View Full Version : Tech Bonuses - What is allowed, and when


Black_Hole
Sep 02, 2004, 05:45 PM
Strider has pointed this out, and i forgot all about this.
I will create a list of stuff that you can use with techs we research in the game(or are researching). Example: We can get toilets with sanitation.
Im busy right now, but will start adding stuff later. Please post stuff that you think should go along with a certain tech.

Note:For all intensive purposes we have all ancient age techs, monotheism, feudalistm, and chivalry.


Medieval Age:
Theology:
Education:
Banking:
Printing Press:
Astronomy:
Engineering:
Invention:
Gunpowder:
Chemistry:
Physics:
Theory of Gravity:
Magnetism:
Naviagtion:
Metallurgy:
Military Tradition:

Meta
Sep 02, 2004, 08:58 PM
Books with literature?

Cyc
Sep 02, 2004, 10:23 PM
As we have bars ans spas and and medival tourneyments and samurais, we basically said that the RPG started at Chivalry. It would remain there until our Scientist passed that Technology, and then the RPG would match it stride for stride. We're almost there, books and maps and a good bartering system is all we lack. If we restrict ourselves to the technologies we've learned, all of our stories will need to be shut down.

Black_Hole
Sep 03, 2004, 03:31 PM
As we have bars ans spas and and medival tourneyments and samurais, we basically said that the RPG started at Chivalry. It would remain there until our Scientist passed that Technology, and then the RPG would match it stride for stride. We're almost there, books and maps and a good bartering system is all we lack. If we restrict ourselves to the technologies we've learned, all of our stories will need to be shut down.
i dont think so, bars can be from the ancient age, so can swords and stuff

Meta
Sep 03, 2004, 06:33 PM
Not really bard but taverns which had a place to stay for the night as well. Taverns should be after currency I believe.

Black_Hole
Sep 03, 2004, 07:05 PM
sorry guys, really busy. i will work on this when i can

citizen001
Sep 04, 2004, 08:30 AM
What about heavy polearms? Are they allowed?

BCLG100
Sep 04, 2004, 07:00 PM
yes BH we agreed that starting at chivalry and waiting for the demogame to catch up would be best approach all things concerned.

Black_Hole
Sep 04, 2004, 07:36 PM
yes BH we agreed that starting at chivalry and waiting for the demogame to catch up would be best approach all things concerned.
k
i took off the list for ancient age

MSTK
Sep 10, 2004, 08:55 AM
How about we start at Feudalism and then wait? Because although the citizens will go straight to it, it is an optional tech.

Black_Hole
Sep 10, 2004, 03:48 PM
How about we start at Feudalism and then wait? Because although the citizens will go straight to it, it is an optional tech.
chivalry, because we are japan :D

Meta
Sep 11, 2004, 06:18 PM
But Japan never developed Chivalry as known throughout Europe during the time of the crusades.

MSTK
Sep 11, 2004, 07:50 PM
Also, technically, Chivalry (which for all purposes we can call Bushido) occured during Feudalist Japan (ergo, having Feudalism being a prerequisite).

Feudalism in Japan is known to happen at least century (?) after feudalism began in Europe. So, Japan doesn't head straight to Chivalry.

Or maybe we can blame that on Japan having an unlucky Island start. They should have reloaded.

Strider
Sep 24, 2004, 04:31 PM
This needs to get done. :rolleyes:

Black_Hole
Sep 24, 2004, 05:31 PM
This needs to get done. :rolleyes:
its on my todo list(which happens to be very long)

Cyc
Sep 24, 2004, 11:50 PM
Or maybe we can blame that on Japan having an unlucky Island start. They should have reloaded.

:lol: :goodjob:

Sir Donald III
Oct 09, 2004, 12:00 AM
Or maybe we can blame that on Japan having an unlucky Island start. They should have reloaded.

No... Japan had only China, Korea, and maybe Mongols and India to trade with. Europe, well... let's not get started with Europe...