View Full Version : Alien Invasion


Diogenes183
Aug 13, 2004, 11:15 AM
I know this sounds like a scenerio, but I personally think it would be fun as a standard game option:

At the begining of the game, you have an option to activate/deactivate this option. There could also also be a slider from 1 to 5 to specify the size of the alien invasion. 1=Nuisance, 5=chances are good that the aliens will conquer every city on the planet.

At a given number of turns (400?), there is a small chance (3%?) of an alien invasion starting on a subsequent turn. The probability is incremented by 2% every five turns.

The alien AI does not putz around. It builds a good mix of units. It has only only one focus, it pursues the minimal path towards extermination of any civs it is currently at war with.

The aliens will, of course, come with extremely powerful units. Some of the units will be capturable. If an alien unit is captured by a human faction, it can be moved but it cannot engage in combat. If it is taken to a city with a research lab or university and disbanded, the player gains a large amount of alien research points specific to the class of alien unit disbanded. If the city has a research lab it provides a 50% bonus to alien research points. If a player accumulates a certain amount of alien research points for that particular class of alien unit, 2 things occur: 1.the alien tech that is the prereq for building the kind of alien unit disbanded becomes available for research, 2. any additional units of that type captured by the player can now be used in combat. Once the alien tech is researched, the human player can build the alien unit(s) permitted by the tech.

If an alien occupied city is captured by a human civ, this also generates alien research points towards a randomly selected alien tech.

Diplomacy with the aliens? Maybe. The aliens will strive to divide and conquer. The aliens are always at war with no less than one human civ. So if they finish off the only civ they are war with, they immeadiately declare war on another the same turn. Once an alien civ goes to war with a human civ, it will not make peace under any circumstances save one... the alien civ is losing very badly.

Alien city improvements? Maybe. One or two at most.

sealman
Aug 13, 2004, 11:30 AM
No. If I want a Sci Fi game I will play one.

Colonel
Aug 13, 2004, 11:36 AM
WOW, This is a great idea good job. NOT, i swear what is wrong with leave my civ game and my space game my space game :mad: just leave them alone they are good on there own WHY won't people just leave them alone did they do something to you :mad:

bob rulz
Aug 13, 2004, 12:20 PM
Calm down Colonel, you can just say you don't agree with his idea.

I mean, I don't really support it. The civilization series has always been strictly historical and should remain that way, but cool off a little.

Arathorn
Aug 13, 2004, 12:33 PM
It's for this kind of stuff that scenarios exist. For the (hopefully very small) minority who want this kind of stuff, it can be modded in. For the rest of us, leave it out.

Arathorn

Me-262
Aug 13, 2004, 03:14 PM
Good idea but could use help

Jake5555555
Aug 13, 2004, 09:21 PM
Great Idea! It might work better in a scenario though. I remember in civ 2 there was an alien invasion scenario, it would be nice to see something like that for civ 3 or 4.

Diogenes183
Aug 14, 2004, 09:51 AM
No. If I want a Sci Fi game I will play one.

You are playing a scifi game. One of the victory types is sending a colony ship to Alpha Centauri. This is no less than a hundred years away.

Also, there would be an option to leave alien invasion out of the game when you initially setup the game.

People complain that once they reach the endgame, they can frequently tell who is going to win. With this, it would create enough chaos to allow middle wieghts and also-rans a shot at winning the game once the dust clears.

It is a scenerio? Yes. People have built scenerios like this before. I think it could spice up the endgame of your standard game (4000 BC - 2050 AD).

Gumby78
Aug 14, 2004, 11:54 AM
You are playing a scifi game.

I thought Civ3 was an empire-building strategy game.

Adding alien invasion would not favor the Builders/Peaceful players and favors the warmongers. Keep the alien invasions out of the epic game. It would just be bothersome. If the aliens attack the AI civs this unfairly helps the human civ. If they always target the human civ what fun would the game be.

If I want to blast aliens, I would play Space Invaders.

Diogenes183
Aug 14, 2004, 01:10 PM
I thought Civ3 was an empire-building strategy game.

It is many things at once, like I am a computer programmer, a human being, and a mammal all at once. Colony ship to Alpha Centauri = Scifi.


Adding alien invasion would not favor the Builders/Peaceful players and favors the warmongers. Keep the alien invasions out of the epic game. It would just be bothersome. If the aliens attack the AI civs this unfairly helps the human civ. If they always target the human civ what fun would the game be.

You have an option to leave it out of the game at the begining:


Also, there would be an option to leave alien invasion out of the game when you initially setup the game.

