View Full Version : RPG Ground Rules Discussion
Black_Hole Aug 12, 2004, 08:01 PM Before requesting a forum, we want to show Thunderfall(And eyrei ;) ) that this can work. We need some ground rules to start us off, we don't want anything complicated like in DG2, just some clean old fashioned fun. What I mean by nothing complicated is no currency, banks, etc or a heavy ruleset.
Chat Office:
#rpgcentral on irc.irc-chat.net
!bclg
@SilverWolf(Bot)
*Black_Hole(Wanna-Be Op :lol: )
Links:(To Other Important Threads)
Story Registry (http://forums.civfanatics.com/showthread.php?t=97172)
Members/Supporters:
Black_Hole
BCLG100
Zarn
Strider
CivGeneral
Immortal
Provulution
Stuck_as_a_Mac
truckingpete
blackheart
Ankka
Superpelon
Real Pave
snipelfritz
Giio
Basic Rules:
* In order to participate in the Demogame RPG at all you must first become a member of the Demogame.
* Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.
* You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term.
* You may not kill other players character unless they've agreed on it.
* You must follow all of the CivFanatic Forums rules.
* No Supernatural creatues and/or superpowers.
* No econimical things: Currency, banks, etc.
Story-Telling:
If you want to create your own story there are several guidelines you must follow:
* You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)
* You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point)
* You are alowed to create NPC's for your story.
When playing your character in a story please:
* Respect the person that is creating the story.
* Do not drag NPC's of your own making into the story.
* Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea)
* Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule)
[i]The Following Are Purely Optional [/B=i]
The Skills System
Purely Optional
Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these:
Armed- primarily defensive (defending while armed)
Unarmed- primarily defensive (defending while unarmed)
Shield- (primarily defensive (defending with a shield)
Horsemanship (general term given to the next 3)
Speed (for races on the flat)
Steeplechase (for cross country racing)
Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse)
weaponry (general term for the one's given below)
sword (attacking with a sword)
bow (attacking with a bow)
unarmed (attacking while unarmed)
(future weapons e.g. marksmanship)
so to begin with i may have the stats
Shield: 2
Speed :1
Sword :2
I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)
Additional Merit/Flaw Advanced Ruleset
Merit/Flaws are an optional part used to give your character spice.
* You can not have more than 3 Merits
* For each Merit your character has he must have a flaw
Merits are not always good, as Flaws are not always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
Current Merit/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Charisma
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
Self Centered
Gullible
Simpleton
Post Here if You are Interested in the RPG!
blackheart Aug 12, 2004, 08:21 PM Do we have to reside in our own nation's territory or can we be wandering merchants in other countries? And can we tie our character to our actual government posts?
Black_Hole Aug 12, 2004, 08:23 PM many of us our still deciding the rules right now on irc
what are your views on it?
Strider Aug 12, 2004, 08:34 PM The merit/flaw system is an optional system that allows you to add spice to your character. It allows you to create a character that is naturally Calm (Merit: Calm Hearted) and has a strict code as to what is wrong or right (Merit: Code of Honor), but that character can also have an intense hatred towards something, someone, or even a culture (Flaw: Hatred).
Some list of Merits/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
Immortal Aug 12, 2004, 08:36 PM The merchant guild was started up for RPing travelling merchants.
As for the rule against no NPC characters (or at least what #7 leads me to inter[ret) I want my character to have a wife and children!
Strider Aug 12, 2004, 08:39 PM The merchant guild was started up for RPing travelling merchants.
As for the rule against no NPC characters (or at least what #7 leads me to inter[ret) I want my character to have a wife and children!
Right now, we think that the person who created the story (the thread poster) should be aloud to make NPC's that co-align with that story. We really don't want people trying to play two differant characters... to confusing.
You can have your character have wife and children (and complain about them), but they never "appear."
BCLG100 Aug 12, 2004, 08:40 PM well they can have that, but they just cant become seperate characters for you, i.e. you can refer to them but not control them.
BTW thanks in the chat room go to Stirder, Civgeneral, Black Hole (of course), Zarn and daveshack (i think thats it) and provolution of course :D
CivGeneral Aug 12, 2004, 08:40 PM The merchant guild was started up for RPing travelling merchants.
As for the rule against no NPC characters (or at least what #7 leads me to inter[ret) I want my character to have a wife and children!
I am to against the no NPG character rule. I personaly want my character to have a Girlfreind (That would become a wife and then children)
Immortal Aug 12, 2004, 08:47 PM What I think it should be is that the NPC can interact within the storyline with any character but cannot own anything, cannot be a
lord or duchess or what have you unless your character already is (they cannot own a seperate title in other words).
They cannot change events within another players characters storyline.
BCLG100 Aug 12, 2004, 09:05 PM i think that any additional characters you may want or need should be kept in your own story thread, otherwise it may make it far too confusing for other people.
Cg theres nothing stopping you from having that, you just cant have all members of the CG clan wandering around and confusing everyone else.
Civanator Aug 12, 2004, 09:19 PM How bout we drop the 'G' in RPG and make it a Roleplay instead? We dont need any conflict managers or anything, we can manage ourselves, just nothing like characters never suffering wounds or never losing in battle. NPC's are allowed, just not so much as to make it confusing. And of course, 1 character each, and the NPC spouse and children if you want. And you can hint your strengths/merits and weaknesses/flaws while you roleplay. It would basically depend on everyone's ability to balance the roleplay out.
I might edit this more as i think bout it.
Stuck_as_a_Mac Aug 12, 2004, 09:22 PM Im in. Put me down as an original founder/current supporter.
And where does Obsessive Compulsive fit in?
