View Full Version : Term 2 - Nominations for Domestic Minister
Chieftess Aug 23, 2004, 05:59 PM These are the traditional duties and powers of all ministers:
Post polls and discussions to determine citizen desires for departmental policies, plans and agendas.
Cast a tie-breaking vote in the polls determining their departmental policies, plans and agendas.
Formulate departmental policies, plans and agendas based on citizen feedback.
Formulate departmental policies, plans and agendas of their own in the absence of citizen feedback (forum outage, low participation, etc).
Convey these policies, plans and agendas to the President for play in the game.
These are the duties assigned to the Minister of Internal Affairs:
Organize decisions about settler placement.
Organize decisions about wonder building.
Governor of cities that do not have a provincial governor.
Organize mapping of Provincial Borders
Manage the national budget
Please Accept or Decline any nominations you receive.
Black_Hole Aug 23, 2004, 06:01 PM I nominate Nolodan, Provolution, Sir Donald III, and Chieftess
CivGeneral Aug 23, 2004, 07:54 PM I Second Noldy, Provolution, and Chieftess
Sarevok Aug 23, 2004, 08:29 PM Ill nominate Daveshack
Curufinwe Aug 23, 2004, 09:39 PM I nominate Strider
Zarn Aug 24, 2004, 12:26 AM I'll 2nd Chieftess as well and I hope she accepts. I would like to see Domestic in her most capable hands.
Civman2004 Aug 24, 2004, 12:32 AM Chieftess has already accepted nomination for President I believe :(
Zarn Aug 24, 2004, 12:35 AM Chieftess has already accepted nomination for President I believe :(
I've just noticed and have thrown my support there, too.
Chieftess Aug 24, 2004, 05:14 AM I nominate DZ and his crazy size 12/20 plans! ;) And also Zarn.
BCLG100 Aug 24, 2004, 06:21 AM i nominate zarn, i heard he wanted to run here, ohwait CT nvm, errr and i'll throw my weighty support behind noldy and provo and sir donald.
Provolution Aug 24, 2004, 06:39 AM After due consideration, and the fact that many good candidates run for the Military Advisor, I decided to accept the nomination for Domestic Minister. I really like the FA job, and hope that by laying the base now, will make it easier for the next FA to have a better situation in office. However, I see that candidates are cautious about challenging the FA position as they may have considered me entrenched well into that position, and I think that is not healthy for democracy, so I will for the sake of the democracy game leave the Foreign Affairs position open.
I also considered the Military Advisor position, but since there are so many good candidates there, and that Rik Meleet and DZ are both thirsty for the position, I will let them go. I am also glad to see that Zarn will complete the creation of Zarnia, which will be a fully fledged province next term and will of course back his accepted nomination there. I will later present a program platform for the vision of the Domestic Ministry, by the closing of the nominations.
Beyond being a man of the people, meaning I will integrate your wishes in kind in the grand plan, I will also seek to improve certain features of Japanatica, now that we are in the smithing forge and about to let loose the dogs of war.
Based on these golden reasons, I accept.
Gregski Aug 24, 2004, 09:55 AM I support Provolution.
Noldodan Aug 24, 2004, 10:33 AM I hereby accept my nomination for the post of Domestic Affairs Minister. Unlike Provo there, I'm not good at speeches, so I'll cut myself off there before waxing eloquent.
blackheart Aug 24, 2004, 03:10 PM Before and after reading Provolution's grand speech, I wholeheartedly support his run for candidacy.
Zarn Aug 24, 2004, 04:22 PM I'll decline here, since I'm running for governor (of Zarnia) again, and it seems I have alot of support there.
Cyc Aug 24, 2004, 05:50 PM A Request Of The Candidates
Can each of the candidates display a map of the current city placement sites here in this thread? I personally would like to see if you can make it a width of 800 pixels. That way no one has to scroll over to read the gargantuan text posted with it. It's easy to tell if it's 800 pixels, as the post with the map on it would be the same size as all the other posts with no map. Can you also turn the grid on?
The map can be posted as an attachment to your post, but that makes it a lot more difficult for you. If you want to post it to the upload server, and then post the image in your post, that would be fine. Good luck. The one with the best map gets my vote.
blackheart Aug 24, 2004, 05:58 PM A Request Of The Candidates
Can each of the candidates display a map of the current city placement sites here in this thread? I personally would like to see if you can make it a width of 800 pixels. That way no one has to scroll over to read the gargantuan text posted with it. It's easy to tell if it's 800 pixels, as the post with the map on it would be the same size as all the other posts with no map. Can you also turn the grid on?
The map can be posted as an attachment to your post, but that makes it a lot more difficult for you. If you want to post it to the upload server, and then post the image in your post, that would be fine. Good luck. The one with the best map gets my vote.
800 width would make the map crap. The names would be unreadable and everything would be so condensed it would well... just not be good. Here is an example
Cyc Aug 24, 2004, 06:04 PM That's fine for me. I know the map by heart, I don't need to read the names. Scrolling over on an oversized map is a pain in the ass. If you're not going to make your maps the above size, you just lost my vote, Blackheart.
DaveShack Aug 24, 2004, 07:11 PM Hmm, the names don't look all that scrunched to me.
Here are some more questions for the candidates:
1. In the map posted by Blackheart, how much of the unclaimed area do you think we need to acquire to get a comfortable lead in the game?
2. In this situation, which is more important, grabbing the most land we can, or focusing on specific high value locations?
3. How do you plan to handle requests for funds such as upgrades and cash rushes?
Provolution Aug 24, 2004, 07:15 PM Honorable Chief Justice and Honorable President, I will sum up questions at a later stage when I have more ample time, as I am about to wrap up another IRL deadline.
I will be back with a detailed answer within reasonable time.
Chieftess Aug 24, 2004, 08:51 PM BH - use "smart-resize" or bilinear resize.
Black_Hole Aug 24, 2004, 08:57 PM BH - use "smart-resize" or bilinear resize.