Colonel
Aug 14, 2004, 01:40 PM
Ack!!!! How can anyone be in favor of this, do you need a good space game or something keep it to a scenerio and im fine, if you have to have it make it set to default off mode

Chaos_BF1942
Aug 14, 2004, 02:01 PM
I think it would be a good idea for a user made scenerio. But not in the normal game.

Babbler
Aug 14, 2004, 04:34 PM
If you want an Alien invadtion game, play SMAC(X), and leave Civ to emulate real history.

sir_schwick
Aug 14, 2004, 04:59 PM
This is definitely material for a scenario file. That way you could still play random or custom maps with it.

As for discussion of Alien Crossfire Mod:
The where and how the invasion works could be set by you, the player.
The Progenitors(just b/c there will never be a SMAC 2) want to be the masters of Earth. This involves getting every other power to bow to their will or be destroyed. Before invading, they will send many many scout missions, which you may run into and give you an edge, or at least the prequesite for the next point.
Before you can talk to the Progenitors to get to surrender, you must figure out how to talk to them. There would be a Tech you would have to research.
If you defeat an alien unit you can capture it, assuming no combat ready aliens are nearby. If you take that captured unit to a base with a Research Lab, you can now research the tech. Once techs are researched, these units are captured, but get - 1 HP, until you have the resources to build it yourself.
When you capture cities, all the alien facilities turn into some kinda artifact. LIke captured units, these need to be taken to the Research Lab. Once a facility is researched, you keep the faciliites in a new city.
Alien REsearch - When you have enough alien research, you can make some additional discoveries. One is how to synthesize the Alien Alloy, which allows you to produce many alien units and faciliites. Another is how to synthesize Elerium 115(X-COM is all I can think of right at the moment), which is another important resource. Some others will be for unique Human faciliites, and future governments.
Alien units - Alien units are roughly what civ units would be in the 5th Era. Ground units are all mechanized and have anti-gravity, so terrain is not a problem for movement. Naval units are all submersible, but powerful fighters. Alien air units(UFOs basically) can re-base in any square on the map, and that re-base move is free.

CivArmy s. 1994
Aug 14, 2004, 06:33 PM
I like the idea of a alien invasion, them, could be barbarian aliens and alien civilizations. maybe a option to "turn alien invasion on/off" solve the problem of people who enjoy this options or not.

Chieftess
Aug 14, 2004, 07:15 PM
I doubt this'll even be in the main game. Make a scenario for it when the time comes. :)

Diogenes183
Aug 14, 2004, 07:47 PM
I doubt this'll even be in the main game. Make a scenario for it when the time comes. :)

OK. OK. Scenario it is then.

sir_schwick
Aug 14, 2004, 09:17 PM
Now that we have decided this is a mod rather than standard, lets discuss mechanics. I already covered a few ideas, mostly amendments of Diogenese123's original proposal.

LoughlinNR
Aug 15, 2004, 02:51 PM
civs always had a part alien/space theme if it was building a spaceship or actually PLAYING as an alien race, besides civ could sometimes be very
open-ended and like with mandatory retirement dates, the invasion would give say 50 years to defend and in turn conquer the green menace and like Diogenes183 said you could turn it on or off so STOP GETTING SO UPSET ABOUT IT. OK!!! :lol: :lol:

sealman
Aug 16, 2004, 07:10 AM
You are playing a scifi game. One of the victory types is sending a colony ship to Alpha Centauri. This is no less than a hundred years away.

Also, there would be an option to leave alien invasion out of the game when you initially setup the game.

People complain that once they reach the endgame, they can frequently tell who is going to win. With this, it would create enough chaos to allow middle wieghts and also-rans a shot at winning the game once the dust clears.

It is a scenerio? Yes. People have built scenerios like this before. I think it could spice up the endgame of your standard game (4000 BC - 2050 AD).

So, any time a game has any type of space travel makes it a sci fi game? You spend hours playing a game that centers of history and then in the final moments send a spaceship to AC and suddenly it is a SCI-FI game??

If you say so :rolleyes:

bob rulz
Aug 16, 2004, 08:46 AM
Yes, there are only a few things in the game we do not have in real life. We don't have the spaceship and we don't have an integrated defense system (although we've had the technology for it for years it just hasn't happened yet), and that's about it if I recall correctly. A colonizing ship to another star system could come in the next 75-100 years.

So, this is not a sci-fi game. It has a couple of sci-fi elements (and if you've read the descriptions for the different spaceship parts in the civilopedia then it seems like it could be done in the way they describe it) but that's all.