Strider Aug 12, 2004, 09:28 PM Im in. Put me down as an original founder/current supporter.
And where does Obsessive Compulsive fit in?
Compulsion is being obsessive over something. Like everything has to be clean or the like.
Civanator we were thinking of making a few people "SM's" (story managers) who create story's for the players to RP in. Of couse players will beabel to post there own stories also, but the SM's will post stories more based on DG events.
truckingpete Aug 12, 2004, 09:29 PM You can count me in. RPGing is fun...:D Also, do we get to name are caracters? I was looking at the archives too for the past DemoGames to see how this worked...
This looks fun..:D
- TP
Black_Hole Aug 12, 2004, 09:56 PM You can count me in. RPGing is fun...:D Also, do we get to name are caracters? I was looking at the archives too for the past DemoGames to see how this worked...
This looks fun..:D
- TP
of course! :D
Strider Aug 12, 2004, 10:04 PM What do you guys think of character stats? I think we should have them, but not require somebody to fill it out. This way someone can create a tournament, or even those football games we had and have something to run it with.
Stats wise I'm thinking of this:
Strength: Do I really have to explain it?
Endurance: Pain-tolerance, etc.
Speed: How fast your character moves overall (not just including running speed).
Wisdom: Your quick-thinking stat.
Anymore idea's?
Strider Aug 12, 2004, 10:23 PM I just thought of something, should we allow people to play themselves? IE: If you are the President, are you aloud to say your character is the president or no?
Personally I don't think we should allow that. Let's make our governmental selves independent from our common everyday selves. Also, it doesn't make much sense if the president is going off on an adventure, or any of the other leaders for that matter.
Immortal Aug 12, 2004, 10:43 PM NO, flat out the RPG would suck royally.
Donovan Zoi Aug 12, 2004, 11:12 PM I just thought of something, should we allow people to play themselves? IE: If you are the President, are you aloud to say your character is the president or no?
Personally I don't think we should allow that. Let's make our governmental selves independent from our common everyday selves. Also, it doesn't make much sense if the president is going off on an adventure, or any of the other leaders for that matter.
If the RPG has no basis on the real game and government , then what is the point? Are we just to wander around in the forest, blissfully ignorant of all goings-on but still scamming usage of the official map? You can pull your proposal off in the NES thread.
Detaching yourselves from the game will make it easier to forget about the actual game. Why not create an RPG where the players actually react to things that happen in the game, including the leaders that influence them?
The way this is going, you can count me out. Have fun, and please don't disturb the unmentionables.
Strider Aug 12, 2004, 11:35 PM If the RPG has no basis on the real game and government , then what is the point? Are we just to wander around in the forest, blissfully ignorant of all goings-on but still scamming usage of the official map? You can pull your proposal off in the NES thread.
Detaching yourselves from the game will make it easier to forget about the actual game. Why not create an RPG where the players actually react to things that happen in the game, including the leaders that influence them?
The way this is going, you can count me out. Have fun, and please don't disturb the unmentionables.
I never said the RPG should not have a basis in the real game. Actually I've been campaigning the entire time to make it have a strong basis in the game itself. You can play your character to be blissfully ignorant of all-goings-on if you want to, it's all up to you. I am against a leader/president claiming there character is a leader or the president for the sake of realism. Tell me why would the president of the country be off on some adventure? Or why would a leader track down thieves? They should have more important things to do.
You really need to cool the jets, and maybe instead of ranting about one persons proposal contribute something useful. Fine, you don't like the way this is going? Then what do you want it to be like?
Donovan Zoi Aug 12, 2004, 11:59 PM I am against a leader/president claiming there character is a leader or the president for the sake of realism.
Strider, read this sentence aloud and then try again to convert my skepticism. :lol:
However, since this is a thread for the converts, I don't want to rain on anyone's parade. If I have anything constructive to add, only then will I come back.
But try to keep it real, will ya? ;)
Strider Aug 13, 2004, 12:12 AM Strider, read this sentence aloud and then try again to convert my skepticism. :lol:
However, since this is a thread for the converts, I don't want to rain on anyone's parade. If I have anything constructive to add, only then will I come back.
But try to keep it real, will ya? ;)
I think were on the same line now, I'm just use to the DG and RPG being two seperate things. Took my mind alittle while to grasp it. Even when I was thinking of making the RPG based on the DG events, I was still thinking of them operating completly seperate, heh. This has given me alot of possibility's to think of.
argh, thanks for giving my mind something to think about. Now I'll never get to sleep. :cry:
Donovan Zoi Aug 13, 2004, 12:22 AM argh, thanks for giving my mind something to think about. Now I'll never get to sleep. :cry:
Um, sorry about that.......... :mischief: ;)
CivGeneral Aug 13, 2004, 12:27 AM argh, thanks for giving my mind something to think about. Now I'll never get to sleep. :cry:
I know how it feels :s
Ankka Aug 13, 2004, 02:07 AM I'm interested, especially if we get a forum with no PC that is deleted after this. :cool:
But even without that, I'm interested. :)
superpelon Aug 13, 2004, 03:39 AM ill join. seems a good way to use up some perfectly good time.
Real Pave Aug 13, 2004, 06:02 AM I join, RPGing could be fun.
BCLG100 Aug 13, 2004, 08:23 AM for the skills i was thinking of the idea of say, swordplay, armed un-armed, horseback riding, etc i'll try and think of a list.
the only problem with incorporating titles to do with the actual game is that, its going to be slightly un realistic the president going off in a gold hunt or whatever. if someone was willing to just be a president in the rpg, they could write stories about whats going on inside the 'white house' or whatever were going to call it.
i think that TF would only support the creation of the forums, if we got a HUGE portion of the demogame wanting one, so if everyone 'joining' or whatever could tell the DG friends about the thread, links in sig etc, that'd be good.