:lol: Wrong topic CT?
edit: she meant blackheart not black_hole(i have got use to BH)
Noldodan Aug 24, 2004, 09:53 PM I think CT means resizing the horizontal and vertical dimensions by the same proportion, as demonstrated in the following screenshot:
http://www.civfanatics.net/uploads8/sample.JPG
blackheart Aug 25, 2004, 07:21 AM That's fine for me. I know the map by heart, I don't need to read the names. Scrolling over on an oversized map is a pain in the ass. If you're not going to make your maps the above size, you just lost my vote, Blackheart.
Except I'm not running for this office :lol: :lol:. You may know the map by heart, but I have to take into consideration all the other people who don't. What's so hard about scrolling over a little?
Resizing with paint is a pain, the entire program just doesnt want to resize correctly.
Cyc Aug 25, 2004, 07:34 AM Except I'm not running for this office :lol: :lol:. You may know the map by heart, but I have to take into consideration all the other people who don't. What's so hard about scrolling over a little?
You must not do much reading here. Scrolling is an inconvienece when you need to cover a lot of posts. Thanks for posting the oblong map, though. It confirms my thought that you're not DM material.
Resizing with paint is a pain, the entire program just doesnt want to resize correctly.
If you're graphically challenged too, just ask. There are plenty of FREE graphics programs out there on the net. Most if not all have a resize menu option, where resizing is just a one step process. :rolleyes:
blackheart Aug 25, 2004, 08:00 AM You must not do much reading here. Scrolling is an inconvienece when you need to cover a lot of posts. Thanks for posting the oblong map, though. It confirms my thought that you're not DM material.
If you're graphically challenged too, just ask. There are plenty of FREE graphics programs out there on the net. Most if not all have a resize menu option, where resizing is just a one step process. :rolleyes:
No need to get hostile here Cyc :crazyeye:. I'll just make the maps 900 x something from now on...
Cyc Aug 25, 2004, 08:07 AM Hostile?
You haven't seen anything yet, young one. (I can see why you carry a yellow flag).
Back on topic. Nice map, Noldodan.
Rik Meleet Aug 25, 2004, 08:13 AM Hostile?
You haven't seen anything yet, young one. (I can see why you carry a yellow flag).And you're not going to show him, Cyc, right ?
DaveShack Aug 25, 2004, 08:31 AM I will Decline this nomination.
blackheart Aug 25, 2004, 08:44 AM Hostile?
You haven't seen anything yet, young one. (I can see why you carry a yellow flag).
Back on topic. Nice map, Noldodan.
This is my country's flag... Really, stop with the hostility, it's a game.
Cyc Aug 25, 2004, 08:46 AM And you're not going to show him, Cyc, right ?
Right RM. I wasn't being hostile to begin with. In fact, I was trying to be helpful.
blackheart Aug 25, 2004, 08:49 AM Right RM. I wasn't being hostile to begin with. In fact, I was trying to be helpful.
I'm sorry if I misinterpreted your words. It is hard to deduce emotions from text but I try my best and err at times.
Epimethius Aug 25, 2004, 09:24 AM Ahem, I nominate myself for this again.
Rik Meleet Aug 25, 2004, 09:46 AM Ahem, I nominate myself for this again.Epi: I've updated you as "accepted" in the nominations tracker. If you want to remain "undecided", please tell me.
Cyc: I'm glad we understand eachother.
ravensfire Aug 25, 2004, 09:51 AM To all candidates for Domestic Minister:
1. There was a recent discussion on leadership styles. What type of leader are you?
1a. How often do you plan to poll?
2. What do you feel, within your area as Domestic Minister, is the biggest challenge we face?
3. Why should I vote for you?
-- Ravensfire
Noldodan Aug 25, 2004, 10:53 AM Here are some more questions for the candidates:
1. In the map posted by Blackheart, how much of the unclaimed area do you think we need to acquire to get a comfortable lead in the game?
2. In this situation, which is more important, grabbing the most land we can, or focusing on specific high value locations?
3. How do you plan to handle requests for funds such as upgrades and cash rushes?
1: Everything from the NW forest to the East forest, along with the desert (for strategic reasons) and the plains with the cows.
2: High value, we can always acquire the bad sites later.
3: I think that Governors are smart enough to know when a rush request is necessary, so I will generally grant those. As for upgrades, very limite during peacetime, but as much as the economy can handle during (or preparing for) war.
1. There was a recent discussion on leadership styles. What type of leader are you?
1a. How often do you plan to poll?
2. What do you feel, within your area as Domestic Minister, is the biggest challenge we face?
3. Why should I vote for you?
1: I guess I've been more a "poll everything" kind of leader for the second half of my term. This is because in the first half, I was crucified for not polling every single option, and public opinion was against me there. There are, however, some more extreme options that I've begun to take out (i.e. the Eastern iron in the most recent city placement poll, only 2 people commented on its lack), and you can expect to see more of that in the future.
1a: Every 2 or 3 city sites, and for big cash requests (mass upgrades, culture war).
2: Settling the NE. If we can get the area from the Northern forest to the Eastern forest, we'll be able to outproduce the anybody else.
3: Presence and experience. Being elected this term will give me my 12th Term in office in the Demogame. Also, I check in anywhere from 2 to 4 times a day, currently, although that will go down to once or twice daily when school starts. Also, you can trust me not to post extremely long posts that you won't even want to read.
Provolution Aug 25, 2004, 11:05 AM A Request Of The Candidates
Can each of the candidates display a map of the current city placement sites here in this thread? I personally would like to see if you can make it a width of 800 pixels. That way no one has to scroll over to read the gargantuan text posted with it. It's easy to tell if it's 800 pixels, as the post with the map on it would be the same size as all the other posts with no map. Can you also turn the grid on?
The map can be posted as an attachment to your post, but that makes it a lot more difficult for you. If you want to post it to the upload server, and then post the image in your post, that would be fine. Good luck. The one with the best map gets my vote.
http://www.civfanatics.net/uploads8/Election-Provo.JPG
Honorable Cyc
I made this 880 pixels, as you said that would be good in another thread.
