Civanator
Aug 30, 2004, 02:09 PM
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View Full Version : Term 2 Ministry of State Authorized Violence Civanator Aug 30, 2004, 02:09 PM Welcome to the Military's Main HQ. Civanator Aug 30, 2004, 04:50 PM Information accurate for the year of 290 B.C.E. ----- Our Military Strength Versus: Rome STRONG Iriquois STRONG France STRONG Zululand STRONG Babylon STRONG ----- Our Military Arsenal: Warrior - IV (4) Spearman - XIV (14) Swordsman - VI (6) ----- Unit Totals: Settlers - II (2) Workers - XVI (16) Warriors - IV (4) Spearmen - XIV (14) Swordsmen - VI (6) Total Units - 42 Units Allowed - 26 Support Cost - 16 ----- Enemy Units In Our Territory: Rome - Spearman - III - Odawara - E 1 tile Rome - Settler - N/A - Odawara - E 1 tile Iriquois - Archer - III - Regent Town - NNE 2 tiles ----- Military Alliances: N/A ----- Military Protection Pacts: N/A ----- Cities with Barracks: Zojoji Furuyama Fanatikku Shorin-Ryu Immo Epolenep ----- Nations at War with: N/A ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Close to) - RTC (Relevance to City) ----- Information accurate for the year of 710 B.C.E. ----- Our Military Strength Versus: Rome Average Iriquois Average France Average Zululand STRONG Babylon STRONG ----- Our Military Arsenal: Warrior - III - III (3) Spearman - III - VII (7) Spearman - IV - III (3) Swordsman - IV - I (1) ----- Unit Totals: Settlers - I (1) Workers - VI (6) Warriors - III (3) Spearmen - X (10) Swordsmen - I (1) Total Units - 21 Units Allowed - 40 ----- Military Units In Progress: Swordsman - IV - Furuyama - 6 Turns Swordsman - III - Immo - 6 Turns N/A - N/A - Zojoji - 0 Turns Swordsman - III - Fanatikku - 4 Turns Spearman - III - Epolenop - 4 Turns Spearman - III - Corrino - 11 Turns ----- Enemy Units In Our Territory: N/A ----- Enemy Units Near Our Territory: N/A ----- Military Alliances: N/A ----- Military Protection Pacts: N/A ----- Cities with Barracks: Zojoji Furuyama ----- Nations at War with: Iriquois AKA Purple Freaks from the South ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Being Built or Close to) - TTC (Turns to Completion)/ RTC (Relevance to City) ----- Information accurate for the year of 950 B.C.E. ----- Our Military Strength Versus: Rome Average Iriquois Average France Average Zululand Average Babylon Average ----- Our Military Arsenal: Warrior - III - VI (6) Spearman - III - VII (6) Spearman - IV - I (1) ----- Military Units In Progress: Spearman - III - Furuyama - 6 Turns Spearman - III - Immo - 3 Turns Spearman - III - Zojoji - 4 Turns Spearman - III - Fanatikku - 5 Turns Spearman - III - Epolenop - 19 Turns ----- Enemy Units In Our Territory: Iriquois - Warrior - II - Immo - SE 1 Tile ----- Enemy Units Near Our Territory: Iriquois - Warrior - III - Immo - SSW 2 Tiles ----- Military Alliances: N/A ----- Military Protection Pacts: N/A ----- Cities with Barracks: N/A ----- Nations at War with: Iriquois AKA Purple Freaks from the South ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Being Built or Close to) - TTC (Turns to Completion)/ RTC (Relevance to City) ----- Information accurate for the year of 1025 B.C.E. ----- Our Military Strength Versus: Rome Average Iriquois Average France Average Zululand Average Babylon Average ----- Our Military Arsenal: Warrior - III - VI (6) Spearman - III - VII (7) ----- Military Units In Progress: Spearman - III - Furuyama - 2 Turns Spearman - III - Immo - 7 Turns Spearman - III - Zojoji - 7 Turns Spearman - III - Fanatikku - 10 Turns ----- Enemy Units In Our Territory: Iriquois - Warrior - II - Immo - SE 1 Tile ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Being Built or Close to) - TTC (Turns to Completion)/ RTC (Relevance to City) ----- Black_Hole Aug 30, 2004, 08:46 PM congratz on making deputy civanator and i hope to have a good term working with you and provolution blackheart Aug 30, 2004, 08:48 PM I'm just wondering but where's the stats for Babylon? Black_Hole Aug 30, 2004, 08:49 PM I'm just wondering but where's the stats for Babylon? they dont deserve to be listed ;) Dominik Aug 31, 2004, 12:57 AM DOWN WITH BABYLON!!!!!!! :mad: Civanator Aug 31, 2004, 09:55 AM Exactly ;) Cyc Aug 31, 2004, 12:33 PM Good work, Civ. If you open up the editor on Post #2 and then put your cursor right after the "TTC" in the bottom line, hitting enter will put the rest of that sentance under the word "Nation". blackheart Aug 31, 2004, 05:53 PM I humbly request that the (Interim) Ministry of the Military dispatch a warrior to explore SW of Isandhlwana (W of Hlobane). This unexplored territory is an extremely important