Strider Aug 13, 2004, 12:09 PM for the skills i was thinking of the idea of say, swordplay, armed un-armed, horseback riding, etc i'll try and think of a list.
the only problem with incorporating titles to do with the actual game is that, its going to be slightly un realistic the president going off in a gold hunt or whatever. if someone was willing to just be a president in the rpg, they could write stories about whats going on inside the 'white house' or whatever were going to call it.
i think that TF would only support the creation of the forums, if we got a HUGE portion of the demogame wanting one, so if everyone 'joining' or whatever could tell the DG friends about the thread, links in sig etc, that'd be good.
Actually, that is much better to have just basic stats for everyone. Let's see?
Swordplay
Marksmenship
Horseriding (can be replaced with Driving later)
I can't think of anything else.
blackheart Aug 13, 2004, 12:40 PM Why should we have stats? This is jut role playing and not any type of actual game so what would be the need for stats? If we could RP our government selves then we could make stories of the intrigues of running the government and dealing with other civilizations, etc.
Count me in on this though.
Strider Aug 13, 2004, 12:48 PM Why should we have stats? This is jut role playing and not any type of actual game so what would be the need for stats? If we could RP our government selves then we could make stories of the intrigues of running the government and dealing with other civilizations, etc.
Count me in on this though.
The point of it would be to have tournaments. IE: Someone can sign up for a horse race, or a duel. When we get motorized transportation we could have drag races etc.
Of course both the merits/flaws and the skills systems would be an additional thing. If you don't plan on partcipating you don't have to fill it out, or you could always just fill it out later.
Also, I've been going through the old RPG thread (the first one) for idea's, so far I haven't gotten much, but if anyone else wants to sift through it here (http://forums.civfanatics.com/showthread.php?t=26197) you go. Be forewarned though, it's 9 pages long and that's with viewing it 40 posts per page.
BCLG100 Aug 13, 2004, 02:54 PM also blackheart, it will not be compulsory, purely optional.
for the skills, how about
Armed
Unarmed
Shield
Horsemanship
Speed
Steeplechase
Wielding a weapon on horse (couldnt think a of a better word for it)
weaponry
sword
bow
(future weapons e.g. marksmanship)
hunting??
tracking??
how about them?
i think we should start off with a base number of points you can use, then perhaps trying to find a way in which people can improve their skills.
Strider Aug 13, 2004, 03:05 PM Maybe not hunting and tracking, the skills should be more for tournaments and special events. We don't want the skills to get tied up in the story threads for the sake of making it simple. We want the merit/flaw system and the skills system to be completly optional. If you won a tournament, then sure you can say you did in a story thread, but what happens is still up to the story creator and he/she shouldn't have to put up with someone saying "Well, I have a such and such in horseback riding."
I say we put a maxium limit of 5 (you can't put more points than 5 in one skill) and give them 15 points to spend, unless we can come up with any additional skills.
My view is that skill improvements should be done rarely, or never. Not only is it something that has to have someone constantly watching and running it. I say we should award people with an additional skill points rarely, and only then if they've played there character exceptionally well.
BCLG100 Aug 13, 2004, 03:11 PM well how about, at the end of every term active members get 5 extra points ?
Strider Aug 13, 2004, 03:28 PM Here we go for a basic ruleset (Not including Skills and Merits/Flaws):
Basic Rules:
* Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.
* You can only have one character, but you can kill one character off and create a new one.
* You may not kill other players character unless they've agreed on it.
* You must follow all of the CivFanatic Forums rules.
* No Supernatural creatues and/or superpowers.
* No econimical things: Currency, banks, etc.
Story-Telling:
If you want to create your own story there are several guidelines you must follow:
* You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)
* You must follow the tech limits from the Demogame.
* Stories that follow demogame events or decisions are greatly encouraged
* You are aloud to create NPC's for your story.
When playing your character in a story please:
* Respect the person that is creating the story.
* Do not drag NPC's of your own making into the story.
What do you guys think? (The rules shouldn't take more than 5 minutes to read)
Strider Aug 13, 2004, 03:32 PM well how about, at the end of every term active members get 5 extra points ?
How about 2 extra points each term and one player gets an additional 2 points each term for exceptional RPing?
This way they will improve, but it won't be a huge disadvantage to newer players.
BCLG100 Aug 13, 2004, 03:35 PM better yet, 2 points at the end of each term, and also maybe having a special 'best story teller' award, a prize given by the rest of the rpg'ers to a certain person each term, that person recieves a bonus point.
Strider Aug 13, 2004, 05:56 PM Okay, it seems they we may be agreed on that. What does everyone think of my "basic" ruleset right now? We can easily change the lay-out, it's short. I'll leave it up to BCLG to post a Skills Advanced Ruleset and I'll do the Merit/Flaw ruleset some time later, for right now lets agree on the basics.
BCLG100 Aug 13, 2004, 06:16 PM im not sure that we should allow the killing of any sort, what if said person takes it back. you forgot the
'to be a member of the demogame rpg you need to become a member of the demogame.'
and
'no economical aspects'
just to make it clear. but otherwise good going, i was going to type one up once we had a few more rules finalised but we may as well do it as we go along.
Stuck_as_a_Mac Aug 13, 2004, 06:17 PM as i said in the chat room...
<SaaM> so kids and spouses are fine, just as NPCs
<SaaM> they can make appearances and such, but no playing as them unless you regulate the other character to an NPC
hows that for the character total situation?
and strider, the basic ruleset is fine for now.