This means you can scroll a lot, and still get a slightly larger map than 880.
I am not going to post bigger maps again, I have learn my lesson.
Cyc Aug 25, 2004, 11:29 AM Excellent map, Provolution. And you're both using the same graphics package (vanilla), so I guess maybe I'll have to rely on the candidates answers to the questions... Hmmm.
Provolution Aug 25, 2004, 11:59 AM Hmm, the names don't look all that scrunched to me.
Here are some more questions for the candidates:
1. In the map posted by Blackheart, how much of the unclaimed area do you think we need to acquire to get a comfortable lead in the game?
2. In this situation, which is more important, grabbing the most land we can, or focusing on specific high value locations?
3. How do you plan to handle requests for funds such as upgrades and cash rushes?
Honorable Daveshack
I hope you as a President has read the National Interest Plans, which are more holistic accounts on how to group our cities from a foreign relations perspective. If you need to know more on my position on city expansion, I would in particular point out the two last ones, 1725 BC and 1450 BC.
1. In order to get a relative comfortable lead, we should cover Japanatica from the West Coast to the East Coast, and develop a foothold around the Zulus on the northwestern coast as drafted by by Deputy Blackheart.
However, there are certain criteria in city planning that must be met, not only maximizing tile usage or going for hotspots, but also securing other objectives.
At this point in the game, we need to gear our civilization to have an army of pikemen, swordsmen, samurai and catapults at the time we decide to maneuver towards potential antagonists. This means we need to patch up our holed borders rather sooner than later, and take into measure the inherent value of ocean tiles, which seems to be ignored as we are a vast continent, and some people would prefer to leave these watertiles altogether.
I think we need to patch up the southern border, even though we can get enough culture there in 100 or so turns to expand beyond the city size, this means we need to found "Umeguchi", (Horseport), which we may need later both for overseas diamond trades, military campaigns south and as a military production site in order to support Epolenep locally. A city of hills and ocean may well give enough production following "mapmaking".
Another city that should be built on the east side of the lake, east of the river ideally, on those hills is "Lago", which should be a defensive barrier city to the Roman counterattack, eating away their offensive strength from Antium with hills (50 %), river (25 %) and walls (100 %), as well as defensive catapults convertible to future sieges.
Odowara is already built next term, named "Sake City" in the National Interest
Plan. With wine and diamonds we are up to two Japanatican luxuries.
These three cities I would consider on the top 5 of my priority list, given situational polling. The above was for what you refer to as the "Inner Circle"
However, I am not proposing a "circle" but a daring eastern land grab.
More so, we should drive an Eastern wedge towards the city in order to secure iron, horses and silk luxuries in that order. We also need to find ways to investigate if the Romans have iron or not. This means that we should concentrate on dominating the lower eastern range facing the fields and the source of the Roman river, and not necessarily choose to settle in the open first (again subject to neutral polling). The only drawback with this plan is the corruption levels in the short term, as our capital is on our westcoast, but with monarchy at least the war weariness is low enough for a future war economy. Yet, the Romans would bleed on our dominated Eastern city barrier, as well as "Lago", where the Military Advisor can handle a more decent battlespace without Roman legions, with their offensive capabilities smashed on our defensible city borders killzones, and then the Military Advisor can plan a smart and quick campaign in order to seize their lowland cities.
Yes, I plan the Eastern Province fully with the intent to take out the Romans first, as I think it is the wisest thing to do. The relation to them is, if anyone noticed, already annoyed, with polite zulus and iroquois and annoyed Babylonians. If we can manage to run harmonious relationa with the Babylonians and Zulus, we can at least take out the Roman blockage in Term 2. I will certainly not compete in the Babylonian Massif, or the Grapes of Wrath plains now that we have all iron, horses, wines and diamonds.
Denying the Romans iron and silk and reducing their horse-access is vital.
That riverlocation North of Antium I do not worry so much about, their expansion northwards will stop on us, the jungle, that range and if we grab the resources, they will already be inferior, and that river city will not stand.
2.
That is a tricky question, we should grab as much land as we can, as long as it does not jeopardize defensible and patched borders (Horseport and Lago), but at the same time we need to be bold enough to create an eastern wedge to seize those resurces and West-East control, and add future additional land as collateral to that wedge and us occupying Rome. This means, we should not bleed to get 4 more grapes when we already got one.
3. Requests for funds and cash rushes will be handled in the following manner.
Request for funds
If it is part of an already existing FA, TA or SA poll to achieve that objective they polled, and they need gold to conduct that trade, I will let them do so, as long as the trade is not poor, but that is the judgement of the TA to decide, with inputs from the FA and the SA along the way, even MA in some cases (yes we have a very messy mandate system on trades).
Cash rushes
If a city is under attack, and we need a defense structure quickly, or a unit, or that we need to conclude building another improvement to shift to military production, I will do so. I will not stop a turnchat to make that judgement.
In culture wars on frontiers, I may consider a cash rush to build a cultural building on order to secure a resource, a border or avoid culture flipping.
If we waste an awful lot of food on lacking an aqueduct, and the price is economic, I may consider accelerating aqueduct.
If the cash rush is more than 100 gold, and over 33 % of the national budget that turn, I will poll the need for a national poll to veto or pass the extraordinary budget bill, for example during a major unit gold improvement.
I hoped I cover some case eventualities here, please elaborate with more questions-
Provolution Aug 25, 2004, 12:33 PM To all candidates for Domestic Minister:
1. There was a recent discussion on leadership styles. What type of leader are you?
1a. How often do you plan to poll?
2. What do you feel, within your area as Domestic Minister, is the biggest challenge we face?
3. Why should I vote for you?
-- Ravensfire
In general, use the campaign for general directions, use knowledge of leaders to seek information, and reduce the options to a handful, use polls to make final decisions as needed.