area for our expansion and strategic advantage. Sarevok Aug 31, 2004, 11:17 PM Exactly ;) I like youre thinking deputy ;) invy Sep 01, 2004, 05:55 AM I humbly request that the (Interim) Ministry of the Military dispatch a warrior to explore SW of Isandhlwana (W of Hlobane). This unexplored territory is an extremely important area for our expansion and strategic advantage. I want to join this request too. Civanator Sep 01, 2004, 01:41 PM I will honor this request :) Sir Donald III Sep 01, 2004, 06:05 PM Do we have any Escorts currently for the settlers in Fanatikku and Immo? And if not, can any be spared? blackheart Sep 02, 2004, 08:15 PM I suggest we fortify Immo ASAP, as well as all of our other outer cities. Sir Donald III Sep 03, 2004, 12:47 AM There are only 2 columns of land open from which the Iriquois can attack. Currently, the Romans do NOT have ROP with the Iriquois, but we do not know about Babylon. As a citizen, I recommend that we fight a Partisan War and not go beyond the Babylonian/Roman Borders. Of course, if any of our cities are captured, we should make all efforts to recapture them. Even with the Mounted Warrior, the supply lines will be streched thin, especially since within these open columns are hills or forests. If we violate these boundaries, then it will be our supply lines that will be streched. Now, if Rome also declares War, do with them what you will, with what we can. The Department of Domestic Affairs will assist you by allowing the upgrade of the Warrior currently stationed at Zojoji. This can be accomplished by either waiting for the Spearman in queue to relieve it so it may trek to Furuyama, or, if Governor Zarn asceeds, by the construction of a Barracks at Zojoji at the Mayor's Request. Further upgrades will depend on WOTP. ravensfire Sep 03, 2004, 08:13 AM Minister Civinator, First, I would like to offer my appreciation for your efforts thus far. Truly an example of a deputy stepping up and managing the office in a magnificent manner! In your initial post, you have a summary of our relative strength, and the forces we have at our disposal. Would you mind putting a date stamp on that, that we might know if it is still accurate or not? Thanks! -- Ravensfire blackheart Sep 03, 2004, 01:10 PM Iroquois has no ROP with anyone yet. We have an embassy with them so we would know when they sign any ROPs or any other agreements. Provolution Sep 03, 2004, 05:13 PM Military Minister Provolution Deputy Military Minister Civanator The military minister has just arrived from Robben Island, as a free man. I am now ready to handle all my duties, effective from now on. blackheart Sep 05, 2004, 10:57 AM Such a creative name for a ministry. Epimethius Sep 05, 2004, 11:22 AM Speaking of handling your duties, we are at war with the Iroquois Nation. Perhaps the Minister or War would have something to say on this matter. ;) Civanator Sep 05, 2004, 12:15 PM Well, Provo is back so I am in the process of moving these statistics (and updating them) to the Ministry's new thread. Civanator Sep 05, 2004, 12:32 PM Information accurate for the year of 710 B.C.E. ----- Our Military Strength Versus: Rome Average Iriquois Average France Average Zululand STRONG Babylon STRONG ----- Our Military Arsenal: Warrior - III - III (3) Spearman - III - VII (7) Spearman - IV - III (3) Swordsman - IV - I (1) ----- Unit Totals: Settlers - I (1) Workers - VI (6) Warriors - III (3) Spearmen - X (10) Swordsmen - I (1) Total Units - 21 Units Allowed - 40 ----- Military Units In Progress: Swordsman - IV - Furuyama - 6 Turns Swordsman - III - Immo - 6 Turns N/A - N/A - Zojoji - 0 Turns Swordsman - III - Fanatikku - 4 Turns Spearman - III - Epolenop - 4 Turns Spearman - III - Corrino - 11 Turns ----- Enemy Units In Our Territory: N/A ----- Enemy Units Near Our Territory: N/A ----- Military Alliances: N/A ----- Military Protection Pacts: N/A ----- Cities with Barracks: Zojoji Furuyama ----- Nations at War with: Iriquois AKA Purple Freaks from the South ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Being Built or Close to) - TTC (Turns to Completion)/ RTC (Relevance to City) ----- Information accurate for the year of 950 B.C.E. ----- Our Military Strength Versus: Rome Average Iriquois Average France Average Zululand Average Babylon Average ----- Our Military Arsenal: Warrior - III - VI (6) Spearman - III - VII (6) Spearman - IV - I (1) ----- Military Units In Progress: Spearman - III - Furuyama - 6 Turns Spearman - III - Immo - 3 Turns Spearman - III - Zojoji - 4 Turns Spearman - III - Fanatikku - 5 Turns Spearman - III - Epolenop - 19 Turns ----- Enemy Units