Strider Aug 13, 2004, 06:22 PM Right now, your character having a Spouse/Child is fine, just as long as you don't drag them into other peoples stories you've enter. Sure, you can talk about them or complain about them during the course of the story, but they don't make an appearance. Now if you are running the story (or if the person running the story) gives you permission for them to make an appearance, it's fine.
CivGeneral Aug 13, 2004, 06:24 PM Ermm, Personaly. I would like to have my NPC spouse hang around me in other poeple's story, so long as they dont effect the other charater.
Strider Aug 13, 2004, 06:29 PM Ermm, Personaly. I would like to have my NPC spouse hang around me in other poeple's story, so long as they dont effect the other charater.
That's what I don't want is people dragging there NPC's into other peoples story-telling. If the story-teller agree's, than it should be fine, but people should not be allowed to control anything more than what there characters actions are.
CivGeneral Aug 13, 2004, 06:31 PM That's what I don't want is people dragging there NPC's into other peoples story-telling. If the story-teller agree's, than it should be fine, but people should not be allowed to control anything more than what there characters actions are.
Personaly, I do whant people draging there NPC's into other people's story telling so long as it does not effect the other persion's character (IE, Item trades, killings, etc)
Strider Aug 13, 2004, 06:34 PM Personaly, I do whant people draging there NPC's into other people's story telling so long as it does not effect the other persion's character (IE, Item trades, killings, etc)
Well, the thing is is that if we give the slightest slack on it we would have people trying to tell the story-teller "Well my characters brother that came along was out wondering around and he saw the people coming to ambush us and came back and told us, so we didn't get ambushed." That's what I don't want to see happening, and that what will happen if we gives the slightest of slack on this.
CivGeneral Aug 13, 2004, 06:36 PM Well, the thing is is that if we give the slightest slack on it we would have people trying to tell the story-teller "Well my characters brother that came along was out wondering around and he saw the people coming to ambush us and came back and told us, so we didn't get ambushed." That's what I don't want to see happening, and that what will happen if we gives the slightest of slack on this.
That is just restrictive. I just want the freedom I had in DG2's RPG to be able to have my RPG spouse tag along with me and be part of the stories that I am in.
BCLG100 Aug 13, 2004, 06:43 PM CG we never had extra characters in DG2 from what i remember as manager in that, i can never remember there being 15 BCLG100's wandering around the forum. i think pretty much eeveryone is against this so its not gonna happen.
Strider Aug 13, 2004, 06:48 PM That is just restrictive. I just want the freedom I had in DG2's RPG to be able to have my RPG spouse tag along with me and be part of the stories that I am in.
It's the only type of restrictions were going to put in place. The rules are to make sure that everyone has fun and to protect that. People will not like it if your over there making your character make out with your spouse 24/7. Unless your the person running the story, you have no say over anything except your characters actions. This is the way it should be, the story-teller has almost complete control of what happens during the story, and doesn't have to put up with someone trying to change it.
CivGeneral Aug 13, 2004, 06:50 PM CG we never had extra characters in DG2 from what i remember as manager in that, i can never remember there being 15 BCLG100's wandering around the forum. i think pretty much eeveryone is against this so its not gonna happen.
Well, I still want to have my NPC character to be in the stories that I am still in. So long as I refer to them as a first persion from my POV.
Epimethius Aug 13, 2004, 06:52 PM Well, I've got this done, at least:
Merits:
Common Sense
Calm Heart
Self-Confident
Perfect Balance
Flaws:
Compulsion
Overconfident
Absent-Minded
The flaws were a necesity as Epimethius, meaning After-Thought (Promethius, Epimethius's more successful brother, was Fore-Thought, and thus did better at say, remembering to do things such as turning on the shower fan, which Epimethius would generally remember to do after getting out of the shower. :p ). I had to have some merits to make up for them, so I just picked some other things.
As for a name, if someone could tell me what Japanese for "After Thought" is, I'll probably just run that all together. :p
Oh, and can I have a harem eventually? :p
Serious Historical Note: Epimethius was the demi-god brother of Promethius (I think he was a titan or something) who created all the animals in Greek mythology. He was married to Pandora, the hot but curious woman who unleashed all human nature upon humanity. Promethius supposably created mankind and then brought them fire.
CivGeneral Aug 13, 2004, 07:02 PM Umm, we have not started yet :p.
BCLG100 Aug 13, 2004, 07:03 PM Errr Epi, right now were mainly considering laws by all means start with your RPG character but for the time being there wont be that much for him to do. :)
CivGeneral Aug 13, 2004, 07:12 PM Anyway, I have an Idea to toss into the bucket.
How about a titles of Nobility from DG2. Though the only difference with this one is that, to earn a title of Nobility, you earn them via tournaments and/or prises given to the best story teller.
To note, the Titles of Nobility should use the titles commonly used in Japanese Nobility insted of the European baised titles. :).
BCLG100 Aug 13, 2004, 07:17 PM yer, thats a good idea but how would you implement it i tournaments? are you thinking in line with my comment earlier about the best story teller thing?
CivGeneral Aug 13, 2004, 07:20 PM yer, thats a good idea but how would you implement it i tournaments? are you thinking in line with my comment earlier about the best story teller thing?
Something like that in regards to the best story teller thing. Though IMO, I beleve that everyone should have an equal chance at getting a title of nobility because, not everyone is good at writing a good story ;).
For the tournaments, we can use the weaponry skills from the character skill listings.
BCLG100 Aug 13, 2004, 07:24 PM well yes but being best story teller, should be given a title that no body else can have, then lose it as soon as he/she is not chief story teller.
