 2004, 12:00 PM
We arein the southwest corner. South will lead us to tundra, west will lead us to ocean... i think :D