In Our Territory: Iriquois - Warrior - II - Immo - SE 1 Tile ----- Enemy Units Near Our Territory: Iriquois - Warrior - III - Immo - SSW 2 Tiles ----- Military Alliances: N/A ----- Military Protection Pacts: N/A ----- Cities with Barracks: N/A ----- Nations at War with: Iriquois AKA Purple Freaks from the South ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Being Built or Close to) - TTC (Turns to Completion)/ RTC (Relevance to City) ----- Information accurate for the year of 1025 B.C.E. ----- Our Military Strength Versus: Rome Average Iriquois Average France Average Zululand Average Babylon Average ----- Our Military Arsenal: Warrior - III - VI (6) Spearman - III - VII (7) ----- Military Units In Progress: Spearman - III - Furuyama - 2 Turns Spearman - III - Immo - 7 Turns Spearman - III - Zojoji - 7 Turns Spearman - III - Fanatikku - 10 Turns ----- Enemy Units In Our Territory: Iriquois - Warrior - II - Immo - SE 1 Tile ----- Key Class II = Conscript unit Class III = Regular unit Class IV = Veteran unit Class V = Elite unit Nation - Unit Type - Unit Class - City (Being Built or Close to) - TTC (Turns to Completion)/ RTC (Relevance to City) ----- Provolution Sep 05, 2004, 01:51 PM On the Iroquois, Epimethius, there is nothing to do but to sit it out and declare a peace. Our supply lines are too long, we only played three turns last turnchat, so the instructions stand as they are. So citizen Epimethius, I am handling my duties, and you should probably look very deeply into yourselves, with your many misunderstandings in the naming office. I decided to work closely and communicate with Civanator (we use MSN for quick communication), which is one of the best deputies I have seen in the demogame. He is visionary, capable, communicative, loyal and in general not messing things up, and I am very happy to work with him. Additioally, I need to know the exact city placements next TC, in order to develop a more realistic strategy, plus I need to know where the citizens want to locate their next city, and how difficult or practical these placements turn out. Domestic and FA has a large hand here, and I always urged to build towards the Romans and not spread to thinly, but one movement want to go far south, another far north, where I truly hope we stabilize our borders and conquer the East. Civanator Sep 05, 2004, 03:54 PM Military News Flash! Our military is currently STRONG compared to the Blueback Mountaineers (Babylon) and the Yellow Junglemen (Zululand). Our First Swordsman destroyed an Iro warrior and was promoted to Veteran! Chieftess Sep 05, 2004, 04:52 PM Two spears were also promoted by defending. Sir Donald III Sep 06, 2004, 04:46 PM This is a copy of a portion of a memo from Domestic to Governor Zarn: I also endorce that we have a Pro-Active Defense Force of Swordsmen and Horsemen, but that the total amount of this force not exceed the number of towns we have. The reason for this is to limit Upkeep costs. 10-12 Attack units should make any civ think twice about disasterous expeditions against us... Provolution Sep 08, 2004, 06:05 PM I agree with zarn, we need to build our empire to the point we can arrange for a quick and decisive war. And I pledge the citizens to vote for a defensible doctrine of cities surrounding the Roman Empire. I see no respect in the population for a doctrinal approach for containing the main adversary, the Romans, with building cities around them. I also hope that Horseport will be built in time. Clumsy localization of cities lead me to believe we need wars with Romans (extermination), Babylonians (defensible border) and Zulus (East West continent.). Zarn Sep 08, 2004, 06:46 PM I agree with zarn, we need to build our empire to the point we can arrange for a quick and decisive war. And I pledge the citizens to vote for a defensible doctrine of cities surrounding the Roman Empire. I see no respect in the population for a doctrinal approach for containing the main adversary, the Romans, with building cities around them. I also hope that Horseport will be built in time. Clumsy localization of cities lead me to believe we need wars with Romans (extermination), Babylonians (defensible border) and Zulus (East West continent.). I didn't say that. The Domestic Minister did, but I do agree. I actually am planning more on 'landscaping' and building structures. Chieftess Sep 08, 2004, 10:10 PM We are fast approaching the middle ages, but I would like to see us have atleast one war with our swordsmen. If you can so encourage Zarn to pump out swords, we can take out a few surrounding civs, such as Babylon, Iroquois, and