Strider Aug 13, 2004, 07:34 PM well yes but being best story teller, should be given a title that no body else can have, then lose it as soon as he/she is not chief story teller.
Well, I was thinking not of the "Best Story Teller," but more of an award to people who play there character exceptional well. IE: There character is Absent Minded, and they actually play it that way.
BCLG100 Aug 13, 2004, 07:43 PM theres nothing to say we cant have both.
Strider Aug 13, 2004, 08:09 PM Here is the ruleset for the Merit/Flaw system:
Additional Merit/Flaw Advanced Ruleset
Merit/Flaws are an optional part used to give your character spice.
* You can not have more than five Merits
* For each Merit your character has he must have a flaw
Merits are not always good, as Flaws are always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
Current Merit/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
BCLG100 Aug 13, 2004, 08:23 PM you could also include loyalty, both good and bad.
btw are we going to elect one or 2 people to lead this, allowing rules and the such like to be written up quickely and easily?
i think it should be 2 people so if one has to leave or whatever, nominations are welcome, though it would be good if we could get this wrapped up quickely :)
Provolution Aug 13, 2004, 08:31 PM This Game will take place starting 2000 BC, and will go on to the very end of the Demogame, until 2000 AD. In this game you basically run a clan, with the heart of a clans leader, and we need some basic number generator that will compute in game events into tangible clan developments, happenings and so on.
So basically, we will follow the clan through all 50, 40 and 25 year increments as development per generation of the clan, as each generation at that time was hardly more than 50 yeas. This means we will run the Clan Game until the invention of Samurai (Chivalry) as a generational clan game.
Location
Each clan can choose to either settle down in a city, or a landmark tile, which
could be developed into a city, a land improvement, or a piece of structure (fortress (Airport)
Public Polls
The outcomes of public polls, one specified public poll between each turnchat that can be used as a RPG element poll, to be polled on for the clangame members. This could be a science poll, a city localization poll and so on.
Unit adoption
As they game progresses, each player is allowed to adopt a unit, and the player that picks the unit first, must keep that unit, also within upgrades.
Please remember your unit, as it will impact your clan.
Clan structure
Each clan has an inner council of five members, with max 6 attributes in total.
In addition to the council, there are family members, sons and daughters that can be married away, sent to wars and used for different means to strengthen the power of the clan.
Wars and peace
War situations may turn the fortunes of a clan from good to bad, bad to good, a tile may be plundered, a city conquered, a tile lost, a unit severely reduced/disbanded and so on. These things will impact the clan.
Lifestyle
Economic slider and city jobs in nearest city will impact lifestyle of the clan, marriage opportunities, noble titles and so on.
City improvements
This will impact clan professions, based on where the clan is located
Clan members in Government, offices and other places
This will impact the standing of the clan for that period (no political parties, each individual is a clan)
Clan traits
As the Japanese Cvilization is religious and militaristic, the clan has also two chosen traits, which is not merits or flaws, just a focus area.
Clan special unit
Each term, the clan can choose to be a unit of footmen, maritime, cavalry, aviators, entrepeneurs or citypeople (one pop controlled in a city, adopt a pop, and consult with domestic/governor to change the work).
Finally, we will have a set of merits and flaws of the clan (Strong leaders versus inbred for example), where the sum of all these must be level at 3 points. we will have a clan code to be polled and voted so we agree.
The game will change ruleset to follow more personal careers by the following milestones.
Monarchy
Astronomy
Steam Power
Replacable Parts
Space Flight
The goal of the clan is to survive, gain prestige among the other clans, and be part of the Japanese ascendancy to power, and contribute to that.
Attributes could be
Stewardship
Diplomacy
Martial
Religion
Fertility
Status
This is just a synopsis and may be revamped. Hopefully this can make the game more immersive, not undermining the main DG5.
snipelfritz Aug 13, 2004, 08:44 PM Hey, I'd be willing to join this.
A little RPing to go with Civ could be fun.
Black_Hole Aug 13, 2004, 09:17 PM member list updated
post the link to this thread in your sig! get support!
BCLG100 Aug 14, 2004, 08:36 AM Basic Rules:
* In order to participate in the Demogame RPG at all you must first become a member of the Demogame.
* Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.
* You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term.
* You may not kill other players character unless they've agreed on it.
* You must follow all of the CivFanatic Forums rules.
* No Supernatural creatues and/or superpowers.
* No econimical things: Currency, banks, etc.
Story-Telling:
If you want to create your own story there are several guidelines you must follow:
* You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)
* You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point)
* You are alowed to create NPC's for your story.
When playing your character in a story please:
* Respect the person that is creating the story.
* Do not drag NPC's of your own making into the story.
* Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea)
* Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule)
The Following Are Purely Optional
The Skills System
Purely Optional
Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these:
Armed- primarily defensive (defending while armed)
Unarmed- primarily defensive (defending while unarmed)
Shield- (primarily defensive (defending with a shield)
Horsemanship (general term given to the next 3)
Speed (for races on the flat)
Steeplechase (for cross country racing)
Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse)
weaponry (general term for the one's given below)
sword (attacking with a sword)
bow (attacking with a bow)
unarmed (attacking while unarmed)
(future weapons e.g. marksmanship)
so to begin with i may have the stats
Shield: 2
Speed :1
Sword :2
I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)
Additional Merit/Flaw Advanced Ruleset
Merit/Flaws are an optional part used to give your character spice.
* You can not have more than 3 Merits
* For each Merit your character has he must have a flaw
Merits are not always good, as Flaws are always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
Current Merit/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
This was purely a copy and paste about the merit system from strider's post, however we agreed that 5 was far too many and that it was going to be 3?