Examples:
MDA: Campaign proposes aggressive settling to North, with some development elsewhere. MDA solicits advise on possible city locations, and polls the top 2-3 options as he sees them.
MFA: Campaign proposes aggressive defense of national interests. Instructions are to reject all demands, regardless. An opportunity appears for a limited war - works with MoD and polls plan (Yea/Nay).
MC: No campaign (for whatever reason, need example). Opens discussion to determine direction - build wonders, which ones, etc. Due to massive commitment, MC polls for confirmation when they view an opportune time exists to begin construction.
The people are involved to determine the overall general goals via the election. If you vote for the person, surely that means you support their ideas, right? The leader then makes intermediate decisions, posting information, screenshots, guiding discussions. Various options are then reduced to the top 2-3 options, and polled if needed.
An example of chaos is the recent city location poll. I would have much preferred to see 2-3 options, tops, for citizens to vote on. Yes, someone's idea will be tossed out. So? Trust the leader that was elected to do their job.
-- Ravensfire
1. There was a recent discussion on leadership styles. What type of leader are you?
For the purposes of this particular demogame, in this particular term (2), my mission is to lead Japanaticas pre-military expansion of land based on the acquisition of jointly the samurai and auxiliary medieval troops and galleys.
This means I need to develop the entire infastructure geared on one antagonist, the general direction we expand will impact policies from the FA, MA, TA and SA, as the future war effort will require a common goal.
I will not seek to micromanage things, but portray the grander vision in picture and writing, through reports and thread dialogue, and I plan on some turnchat press conferences if something spectacular comes up, with chatlogs. I will not be a non-communicative Domestic Minister that quietly post polls, instructions and micromanage tiles, I will leave part of the job to governor, part of the job to citizen input and part of the job to offices that I work with in drafting strategy visions and policy documents. I am certainly not a primadonna, and will adjust to constructive criticicm, as you may have seen a later example on in rectifying my maps based on Cycs input. I take jokes well, as long as it is made clear it is a joke, and my antennas easily catch poisonous innuendos, and I will not accept these.
However, my prime objective is too look at ways to make the Domestic more effective, so I may add some legacy in making this department more effective, and the best part is that I will involve the people as much as possible in the process, and will readily adopt good ideas. I will not meet a well thought through idea with a harangue, but will analyze it and discuss it.
1A)
I will poll all city locations, major land improvements, major gold rushes or gold requests, poll wonders along with culture and poll colonial policies.
This means polling between most turnchats. I will also poll on the public interest for public or hidden polling, but prefers public polling myselves.
2. The biggest challenge we face is to make the entire Japanatican social machine work as one, across personalties, across cultural differences, across communication styles and in general provide enough detailed insight to enable the people some real strategic choice, and then the challenge is to make the people stick with their strategic choice, voluntarily.
In game, the biggest challenge is to convert the will of the people into a complete crafted strategy in dominating the entire continent or at least half of it by the end of term 2, ad to sequence the antagonists for the best timing possible to get into conflict, and contain these wars to be short and smart.
3. Why should you vote for me?
Again, that is a personal decision, and since we have no public polling, I would really never know who voted for me but the ones that publicly supported me over time. I saw two or three guys that came about to collect political capital last election (in the threads), based on the "fact" they voted for me (they did not), so again, it is very much up to what game ideology and vision you want, and also the gutfeeling about the candidates.
Ideologically, I was one of the driving forces for getting early iron working and early monarchy, avoiding cities one tile away from oceans, isolate civilizations we fear may get the UU or that we maybe will fight and finally I sought a more streamlined organizational model for running Japanatica, in which I failed. Yes, I did some errors, but think many people are happy with my decisions. I will not comment on the other candidates, unless, and I only say unless, these candidates change the present "Civilized" mode of the election.
Ravensfire, please let me know what you prefer, long detailed analysis with most eventualities covered, or a very brief and non-representative style?
Experience? I am not a very young DGer with many DG terms under my belt, so I think I have to lean on arguments, writing skills and in general my way to run things. I think people want to choose if they want much detail or less detail. If they hae the capacity to read, fine, if not fine, as least my longer posts give the people a choice if they want a more advanced report.
For me it is costless, I think and write fast, no problem for me.
blackheart Aug 25, 2004, 01:58 PM Question: What is your city placement strategy? Close to resources, defensible positions, maximum tile use, etc.
Epimethius Aug 25, 2004, 03:42 PM The map was easy. Here, look:
600 x 700. Shows current city placement, and a bit of our immediate neighbors. Granted, it isn't the whole continent, but its our immediate vacinity. Its also readable. All luxuries are outlined in gold, all SRs in silver. Our city radii are shown, as our those of our enemies.
I'll answer some questions in a moment.
Noldodan Aug 25, 2004, 05:03 PM Question: What is your city placement strategy? Close to resources, defensible positions, maximum tile use, etc.
1st priority: Resources. 2nd priority: Good land. By this I mean a good mix of food and shields, commerce is easily added by roads. In my experience, in regular Civ3 and in the Demogame, is that the computer almost never does a concentrated attack on you, so defensible terrain isn't all that important.
blackheart Aug 25, 2004, 07:06 PM 1st priority: Resources. 2nd priority: Good land. By this I mean a good mix of food and shields, commerce is easily added by roads. In my experience, in regular Civ3 and in the Demogame, is that the computer almost never does a concentrated attack on you, so defensible terrain isn't all that important.
So you've never had the mega stacks of 20+ units come at you? This has happened to me a few times.
Here's another question:
Let's say we're at war and the Military Minister changes your production que from temple to a military unit. Without the temple the city will riot soon. What do you do?
Cyc Aug 25, 2004, 07:23 PM So you've never had the mega stacks of 20+ units come at you? This has happened to me a few times.
Here's another question:
Let's say we're at war and the Military Minister changes your production que from temple to a military unit. Without the temple the city will riot soon. What do you do?
As Chief Justice, I would bring a Citizen Complaint against the MA and against CT. The CC against the MA would be for changing a Governor's BQ. He does not have the Constitutional right to do that.