perhaps the Romans if we're large enough - and maybe even the Zulus. We need to decide this quickly. France will become a commercial powerhouse, given they have the north to themselves. War = Slowed tech pace, which is what we need right now. Also, sample our cities and see which ones need to be worked to gain the max potential to build swords, and some horses as they'll be connected to the rest of the nation soon. Report that to Domestic. Provolution Sep 08, 2004, 11:19 PM CT I need to see Horseport and Roman Iron settled first, and then we can consider a Roman campaign in some years. We need to consolidate our borders, even culturally congquer the defilement cities, and be sure to win Rome with a swift war. I need that Roman Iron location for this war anyways. Also request Moderator Action, please move this and the above post to "Term 2 - Ministry of State Authorized Violence" and close this thread. :) Sir Donald III Sep 08, 2004, 11:24 PM Report it to Domestic? I apologise, Your Majesty, but I have no control of any city's production at this time. That falls to Governor Zarn. Chieftess Sep 09, 2004, 06:34 AM The Roman iron is FAR too tight, especially for that far out of the capital. If we declare war on Rome, we don't NEED a city there. We can just use Rome's city. Civanator Sep 14, 2004, 06:05 PM We now have military superiority against all the nations on this continent. Sir Donald III Sep 17, 2004, 11:33 PM Excelent to Hear, Second General! A Request to the First General: As you are well aware, we need to make our military as modern as we can. As you are also aware, we have a Regular Warrior stationed on the only spot of Iron within Roman Reach. As you are well aware, we also have a Stack of Great Hurt (halfway to a Stack of Possible Death) on a mountain two times away. Three of these units are Veteran Swords, and 1 is Regular. I propose that we move either the entire stack, or just 1 unit off the stack, to relieve the Warrior stationed at the iron, so that said Warrior could return to a Barracks and be trained in the Sword. Picture below. The move in Purple should be made first, so as not to leave the Iron un"defended". MOTH Sep 19, 2004, 09:41 AM Honorable Minister, It is expected that a vet galley will be produced in 8 turns. I suggest that you order this galley to move towards the city of Pete. There appears to be some sea tiles off the coast that might indicate a link to further islands. Civanator Sep 19, 2004, 10:47 AM Since Provolution hasn't posted instruction in a while, I suspect he is on absence and I will look into these movements. MOTH Sep 20, 2004, 05:25 PM Honorable Minister, I would like to bring to your attention this poll (http://forums.civfanatics.com/showthread.php?t=100242) TimBentley Sep 20, 2004, 08:06 PM Dear Minister (or deputy minister if Provolution is absent), I would like you to consider moving a warrior from Pete to Bentropolis. This will leave a spearman in Pete and two warriors to Bentropolis. This will allow Bentropolis to have more defense and a lower flip risk, while leaving Pete with an adequate defense and still a low flip risk. I would recommend this even more if a temple is rushed in Pete. invy Sep 21, 2004, 04:03 PM Great Minister, I would like to direct You to Eastern province thread and to ask for your opinion considering building qeues. We're going to build a number of military units (spearman (pikeman soon) and swordsman), therefore i would like to hear your opinion about it. Precisely, do you intend to use Catapults, or to build more Horseman than Swordsman. Or you might think we don't need more military units, or that we should build more defensive (or offensive) units? Any info is always welcome. blackheart Sep 21, 2004, 05:58 PM Great Minister, I would like to direct You to Eastern province thread and to ask for your opinion considering building qeues. We're going to build a number of military units (spearman (pikeman soon) and swordsman), therefore i would like to hear your opinion about it. Precisely, do you intend to use Catapults, or to build more Horseman than Swordsman. Or you might think we don't need more military units, or that we should build more defensive (or offensive) units? Any info is always welcome. Even though I'm not part of this ministry, I think you should consider focusing on horsemen for now. We already have enough swords and will soon need Samurai. Cyc Sep 22, 2004, 03:06 AM Hey. I don't know if anyone from the Military Dept. is going to read this in time, but I thought I'd post it anyway. It's basically a 1 Turn Chat Battleplan. It will get us Pompeii for sure