Okay thats all the laws/rules we have so far bar perfections idea as it hasnt really been discussed.
Stuck_as_a_Mac Aug 14, 2004, 09:45 AM still say we should be allowed more than 1 character.
if i have time today, ill dig through dg2 to see what we did there.
if not that, at least let us use the NPCs
SaaM
Black_Hole Aug 14, 2004, 10:30 AM still say we should be allowed more than 1 character.
if i have time today, ill dig through dg2 to see what we did there.
if not that, at least let us use the NPCs
SaaM
you can use npcs, but they can only be in others story with 'others' permission
Strider Aug 14, 2004, 11:00 AM BCLG, add a note before the Advanced Rulesets that says this:
"After reading the Basic Ruleset you can create a character and continue play. The following is additional rules that allows you to make your character more unique."
Stuck: We've already decided that it would be to confusing if someone drags there NPCs into anothers story constantly. It was ruins the experience for other players.
Black_Hole Aug 14, 2004, 11:20 AM BCLG, add a note before the Advanced Rulesets that says this:
"After reading the Basic Ruleset you can create a character and continue play. The following is additional rules that allows you to make your character more unique."
Stuck: We've already decided that it would be to confusing if someone drags there NPCs into anothers story constantly. It was ruins the experience for other players.
done, anything else that should be added?
Strider Aug 14, 2004, 11:21 AM done, anything else that should be added?
Not anything I can think of right now, unless anyone has anymore idea's for the advanced rulesets.
Of course, maybe we should make them more of an "Advanced Character Creation" and not part of the rules themselves.
blackheart Aug 14, 2004, 12:10 PM I thought I had already join... But I guess I will join again.
Black_Hole Aug 14, 2004, 12:19 PM my deepest apologies blackheart, i didnt catch it, you have been added
Giio Aug 14, 2004, 05:26 PM I would like to join.
however the skills system confuses me how did BCLG100 figure out the points for his character, like the shield:2 Speed:1 and Sword:2. Would it be considered that he upgraded is sheilding and sword weilding capacity to level 2?
BCLG100 Aug 14, 2004, 06:21 PM yup, pretty much, it was just an example, i could of used any stats. i could of had level 5 sword and nothing else.
Black_Hole Aug 14, 2004, 07:42 PM thanks whoever stickied this :D
giio, you are added
Strider Aug 14, 2004, 08:41 PM Well, we seem to be doing fairly good right now. All we have to wait is for TF to give us a yay nor nay on the forum. Untill we get an answer, no one post anymore RPG threads. If we do get the forum, then one of the mods would have to move the threads and I don't want to cause to much trouble for them. Also, I don't want to make it hard to see actual game discussions.
Black_Hole Aug 14, 2004, 09:29 PM Well, we seem to be doing fairly good right now. All we have to wait is for TF to give us a yay nor nay on the forum. Untill we get an answer, no one post anymore RPG threads. If we do get the forum, then one of the mods would have to move the threads and I don't want to cause to much trouble for them. Also, I don't want to make it hard to see actual game discussions.
i still think we should wait a few days b4 asking TF
Strider Aug 14, 2004, 09:33 PM i still think we should wait a few days b4 asking TF
I don't plan on asking him untill another couple of days. Of course he might come check up on us without me reminding him.
I still don't think it's a good idea to do much right now.
Black_Hole Aug 15, 2004, 09:20 AM I don't plan on asking him untill another couple of days. Of course he might come check up on us without me reminding him.
I still don't think it's a good idea to do much right now.
but if we dont do much, he will think we wont be active, whats 2 or 3 more threads for the mods to move?
BCLG100 Aug 15, 2004, 03:27 PM Yes i have to say that anyone that wants to start an RPG thread should, however it would be a benefeit if in advance they could find people to actively take part, otherwise it will just be an empty thread so yes post away, not so much that it is spam though.
Civanator Aug 16, 2004, 10:02 AM Dunno why I'm not on the list, so put me on please :D
Strider Aug 16, 2004, 10:55 AM Additional Merits/Flaws to be added:
Merits:
Light-Footed
Unnatural Strength
Unnatural Sight
Unnatural Hearing
Flaws:
Clumsy
Also, some Skills that we might want to think about adding:
Weapons craft
Armor craft
Masonry (when we get it)
These can be more of a "I built the best" tournament thing.
Also, add these threads to the first post:
http://forums.civfanatics.com/showthread.php?t=96912 ]RPG: For Yevon!!
http://forums.civfanatics.com/showthread.php?t=96774 ]RPG: A New Forum?
Zarn Aug 16, 2004, 11:08 AM Is Charisma on there? If not that should be a definate merit.
Maybe self-centered and gullible for flaws, if they were not mentioned.
We just got to basically work the merits/ flaws out, then it should be easier to get the RPG started.
Strider Aug 16, 2004, 11:14 AM Is Charisma on there? If not that should be a definate merit.
Maybe self-centered and gullible for flaws, if they were not mentioned.
We just got to basically work the merits/ flaws out, then it should be easier to get the RPG started.
Only thing is, Merits/Flaws presents a HUGE possibility. We could spend years and still not think of all of the possible ones. The best thing we could do is just keep adding on as we think of them.
Adds Charisma to the merit list and self-centered and gullible to the flaws list.
BCLG100 Aug 16, 2004, 02:50 PM B] Basic Rules: [/B]
* In order to participate in the Demogame RPG at all you must first become a member of the Demogame.
* Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.
* You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term.
* You may not kill other players character unless they've agreed on it.
* You must follow all of the CivFanatic Forums rules.
