View Full Version : Term 2 - Nominations for Science Minister
Chieftess Aug 23, 2004, 05:58 PM These are the traditional duties and powers of all ministers:
Post polls and discussions to determine citizen desires for departmental policies, plans and agendas.
Cast a tie-breaking vote in the polls determining their departmental policies, plans and agendas.
Formulate departmental policies, plans and agendas based on citizen feedback.
Formulate departmental policies, plans and agendas of their own in the absence of citizen feedback (forum outage, low participation, etc).
Convey these policies, plans and agendas to the President for play in the game.
These are the duties of the Technology Department:
Organize tech research queue.
Organize tech trades.
Organize tech espionage.
Strider Aug 23, 2004, 06:34 PM I nominate SaaM, Rik Meelet, and Black_Hole
Black_Hole Aug 23, 2004, 06:35 PM Thanks Strider(Didn't want to self nominate again :p)
I accept :D
Chieftess Aug 23, 2004, 06:55 PM I nominate Strider!
mhcarver Aug 23, 2004, 06:59 PM I nominate Immortal
CivGeneral Aug 23, 2004, 07:49 PM I second both Strider and Stuck_as_a_Mac
Strider Aug 23, 2004, 07:57 PM I D Decline this nomination, I'm tired of science. You can however nominate me for something else and expect me to accept (depending on what it is.. no judiciary/president).
Sarevok Aug 23, 2004, 08:29 PM I support Rik Meleet
RegentMan Aug 23, 2004, 09:15 PM I second Rik.
Provolution Aug 23, 2004, 09:22 PM I am very happy with the work Rik has done, and will back him on Science, as I did last term.
Rik Meleet Aug 24, 2004, 03:02 AM I Decline.
I'm considering going to enjoy a month of tranquility.
BCLG100 Aug 24, 2004, 05:47 AM i'll nominate mchaver (new blood) and go stuck and BH
Black_Hole Aug 24, 2004, 08:45 AM i'll nominate mchaver (new blood) and go stuck and BH
stuck accepted trade advisor
hopefully mhcaver accepts, i dont wanna win an election without somone to challenge me
Strider Aug 24, 2004, 10:55 AM stuck accepted trade advisor
hopefully mhcaver accepts, i dont wanna win an election without somone to challenge me
I could always run against you :P. Of course I'd rather not end up getting it.
Black_Hole Aug 24, 2004, 11:27 AM I could always run against you :P. Of course I'd rather not end up getting it.
:lol: :lol:
But then you couldnt run for anything else ;)
Strider Aug 24, 2004, 11:28 AM :lol: :lol:
But then you couldnt run for anything else ;)
Wouldn't bother me that much, I shouldn't really run for anything anyway.
As such.. I change my mind and A Accept this nomination and urge everyone to vote for the big black hole over there.
BCLG100 Aug 24, 2004, 12:19 PM ERR whats the point in running for something you dont actually want to run for???????
Black_Hole Aug 24, 2004, 12:41 PM Wouldn't bother me that much, I shouldn't really run for anything anyway.
As such.. I change my mind and A Accept this nomination and urge everyone to vote for the big black hole over there.
most likely you will win :lol:
Black_Hole Aug 24, 2004, 12:45 PM ERR whats the point in running for something you dont actually want to run for???????
he will probably be deputy, even though i still hope mhcaver runs so i have some "fierce" competition :D
Stuck_as_a_Mac Aug 24, 2004, 12:46 PM im denying since im running for trade
mhcarver Aug 24, 2004, 02:18 PM I ACCEPT this nomination
Cyc Aug 24, 2004, 06:19 PM Are you in denial, Stuck? :lol: j/k
Request Of The Candidates
Can each of the candidates post a screenshot of the Ancient Age Tech Tree Screen, highlighting the Techs we have already attained and showing out projected path by any means you see fit (arrows, lines, numbers, whatever). Please make the screenshot a width of 800 pixels. Best one gets my vote! Thanks.
Black_Hole Aug 24, 2004, 08:35 PM As request of Sir Cyc:
I will have ingame pictures tomorrow with lines or something else i think up.
Preffered Tech Order:
Finish Monarchy
Literature(We really need libraries)
Mathematics(Pre req for Currency[We can get catupults])
Currency(Marketplaces are also very important!)
Construction(We can get Aquaducts, Colossem, Fortress, and the Great Wall)
Code of Laws(Courthouses)
Philosophy(Required tech....)
