View Full Version : Term 2 - Ministry of Domestic Affairs
Sir Donald III Aug 29, 2004, 09:27 PM It is my honor to serve you as Domestic Minister for Term 2.
There will be many challenges in this term, but with the assistance of Deputy-Elect/Outgoing-Minister Noldodan, and of course of yourselves, I am sure we will come out of the Storms that threaten in good standing.
These are the goals I wish to accomplish in this term:
A: Establishment of multiple Provinces, and a method of doing so in the future.
B: Striking the proper balance of Hard Cash, Research, and special needs, as the Domestic Ministry is tasked with the "power of the purse."
C: Continuing aggressive settlement whenever and wherever possible.
With your help, I hope to be successful.
Sincerely,
Sir Donald the Third, Domestic Minister-Elect.
P.S. Though I do not "take office" until Wednesday, I want to get the ball rolling ASAP. So report on our state in 1025 BC will follow this post.
Sir Donald III Aug 29, 2004, 09:38 PM Presently, we have 161 Gold in our vault.
We have a Gross income of 30 GPT, 7 of which is being lost to corruption.
Outlays:
-23 from Science (100%)
-2 for Maintnence of 2 Temples
0 for Unit Costs
0 for International Deals
0 for Specialists
Net GPT: -2
We currently have 3 Settlers outstanding (about). Of these, 1 is tasked to settle at Site 8E from this map (http://forums.civfanatics.com/attachment.php?attachmentid=66406&stc=1) . For Reference, the Settler is currently placed on 8C on the same map. The other 2 are at Fanatikku and Immo awaiting deployment.
Because of the high Science requirement for Monarchy, I intend to poll on the Slider usage for the next TC. Link will be forthcomming.
EDIT: Forgot to add that we are still in Despotism.
Black_Hole Aug 30, 2004, 08:48 PM good job on making domestic sd3, i hope you enjoy your stay in the one of the dg's most powerful positions :)
blackheart Aug 31, 2004, 02:41 PM I suggest lowering science all the way down to 10%. This would get us a tech in 39 turns and gain us 18 gpt. having the slider anywhere above 10% is a waste (same turns to research) and at 100% is draining our treasury of needed funds for upgrading, embassies, etc.
Black_Hole Aug 31, 2004, 03:25 PM I suggest lowering science all the way down to 10%. This would get us a tech in 39 turns and gain us 18 gpt. having the slider anywhere above 10% is a waste (same turns to research) and at 100% is draining our treasury of needed funds for upgrading, embassies, etc.
i have to look at the save, but currently the science department is against anything slowing research
DaveShack Aug 31, 2004, 10:32 PM Any drop in the science rate is temporary while 6 of our citizens are otherwise occupied walking across the land towards their new settlements. Once they reach their destinations, you can expect the amount of gold we apply to science to rise, and the timeframe to lower accordingly.
Sir Donald III Sep 01, 2004, 03:00 AM Turnchat Instructions, 2 September
Slider Settings:
Maintain Lux Slider at 0%. Request use of Specialists to quell Civil Disorder in individual cities as needed.
Use of Science Slider to be governed by this poll (http://forums.civfanatics.com/showthread.php?t=98622). Note the "two phases". If no non-abstain option in the linked poll attains at least 25% of the vote, then the default instruction is: "100% until all 3 Active Settlers either found their cities or are captured/killed. Maximum Science while maintaining non-negative GPT after this point." In case of a tie, choose the option closest in theme to the default instruction.
Purchases:
Current Instruction is to allow 1 Embassy at a cost of up to 55 Gold. Location of Embassy to be determined by this poll (http://forums.civfanatics.com/showthread.php?t=98465) by the Foreign Ministry.
Settlement:
The Settler Pair SE of Epolenep will move 1 Tile East of current location and Establish a new City at Site 8 East as depicted in this picture (http://forums.civfanatics.com/attachment.php?attachmentid=66970&stc=1). This is a continuation of Previous Instructions (http://forums.civfanatics.com/showpost.php?p=2139720&postcount=12).
The two settlers at Fanatikku and Immo will move to new city sites based on the results of this poll (http://forums.civfanatics.com/showthread.php?t=98615).
Any future settlers will be placed in sites designated by the order set in this poll (http://forums.civfanatics.com/showthread.php?t=98617). The specific placement is subject to this poll (http://forums.civfanatics.com/showthread.php?t=98615).
I show this so that you may have a say in some of the instructions that I have made unilateral decisions on. For example, say you wanted 2 embassies or none instead of the 1 I allowed. Tell me here. If I receive enough "feedback" within the next 12-18 hours, I may post a poll, with the condition that a proposed option MUST gain a majority to "Veto" my instruction.
