View Full Version : My first unit using Poser: the powerful Cave Man


CivArmy s. 1994
Sep 01, 2004, 12:50 PM
The link is: http://www.civfanatics.net/uploads9/CaveMan.zip

This is my first unit using Poser, remember I ever did the aircraft Embraer Tucano of Brazil, but using other graphic softwares. I hope make more units and re-do this aircraft.
Special thanks for Dease, who helped me to correct my pallete errors, thank very much!!!

Icon
http://www.civfanatics.net/uploads9/CaveMan01.jpg

Attack
http://www.civfanatics.net/uploads9/CaveMan-Attack.gif

Death
http://www.civfanatics.net/uploads9/CaveMan-Death.gif

Fortify
http://www.civfanatics.net/uploads9/CaveMan-Fortify.gif

Default
http://www.civfanatics.net/uploads9/CaveMan-Default.gif

Victory
http://www.civfanatics.net/uploads9/CaveMan-Victory.gif

Run
http://www.civfanatics.net/uploads9/CaveMan-Run.gif

The Great Apple
Sep 01, 2004, 01:03 PM
Heh. I like it! There are a few odditites, such as the club appearing to get bigger as it moves forward (unless I'm going crazy!) I think the default might give me a headache after a while as well.

Apart from that, good job :goodjob:

Dom Pedro II
Sep 01, 2004, 01:04 PM
Parabens! :goodjob:

It's a little choppy though... you'll get the hang of it, I'm sure.

A Viking Yeti
Sep 01, 2004, 01:16 PM
Animations seem a bit quick, and you'll want to turn off the isometric view (so his feet don't look so small and his club stays the same size); those aside, looks pretty cool :).

BeBro
Sep 01, 2004, 01:28 PM
Hey looks cool. Yes there are some minor problems, but overall a good job :)

You might ask the poser guys here about advice, for example on the perspective (which leads currently to the impression that objects nearer to the cam "grow" in size when moving, for example in the attack anim).

CivArmy s. 1994
Sep 01, 2004, 02:20 PM
Thanks folks!!!
How can add desable the isometric view in Poser 5? :confused:
The speedy of these animations are not the same in the game, there they are sloonwly.
This is my first one, I hope make more (and with less erros :cool: )

thanks for enjoying again!!!

Dease
Sep 01, 2004, 02:33 PM
Very good fo a first unit! :goodjob: the walk is very realistic.

as others have mentioned there are a few "oddities" but I'm sure you'll refine your animations over time :)

Quickly looking at the download, it seems you've C&P'ed the firaxian sounds into your units folder, there are two disadvantages to this, first, I'm pretty sure it's illegal, and second, it takes longer for dial-upers to download.
it's much easier to link to the sound in the .ini.
For example, if you wanted to link to the warrior attack, then you'd put "..\warrior\WarriorAttackA.amb" and it'd use that sound dureing the game :D

Jaguar
Sep 01, 2004, 02:46 PM
:lol: I like how he's all hunched over. Very good for a first unit.

Sword_Of_Geddon
Sep 01, 2004, 05:50 PM
Ug smash! Ug drag woman by hair! Ug try and discover fire....OH...Ug done now...

A good unit for the Prehistoric Age/Early Stone Age for any mod, and for ACM!

Straczynski
Sep 01, 2004, 06:15 PM
Very good! :)

My only complaint is, as most have already said, the camera view... Other than that, great work! :D

TopGun
Sep 01, 2004, 07:07 PM
Quite awesome... it's what I expected from you! Since I have no experience with Poser and biological unit making at all, there'll be no constructive criticism from me. :lol:
Anyway, I might use this fella as a warrior replacement for my African civs, in honor of the birthplace of Mankind!

odintheking
Sep 01, 2004, 07:34 PM
Didn't this unit come with your Neanderthal LD?

embryodead
Sep 01, 2004, 07:40 PM
To have isometric perspective (which is sometimes called a lack of perspective ;) ), just make sure the Focal Length of your rendering camera is 100 degrees or higher... actually it will be best if you just download Kinboat's setup for Poser. It would also make your shadows Civ3-like... current ones are fixed gray... which is not the way the should look.

Also the unit is a bit too big, and it "hangs in the air" in the death anim. Make much bigger frame size (like 130x130), this will ensure that there is space for normal death anim... The speed is way too slow too (in real flc, not on the preview). Always look at original Civ3 units to get the idea of how fast and how long the animation should be. The run animation looks best if it is 10 frames long and has speed of 65. It will also sync with the running sound properly.

CivArmy s. 1994
Sep 01, 2004, 07:52 PM
:thanx: :thanx: :thanx: Thanks for the ellogies and tips, I hope use them in the next units, like the Tupi ones.


@odintheking: I hope re-do the Neanderthal leader, so, I'll be able to re-launch this civ, with this unit and the new leaderhead.