and possibly Antium and Neopolis (depending on if other units like Horses are produced). I would try to get Furyama and Epolenep switched to Horses (4), Odawara to Barracks in 3, and Immo producing Spears possibly (whatever). Turns are color-coded with key/text below. http://www.civfanatics.net/uploads8/battleplan.jpg Battlplan Key/Text First turn - Red Second Turn - Lime Third Turn - Orange Fourth Turn - Light Bluue Fifth Turn - Pink Sixth Turn - Yellow Seventh Turn - Dark Blue Eighth Turn - Purple Nine Turn - Green __________________________________________________ __________________ 1st - Move all 6 swords NE of Odawara 1 tile NE Move Sword SE of Corrino to Odawara (auto-move) Move Warrior in Corrino to Shorin_Ryu to upgrade Keep Sword in En'Gha there Move Sword in Fanatikku to Odawara (auto-move) __________________________________________________ __________________ 2nd - Move all 6 swords NE of Odawara 1 tile NE Upgrade Warrior in Shorin-Ryu Move new Sword in Shorin-Ryu to Odawara (auto-move) Declare WAR! __________________________________________________ __________________ 3rd - Move all 6 swords NE of Odawara 1 tile NE (West of Pompeii) Move newly upgraded Sword from Shorin-Ryu to Odawara (auto-move) There may be horses at this point, move towards Neopolis __________________________________________________ __________________ 4th - Attack Pompeii until victorious. Leave one Sword there. There are 4 Swords now at Odawara, 1 in En'Gha, and 4 to 6 at Pompeii. Swords at Odawara should attack and counter-attack by Rome. Swords at Pompeii should take the 4 turn trip back to Odawara and regroup to attack Antium. __________________________________________________ __________________ 8th - There should be 8 - 10 Swords at Odawara and one at En'Gha, plus any units produced during this time __________________________________________________ __________________ 9th - Avance towards Antium with all Odawara Swords. Sword in En'Gha can help other units take out Neopolis or advance to Antium or stay as defense. invy Sep 22, 2004, 07:39 AM Even though I'm not part of this ministry, I think you should consider focusing on horsemen for now. We already have enough swords and will soon need Samurai. Done :) We will get 2 Swordsman and 2 Horseman from Shorin-Ryu in next 10 turns (one turnchat). I want to express my concern that we will encounter buget problems considering upgrade of units. With 2 new Horseman from Edo province, cost to upgrade all our Horseman to Samurai will be 320 gold. This sum will be even larger because other provinces will be building Horseman too. Sir Donald III Sep 22, 2004, 12:03 PM I have a possible list of Goals here: Goal Set #1: Take Pompeii and Antium, and get Neapolis in the Peace Deal Goal Set #2: Take Pompei, Antium, and Neapolis, and get Fur Tribute Goal Set #3: Take Pompei, Antium, Neapolis, and any other Cities we can take... The Question of #3 is "How many Can we Take," and "Will others get involved?" Personally, I favor Goal Sets 1 and 2. Short War, sets Rome up for the Final Blow later on, and keeps our force available to counter other possible threats. So, my personal Primary Goals: The Cities of Pompeii, Antium, and Neapolis. Plus any new Roman Cities if possible. Other Cities, including the Fur Port of Ravenna, would be "as allowable" Goals. Of course, I'm only Domestic. MOTH Sep 22, 2004, 12:05 PM Anyone from the ministry of war paying attention? We are less than 12 hours from the next TC. Provo or Civinator, can you please post instructions for our military in this time of war? For the 1st turn of the war I also recomend that the horseman in TBD be used to capture a nearby Roman worker and then return to TBD to wait until it can support nearby actions. Please note: Epolenep will be producing 2 horsemen this TC. I would suggest that one remain in Epo as MP/garrison with the existing garison being moved to Regent Town to help with any possible defense (next TC I will build a replacement garrison). The second horse can move out to TBD to help in the execution of the war effort. Edit: I leave it to the ministry of war to determine if it might be wise to use the TBD horse to try and "pillage" the Roman horse breeding grounds. Chieftess Sep 22, 2004, 04:27 PM Done :) We will get 2 Swordsman and 2 Horseman from Shorin-Ryu in next 10 turns (one turnchat). I want to express my concern that we will encounter buget problems considering upgrade of units. With 2 new Horseman from Edo province, cost to upgrade all our Horseman to Samurai will be 320 gold. This sum will be even larger because other provinces will be building Horseman