The CC against Chieftess would be for changing the Duties and Responsibilities of the MA in an arbitrary, undiscussed, and unpolled attempt to get BQ changed at will.
Mark my words, CT. I will bring everything I can to stop this sneaky attempt at controlling the game.
Provolution Aug 25, 2004, 07:42 PM Blackheart, dramatically awe-inspired by the Gladiator soundtrack I will answer your questions at once.
Question: What is your city placement strategy? Close to resources, defensible positions, maximum tile use, etc.
My city placement strategy is actually a contextually based strategy, and not a tactic, guiding principle or a standard operating procedure.
I will strongly advocate to project a stronger influence into one territory, and one territory only for a major, dramatically impacting land grab. I endorse the outer and inner ring strategy, but not organic growth like an aemoba, or a blob, but a strong, focussed projected statement of power designated to leverage the entire powerbalance of the region. I will not conventionally build up a region quietly and easily, but I will hit the geopolitical strength of the antagonist by denying access to crucial resources, using defensible terrain at the optimal level, and by creating a wedge of 3-4 cities from Odowara and Immo in the West to the Coast in the East, furthering expanding the Fortress City of "Lago", will generate a series of insurmountable defense systems and killing zones, depriving the adversary of mobile strength through attrition of his/her offensive capability. In extension of that, NEVER underestimate your enemy, even your AI, this means that we may save valuable time and units for other operations. Defensible terrain is more important towards the rim of our empire, where tile utilization is more crucial in the core.
As the strongest proponent for the Eastern landgrab and denying iron to the Romans, which is not at all unavoidable, fatalism and apathy are the ugly cousins of underestimating the enemy, I will jointly with the Presidency, the ministers and the people craft a striking motion of Japanatican power from our trenches to the Eastern Coast!
Principles, I will not build one tile away from the ocean, I will maximize tile usage for the long haul, build on rivers if possible to save aqueducts, build rimside cities on defense bonus positions in order to save future troops (economy and experience) and finally, I will let the citizens come up with the best ideas on how to do it, where I will show the direction of the general strategy, in this case moving towards the West.
This will involve building roads, locating cities and maybe even building a fortification at our discretion in order to generate a potential killzone (optional).
I will seek out the most creative and effective ideas in the populace in order to do so.
PS, I forgot to mention, the Eastern trek is the only way to reshuffle the powerblanace of denying one civilization both their unique unit, their golden age and finally their very survival, and at the same time delivering us a major stride forwards in dominating the continent over the civilization that likes us the least, we know the most of, and stands the most to gain upon their terminal exit from the known world!
Chieftess Aug 25, 2004, 09:03 PM 1 - I merely copied the old "duties" list.
2 - They say, "traditional", not "official". Now stop threadjacking the nominations thread.
eyrei Aug 25, 2004, 09:27 PM As Chief Justice, I would bring a Citizen Complaint against the MA and against CT. The CC against the MA would be for changing a Governor's BQ. He does not have the Constitutional right to do that.
The CC against Chieftess would be for changing the Duties and Responsibilities of the MA in an arbitrary, undiscussed, and unpolled attempt to get BQ changed at will.
Mark my words, CT. I will bring everything I can to stop this sneaky attempt at controlling the game.
Cyc, this vendetta you have will end now. I have had absolutely enough of it. Chieftess is going to play the game, and she is going to be the moderator. You will simply have to get over it. If you can't discuss any actions she takes in a reasonable way without resorting to bizarre claims about her trying to seize control of the game, I suggest you don't discuss at all. The next time I have to say anything about this you will be banned for one week. Do not respond to this post. If you wish to continue to discuss this it will be done via PM. Eyrei.
Cyc Aug 25, 2004, 09:54 PM Cyc, this vendetta you have will end now. I have had absolutely enough of it. Chieftess is going to play the game, and she is going to be the moderator. You will simply have to get over it. If you can't discuss any actions she takes in a reasonable way without resorting to bizarre claims about her trying to seize control of the game, I suggest you don't discuss at all. The next time I have to say anything about this you will be banned for one week. Do not respond to this post. If you wish to continue to discuss this it will be done via PM. Eyrei.
Jeez. This is not a vendetta, erie. I suppose I had a vendetta against Epi too. :rolleyes: Chieftes changed the duties and responsibilities of the MA. Period. As Chief Justice, I am obliged to take this matter up with the people. Look at the MA descriptions for all the other Demogames. When was the last time you saw where the MA could change a BQ at will because someone was attacking us? I had to get the MA duties and responsibilities changed in the Term 1 Nomination thread because CT put in some stuff about Council Votes and other out-of-date material. I don't recall that last line being in there when I requested the change. Quit freaking out eyrei. This is not a Moderator concern. This is the official duty of the Chief Justice. I am doing my job. If you had done this I would be talking about you. If anyone else had done this I would be talking about them. Fact is, no one changed the job description of the MA, but Chieftess. And that's why this needs to be said. You keep slamming your Moderator hammer down on me, trying to protect your fellow Mod. Fine. Get her to quit breaking the Law, and I'll stop doing my job when it comes to the rules she breaks.
Chieftess Aug 25, 2004, 09:57 PM Instead of going on an all out vandetta, just point out the out-dated info in the needed things thread. That's what it's there for.
Cyc Aug 25, 2004, 10:00 PM I did nothing but put an appropriate answer to a question in this thread. This is not a vendetta. If the candidates were allowed to answer that question, it would have set precedence for illegal action. I'm just doing my job.
And you may have copied those instructions from the Term 1 Nom thread, but where did you find the Term 1 Nom thread info. What game? It certainly wasn't the last Demogame, and it certainly wasn't discussed with any of us.
Provolution Aug 25, 2004, 10:03 PM Due to a sudden shift on the side of DZ here, my dear and esteemed colleague, in a very surprising turn of events, I nominate myself for Military Advisor. Read my Domestic Nomination posts, and you will see I have a total strategy for next term, even working jointly with domestic. Contrary to DZ, I will try my hand on the Romans in the East, and my postings in the domestic thread are clearly signalling my intentions in this regard.