@embryodead: do u suggest any RBG number for to do the shadow? BTW, thank you very much by the tips, I'll use all them in my next units. Maybe the next one came with some errors, the unit Esqueleto Diabo, cos it is almost ready and I'm exciting to do the Tupi ones, that I hope do not have these errors.

@Dease: I have to reload all the files, without the sounds and just changind the paths in caveman.ini , thanks for the tip!

@all: THANK YOU VERY MUCH!!!

Dom Pedro II
Sep 01, 2004, 09:39 PM
Me make wheel out of dinosaur brain... and then me try to eat it because me still stupid. Me walk great distance, and then Me stop to go to bathroom instead of doing it while Me walk.

Sword_Of_Geddon
Sep 01, 2004, 10:03 PM
Me make wheel out of dinosaur brain... and then me try to eat it because me still stupid. Me walk great distance, and then Me stop to go to bathroom instead of doing it while Me walk.

:lol: :lol: :lol: :lol:

Arne
Sep 02, 2004, 03:02 AM
He is'nt in civ scale, isn't he? To me it looks a little large. May be too, you could add some lights or small reflections? Compared to other civ units, he is looking a way to dull, if you know what I mean.

embryodead
Sep 02, 2004, 06:33 AM
RGB colour is not one fixed colour, it's gradient. It doesn't actually matter what will be the colour, as long as it will be unique and matching the 7th box in the palette, in the darkest shade. So if your shadow is #C0C0C0, it should be in the 7th box, with boxes 2-6 filled with gradual lighter colours up to #FF00FF (speaking in Photoshop "inverted" terms). Again, just download the Kinboat's setup from Tutorials section, it's really a great standard, most Poser units creators use this. Then look at his palettes and how shadows are placed there.

Aluminium
Sep 02, 2004, 05:02 PM
do u suggest any RBG number for to do the shadow?
For the CIV3 land units, the primary color of the shadows is always palette index 249 (Kinboat's setup -> RGB: 174 0 174). If you use his setup, than set the poser shadow parameter at this: 0.631 for P4 render or 0.393 for Firefly.

Kinboat
Sep 02, 2004, 05:42 PM
Wow it seems you have analyzed my setup more than I have... I just trial and errored it until it looked half decent :D

I think everything has been said. The camera perspective is off... He could be lighter to show off more detail... and smaller, but then not too small. There have been some really impressivly sized hominids out there. Lucy was only 4 feet tall but there was one that lived around south asia around 8 feet if I'm remembering correctly.

Good for a first attempt and if you get the minor setup issues fixed and practice the animation you'll be really good.

If you want to see some bad first attempts take a look at my UFO or Squid units...

CivArmy s. 1994
Sep 02, 2004, 06:02 PM
Thanks for all the feedback, make sure that I'll use all them my friends! Thank you very much!!!
I'd like invite you to see my new unit, there is on http://forums.civfanatics.com/showthread.php?p=2151690#post2151690 . I used some tips, but now all them. I hope receive some feedback there too, I'll getting better slowly.

I have a SOUND QUEST: what line ecxactly I have to type to use the Warrior unit sounds??? I tried some lines and they don' work :(


thanks again fellows!!!

Aluminium
Sep 03, 2004, 06:05 PM
..\Directory of the original unit\ works in any scenario directory. :)

Here for the Warrior:
[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Warrior\WarriorRun.amb
ATTACK1=..\Warrior\WarriorAttackA.amb
ATTACK2=..\Warrior\WarriorAttackB.amb
ATTACK3=
DEFEND=
DEATH=..\Warrior\WarriorDeath.wav
DEAD=
FORTIFY=..\Warrior\WarriorFortify.wav
FORTIFYHOLD=
FIDGET=..\Warrior\WarriorFidget.wav
VICTORY=..\Warrior\WarriorVictory.wav

CivArmy s. 1994
Sep 03, 2004, 06:20 PM
Works in mine too, thanks Aluminium! I already have uploaded the new file, without the sounds files (just the path).
I tried the same thing to use the Swordsman sounds in my other unit, the Esqueleto Diabo and it didn't work :confused: Do u know where the error is?

Aluminium
Sep 03, 2004, 06:43 PM
Maybe this: Swordman -> Swordsman

Do you use the English version of Civ3?

CivArmy s. 1994
Sep 03, 2004, 09:05 PM
Maybe this: Swordman -> Swordsman

Do you use the English version of Civ3?

I tried with and without the "s", nheiter didn't work :(

mrtn
Sep 03, 2004, 09:17 PM
The Swordsman has some different and strange spellings in the sounds, i e the SwordsmanFortify .wav (with a space)

stgelven
Sep 04, 2004, 10:27 AM
wow, very nice unit, my friend, you are very talented !
:goodjob: :goodjob: :goodjob:

regards

CivArmy s. 1994
Sep 04, 2004, 11:11 AM
wow, very nice unit, my friend, you are very talented !
:goodjob: :goodjob: :goodjob:

regards

I expect re-do the Neanderthal leaderhead using some new tips, so, I can re-launch the civ, with the unit included. Also re-launch the Neanderthal scenario, with new leaderhead, unit and little bugs fixed :cool:

Post more Gelven, u r missing of these forums lately :(

stgelven
Sep 04, 2004, 11:27 AM
i'll try to, but i'm very busy thoses days. :sad:

but i still follow the thread and wait to help you when needed. :D

stgelven
Sep 04, 2004, 11:28 AM
don't forget the motorized settler ! :lol: (if you have time)

CivArmy s. 1994
Oct 31, 2004, 10:48 AM
Gelven, thanks!

