View Full Version : Turnchat - 950BC: Sunday, September 5th, 3:00pm EDT (1900 GMT)
Chieftess Sep 03, 2004, 04:21 PM Previous Turnchat (http://forums.civfanatics.com/showthread.php?t=98582)
950BC Game Save (http://www.civfanatics.net/uploads8/DG5_950BC_IroWar.zip)
Remember, this is an instruction thread. This thread is not for discussions.
Black_Hole Sep 03, 2004, 04:34 PM Science Ministry Instructions
Research Queue:
Monarchy
Winner of this (http://forums.civfanatics.com/showthread.php?t=98219) poll(Literature in event of tie)
STOP the Chat
Tech Trading Priorities:
Literature
Map Making
Mathematics
Notes:
These instructions may change.
Same as last time.
Sir Donald III Sep 03, 2004, 10:16 PM Slider Settings
Science: Maintain 100% Science until both active settlers either settle or else are captured/killed (should be 3-4 turns). After this point, reduce Science so that we can maintain non-negative GPT at 0% Lux. If Lux Slider is raised to 10%, then try to maintain current level of Science, regardless of GPT Loss.
Luxury: Lux Slider is to remain at 0% except if our Gems near Furuyama are pillaged, in which case, the Lux Slider can be raised to 10%, regardless of GPT Loss.
"Clowns" should be used to quell individual Civil Disorders in all other cases.
Purchases
The Domestic Ministry will post enough Gold to upgrade the Warrior currently stationed at Zojoji to Swordsman once an opportunity presents itself.
Options under debate in this poll (http://forums.civfanatics.com/showthread.php?t=98886) are whether to upgrade another Warrior (if possible in the TC), build an embassy with Babylon, or make no other purchases. The winner of the Poll will be in force. In case of a tie, the DM advises that we Upgrade 1 additional Warrior if possible, and against establishing a Babylonian Embassy this TC.
Settlement
If we produce settlers this TC, they should be located in the order specified by this poll (http://forums.civfanatics.com/showthread.php?t=98884), so long as an individual option (includes each separate "other") has at least 2 votes. If all "2 Vote +" options have been exhausted and a settler appears, end chat.
Settlement Contingencies:
If the Active Settler going to the Northern River discovers that the Zulu have settled on the river in that area, that team will travel down-river to settle in the "Zulu Coast" site.
Zarn Sep 03, 2004, 11:42 PM Fanatikku- Spear, Worker, Warrior/Sword, Settler
Furuyama- Spear, Warrior/Sword, Warrior/Sword
Immo- Spear, Settler, Warrior/ Sword, Worker, Worker
Epolenep- Spear, Worker, Archer
Zojoji- Barracks, Worker, Settler, Spear, Worker, Warrior/Sword
Odawara- Temple, Worker, Warrior/ Sword, Worker
Shorin-Ryu- Temple, Worker, Worker
TBD- Temple, Worker, Worker
Warrior/Sword means whichever is available
Queue:
Settlers- 3
Workers- 12
W/S- 6
Spears- 5
Archer- 1
Temples- 3
Barracks- 1
Zojoji's laborers: Please move wheat laborer (one NE) to any forest OR the iron hills (two SE), but only for two turns.
I would love to hear input on these queues as always. Just go easy on me, when you do it. :crazyeye:
Edit: Re-adjusted queue
CivGeneral Sep 04, 2004, 10:06 AM Trade Department
Please go whatever the results of this poll comes to: http://forums.civfanatics.com/showthread.php?t=98918
Please check on trades on turn 5 to see if there are any profitable trades between 50g or greater.
If there are any possible trades that are within the range of 50g and above. I authorize any trades that happens on the 5 turn mark.
blackheart Sep 04, 2004, 10:42 AM Build no embassies at all, even if the option wins under the Domestic's poll. Accept peace offers from the Iroquois as long as we don't have to pay/give anything up (unlikely to happen). If any of the other nations want to sign a military alliance with us vs. Iroquois, decline it.
These instructions are subject to change.
Civanator Sep 05, 2004, 12:44 PM Provolution and I agreed that I can post the instructions for the chat.
From the desk of Colonel Civanator:
Recall the Warrior near Intombe
Continue to explore the South with the Warrior near the Babylonians
If needed take a the Spearman from Fanatikku to put into Immo for added defense.
Not much else as we only played 3 turns.
Chieftess Sep 05, 2004, 02:11 PM Preturn (http://www.civfanatics.net/uploads8/DG5_BC950_Preturn.zip)
Turn 5 (http://www.civfanatics.net/uploads8/DG5_BC825_turn5.zip)
Turn 10 (http://www.civfanatics.net/uploads8/DG5_BC710_turn10.zip)
Chatlog (http://www.civfanatics.net/uploads8/DG5_sep5.zip)
Summary:
We've defended against the Iroquois warrior invasion, as well as defeating 2 more warriors that entered our territory. We also built 2 more cities, and have our first sword. The Babylonians built a city close to the next city site, but we can still build on it. Also, the Iroquois seem to be focusing on Immo. Wines will also be connected next turn. Several of our other cities have been connected to the "Iron Net" (sort of like Railnet), and with more workers on the way, our infrastructure is looking up. We also need more swords than settlers, and other civs have MapMaking.
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