Pertaining to the existing nomination with Civanator, I know I can work well with him as deputy , or as minister, depending on the outcome. However, my work in the FA, and across disciplines, means that I will integrate military planning with citizen input more than any other. So I hereby REJECT [B] my Domestic Minister nomination, and renominate me for Military Advisor and Accept [B] .
Furthermore, as Noldodan points out, he has longer experience in the Demogame, with almost 12 terms in office and a good seasoned routine in running things. I backed him last election and I will back him again this one, as I had a good cooperation in this term. I still need to see some improvements in the Domestic side, with more strategic visions, more writings on the DA intentions, more input in provincial debates and in general a stronger communication across ministries. I know the Ringi reform failed, but that has been my intention all the way, and as a deputy or domestic minister I may have tried to improve those things, like no riors in Fanatikku and so on.
Therefore, I run for MA in the most civic way, and will also thank Sarevok and Falcon02 for the great groundwork they did in Term 1. Please dear citizens of Japanatica, vote Provolution for future victory! :)
Immortal Aug 25, 2004, 10:06 PM the line is in the nomination for military in term 1
http://forums.civfanatics.com/showpost.php?p=2029491&postcount=1
Im staying out of this argument as I dont want to go back into the penalty box if this gets ugly. But just let me say that everyone needs to read their posts over once before posting. Either to ensure they are accurate and up to date, and that they arent inflammatory.
eyrei Aug 25, 2004, 10:17 PM Alright Cyc. One day to cool off. You have ignored repeated warnings from me to let this go. Unless you can present proof to me of any intentional wrongdoing on CTs part, rather than a simple mistake (via PM), the ban will be extended to one week. This game is supposed to be fun. Also note that the severity of this action is based to a great degree on the fact that you have been warned several times for this very thing. Eyrei.
Sir Donald III Aug 25, 2004, 10:34 PM Given Provolutions' recent transfer to the Military Election, and the fact really enjoy the pursuit of city placements, (heck, the most fun phase for me is the "exploration" phase, Even more so than wars,) I shall Accept the previously posted Nomination to Domestic Minister.
The expansion of land is most Critical in term 2. As soon as I have examined the questions and Proposals, I will respond to them.
Noldodan Aug 25, 2004, 10:45 PM So you've never had the mega stacks of 20+ units come at you? This has happened to me a few times.
Here's another question:
Let's say we're at war and the Military Minister changes your production queue from temple to a military unit. Without the temple the city will riot soon. What do you do?
If you've got 20+ units coming at you and you're unprepared for it, it won't matter what terrain you're on. If you are prepared, there it is. You're prepared, regardless of terrain.
Isn't that more of a question for the Governor? I'll answer anyway. I would let the unit finish if it could before the city riots. If not, I would counter-override and build the temple anyway.
Donovan Zoi Aug 25, 2004, 11:34 PM Instead of going on an all out vandetta, just point out the out-dated info in the needed things thread. That's what it's there for.
Why the extra paperwork? Two moderators are here, and both know of the problem. To deflect further public criticism(which is apparently verboten), please consult the most recent(DG4) election archives and use those headers, instead of extinct duties from 3 games ago. Much better chance of scoring points with the people.
Sir Donald III Aug 26, 2004, 01:34 AM Firstly, Honored President:
1. In the map posted by Blackheart, how much of the unclaimed area do you think we need to acquire to get a comfortable lead in the game?
At this point in time, the only way to gain surity for a "Comfortable" lead is to gain almost all of the land that lies between us and Foreign Powers. Even though the most number of cities that we know of that are controled by a Rival is four, which we beat by one, our rivals are close enough that we would normally be limited to twice our current size. Thankfully, the Honorable Noldodan over there has taken many suggestions from the public, including those of my other opponent the Honorable Epimethius, and the Honorable Governor Zarn has provided us with enough Settlers to pursue an aggressive expansion campaign. I intend to keep up this campaign, so that we can get as much land and as many prosperous and defensible sites, both militarily and culturally, as we can.
In any case, I would say that strong planning and a good sized land area rich in needed resources would be a good key to a "comfortable" lead.
2. In this situation, which is more important, grabbing the most land we can, or focusing on specific high value locations?
I favor the High Value Locations. In the recent poll, in addition to the region near the Wines, I also advocated for the area known as "Horseport". It has absolutely no potential for growth without a Harbor and would only have limited growth after that. However, it has the two strategic resources of the Ancient and Early Medieval eras, Iron and Horses, and also sits by the Southern Fences. While Babylon has been daunted by these mountains before, and has focused its expansion east, I feel they won't ignore this sector much longer. If we don't settle there soon, we need to at least garrisson that area to prevent any settlement there.
The other site that carried that I did not support I do recognize as having great gowth potential, possibly allowing us settlers to expand to the region I have dubbed the "Silk Coast". The problem I had with it was that was the proximity of Antium. While it does have a River or a Hill guarding it from direct assult, any Horsemen the Romans have could quickly make their way to this city.
Another site which I want to eventually develop is a bend in the "Life-Giving" river near a few Gold mines. While these are merely bonus resources, the example of Furuyama has shown us what a little bit of extra cash per turn can do.
Once all the sites with resources are taken, we can focus on getting the rest.
3. How do you plan to handle requests for funds such as upgrades and cash rushes?
I would evaluate whether the request individually A: Has merit, B: Fits with the overall situation, and C: can reasonably be met. (Responsible Ministers should already have their proposals checked for A & B before sending them to me.) By reasonably, I would mean that it would not exceed a spending limit I set per TC. (I do have a soft spot for Temples in border cities, however, so I might raise the Limit for those.) I would then take all requests that meet this criteria to the People and have them either pick their priorities, or evaluate an Omnibus Spending bill I draft with alternative options also presented, at my discression. (Only when cash is tight and I think a lot have merit, would you guys be able to pick each item, however. Most of these polls would likely be the Omnibuses.) Finally, once the People have made their opinion known, then, if time allows, I will adopt a Final plan, based on the poll results. (If not, then I will release "conditional" instructions.)
