screwtype
Aug 22, 2004, 07:03 AM
I'm just testing a little mod idea I had today.
One thing that's bothered me right from the start of Civ III/Conquests is the very rapid advance of technology. It's ridiculous! Often you only get a chance to build three or four units of a particular type before they become obsolete. For example - pikemen, musketmen, riflemen etc., all seem to become obsolete really quickly, and they aren't the only units.
Also I've found that I never seem to have enough time to both wage a war, even a small one, AND continue progressing in tech. It always seems like an either/or - build a decent sized army and the gold and time it costs always seems to put me well behind in tech.
Is there a solution to these annoying game traits? Well, I'm testing one out right now. Basically all I've done is double the minimum length of time for each tech researched from 4 turns to 8. Whether this will have the desired effect or not I don't know, but so far it seems to be working out really well! I'm accumulating lots of gold AND building a decent sized army - of medieval infantry ATM, and usually I don't have time to build many of them.
Mind you, I did win the race to build the Great Library in this game, and that's allowed me to put my research back to zero and just accumulate gold. But all the same I'm enjoying the slower pace of this game quite a lot.
The other thing I did BTW was reduce the upgrade cost for all units by a third. Upgrades are too expensive IMO.
Now the changes I've made affect both human and AI so game balance shouldn't be affected all that much. But I'm wondering if anyone else has tried lengthening the research time, and what was the result? Interested to hear from others on this.
One thing that's bothered me right from the start of Civ III/Conquests is the very rapid advance of technology. It's ridiculous! Often you only get a chance to build three or four units of a particular type before they become obsolete. For example - pikemen, musketmen, riflemen etc., all seem to become obsolete really quickly, and they aren't the only units.
Also I've found that I never seem to have enough time to both wage a war, even a small one, AND continue progressing in tech. It always seems like an either/or - build a decent sized army and the gold and time it costs always seems to put me well behind in tech.
Is there a solution to these annoying game traits? Well, I'm testing one out right now. Basically all I've done is double the minimum length of time for each tech researched from 4 turns to 8. Whether this will have the desired effect or not I don't know, but so far it seems to be working out really well! I'm accumulating lots of gold AND building a decent sized army - of medieval infantry ATM, and usually I don't have time to build many of them.
Mind you, I did win the race to build the Great Library in this game, and that's allowed me to put my research back to zero and just accumulate gold. But all the same I'm enjoying the slower pace of this game quite a lot.
The other thing I did BTW was reduce the upgrade cost for all units by a third. Upgrades are too expensive IMO.
Now the changes I've made affect both human and AI so game balance shouldn't be affected all that much. But I'm wondering if anyone else has tried lengthening the research time, and what was the result? Interested to hear from others on this.