Kiech
Aug 16, 2004, 03:25 PM
I wouldn't mind seeing a flying saucer zip by the screen every blue moon - or having a message that says that the Martians took some of our citizens or killed a cow...it should be more of an 'Easter egg' thing. As for the whole thing of aliens taking over the world...that goes under the 'scenario' file, or maybe an option after 2050. There has to be a reason WHY you want to fly away from earth as fast as possible! LOL!!!

But seriously, if you really want this idea in your game, go play X-com.

ManOfMiracles
Aug 16, 2004, 10:05 PM
The flying saucer leaves behind a mysterious black monolith. A few years later the local apes turn into barbarians. I even know the music for this! :lol:

Yuri2356
Aug 16, 2004, 10:14 PM
The flying saucer leaves behind a mysterious black monolith. A few years later the local apes turn into barbarians. I even know the music for this! :lol:

:lol:
I love gags about 2001, especialy the monolith scene.

Perhaps they should have more than one way to play the game, like in Civ2 ToT.
You could select:
New Game (classic)- Traditional Civ gameplay
New Game (historical)- new civs emmerge from time to time
New Game (sci-fi)- aliens are involved, starting with a few sightings then the odd aubductin, maby even an invasion. :borg: :borg: :borg: Resistance is futile
The SETI wondercouls allow for alien contact/negotiation.
Just a few crazy ideas of mine. If you don't like them, I don't care! :crazyeye: :lol: :crazyeye:

CIVPhilzilla
Aug 17, 2004, 10:03 AM
Scenario only

sir_schwick
Aug 17, 2004, 10:58 AM
:lol:
I love gags about 2001, especialy the monolith scene.

Perhaps they should have more than one way to play the game, like in Civ2 ToT.
You could select:
New Game (classic)- Traditional Civ gameplay
New Game (historical)- new civs emmerge from time to time
New Game (sci-fi)- aliens are involved, starting with a few sightings then the odd aubductin, maby even an invasion. :borg: :borg: :borg: Resistance is futile
The SETI wondercouls allow for alien contact/negotiation.
Just a few crazy ideas of mine. If you don't like them, I don't care! :crazyeye: :lol: :crazyeye:

Nice idea. IN this case, SETI should just allow Alien Negotiation, and be a small wonder. Also, you could only build the spaceship once the alien invasion was confirmed.

But seriously, if you really want this idea in your game, go play X-com.

But x-com only allows you to use the current world map. But seriously...
Here is how X-COM could be integrated:
There is a wonder to start the program, once alien recon missions get strong enough(tons of abductions, just like in X-COM). Whoever builds the wonder gets a much more access to what X-COM develops and their intel.
Status- X-COM is a special type of civ, but they appear on the foreign advisor screen in the corner.
Funding- A new button in your Domestic Advisor screen would allow you to divert funding to X-COM. This, and the sale of alien technology, are the only ways that X-COM stays open. If you sign a pact with the Aliens, you will have to drop funding. Also, you may decide you'll do better directing the war yourself, and give X-COM minimal funding.
Bases - X-COM bases do not have population, but do build and house troops and facilities. They do have a culture zone which is just around the base square. If they desire to build in claimed territory, the civ who holds the territory can decide what to charge for it. Then X-COM can decide whether or not to pay the fee.
Troops- X-COM troops are slightly more advanced than their normal earth peers. Bases also have instant reaction ability vs. alien incursions. X-COM can build its own troops, or have troops sold to them or donated. X-COM will only accept Elite troops that are from the Modern Era.
Facilities- X-COM facilites do not worry about population needs, but do worry about the fight against the Alien Menace. Before alien technology, they can build research facilities, which increase the amount of research done each turn. THere are others, but the point is its mostly radar, or facilites that produce new troops(cloning modules, etc.).


BTW, I agree. This should be mod or scenario only.

Diogenes183
Aug 17, 2004, 07:14 PM
So, any time a game has any type of space travel makes it a sci fi game? You spend hours playing a game that centers of history and then in the final moments send a spaceship to AC and suddenly it is a SCI-FI game??

If you say so :rolleyes:

OK. I posted this sometime ago:


It is many things at once, like I am a computer programmer, a human being, and a mammal all at once. Colony ship to Alpha Centauri = Scifi.

Some have pointed out that that this a history game with a couple scifi elements. This is basically the same thing as the game being many things at once, with some aspects being more prominent than others. The "element" description is probably more clear, but the differences are semantic. Also, even if more scifi elements were to be incorporated, it would still remain a game about history more than anything else. I thought there might be room for one more well placed scifi aspect, but maybe not. The basis of the idea was to offer an action packed conclusion to the game.

But I have already acknowledged that this should be a scenerio and not a core game feature:

OK. OK. Scenario it is then.