Now, the last only applies to my instructions that are not already polled. It does not apply to "Previous instructions" or instructions with polls already attached.
And now... to bed...
Sir Donald III Sep 01, 2004, 08:32 PM Ammendment to Domestic Instructions for 2 September
Due to the fact that I have Work Commitments, I have enclosed below a list of "Settlement Contingencies" should certain... things... happen during the chat. These colors correspond with the arrows on the map below.
1. If (and only if) Elippi's (Bab Grape City) borders expand in the upcomming Interturn, the DP may relocate the settler slated for "three Cows" to another site anywhere in the vicinity that has a clear "1-tile radius". This contingency is valid only if Elippi expands next turn. Otherwise, it is void.
2a. If a site in Sector 6 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then the settler tasked to that site will be relocated to Site 7W should it be unsettled/unocuppied.
2b. If a site in Sector 7 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and Neapolis' border expands, then the settler tasked to that site will be relocated to Site 6 should it be unsettled/unoccupied.
3. If a site in Sector 1 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then the settler is to be redirected to "Sector 0" as defined by my statement in the second poll (http://forums.civfanatics.com/showpost.php?p=2146992&postcount=1).
4a. If a site in Sectors 4 or 5 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then the settler tasked to that site will be relocated to Site 3SW should it be unsettled.
4a1: Should Sector 3 be Settled/Occupied, but Sector 2 not settled yet, retask the settler to Site 2W.
4b. If a site in Sector 3 is chosen in the "Settlement Polls" linked to in my first post, and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site:
4b1: and a site in sector 2 has not yet been settled, then reasign the settler to site 2W.
4b2: and sector 2 has been settled but Sector 4 has not, then redirect the settler to the winning choice of sites in Sector 4 that has a free "1-tile radius".
4b3: and sectors 2 and 4 have already been settled and/or occupied, then redirect the settler to the DP's choice of Sector 5 sites.
5. If Sector 8 is chosen in the "Settlement Polls" linked to in my first post and a settler is tasked to go there, and a foreign power settles within 1 tile of the chosen site, then:
5a. If the settler has not passed the Elippi-Neapolis-Antium arc, then the DP can redirect the Settler to the nearest unoccupied site on this map.
5b. If the settler has passed the Elippi-Neapolis-Antium arc, then end chat to determine what to do with the settler.
If there is a situation not covered by these contingencies, and Deputy Noldodan is present, defer to him. Otherwise, stop the chat.
Applicable Polls: Initial and Specific Sites (http://forums.civfanatics.com/showthread.php?t=98615), Future Order (http://forums.civfanatics.com/showthread.php?t=98617)
I guess it might be better to just look at the map. Again, this only applies if you are unable to follow the mandates in the linked polls.
EDIT: New City Queues
If the Governor (or Lt. Gov) posts no instructions for newly-created cities, then the Domestic Ministry recommends initial construction of Temples in all new cities Except for Sector 2. In Sector 2, the Domestic Advisor recommends a Barracks. If the Governor (or Lt. Gov) posts instructions for the new cities, either general or specific, then this section is null and void.
DaveShack Sep 02, 2004, 08:54 AM Minister SD3,
I would like to point out another reason the Iroquois might have fortified within our borders -- to discourage us from moving a settler that direction. I wonder if the other two units in the area could be a settler and escort?
For the settler in the area of the cattle to the south, I recommend moving the escort first. If that reveals a settler about to plant, then build our town in place (not at 8E as instructed) to get there first.
blackheart Sep 02, 2004, 08:37 PM Honored and powerful Minister SD3,
In the future when polling about city locations could you reduce the options and choose from among the top picks of your own opinion?
Sir Donald III Sep 03, 2004, 12:09 AM Blackheart: Well, given the current situation, this time I will have to. While it probably would've been less ambiguious in the long run, I remember how I felt in the first polls when my sites were snubbed in favor of Chieftess'.
Speaking of which, there have been some complaints from the veterans about my request of "clowns". The reason why I did that was because I felt that the problems of individual cities should not need to hamper the entire economy.
In fact, looking at the current settings, increasing Lux to 10% would add a Happy Face in only Fantikku, Furuyama, and Immo. Cities which are already connected to the Gems. Now, I do not doubt that an increase to 20% would add the at risk Odawra to the smily queue, but the overall gold loss of 4 Gold matches that of a "specialized worker" at worst. Now, when we get to Monarchy, that creates a different situation. Sometimes it would be better, and sometimes we will have 2 extra Smilies in Fanatikku for 1 needed one in a frontier town. (Though, by then, we should have enough people in Fanatikku for WLTK, so the extra smilies could help with that instead.)
Now, for my Report.
Presently, we have 124 Gold and are still in Despotism.
We have a Gross income of 34 GPT, 6 of which is being lost to corruption.
