View Full Version : Where should we found the second city? - Runoff


Noldodan
Aug 12, 2004, 06:17 AM
Since the last vote for this topic was tied at 13-13, a runoff poll is necessary. This poll will be open for 1 day, closing just prior to the chat. Here (http://forums.civfanatics.com/showthread.php?t=96350) is the link to that poll, here (http://forums.civfanatics.com/showthread.php?t=96270) is the dicsussion, and here's the map: http://www.civfanatics.net/uploads8/DG5_city2_1.jpg

Ankka
Aug 12, 2004, 07:16 AM
Can't see the map. :hmm:

Edit: works now.

The one at the coast is worse. Inland, we will only have one tile of sea there.

Black_Hole
Aug 12, 2004, 08:23 AM
i voted for site D

Gregski
Aug 12, 2004, 09:09 AM
I think the C (Coastal - nice coincidence...) is better as we will have more options for our inland cities apart from the obvious harbour + navy potential. Another item of note is that D shares two tiles with the capital, whereas C only shares one.

Cyc
Aug 12, 2004, 09:23 AM
Vote for Site D. The second option for a second city that will flourish. Don't let our second city flounder as some helpless seaside resort. We need a city that will help us immediately with growth and production.

VOTE D

ravensfire
Aug 12, 2004, 09:36 AM
Abstain, public poll.

-- Ravensfire

Ankka
Aug 12, 2004, 10:15 AM
deleted after second though.

zorven
Aug 12, 2004, 12:08 PM
G is a better coastal city. (I am pretty sure it is coastal, if not then I vote C)

Noldodan
Aug 12, 2004, 01:04 PM
G is a better coastal city. (I am pretty sure it is coastal, if not then I vote C)
G is not a coastal city, there's a hill there.

truckingpete
Aug 12, 2004, 05:14 PM
Abstain, doesn't matter....

KCCrusader
Aug 12, 2004, 06:21 PM
While C is a coastal city, we need to worry about settling this continent before we worry about a navy. Site offers a site for a city to actually grow, unlike site D.

Vote for D.

BCLG100
Aug 12, 2004, 06:30 PM
i voted site C, it has that little patch of grassland above it, the gems to the side and the coast for future buildings and the such like.

Epimethius
Aug 12, 2004, 06:47 PM
I voted for site C. I figure we might as well get a port out of it, plus it doesn't have so much overlap with the capital.

Provolution
Aug 12, 2004, 06:58 PM
Here I agree with Epimethius, we save city tiles of Fanatikku for the long haul, we have the opportunity to use this as a productive port in term 2, we get one gem, we save enough place for the multi-gem city farther south, and the city farther east Noldodan proposed. I would urge everyone who thinks big, in terms of creating room for other sustainable cities. PLUS I agree with Donovan Zois one tile away from ocean allergy.

donsig
Aug 12, 2004, 08:07 PM
Why in the name of all that is Holy is there an other option in a run-off poll? :confused:

Scalefang
Aug 12, 2004, 10:34 PM
I'm all for C. As it has been mentioned before, it won't share too many tiles with the capitol, it has harbor potential, and access to gems.

Also to consider, when those hills are railroaded thry will give alot of industrial shield power. Does seem to be a good possibility that the position to the left of C to be a hill as well, so between mined hills and harbor increased coastal tiles it'll have a good shield count....That and the irrigated grassland tile.

CivGeneral
Aug 12, 2004, 10:44 PM
I voted for site C since it would enable us to get the gems within the city's starting culture borders :).

Donovan Zoi
Aug 12, 2004, 10:56 PM
Why in the name of all that is Holy is there an other option in a run-off poll? :confused:

:lol: :lol:

I dunno, I voted C. My reason? Several of them.....

New York, Chicago, Los Angeles, San Francisico, San Diego, Boston, Detroit, Seattle, Newport News, Baltimore.........

And that's the US alone. Basically, if you are close to the water, it makes sense to settle there. ;)

Down with one-tile-inland cities! Vote C!

Provolution
Aug 12, 2004, 11:37 PM
Another aspect with having a port, is that we can transport volumes of troops by a vaster distance, especially if there are no roads. Ocean is also a transit, not only a barrier denying access. So site scores well on the following:

Port
ocean improvements
max tile usage
only one tile shared with Fanatikku, not two
creates room for other city plans in the south and in the east
alternative D disrupts 2-3 other city plans
one tile away from ocean, not appropriate
If there is no iron, it allows a shift in strategy
It has gems as well

Sarevok
Aug 13, 2004, 03:43 AM
The ministry of War wants location C becasue of its capabilities and more importantly access to the sea. To have a port so close to the capital meaning less corruption is exactly what the Ministry of Wants.

- Sarevok
Minister of War

Rik Meleet
Aug 13, 2004, 04:04 AM
The science office has a preference for site D. It is the quickest to reach, so the city can quickest contribute to our research.

Captain Carnage
Aug 13, 2004, 04:55 AM
I vote location C

Sarevok
Aug 13, 2004, 05:40 AM
The science office has a preference for site D. It is the quickest to reach, so the city can quickest contribute to our research.
Ultimately 1 city will not make a difference. A 1 turn difference in time to get to the city spot is no substitute for a bad strategic location that will plague us for the rest of the game.

DaveShack
Aug 13, 2004, 08:00 AM
Chat starting, C wins 22-13

ali
Aug 13, 2004, 08:34 AM
I believe site C is an excellent position in which to position the new city...not only does it boast a great potiential for a harbour in regards to a operational base of a future navy it also has a great number of gems nearby in which to keep the citzens in the nation happy and profits for any future trade with neighbouring nations...also the surrounding hills and mountains offer an excellent opptunity to fortify by the construction of fortifications and may prove to be an excellent area for a series of defensive posts covering the southern flank of the capital if not the future expansion of the nation.