Sir Ravensfire:
1. There was a recent discussion on leadership styles. What type of leader are you?
1a. How often do you plan to poll?
Some of my fellow citizens have seen me endorce a "Instruct First, Dissent Later" model, where the minister gives instructions as soon as possible after the previous turnchat. Lately, Governor Zarn seems to have picked up on this model in his recent Turnchat Build Queues. One citizen (forgot who it was), upon seeing the build order for Epolenep for Spearman->Temple, was able to convince him to have it reversed.
For me, I would post preliminatry instructions in the TC thread ASAP. I would then encourage Citizen discussion of these instructions. If a citizen should suggest a different course of action in a reasonable manner, I'll make a note of it. If enough specifics are presented, it'll be classified as an alternative instruction. If it makes me go "Why didn't I think of that?" I'll change my instruction. If I think it's just a bunch a crazy rambles, I'll discard it.
At the end of a short discussion period, if there are many ways of going about the same problem, I may put up a poll. If so, I will make clear the option I favor, as well as other options reasonably presented. Each citizen will then choose the option he/she likes best. A Majority for a particular option is required to "overrule" my "prefered" instruction. A Majority of "Abstains" will be interpreted as "approval" for the "prefered instruction" even though that instruction is on that list and would have "lost". I will not abstain from acting. :lol:
The Default instruction will be supplimented by: "If a Majority (51%+) vote in (this poll) for an option other than Abstain, that option overrules this instruction."
Also, I would try to have the polls end soon enough that I may present "Contingency" instructions based on the "Will of the People".
Example: Recent Settlement Poll shows Sites 2 and 4 tied, but Region 2 winning handly over Region 4. Therefore, Site 4 I would instruct to be settled second, with the folowing contingencies:
"If the settler is in Temple Range of Site 4 and a Foreign power settles within Temple Range of Site 4, redirect Settler to Site 3." (Sector 3 > Sector 9 in Poll, 3>8 individually, all others too far). If Foreign Power Settles within Temple Range of Site 4 before Settler gets within TR of Site 4, return to Immo and stop chat. If Foreign Power Settles within Temple Range of Site 4 before 2nd Settler is formed, End Chat upon production of Settler. (so we can regroup, as though 3-8 had 5 votes, 1-5 had 4, so there was no clear "Choice 3.")"
So, in summary, I would act mainly as "guide". I will start walking in one direction, but if someone shows a better way, I'll go there. If it has the "Will of the Majority", but is not necessarily better, I'd go with them so long as a few basic principlies are not violated (i.e. we don't upgrade ourselves into debt). But the way I decide has precedence unless the Majority unites on an alternative.
And as many polls as I deem necessary, but by my rules :D
2. What do you feel, within your area as Domestic Minister, is the biggest challenge we face?
Presently, the biggest task before Domestic Affairs is the resolution of the "Rapid Expansion Phase". We need to come out of this with as many choice sites as possible, and as many resources as possible to give us a good advantage for alter on. I'd rather beat a Roman Settler to the Silks, than have to fight through the Jungles for them or even trade for them.
Later in the term, however, the focus will switch from Land to Cash, as Upgrades and Border and Special Rushes get demand, and maintnence costs increase. The ability to maintain economic balance, while also having a high research rate, happiness as necessary, and Cash for purchases and/or trades, I would say, would become the biggest challenge, and a more difficult one, in the latter half of the term.
3. Why should I vote for you?
After reading my answers to DS's 3 and your 1, you personally might not, Raven. ;) For the rest of you, while I do not have the experience of my opponents, I do have a keen vision and goal for our future: getting as many resources and productive sites as we can before the Warmongering phase, and keeping a bit of cash in the coffers. I am willing to let you have a say in matters. (Who isn't? Honestly.) For my part, I will try to get my say out first, so you guys have something to work with, and if you guys can't come to an agreement otherwise, then I am willing to go forward with my plans. ;)
And now, Blackheart's Bonus Question:
Question: What is your city placement strategy? Close to resources, defensible positions, maximum tile use, etc.
In my personal games, I try to get get Maximum resource usage, especially along the coast. I hang my head every time I have to choose a River site on a coastline that has this Whale tile just out of range.
In said Personal Games, I had also at times forfeited Defensive Positions in favor of Resource Maximization. However, the "Provo Doctrine" has impacted my style at least in this game. In past games, I would have settled across the River for Space maximization. However, the river bonus with the "Defense Plan" limitations was too good for me to pass up, and so I devised "Site 8". "Site 9", which is 3 tiles SE of Immo, also follows this model. If I were playing by myself, I likely would not have had that city, as Antium would be too close.
So, for this game, I would have to say: a balance between resource proximity, "Maximium usable tile use", and overall defensive situation.
Finally, the requested map.
I have spruced it up a bit: Dark Red lines indicate the Temple radaii of our cities. I have added 2 Dark Red Dots to indicate our two newest cities, and have also added our nearest rival cities.
I have also added a few City Sites I would persoanlly wish to pursue. These are in Purple.
CivGeneral Aug 26, 2004, 02:01 AM Question for the canidates.
How would you handle the budget of our nations?
How would you arrange the offices in importances when considering your budget plan? Please give reasons why on your decision
List: (Govenors, Trade, Military, Science, FAs, and Culture)
blackheart Aug 26, 2004, 07:48 AM Isn't that more of a question for the Governor? I'll answer anyway. I would let the unit finish if it could before the city riots. If not, I would counter-override and build the temple anyway.
I ask this here because it says Can supercede a provincial build queue with military units or improvements during time of invasion.
in the front page. Also, why is this position called advisor instead of minister?