Outlays:
Science: 28 GPT (100%, Monarchy in 27)
Maintnence: 3 GPT (2 Temples, 1 Barracks)
Net loss: 3 GPT
We curently have 2 Settlers outstanding. One is headed for the Northern River site designated "1 South" and will reach it in 3 turns. The other is at the site designated "2 West".
The Domestic Advisor will allow a Gold outlay for the upgrading of the Warrior currently stationed in Zojoji once it can be moved to the Barracks at Furuyama. If the Upgrade Cost is low, and the need exists, the DA would entertain a request for an Embassy with Babylon (30 Gold +/-2,) or extra upgrades (i.e. run a poll between Embassy, Futher Upgrades, and Neither (Default)). In any event, cash expendatures should not go below 60-70 Gold.
Cyc Sep 03, 2004, 12:30 AM First of all Honored Minister Sir Donald III, I am a Veteran Player that whole-heartedly agrees with your very intelligent use of entertainers to calm the masses. Some of our lazier Vets would rather slide the lux scale up and ruin our Research percentage at the same time. You have done well in this regard.
Also, I am attempting to change the production in Zojoji from an unwanted regular Spearman to a Barracks. That way not only can the Warrior be upgraded right there in Zojoji, but if attacked by the Barbarians to the North (might they have a dozen Horses?) the Barracks will allow for quick healing. So we probably don't want to send the Warrior to Furuyama until we hear from Governor Zarn.
Sir Donald III Sep 03, 2004, 12:50 AM Text of a memorandum sent from the Domestic Minister to First General Provolution:
There are only 2 columns of land open from which the Iriquois can attack. Currently, the Romans do NOT have ROP with the Iriquois, but we do not know about Babylon. As a citizen, I recommend that we fight a Partisan War and not go beyond the Babylonian/Roman Borders. Of course, if any of our cities are captured, we should make all efforts to recapture them. Even with the Mounted Warrior, the supply lines will be streched thin, especially since within these open columns are hills or forests. If we violate these boundaries, then it will be our supply lines that will be streched.
Now, if Rome also declares War, do with them what you will, with what we can.
The Department of Domestic Affairs will assist you by allowing the upgrade of the Warrior currently stationed at Zojoji. This can be accomplished by either waiting for the Spearman in queue to relieve it so it may trek to Furuyama, or, if Governor Zarn asceeds, by the construction of a Barracks at Zojoji at the Mayor's Request. Further upgrades will depend on WOTP.
Sir Donald III Sep 03, 2004, 10:20 PM Slider Settings
Science: Maintain 100% Science until both active settlers either settle or else are captured/killed. After this point, reduce Science so that we can maintain non-negative GPT at 0% Lux. If Lux Slider is raised to 10%, then try to maintain current level of Science, regardless of GPT Loss.
Luxury: Lux Slider is to remain at 0% except if our Gems near Furuyama are pillaged, in which case, the Lux Slider can be raised to 10%, regardless of GPT Loss.
"Clowns" should be used to quell individual Civil Disorders in all other cases.
Purchases
The Domestic Ministry will post enough Gold to upgrade the Warrior currently stationed at Zojoji to Swordsman once an opportunity presents itself.
Options under debate in this poll (http://forums.civfanatics.com/showthread.php?t=98886) are whether to upgrade another Warrior (if possible in the TC), build an embassy with Babylon, or make no other purchases. The winner of the Poll will be in force. In case of a tie, the DM advises that we Upgrade 1 additional Warrior if possible, and against establishing a Babylonian Embassy this TC.
Settlement
If we produce settlers this TC, they should be located in the order specified by this poll (http://forums.civfanatics.com/showthread.php?t=98884), so long as an individual option (includes each separate "other") has at least 2 votes. If all "2 Vote +" options have been exhausted and a settler appears, end chat.
Settlement Contingencies:
If the Active Settler going to the Northern River discovers that the Zulu have settled on the river in that area, that team will travel down-river to settle in the "Zulu Coast" site.
Sir Donald III Sep 03, 2004, 10:21 PM The Department of Domestic Affairs hereby makes this request of Governor Zarn of the Province of Zarnia.
The DDA respects the current circumstances and the required changes to the build queues therein. However, the DDA would also like to advise the Governor that we still have a few choice city sites which we need to nab quickly. Please consider making room in the build queues of the more quickly growing cities (i.e. Immo and possibly Odawara) for Settlers when the population becomes unmanagable. And sooner if at all possible.
Civanator Sep 05, 2004, 03:55 PM I humbly request that the Science Slider be lowered to 90% as we will still discover Monarchy in 11 turns, but only lose 3 gpt instead of -6 gpt.