Feudalism(1 step closer to chivalry[Pikemen, Sun Tzus...])
Monotheism(Another step closer to chivalry[cathedrals])
Chivalry(Samurai!!!)
They rest depends on how much war we are in.
Peaceful:
Theology(Sistine Chapel, oracle obsolete)
Education(Universities!, GL obsolete)
Astronomy(Corpernicu's Observatory[Awesome Wonder], Caravel)
Banking(Closer to democracy)
Printing Press(Pre req for democracy)
Democracy(great peacetime government!)
[b]We are at wars:
Engineering(We just need it...[plant forests... roads go across rivers])
Invention(Leo's workshop[nice wonder], Longbowmen)
Gunpowder(Musketmen![Very useful defensive unit], Saltpeter shows up)
Chemistry(Its in the way...)
Metallurgy(Pre req for military tradition, cannons, coastal fortress, no more great wall)
Military Tradition(calvary![very important offensive unit, samurais upgrade to this...], military academy)
Ancient Age Tree:
http://www.civfanatics.net/uploads8/ancient_ages.JPG
Middle Ages Tree:
http://www.civfanatics.net/uploads8/middle_ages.JPG
Note:
I will also add the middle ages tech tree, because I plan to reach that age during this term
And I WILL have in game trees tomorrow with lines or something...
Also sorry Cyc but they are 759 pixels wide, tomorrow i will make the real ones exactly 800 and compress them(i hope)
Any other questions or requests?
Cyc Aug 24, 2004, 09:36 PM Actually, BH, I show them as 880 width and 895 width. They are just fine. Even though they are slightly bigger than normal, they still fit within my monitor without using the slide bar at the bottom to see the whole picture or read the text.
Excellent work. Well put together.
ravensfire Aug 25, 2004, 10:08 AM To all candidates for Minister of Science:
1. What do you see as the 3 most critical techs for the upcoming term?
2. What will you do to reach those techs?
3. How do you plan to determine the research queue? How often will you poll?
4. Why should I vote for you?
-- Ravensfire
Black_Hole Aug 25, 2004, 03:42 PM To all candidates for Minister of Science:
1. What do you see as the 3 most critical techs for the upcoming term?
2. What will you do to reach those techs?
3. How do you plan to determine the research queue? How often will you poll?
4. Why should I vote for you?
-- Ravensfire
1: Chivalry, Monarchy, and Literature(explanations above)
2: Research ;) , but in other terms, I will persuade the public even though I will poll every tech.
3: Above(in 2)
4: Science is actually one of my strongsuits in the game(I dont have many)
Strider Aug 25, 2004, 03:56 PM To all candidates for Minister of Science:
1. What do you see as the 3 most critical techs for the upcoming term?
2. What will you do to reach those techs?
3. How do you plan to determine the research queue? How often will you poll?
4. Why should I vote for you?
-- Ravensfire
1) That is VERY hard to answer, it all depends on how the game turns out and what we decide. If we plan a fairly peaceful game, then techs like monotheism and banking will be more valueable, whereas war would cause chivarly/engerneering to become more valueable. Overall I believe that the three most important technology's will likely be: Engeerneering, Banking, and Chivarly. Why? Chivarly gives us our UU, Banking allows us to build, as the name suggests, banks, and Engerneering because of the bridge upgrade.
2) I will likely scarfice peasents to please the gods for they would give us the knowledge. Really? Not much I can do except point out why we should go for them and argue over why it's more important.
3) If I am elected, then I will likely determine our research queue not based entirely on science polls, but other departmental polls also. The immediate techs we research will be put together by a citizen majority, the end of the queue (which should cover an entire age) will be decided by what our current goal is and what we need, but of course will be changed as time progress's.
4) Why should you vote for me? Easy enough, you shouldn't.
Black_Hole Aug 25, 2004, 04:28 PM 1) That is VERY hard to answer, it all depends on how the game turns out and what we decide. If we plan a fairly peaceful game, then techs like monotheism and banking will be more valueable, whereas war would cause chivarly/engerneering to become more valueable. Overall I believe that the three most important technology's will likely be: Engeerneering, Banking, and Chivarly. Why? Chivarly gives us our UU, Banking allows us to build, as the name suggests, banks, and Engerneering because of the bridge upgrade.
2) I will likely scarfice peasents to please the gods for they would give us the knowledge. Really? Not much I can do except point out why we should go for them and argue over why it's more important.
