View Full Version : Micromanagement AND AI requests


K.F. Huszár
Aug 05, 2004, 08:22 AM
Hello guys,

I read a lot here about the danger of micromanagement - and I also suffer of it when playing Civ3.
Now, here is a definitely new approach of it. Let the AI do all the micromanagement for you! - of course, only those actions, you are bored of or are routine.
So, I would suggest, that ministers should not only be advisors. City governors should not only be what-to-build minors.
For example, you could divide up your resources among your ministers. If your cultural minister suggests: "We need more cathedrals!" - then let him build!
This system would also draw a conclusion, that you could build more facilities at the same time in a city. E.g., there is a city production of 16 shields. The cultural minister has a 25% share - thus, your cultural minister could build a cathedral at the speed of 4 shields per turn!
Some part of the city income would remain in the city, and the governor could spend it on the area he is set on.
And as military leaders: you could produce generals, to whom you could attach units, and for whom you could issue commands like this: "Advance quickly to city X" or "Defend tile A,B,C and E at all costs" so. These generals might get better as they win battles - or might get worse as they lose battles... The commands variety has to be worked out well, but 8-10 commands would be enough.
Anyway, this system could be turned on/off, in cases when you need to adjust the proper settings manually.
This way, your task would be mainly the planning - and your AI servants could do the dirty work.
Oppinons???

Lennon
Aug 05, 2004, 08:29 AM
Well I don't really see why you'd wanna split your shields up. If I need 100 turns to build a temple, granary and harbor, I would want them built one by one instead of all three at the same time after 100 turns. This way I get the benefit from a temple for 80 turns while I build granary, then harbor. The only place it might be useful is to split between improvements and military units, to keep building improvements while reinforcing the army.

K.F. Huszár
Aug 05, 2004, 08:38 AM
Yes, it's true - mostly. but in some cases, you have enough shields to produce to facilities at the same time. Why should i set all my cities through to build libraries everywhere??? Why can't I order my scientific advisor to set it - spending three clicks (three seconds) on it instead of e.g. 30 clicks?
And what about the military system?

socralynnek
Aug 05, 2004, 09:21 AM
The problem is, automating is not as efficient as doing it yourself.
If you want to win on higher levels, you have to micromanage yourself. And that costs a lot of time...

dh_epic
Aug 05, 2004, 09:45 AM
I think this is great for the user, but any user who played like this would lose.

The automation in Civ is the reason that some players will do only as good as the AI, and other players will devestate and exploit the AI.

Plus the issue that even though it's more convenient to divide your shields up among the things you want, the player who built them one by one would do way better. Imagine going 100 turns without building anything, as opposed to a player who built 5 things in those 100 turns, with 20 turn intervals. The second player would easily win.