Sir Donald III Sep 05, 2004, 10:56 PM Also known as 240 Pre-(Rough-)Monarch Date.
Currently, we have 100 Gold in our Treasury Our Gorss Income is 50 GPT, 11 GPT of which is lost to Corruption, netting us 39 available GPT.
Outlays:
Science: 39 GPT
Maintnence: 6 GPT
Total Deficit: (6) GPT.
We have 21 units currently, which is below Despotism's threshold of 40 (4x10 Cities.) When we switch to Monarchy, however, Unit upkeep will become a factor, especially with the current build queues.
We are currently in Despotism. While we probably won't make Monarchy by the end of the next chat, we should be VERY close (within 1-4 turns.) We should try to decide now whether to let our projects finish, or else absorb the 1-turn penalty the instant it happens. (By the Red Sun, it's good to be Religious ;) )
We have 10 Cities. In a Large Map, the Optimal Number of Cities is 24. So we should be able to build the Forbidden Palace after 2 more Settlers have founded towns.
Slider Tallies
Science Slider:
Fu = -6 GPT, 11 Turns
90 = -3 GPT, 11 Turns (3 beaker savings per turn)
80 = +2 GPT, 13 Turns
70 = +6 GPT, 15 Turns
60 = +9 GPT, 17 Turns
50 = 11 GPT, 18 Turns
40 = 18 GPT, 26 Turns
10 = 30 GPT, 26 Turns
0 = 33 GPT
For some reason, our Victories are causing a great wave of Happiness to flow throughout our border towns. All of our Citizens are content. (Or Happy.)
Lux Slider:
City Pop 0 10 20 30 40 50
Fanatikku 3 1:1 2:1 3:1 4:1 5:1 5:1
Furuyama 2 1:2 2:2 2:2 3:2 3:2 4:2
Immo 4 2:2 3:2 3:2 4:2 4:2 5:2
Epolenep 2 0:2 0:2 0:2 1:2 1:2 1:2
Zojoji 3 1:2 1:2 2:2 2:2 2:2 2:2
Odawara 4 1:2 1:2 2:2 2:2 2:2 2:2
Shorin-Ryu 3 1:2 1:2 2:2 2:2 3:2 3:2
Regent 2 0:1 0:1 0:1 0:1 0:1 0:1
Corrino 1 0:1 0:1 1:1 1:1 2:1 2:1
Osgiliath 1 0:1 0:1 0:1 0:1 0:1 0:1
Embassy Costs:
Babylon: 31
Zulu: 43
France: 46
Upgrade Costs:
Warrior->Swordsman: 40 Gold per.
TimBentley Sep 06, 2004, 12:12 AM I humbly request that the Science Slider be lowered to 90% as we will still discover Monarchy in 11 turns, but only lose 3 gpt instead of -6 gpt.
Not necessarily. The income is continuing to increase, so lowering the slider now simply to save money without slowing research is premature. In particular, some reallocation of citizens in certain cities could lower the turns needed to 10 (which, of course, may still be more than the final number). That reminds me to inform governor Zarn of the possible citizen allocations.
Sir Donald III Sep 06, 2004, 12:18 AM One consideration, of course, is "How will the Workers and settlers (by their removal alone) affect the net economy?"
Shall we drop to 90, and risk not getting it until 12-13? Or shall we keep at 100 and possibly get it in 10?
This is one of but many questions Domestic has to deal with.
Cyc Sep 06, 2004, 12:26 AM I would have to agree with TimBentley about lowering the slder. It may not be advisable, but if we decide to do it, we should check the percentages each turn to find out if increasing Science will save us a turn.
Also, TB, when you mention the "citizens" to Governor Zarn, you might want to refer to them as "the laborers". That's the Demogame lingo for citizen placement on the City Screen Map.
Sir Donald III Sep 06, 2004, 09:36 AM Her Honor, the President, has informed me that a Settler was popped and is enroute to the contested Eastern Gems.
Civanator Sep 06, 2004, 10:34 AM I think you missed my point....
Changeing the Science Slider from 100% to 90% will still allow us to discover Monarchy in 11 turns, but in the mean time have an incom of -3 GPT instead of -6 GPT. You can always put in your instructions to move the Science slider up to 100% at the beginning/end of every turn to see if we can research it sooner.
Sir Donald III Sep 06, 2004, 12:02 PM Your suggestion would "cost" us 3 beakers per turn. Like I said, while it may seem cheaper in the short term, it may also deprive us of an earlier deadline later down the line.
I'll have to see the calculations later...
Sir Donald III Sep 07, 2004, 10:14 AM Okay. I'll give you guys a preview of my instructions:
Settlement
Given the contingencies over the region, the Settler at Furuyama will be directed as follows:
If Blue gets at least 50% of the vote in this poll (http://forums.civfanatics.com/showthread.php?t=99110), settle there.
