View Full Version : BadBoy


Oddible
Aug 02, 2004, 10:24 PM
There is a function of Paradox games (Europa Universalis, et. Al) which puts the serious brakes on warmongering, the BadBoy points. They are simultaneously the thing I most hate about the game and that I most love. When I'm high on winning war after war after war and then all of a sudden, the entire world gangs up against me, that is realistic.

In CivIII if you want to warmonger and take over the entire world, all you need to do is make sure you capture some extra spices first and sprinkle them on anyone you feel might declare war on you and viola, threat averted. Its absurd. As if any group of small countries wouldn't gang up on a global aggressor. I know that warmongering and Domination wins in particular are one of Civ's primary goals - and there has been a good balance, but perhaps there needs to be some additional incentive for other countries to gang up against you if you've captured too much territory (that and of course fixing the 2 city civ declaring war on the 30 city civ just for the hell of it). :goodjob:

Batho
Aug 03, 2004, 07:34 AM
I agree with your point. For a domination of 66% (or other if changed for C3C) of the total terrain, when you approach 80% or so of the objective, other civs should get 'worried' and start teaming up on you or trying to stop you from spreading. When you get to 90% of the objective, they want to stop you.

They should still be able to form military alliances and stuff with you, but would just be less likely.

SwitchbladeNGC
Aug 03, 2004, 07:43 AM
that and of course fixing the 2 city civ declaring war on the 30 city civ just for the hell of it


I agree completely, that is like saying "please take me out, I don't want to live." Maybe if 3 or 4 of them ganged up on you, but not just one.