Fellows, I posted the new Cave Man in the 1st post, enjoy. I posted time ago the new Neanderthal leader too, use my home page (my sign) to find its link

Sword_Of_Geddon
Nov 01, 2004, 04:12 PM
The new Caveman looks alot smoother than the old one. I'd slow the attack and fortify animates alittle though, unless they look different in game.

Wolfwood
Nov 01, 2004, 07:03 PM
CivArmy: do you use C3C or vanilla Civ? the sounds did not work for me in the above-mentioned manner in the vanilla Civ, but they started working when I purchased C3C. Apparently, they changed something and now you can refer to sound files in another directory...

CivArmy s. 1994
Nov 01, 2004, 07:29 PM
CivArmy: do you use C3C or vanilla Civ? the sounds did not work for me in the above-mentioned manner in the vanilla Civ, but they started working when I purchased C3C. Apparently, they changed something and now you can refer to sound files in another directory...

I really don't know why it happens :( The directory of the sounds are the same to both versions. Maybe it is a error of the Vanilla version.
U can try this:
- copy all the sounds files (*.amb and *.wav) of the Warrior unit into the Cave Man directory.
- edit the caveman.ini file. Remove this expression "..\warrior\" in the final of the file and do not change the rest. I think this expression appear 7 or 8 times.
Maybe it works :)

Hamah
Nov 01, 2004, 07:47 PM
Hey CivArmy; I have some questions:

1- Is Poser 5 a lot different than Poser 4?

2- How to you give shape to clothes? I use the ones that already exist.

3- How do you attach the Fedora to the body? I try to "conform to" Figure 1, but won´t let me. Same with a cane.

CivArmy s. 1994
Nov 01, 2004, 07:54 PM
Hey CivArmy; I have some questions:

1- Is Poser 5 a lot different than Poser 4?

2- How to you give shape to clothes? I use the ones that already exist.

3- How do you attach the Fedora to the body? I try to "conform to" Figure 1, but won´t let me. Same with a cane.

Hi! let's see:

1- I never used Poser 4 (or Pro Pack, after Poser 4, before Poser 5), so, I don't know the differences, but I don't belive there is so much.

2- I just use freebies that already exist, a good website is www.planit3d.com ;) Some times I do some texture works, but just it.

3- if the command "conform to" fails, it is because the clothes were not developed to the model that u r using. Maybe u could try deform the clothes (large it, for example) to fit it.

see you! if u want, add me in Messeger, civarmy@hotmail.com :)

Boewulf
Nov 12, 2004, 12:29 AM
Nice stuff... but did you do an earlier one? I have another "caveman" in my downloads which looks more basic and is even more 'club-challenged'. This looks much more balanced... and humanoid for that matter!

Great unit to use as a real basic in a pre-historic scenario... before geting 'advanced' enough for a warrior... good work :)

CivArmy s. 1994
Nov 12, 2004, 07:07 AM
Nice stuff... but did you do an earlier one? I have another "caveman" in my downloads which looks more basic and is even more 'club-challenged'. This looks much more balanced... and humanoid for that matter!

Great unit to use as a real basic in a pre-historic scenario... before geting 'advanced' enough for a warrior... good work :)

I also did the last version :)

onedreamer
Nov 12, 2004, 10:28 AM
superb !
I really love it :)

Boewulf
Nov 14, 2004, 01:42 AM
I also did the last version :)

Thought so... looks like you've got poser worked out :goodjob: Wish I did :blush:

BTW: I'd like to think that's a megabeast's or small dinosuar's bone he's using as a club there... something he dug up somewhere! :D

CivArmy s. 1994
Mar 16, 2005, 08:31 PM
I re-did this unit

drzoidberg
Mar 18, 2005, 01:51 AM
He is a cave man, he should scratch his ass as fidgit or something, caveman like.

tjedge1
Mar 18, 2005, 06:29 AM
I like the remake of this unit far better. I might even have a place for him in mymod. Your work is improving CivArmy. :thumbsup:

odintheking
Mar 18, 2005, 09:31 AM
Man, CivArmy, you get the trophy for "The Most Remade Unit Ever", :lol:. The new one looks much better, though, :goodjob:

W.i.n.t.e.r
Mar 18, 2005, 10:09 AM
MUCH !!! better... :)

CivArmy s. 1994
Mar 18, 2005, 04:26 PM
thanks for all the ellogies and suggestions friends!!! :)