* No Supernatural creatues and/or superpowers.
* No econimical things: Currency, banks, etc.
Story-Telling:
If you want to create your own story there are several guidelines you must follow:
* You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)
* You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point)
* You are alowed to create NPC's for your story.
When playing your character in a story please:
* Respect the person that is creating the story.
* Do not drag NPC's of your own making into the story.
* Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea)
* Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule)
The Following Are Purely Optional
The Skills System
Purely Optional
Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these:
Armed- primarily defensive (defending while armed)
Unarmed- primarily defensive (defending while unarmed)
Shield- (primarily defensive (defending with a shield)
Horsemanship (general term given to the next 3)
Speed (for races on the flat)
Steeplechase (for cross country racing)
Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse)
weaponry (general term for the one's given below)
sword (attacking with a sword)
bow (attacking with a bow)
unarmed (attacking while unarmed)
(future weapons e.g. marksmanship)
so to begin with i may have the stats
Shield: 2
Speed :1
Sword :2
I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)
Additional Merit/Flaw Advanced Ruleset
Merit/Flaws are an optional part used to give your character spice.
* You can not have more than 3 Merits
* For each Merit your character has he must have a flaw
Merits are not always good, as Flaws are always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
Current Merit/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Charisma
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
Self Centered
Gullible
Simpleton
i didnt add your strider as they seem to be more physical merits rather than mental merits which i thought the whole 'merit/flaw' thing was based on.
about the skills thing, maybe but that does just add extra complications, so i think we should leave it till later.
Strider Aug 16, 2004, 03:10 PM Some things that need fixing:
Merits are not always good, as Flaws are always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
It should be:
Merits are not always good, as Flaws are not always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
* We still need a skill for driving (this can wait untill later though)
* Add something like "It would be a good idea to find people to partcipate in your story before posting it. (Do not however, send a PM to everyone in the game asking)" This might help keep some useless threads that nobody wanted to partcipate in down.
* We need to put a limited ban on "spam threads" or threads that are "I'll join" or "I want to join this." Any ideas?
BTW, don't post the whole ruleset time and time again, only the parts that need changing. It gets annoying.
Strider Aug 16, 2004, 03:23 PM Something to talk about also:
What do you guys think of stories taking place "outside" of our nations bordors. In another nations cities or the like?
Personally, I see no problem with it. As long as that area is "explored" (and we have the correct technology). You can go there. I would like to see what you guys think though.
Also, What about the SM (story manager) idea? Should we have 2 or 3 people who's sole purpose is to create stories? What about leadership wise? We need someone (or two people) as a "head" to run everything. Right now an unoffcial vote put BCLG in that poistion, but we still might want to think about a more formal vote.
BCLG100 Aug 16, 2004, 03:27 PM thats twice ive posted it, seeing how TF is checking tonight i thick its best that any flaws are ironed out, the merits and flaws thing was simply a typo i just didnt see it when i copied that bit over.
we cant add driving now as we dont have motorized transport we could also add a skill for flying and motorbiking but they can salso wait.
as for the story thing, i believe a thread would be best if I just created a thread saying 'Open Story's' or something along them lines then we can just have posts deleted when the story's are full. We can have people post the required number of characters, basic story line etc.
About the 'i'll join' problem as you can see from the latest story thread that shouldnt be a problem, another way of doing it will be for an rpg'er to send a PM to the story's creator.
BCLG100 Aug 16, 2004, 03:37 PM ah to striders next post, i think that we shouldnt rely to heavily on something taking part in 'enemy' borders, i still think we should do it, especiallyif we have an embassy there.
The story manager idea is a good idea to begin with as people may need new story ideas to get going, after awhile we may need to reconsider.
im more than happy to be story manager, i think however that a second can only benefeit for times when one of us may be away.
Strider Aug 16, 2004, 04:04 PM Well, with the "I'll Join" would be more of a problem with tournaments. That needs to be smashed down, I would say forcing a tournament creator to take sign-ups VIA PM would be a fairly good idea though. We need to add a bit in the ruleset about tournaments and creation guidelines, any idea's for that?
BCLG100 Aug 16, 2004, 04:29 PM yes via PM is a good idea, another idea is if you wanty to say im joining, a good idea would be too just jump straight in with the role play.
however PM'ing is the best idea. a rule in itself may be hard to instigate but a guidline such as, what i said earlier would probably be best.
Black_Hole Aug 17, 2004, 11:30 AM congratz everyone! the rpg forum is gonna be added:D
edit: for anyone else wondering: http://forums.civfanatics.com/announcement.php?f=124
Strider Aug 17, 2004, 11:33 AM congratz everyone! the rpg forum is gonna be added:D
Where did you hear this?
Edit:
Nevermind, figured it out. Awesome!!
Strider Aug 17, 2004, 11:54 AM Okay, now that we have the forum, we need to start thinking alittle more on organization.
Needed Threads(stickied):
Character Registry
RPG Rules
I think those two should be the only sticked threads, anything else would just get in the way. Also, when need to start discussion on leadership, this RPG won't last very long if we don't have someone running it. Right now BCLG is the leader by an unoffcial vote, what does everyone think of that?
Also, about the SM. Do we want to implement it? If so, how many people should start off as it?
Black_Hole Aug 17, 2004, 12:09 PM Okay, now that we have the forum, we need to start thinking alittle more on organization.
Needed Threads(stickied):
Character Registry
RPG Rules
I think those two should be the only sticked threads, anything else would just get in the way. Also, when need to start discussion on leadership, this RPG won't last very long if we don't have someone running it. Right now BCLG is the leader by an unoffcial vote, what does everyone think of that?
