View Full Version : Turnchat 1725BC: Sunday 8/22 1600 PDT 1900EDT 2300GMT 0100CET (Monday)
Aug 20, 2004, 02:33 PM
Previous instruction thread (http://forums.civfanatics.com/showthread.php?t=97194)
Starting save (http://www.civfanatics.net/uploads8/DG5_BC1725_turn11_beforemoves.SAV)
The next turnchat is scheduled for Sunday 8/22.
The CoC is as follows:
This is not a discussion thread. The only posts allowed here are instructions by government members or their legally designated representatives only!
Aug 21, 2004, 11:57 AM
Ministry of War Instructions
- Spearmen when created in Immo and Furuyama are to garrison
- When spearmen are finished in Immo and Furuyama, the warriors there are to either explore or to escort any settlers to be created within 8 turns
- Spearmen in Fanatikku is to Garrison
- Warrior in Fanatikku is to explore
- All soldiers outside our territory are to continue exploring/barb hunting
Aug 21, 2004, 11:02 PM
Fanatikku- Settler, Spear, Settler
Furuyama- Spear, Spear, Spear
Immo- Spear, Settler, Settler
Epolenep- Spear, Worker, Temple
6 spears :evil:
1 Temple (1 to maintain)
2 settler factories (for fast development and land denial)
1 military complex/ science city (for better defense of new territory and for tech, obviously)
1 cultural city (for gaining resources and blocking Babylon)
10/16 current military, but four settlers means double support. :yeah:
So it would be 17/32... :cooool:
Immo will need to concentrate on growth for the second settler to make sure it will be size 3 in time. It should be possible to pull off second settlers in both cities, effectively doubling the size of the nation's support, if the cities are allowed to regrow faster.
Aug 21, 2004, 11:11 PM
Please settle according to the results of this poll: http://forums.civfanatics.com/showthread.php?t=97631
EDIT: For the settlement of further cities, I authorize the President to use spot votes to determine further settlement locations.
The luxury slider may be set to 10% as necessary to keep order, and the science slider is to be set to maximize research while maintaining at least 0 GPT. If a tech can be researched in the same amount of turns, but with a lower science-setting and thus generating more income, lower the sci-slider to that setting.
I authorize Trade to offer up to 80g per tech, or 40g if trading one tech for another. Also, maintain at least 25 gold in reserve.
Aug 22, 2004, 08:25 AM
We should not alienate any Civ or cross any border. Preserve the Peace is the mission, also follow the TA directive of trading non iron techs with Babylon and non-Horsemanship to Iroquois, and finally no tech trades with Romans.
We should go on to the final founding of Zojoji, as well as the final production of the second settler on the present production list.
Aug 22, 2004, 08:39 AM
After that go for the winner of this Science Poll: Continue onto Literature or alter course ? ( http://forums.civfanatics.com/showthread.php?t=97583).
If all those techs have been obtained, please stop the chat.
Have fun !!
Aug 22, 2004, 09:27 AM
Trade Instructions - 1725 BC
Trade Possibilities: At this time, no nation has a tech that we need. Be on the lookout for possible trades. With Domestic approval, the Trade Ministry also authorizes a small outlay of gold to secure a tech (tbd by Domestic).
Iroquois: The Iroquois already have Horses connected, but do not yet have Horseback Riding. Do not trade it to them under any circumstances. Also, if the Iroquois discover a tech we don't have, scan the FA screen to see if another exclusive tech can be secured through trade before we offer up Iron Working.
Babylon: Please check the Babylon FA screen every 2-3 turns. If they discover anything we can use, try to secure a deal. Offer Masonry first, Horseback Riding second, and Iron Working only as a last resort.
Rome: Please check the Babylon FA screen every 2-3 turns. If they discover anything we can use, try to secure a deal. Offer Masonry first, and Horseback Riding second.
Zulu: Please check the Babylon FA screen every 2-3 turns. If they discover anything we can use, try to secure a deal for Masonry.
Iron Working: Please consider this trade only as a last resort. The only known civs that still need it are Babylon and the Iroquois.
Meeting New Civs: If we happen to meet another civ, please check for trade opprtunities. The Trade Ministry authorizes any tech-for-tech trades that exist, especially those that send some gold our way. With Domestic approval, the Trade Ministry also authorizes a small outlay of gold to secure a tech. If they are from the north, you may trade them Iron Working.
Purchasing Foreign Workers: If Domestic approves, you may purchase foreign workers if we have over 100g treasury.
Aug 22, 2004, 03:18 PM
My weekend shopping is running behind schedule because the baby hasn't been feeling well. :( If I don't return in time to start the chat, the next person in the CoC should go ahead and get started. I will try to get back as soon as I can. :)
Aug 22, 2004, 05:15 PM
Turn 5 (http://www.civfanatics.net/uploads8/DG5_BC1600_turn5.SAV)
Turn 10 (http://www.civfanatics.net/uploads8/DG5_BC1475_turn10.SAV)
Turn 11 (http://www.civfanatics.net/uploads8/DG5_BC1450_turn11.SAV)
We have Writing, and the Zulus know the French! We have a 2nd settler to settle! We also founded Zojoji.
Chat log (http://www.civfanatics.net/uploads8/DG5_Aug22.zip)
Aug 22, 2004, 09:28 PM
Next turnchat (http://forums.civfanatics.com/showthread.php?t=97756)