If Blue does NOT get at least 50% of the vote in the above poll, go to the winner of Red vs Orange.
For future settlers, the order is Red, Blue, Purple as specified by this poll (http://forums.civfanatics.com/showthread.php?t=98884) from the previous turnchat.
The reason is I don't want to keep repolling for sites when no new sites are really available.
Maybe I should just do a poll seeing if the order should stand...
Sir Donald III Sep 08, 2004, 02:49 PM Slider Settings
Lux at 0%. Use "Clowns" to quell disorders.
EXCEPTION: If a Luxury is removed from the Roadnet by pillaging, rasie Lux to 10%.
Science will be put at Maximum Possible Research. If multiple levels of research yield the same result, go with the level that has the less negative/greater positive GPT. (in the current case, this would be 90%.) Recheck with every City founded or every 3 turns, whichever is sooner.
EXCEPTION 1: If Monarchy is 1 turn away, and multiple levels of research yield the same result, go to 1 level above the one that has the less negative/greater positive GPT. (This would ensure we get Monarch the next turn.)
EXCEPTION 2: If the Treasury goes below 20 Gold, and Monarchy is 2+ turns away, Reset Science immediately to the Maximum Research while maintaining Positive GPT.
Purchases
As long as we do not go below 50 Gold, we can continue to upgrade any Warriors that return to a city with a Barracks. (Warrior->Swordsman = 40 Gold)
No money is cleared for Embassies at this time. If Gold is gained in Trades this TC, this money may be used for the establishment of Embassies, at the discression of the Foreign Minister.
Settlement
The Settler currently in Furuyama will be directed using this poll. The "Blue" option may only be exercised if it has more votes than Red and Orange combined.
There is a poll to continue or reject the previous settle order. If the voters reject, then use the results of this poll to order any settlers generated during this Turn Chat. (If a site is already settled on, skip it in the order.)
If we have more settlers than approved sites, and if we are 4 or more turns from monarchy, then stop Chat. (I can live with holding a settler for 3 turns.)
Government
If we learn Monarchy this Turnchat, and the settiment in this poll is in favor of changing, then we change to Monarchy.
In either case, End Chat when we get Monarchy, change or not.
Chieftess Sep 08, 2004, 07:40 PM *Her Majesty walks in*
SDIII - Please write more precise and clear instructions next time. That includes clear screenshots of the next settlement location. Also, It's rather difficult having to sift through several polls, especially when you have a poll to cancel one instruction while talking about multiple settlement places. Again, clear instructions are in order.
Provolution Sep 08, 2004, 07:54 PM I agree with CT, it is your privilege to remove anything more than 5 options or so, and to structure polls horizontally and easy to grasp, but please keep up the longer and detailed posts.
Sir Donald III Sep 08, 2004, 08:51 PM I will see what I can do. I've got a good plan, and you'll see a 1-day poll in the morning for a "Specific" City Site for 1 of my 5 upcomming locations.
Anyway, Domestic Report, 490 BC or 10 Royal Chieftess Era:
We are now in Monarchy! All Rebels have been crushed, save perhaps some misguided anarchists in Immo, and our nation has better production than before!
We have 107 Gold.
Income: 66 GPT, 13 lost to Corruption
Other Expenses:
9 to Maintnence
7 to Units
Science and Luxuries are set to Sliders.
Science:
Fu: -16, Lit 6
90: -13, Lit 7
80: -8, Lit 7
70: +1, Lit 9
60: +6, Lit 10
50: +8, Lit 11
40: +15, Lit 14
30: +20, Lit 18
20: +29, Lit 38
10: +32, Min Sci (39)
No: +37
Lux:
Happiness at 0 and additions:
Fanatiakku (3): 2:1, Increases at all levels
Furuyama (2): 2:1, Increases at 10, 30, 40, 50, 70, 80, 100
Immo (6): 2:3 (1U), Increases at 10, 30, 40, 50 (WLTQ), 70, 80, 100
Epolenep (1): 0:3, Increases at 30, 80
Zojoji (2): 2:2, Increases at 20, 50, 90
Odawara (5): 0:3. Increases at 20, 40, 70, 90
Shorin-Ryu (3): 2:3. Increases at 10, 30, 50, 60, 80, 100
Regent Town (3): 0:2. Increases at 50
Corrino (2): 2:1. Increases at 10, 30, 40, 50, 70, 80, 100
Osgiliath (1): 0:1, Increases at 30, 80
Klingon Lake (1): 0:1, Increases at 30, 80
Stovokor (1): 0:1, Increases at 30, 80
Total of 12 Cities, 50% of OCN. Forbidden Palace Available.