3) If I am elected, then I will likely determine our research queue not based entirely on science polls, but other departmental polls also. The immediate techs we research will be put together by a citizen majority, the end of the queue (which should cover an entire age) will be decided by what our current goal is and what we need, but of course will be changed as time progress's.
4) Why should you vote for me? Easy enough, you shouldn't.
@ #4 :lol: You could at least try to win, science isnt that bad of a department
Strider Aug 25, 2004, 06:16 PM @ #4 :lol: You could at least try to win, science isnt that bad of a department
I never did say science was that bad of a department, you have to remember that I was science leader in most of DG1 and DG2 (I was it for 7 months in a row, or 7 terms). I wouldn't have spent a year working in the department if I thought it was bad.
blackheart Aug 25, 2004, 07:08 PM Question:
What are your priority techs for the Medieval Era?
Black_Hole Aug 25, 2004, 07:11 PM Question:
What are your priority techs for the Medieval Era?
From above:
Preffered Tech Order:
Finish Monarchy
Literature(We really need libraries)
Mathematics(Pre req for Currency[We can get catupults])
Currency(Marketplaces are also very important!)
Construction(We can get Aquaducts, Colossem, Fortress, and the Great Wall)
Code of Laws(Courthouses)
Philosophy(Required tech....)
Feudalism(1 step closer to chivalry[Pikemen, Sun Tzus...])
Monotheism(Another step closer to chivalry[cathedrals])
Chivalry(Samurai!!!)
They rest depends on how much war we are in.
Peaceful:
Theology(Sistine Chapel, oracle obsolete)
Education(Universities!, GL obsolete)
Astronomy(Corpernicu's Observatory[Awesome Wonder], Caravel)
Banking(Closer to democracy[Banks!])
Printing Press(Pre req for democracy)
Democracy(great peacetime government!)
We are at wars:
Engineering(We just need it...[plant forests... roads go across rivers])
Invention(Leo's workshop[nice wonder], Longbowmen)
Gunpowder(Musketmen![Very useful defensive unit], Saltpeter shows up)
Chemistry(Its in the way...)
Metallurgy(Pre req for military tradition, cannons, coastal fortress, no more great wall)
Military Tradition(calvary![very important offensive unit, samurais upgrade to this...], military academy)
Strider Aug 25, 2004, 07:12 PM Question:
What are your priority techs for the Medieval Era?
Mine would be Economics easily, for the one main reason that Smiths can help you earn ALOT extra, with the free marketplaces/banks/airports/habors. Also we have to research Banking on the way to it, which should increase our gold reserves.
Overall though, it's really hard to say. Priorities change, and another tech that is on my mind is Chivarly to get are UU, of course that is just off of the Economics line, so we can easily grab it.
Black_Hole Aug 25, 2004, 07:13 PM Sorry about getting this late Cyc, today was my first day of highschool :(
This image should be correctly sized...
Instead of drawing lines I just queued the tech order. Do you want a version of this for the medieval era?
http://www.civfanatics.net/uploads8/techs_BH.JPG
P.S. Thank-you cyc for pointing out how large the image should be to fit in, I will size it to that starting now :D
Cyc Aug 25, 2004, 08:36 PM Black Hole that's perfect. Good idea using the numbered queues for our future path.
P.S. I hope you're feeling better.
Immortal Aug 25, 2004, 08:47 PM Decline...
Civanator Aug 25, 2004, 11:05 PM Hey Strider, don't forget who helped you get to those terms as Science Leader in DG1 ;). My question for the candidates:
Considering the fact/opinion that some departments, mostly it was deemed Science and Culture, 'Don't have enough to do during a term,' what would you do to get the Science department more active, whether it be starting discussions, posting statistics, or taking polls, or do you have your own plan to keep the Science Department busy and not having virtually nothing to do for a term?
Black_Hole Aug 26, 2004, 03:30 PM Hey Strider, don't forget who helped you get to those terms as Science Leader in DG1 ;). My question for the candidates:
Considering the fact/opinion that some departments, mostly it was deemed Science and Culture, 'Don't have enough to do during a term,' what would you do to get the Science department more active, whether it be starting discussions, posting statistics, or taking polls, or do you have your own plan to keep the Science Department busy and not having virtually nothing to do for a term?
try to do some interesting things like rm did ;)
and in general make science a fun discussion to go along with
|
|