Also, about the SM. Do we want to implement it? If so, how many people should start off as it?
I can also head it with bclg or help him with it
edit: all threads on hold till forum is up and rulset is ratified
Strider Aug 17, 2004, 12:17 PM I can also head it with bclg or help him with it
ill be adding character registry in a few minutes...
also all important threads will be linked to in this thread, for easy referece
Don't make anything untill the forum is up! Wait, and even if the forum does come up don't make any threads or the like for awhile.
Black_Hole Aug 17, 2004, 12:17 PM okay strider, but mayb after some discussion we should poll the rules b4 anything else...
edit: an idea, why not have the ppl incharge of the rpg in the election cycle as an election, and have like 2/3 ppl
BCLG100 Aug 17, 2004, 12:29 PM The Skills system may be better if it takes part in a different thread, so people can easily check, go to tournaments etc.
We need to wait however until there actually made before adding anything
Black_Hole Aug 17, 2004, 12:31 PM Okay, now that we have the forum, we need to start thinking alittle more on organization.
Needed Threads(stickied):
Character Registry
RPG Rules
I think those two should be the only sticked threads, anything else would just get in the way. Also, when need to start discussion on leadership, this RPG won't last very long if we don't have someone running it. Right now BCLG is the leader by an unoffcial vote, what does everyone think of that?
Also, about the SM. Do we want to implement it? If so, how many people should start off as it?
i have an idea, mayb every week or mayb 2 one story is nominated(not shur how yet) as the best story of that week or half month and that can be stickied for all to see :D
BCLG100 Aug 17, 2004, 12:38 PM Yes perhaps, maybe be monthly, that would probably be along the lines of my 'dest story teller' idea
Civanator Aug 18, 2004, 09:33 AM Technically, shouldnt our character finish one RP, or officially leave it before joining/starting a new RP?
Black_Hole Aug 18, 2004, 10:53 AM Technically, shouldnt our character finish one RP, or officially leave it before joining/starting a new RP?
wouldnt be as fun, many RPs could go weeks
BCLG100 Aug 18, 2004, 12:57 PM technically yes of course however if were only involved in one story each there will be very few stories.
Ankka Aug 18, 2004, 01:02 PM Yeah, and the more stories the merrier. ;)
BCLG100 Aug 22, 2004, 04:00 PM should we play the RPG perpetually in the middle ages? is a question that has come up in a recent thread, well what is everybodies ideas.
Immortal Aug 22, 2004, 04:05 PM nah, cause IM looking forward to the victorian era
BCLG100 Aug 22, 2004, 04:15 PM or Cyc's idea was that we could start at chivalry (samurai) then run parrelel with the tech tree when the demogam catches up.
Immortal Aug 22, 2004, 04:32 PM fine by me.
Cyc Aug 22, 2004, 04:47 PM Great! :clap: I like it already.
BCLG100 Aug 22, 2004, 04:47 PM ah well as long as your okay with it :p 'Can i Kill you?' 'NO you can kiss my a**' ROFL the coolest ;) :rolleyes:
Immortal Aug 22, 2004, 04:50 PM thats me :)
Xi 12 Aug 22, 2004, 09:58 PM So is there a limit on flaws? It would be pretty interesting to have a charactor with more flaws than merits.
Cyc Aug 22, 2004, 10:30 PM So is there a limit on flaws? It would be pretty interesting to have a charactor with more flaws than merits.
Really! That would be way too much like a real human to work in an RPG like this. :lol:
BCLG100 Aug 23, 2004, 11:49 AM the limit is 3 merits/flaws the rule is to have 3 merits you must have 3 flaws, there is however nothing stopping you from having 1 merit and 3 flaws if you really want it like that?
Strider Aug 23, 2004, 03:54 PM Yeah, you can choose 3 flaws and not have a single merit if you really wanted to, you might as well take the merits also though. I think that the flaws make your character much more interesting and dynamic than the merits.
truckingpete Aug 29, 2004, 08:42 PM I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)
That's in the were u sign up to be in the RPG...so are you going to make a big annoucment to tell everyone that they can have 2 bonus points??
- TP
Black_Hole Aug 29, 2004, 08:44 PM That's in the were u sign up to be in the RPG...so are you going to make a big annoucment to tell everyone that they can have 2 bonus points??
- TP
tomorrow i will ask a mod to post an announcement just for the rpg forum telling people that(and to edit their post), but its getting late here and i have school tomorrow
truckingpete Aug 29, 2004, 08:49 PM tomorrow i will ask a mod to post an announcement just for the rpg forum telling people that(and to edit their post), but its getting late here and i have school tomorrow
Okay thanks!
School,.... :(
Cyc Sep 03, 2004, 02:58 PM I think RPG characters that train for the Art of War in The Training Room (http://forums.civfanatics.com/showthread.php?t=98842) should get an increase in the combat skills they train for. An extra point or two could be given to those that make... let's say 1 trip to the Training Room a week. The point(s) would be given at the end of the calendar month.
Strider Sep 03, 2004, 04:13 PM I think RPG characters that train for the Art of War in The Training Room (http://forums.civfanatics.com/showthread.php?t=98842) should get an increase in the combat skills they train for. An extra point or two could be given to those that make... let's say 1 trip to the Training Room a week. The point(s) would be given at the end of the calendar month.
Only thing about that Cyc is that we do not want to have to make the RPG more of a hassle than anything else. We want it to be mostly self-running. Having skill changes to much requires organization and someone to organize it.
Also, I'm strongly opposed to it because it is unfair to some newer characters who join.
BCLG100 Sep 04, 2004, 07:11 PM @TP well we have to have nominations first.
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