Preliminary Recommendations:
Science: Set to Max Research at Non-Negative GPT.
Lux: Keep using Clowns as all cities that have a happiness increase except Odawara are on the RoadNet.
Sir Donald III Sep 08, 2004, 09:45 PM This is the text to a PM I sent the President regarding my confusing orders.
Madame President, In the interest of serving the Citizens of Japanatica better, I wish to have the following polling Structure for next TC:
1. A (series of) 24-Hour Quick Polls to determine city sites within individual sectors. (Example, the Blues at the Source of the New River)
2. A series of 48 Hour Polls. These shall be:
Where will we send the First Settler?
Where shall we send the Second Settler? (Option for Nowhere)
Where shall we send the Third Settler? (Option for Nowhere)
Etc, though I'll probably stop on 3 unless Zarn wants to give me more ;)
The instructions would be:
Send the Currently Active Settler to the winner of "Main Poll 1"
Send the next Settler to the winner of "Main Poll 2." If that site is already settled, proceed to next one on the list.
Repeat previous instruction for as many polls as there are.
Thoughts?
ravensfire Sep 09, 2004, 09:22 AM My Lord Minister,
The discussion on provincial boundaries has now been going on for quite some time.
When may we, the citizens, expect proposals to be submitted to us "well ahead of expansion" as required by Article O?
-- Ravensfire
Cyc Sep 09, 2004, 11:30 AM This is the text to a PM I sent the President regarding my confusing orders.
Thoughts?
Your plan may work. Now that expansion possibilties are dwindling down, polling will be a lot easier for city locations after this T/C.
Sir Donald III Sep 10, 2004, 10:41 AM Another item for Instructions:
If you need Gold for (Tech Trades), Domestic will clear up to 70 Gold out of 107, plus any that we get in other trades.
Sir Donald III Sep 10, 2004, 11:24 AM To Ravensfire:
I'm about to put up the present and past proposals up for Approval. All I need to do is list the cities per Province.
Unfortunately, I've been called in for Work early. So it won't be done until Later tonight.
ravensfire Sep 10, 2004, 12:33 PM To Ravensfire:
I'm about to put up the present and past proposals up for Approval. All I need to do is list the cities per Province.
Unfortunately, I've been called in for Work early. So it won't be done until Later tonight.
Wonderful! Sorry to hear about work, but totally understandable. I'm just concerned that we're taking too long on the provinces and would like to see more provincial governors at work!
-- Ravensfire
blackheart Sep 10, 2004, 03:01 PM Honorable Domestic Minister SD3,
I notice that our income per turn is still negative and now at -11 gpt! I hope this problem will be remedied soon as we cannot lost long with our current treasure dwindling. I suggest lowering the sliders, which to lower is up to your discretion of course.
Sir Donald III Sep 10, 2004, 09:29 PM Already ahead of you, Honorable Foreign Minister.
Preliminary Recommendations:
Science: Set to Max Research at Non-Negative GPT.
Lux: Keep using Clowns as all cities that have a happiness increase except Odawara are on the RoadNet.
Sir Donald III Sep 13, 2004, 12:06 AM The Domestic Report of 210 Monarchy Era. (290 BC)
Currently, we have 163 Gold
Currently have 71 GPT, 18 lost to corruption. Net = 53
Outlays:
Maintnence: 13
Military: 16
Science @40: 21
Net GPT = +3
I won't do my "slider reports" as per usual, since I have class in the morning and have to prep for a possible evac afterwards. But here's a few things I've jotted down:
By going into Deficit Spending, we can enter Medieval Period in 11 turns, but lose 29 GPT along the way.
However, if we go 50/50, we lose 5 GPT, but reach Currency in 19 turns. (Our current Set at 40% leads us to currency in 26 with +3GPT.)
20% is as bad as Min sci (40 turns)
10% Lux helps in Fanatikku, Immo, and Shorin. Fanatiku, Odawara, and Klingon gain Happiness at 20%.
To the Governor: Why the Heck does Fanatikku have 2 Unhappies rather than 2 contents?
Possible Purchases:
Embassy France = Embassy Zululand = 43 Gold
(Embassy Bab = 30 Gold)
Windurst has 1 SPT after corruption no matter which square is being worked. Also, it is currently in a"culture War" with the Zulu city Swazi. The Department of Domestic Affairs will put up 112 Gold towards the hurrying of the Teple at Windurst. This will also allow us to get working on a Harbor there to connect our Silk to the Nation.
MOTH Sep 13, 2004, 09:24 AM Honorable Domestic Minister SD3,
I think that when Fanatikku grows in 2 (1?) turns that the extra citizen will not be happy. With the Lux slider at 0% there is no possibility to shift a citizen to get just enough extra gold to make a happy face.