Anyways here's another goody question:
Let's say we have just sent a large force to attack the Romans and are on the verge of capturing their cities, but then suddenly the Babylonians attack us and will overwhelm our southern cities in a few turns. Would you bring troops back from the Roman front to help, build more troops, or send troops in from another city? Note that we have a well developed road system so moving troops should be a cinch.
Noldodan Aug 26, 2004, 10:47 AM How would you arrange the offices in importances when considering your budget plan? Please give reasons why on your decision
List: (Govenors, Trade, Military, Science, FAs, and Culture)
Depends on the situation. Of course, whatever needs the money the most gets it.
Let's say we have just sent a large force to attack the Romans and are on the verge of capturing their cities, but then suddenly the Babylonians attack us and will overwhelm our southern cities in a few turns. Would you bring troops back from the Roman front to help, build more troops, or send troops in from another city? Note that we have a well developed road system so moving troops should be a cinch.
All three. Defense of what we have is a lot easier than taking it back.
ravensfire Aug 26, 2004, 10:54 AM Instead of going on an all out vandetta, just point out the out-dated info in the needed things thread. That's what it's there for.
I mentioned this in the Election Office thread, CT. You copied the DG2 descriptions without validating them against the ruleset. Traditional or otherwise, we've had questions raised about powers not in the ruleset because they were listed in the job description.
We had this at the beginning of DG4 as well. I believe the descriptions of DG4 were fairly accurate at the end. The best course would be to create new descriptions for each office, ignoring "tradition" completely, basing them on the DG5 ruleset and posting them in the Election Office thread so any inaccuracies can be noted before the next cycle.
Blackheart, much of the wording/phrasing comes from a previous DG - DG2 in fact. The phrase "advisors" comes from DG1,2,3; and also from these offices "advise" the President on playing the game. For DG5, the title is Ministers.
-- Ravensfire
Sir Donald III Aug 26, 2004, 12:34 PM How would you arrange the offices in importances when considering your budget plan? Please give reasons why on your decision
List: (Govenors, Trade, Military, Science, FAs, and Culture)
It would depend on the situation. 9 times out of 10, Trade would likely have priority, as in I would take trades into account before considering other items.
Next, I would try to keep Science well funded, but if I see the need for something in particular, I may consider it ahead of science.
Culture would be one of these exceptions in the instance of rushing a Temple in a border town like or new Settler Factory (don't know the name...)
Other requests, i.e. Embassies, Upgrades, and other Rushes, I would consider these firstly individually, then in the overall scope. those I find acceptable I would put in front of the people as my Preference.
Let's say we have just sent a large force to attack the Romans and are on the verge of capturing their cities, but then suddenly the Babylonians attack us and will overwhelm our southern cities in a few turns. Would you bring troops back from the Roman front to help, build more troops, or send troops in from another city? Note that we have a well developed road system so moving troops should be a cinch.
The Domesitc Minister has no control over Active Troop transfers. What the DM can do is request changes in build queues and approve emergency rushes/upgrades. The DM can also request Troop transfers from neighboring Cities, especially those connected in the Road Network.
Now, this is assuming that we are marching on Antium or the Silk Coast. In that case, by the time troops arrived from the Roman front, the attack would have already begun. If the War Minister decides to pull troops from the Roman Front, I would not be in a position to gainsay him.
So, push for Emergency troop recruitment, even to a Rush, and transfer from neighbors.
Epimethius Aug 26, 2004, 04:24 PM I'm going to kick off serious campaigning shortly. Currently I'm very busy with getting ready for school. But on the issue of build queue overriding....
We settled on, I think at least, a system of "National Plans" (A system I would put into place as Domestic Minister), which was never used for this. Basically, rather than give the Military and Culture direct control, the Domestic Minister starts a thread where they can go and call for production changes. Any particularly large ones would have to pass by the people first, making them National Plans and compulsory. Even then, however, it would be up to the governors as to what cities did what. Here's how it would work:
-Military or Culture starts a discussion on changing build queues for national interest purposes.
-Discussion moves onto a poll to determine if they should have power to override the current queues in this instance.
-If the poll passes, the project becomes a "National Plan" the Military or Culture advisor posts a quota in the National Plan thread. Military, who would use this for mobilizing, would for example post how many samurai were needed. Culture would post the wonder wanted and its shield value. Both of these would have a prefered completion date.
-Then the governors would choose what cities to change the queues for. This way it would be up to them, rather than an advisor, to spread the burden around and fit it in best with their current plans.
I'm thinking of taking this and making it a law right now, and certainly I'll take the necessary steps if elected Domestic Advisor. This is why we need a law system. These things are just too complex to be amendments, we need laws. I should restart that....
Black_Hole Aug 26, 2004, 05:26 PM I'm going to kick off serious campaigning shortly. Currently I'm very busy with getting ready for school. But on the issue of build queue overriding....
We settled on, I think at least, a system of "National Plans" (A system I would put into place as Domestic Minister), which was never used for this. Basically, rather than give the Military and Culture direct control, the Domestic Minister starts a thread where they can go and call for production changes. Any particularly large ones would have to pass by the people first, making them National Plans and compulsory. Even then, however, it would be up to the governors as to what cities did what. Here's how it would work:
-Military or Culture starts a discussion on changing build queues for national interest purposes.
-Discussion moves onto a poll to determine if they should have power to override the current queues in this instance.
-If the poll passes, the project becomes a "National Plan" the Military or Culture advisor posts a quota in the National Plan thread. Military, who would use this for mobilizing, would for example post how many samurai were needed. Culture would post the wonder wanted and its shield value. Both of these would have a prefered completion date.
-Then the governors would choose what cities to change the queues for. This way it would be up to them, rather than an advisor, to spread the burden around and fit it in best with their current plans.
I'm thinking of taking this and making it a law right now, and certainly I'll take the necessary steps if elected Domestic Advisor. This is why we need a law system. These things are just too complex to be amendments, we need laws. I should restart that....
this doesnt need the ma or ca to do, anyone can post such thread or discussion and the governor must change his queues based on the will of the people
|
|