Unless of course you would consider changing the sliders. I'm really not good enough at the corruption considerations to figure out the net effect on our Queendom of letting our people have some fun.
Perhaps a poll to see what the WOTP thinks in this regard?
Sir Donald III Sep 13, 2004, 10:57 PM Sliders are probably the 1 thing I follow my own Council on...
Anyway, Instructions are posted (http://forums.civfanatics.com/showpost.php?p=2180167&postcount=2).
Cyc Sep 13, 2004, 11:01 PM Sliders are fast food cheeseburgers aren't they? :lol:
oops! Sorry. :blush:
Sir Donald III Sep 14, 2004, 12:10 AM Or... Sir Donald's Will and Testiment.
Okay, officially, I'm going away Tonight. Whether that's an Evac or a possible power loss, I don't know.
Here is my To-Do list for Noldodan.
A: Provincial Determination
1. Follow this poll (http://forums.civfanatics.com/showthread.php?t=99751) on Provincial Plans. Send the links to the maps of all plans getting at least 10 votes to Governor Zarn. You must give each plan Individually and ask for and get his specific Approval or rejection per plan.
2. For the ones he approved on, take the Top 3 in votes and post a Final Poll. 1 Vote only, have "Disapprove of all" and "Abstain" options in addition to approved plans.
If there are at least 3 plans tied for 3rd, then drop all 3rd place plans. Otherwise, include all ties. If Zarn + People approve of only 2, then these 2 fight it out with "Disapprove" and "Abstain".
2a. If Zarn approves of only 1 plan, that plan must go to the People for Referendum. If it is rejected, have Zarn rereview the plans he rejected, and repeat the process.
2b. If "Disapprove of all" wins, then if there are other plans that Zarn + People have approved of, then poll these. Otherwise just poll the remainder.
If "Disapprove of all" wins out over ALL the plans, then resume discussion but hold off on polling until either I Return or am declared Vacant.
B: Make the instructions for the Turnchat on 19 September.
Good luck, Mr. Deputy. But don't get too comfortable in your old chair...
Cyc Sep 14, 2004, 03:09 PM Good luck with that old Russian, SDIII!
Sir Donald III Sep 16, 2004, 07:50 PM The Old Russian spared my place.
In fact, since I stayed, I even downloaded the save before I lost Cable/Net.
So here is an abbreviated Report for 410 Post-Monarchy.
Currently, we are at 278 Gold
We currently have 109 GPT when at 0% Science and a +6 Bonus at 100% Sci due to Libraries.
We lose 31 Gold to corruption for a net of 78-84 GPT
Loss of 20 to maintnence
Loss of 15 to Units
Black_Hole Sep 16, 2004, 08:24 PM The Old Russian spared my place.
In fact, since I stayed, I even downloaded the save before I lost Cable/Net.
So here is an abbreviated Report for 410 Post-Monarchy.
Currently, we are at 278 Gold
We currently have 109 GPT when at 0% Science and a +6 Bonus at 100% Sci due to Libraries.
We lose 31 Gold to corruption for a net of 78-84 GPT
Loss of 20 to maintnence
Loss of 15 to Units
welcome back minster :)
Sir Donald III Sep 16, 2004, 08:41 PM And... right after I posted that, my cable went out for about 45 minutes.
Hopefully, that was just a "let's get more people back on then throw the switch again" bit. Which means my connection will be sporadic for the next week.
MOTH Sep 18, 2004, 06:59 AM Honorable Minister,
I have a request. Would you please consider recomending me to the president for appointment as interrim governor of one of the newly formed provinces. My preference would be for the southern province.
Thank you for your consideration.
Sir Donald III Sep 20, 2004, 09:55 AM As our New Governors are getting Settled in... With 12 hours still to go before the Provincial Boundaries take effect, I might add...
We have 180 Gold.
Real Income is 139 Gold, 41 of which is being lost to Corruption. We have a Bonus of 11 Gold for science at 60%.
We have Outlays of 25 for Maintnence and 12 for Unit Costs.
Science, IMO, is at an okay level, giving us +2 GPT and giving us Feudalism in 12.
Happiness Analysis:
For all cities on the Net, Happiness is at 3 thanks to our Luxuries. Our Luxes are numerous enough that a Marketplace can be used to increase Happiness by 1.
At 10%, the following Cities gain a Happy: Fanatikku(2), Epolenep, Zojoji, Odawara, Shorin-Ryu, Corrino, Osgiliath, Klingon, Sto'vo'kor, Windurst.
The Following Cities have Unhappiness: Fanatikku (2), Zojoji (2), Odawara (3), Shorin-Ryu (2), Regent (2)
Building Recommendations, Make as many Marketplaces as possible.
Slider Recommendation, Luxury:
If only 1 City on the 10% list goes into disorder, then make that new Citizen into a Taxman/Scientist (DP Discression).
If a second city on the 10% list goes into Disorder, then Remove the Tax/Sci from the First City and raise the Lux Slider to 10%. Science may be reduced by 10% ONLY IF Science was formerly at 60% or higher.
If a City NOT on the Happiness list (i.e. Regent Town,) goes into Disorder, make a Taxman/Scientist.
Sir Donald III Sep 22, 2004, 07:52 PM In AD 150, War was beginning.
In AD 170...
We have 42 Gold
Income is 142 GPT. Of this, 41 is lost to corruption. Library Bonus could be as much as 18 @ Full Science.
Outlays:
28 to Maintnence
12 to Unit Costs
At 60% Sci, we have Feud in 9 turns and are +0 GPT.
Happiness situation has not changed much.
Proposed: Change Sci to 50% (+8 GPT), Happiness instructions as before.
MOTH Sep 23, 2004, 09:40 AM Honorable Minister,
I would like permission to request the immediate outlay of 12 Gold to rush walls in the town of Gerunshi. This city is within close proximity to both Roman and Bab cities and is only defended by a single regular spearman. Quickly finishing the walls will allow a much better chance for our citizens to be defended.
A more expensive alternative could be to rush a second regular spearman at a cost of 52 Gold. I believe that this has a very small statistical advantage of success if Gerunshi is attacked by multiple units, but I do not feel it is worth the expense and risk.
Thank you for your consideration of this matter.
Interim Governor of Hairando Province
MOTH
blackheart Sep 23, 2004, 02:57 PM Honorable Minister,
I would like permission to request the immediate outlay of 12 Gold to rush walls in the town of Gerunshi. This city is within close proximity to both Roman and Bab cities and is only defended by a single regular spearman. Quickly finishing the walls will allow a much better chance for our citizens to be defended.
A more expensive alternative could be to rush a second regular spearman at a cost of 52 Gold. I believe that this has a very small statistical advantage of success if Gerunshi is attacked by multiple units, but I do not feel it is worth the expense and risk.
Thank you for your consideration of this matter.
Interim Governor of Hairando Province
MOTH
Walls only raise defense level against barbarians don't they? Or am I just confused about this?
MOTH Sep 23, 2004, 03:26 PM Walls only raise defense level against barbarians don't they? Or am I just confused about this?
Walls only work when the city is size 6 or lower. They provide a 50% defense bonus. Our reg spear will effectively defend as a 3 instead of 2, which is significant against an Archer or a Horseman.
Sir Donald III Sep 26, 2004, 08:47 PM Currently have 204 Gold (Enough for 10 Upgrades to Pikemen)
Income is 165 per turn, 49 of which is lost to Corruption. Library Bonus currently stands at 30. (Last report for Lib. Bonus.)
For Income, we have 1 Tax Collector at Eridu for 1 GPT
Outlays include:
39 Maintnence
19 Unit Costs
10% Happiness Sectors: Fanatikku(2), Furuyama, Immo, Zojoji, Odawara, Shorin-Ryu, Corrino, Osgiliath, En'gha, Sto'vo'kor, Windurst
At 20%, Regent Town celebrates "We Love the Queen Day"
Recommendations: Maintain previous orders. (Science becomes 40%, Mono in 21, 12 GPT at no Lux, Zero at 10% Lux)
Barracks are at the following Cities (with Garrissons):
Fanatikku (1 Vet, 1 Reg)
Furuyama
Immo (1 Vet)
Epolenep (2 Vets, 1 Reg)
Zojoji (1 Vet)
Odawara (2 Reg)
Shorin-Ryu (1 Vet, 1 Reg)
Regent Town (1 Vet, 1 Reg)
Corrino (1 Reg)
En'Gha (1 Reg)
invy Sep 27, 2004, 08:11 AM A question: How do you know this: At 20%, Regent Town celebrates "We Love the Queen Day".
Whats the clue, i'm just curious :)
MOTH Sep 27, 2004, 08:22 AM A question: How do you know this: At 20%, Regent Town celebrates "We Love the Queen Day".
Whats the clue, i'm just curious :)
Adjust the sliders and see how many happy faces and how many content faces. The requirements IIRC for WLTQD: at least Size 6; half or more citizens are happy; no citizens are unhappy.
At 20% and with the various luxuries Regent Town (at size 6) will have at least 3 happy faces and no unhappy citizens.
Sir Donald III Sep 27, 2004, 12:41 PM Actually, Regent is currently 3 and 3. An Actual Majority is required. That requires Regent to have at least 4.
Sir Donald III Sep 29, 2004, 07:43 PM Thread for Term 3. (http://forums.civfanatics.com/showthread.php?t=101057)
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