too. That could be solved this turnchat if we attack Rome... blackheart Sep 22, 2004, 04:43 PM That could be solved this turnchat if we attack Rome... We would need a plan of attack from this ministry first. Chieftess Sep 22, 2004, 04:46 PM We would need a plan of attack from this ministry first. Then someone needs to make one... I think this is what I'm going to do.... Since the general concensus is to attack Rome (there was a discussion and plan somewhere), I'll walk up to Rome's borders this TC, so that means an abbreviated TC today. blackheart Sep 22, 2004, 04:49 PM Then someone needs to make one... I think this is what I'm going to do.... Since the general concensus is to attack Rome (there was a discussion and plan somewhere), I'll walk up to Rome's borders this TC, so that means an abbreviated TC today. Refer to the FA instruction thread though. We need a heads up from the military about when they can be ready before a war is declared and whatnot. Why would this lead to a shorter TC? Chieftess Sep 22, 2004, 04:51 PM Refer to the FA instruction thread though. We need a heads up from the military about when they can be ready before a war is declared and whatnot. Why would this lead to a shorter TC? Simple. The longer we wait, the more units the AI will have, and the closer they'll be to PIKES and KNIGHTS. In fact, look at Cyc's post at the top of the page (I use 40 posts per page). It's a battle plan for a start..) MOTH Sep 22, 2004, 04:59 PM What does it take to make a post vacant, promote the deputy, and appoint a new deputy that can post cyc's post as instructions? *Going to check the code of laws* edit: clarification - I'm not proposing this for this TC, but before Sunday's. Provo has not personally posted in the TCIC this entire term, but there has been indications from his deputy that he has been at least advised. Chieftess Sep 22, 2004, 05:15 PM Here's one. http://www.civfanatics.net/uploads8/DG5_AD110_CTRome_Invasion_1.jpg Cyc Sep 22, 2004, 05:32 PM CT, we don't have 15 - 23 units. The battleplan I proposed above is doable with the units we have know and the ones produced this T/C. Chieftess Sep 22, 2004, 05:38 PM That was just a generalized plan. We can send the stack we have right now due south, while sending in reinforcements. We're strong compared to them anyway... (but, I'd rather have more than 6 units...) Cyc Sep 22, 2004, 05:45 PM Yeah, that's why I sent the stack of 6 East to take out Pompeii first. When they return to Odawara, others will have had the time needed to join them. A first victory and then a combined strkie. Sir Donald III Sep 22, 2004, 05:46 PM Well, at least with Chieftess' Map, we can carve Rome into "Military Sectors". Sector 1: NorthWest: Neapolis, Antium, Pompeii, and any Active Roman Settlers. All of these are excellent Goals for even a Shortened War with Rome, setting them up for the killing Blow from our Saamurai Swords. Sector 2: Capital-East: Rome, Raveena, Hispalis If Rome is not content to come to the Table after we consolidate Sector 1, We strike here. Though Rome probbaly doesn't have any Wonders, and neither Raveena nor Hispalis can lay claim to the furs on its own, we can really cripple their efforts here. Sector 3: Southlands: Pisae, Veii, Cumae These cities are in order from West to East. Also, these cities all lay on the South side of the Appenies (or whatever those Italian Mountains are called) so we should probably save these for last due to the Defensible Doctrine. Also, I would like Sectors 2 and 3 to eventually become part of a New Province, along with the Iroquois Lands. But that's for when we get Chivalry. Chieftess Sep 22, 2004, 05:48 PM Cumae can be the staging area for the Iroquois. Granted, they have Mounted Warriors... On the plus side, they're rather small. Civanator Sep 22, 2004, 05:51 PM I'm very sorry but I have been really busy with school work and football. I don't get home till 5:45 EST and have HW to do. But there is no rule to when I have to post the TC instructions. Cyc's plan is appealing but we must get swords for the later stages. His plan he proposed will keep us busy for this turn chat. Ginger_Ale Sep 23, 2004, 05:34 PM From the Deputy Governor of Hairando Province To The Military Ministry We hereby request that the horseman that is being built in Epolenep be moved to Regent Town to attack Babylon units in our territory upon its completition. We hope this will be added to your instructions. Thanks. invy Sep 23, 2004, 05:42 PM I would like to advice that our Swordsman attack Babilon Warrior/Settler pair on the flood plains near Fanatikku.Than to attack 2nd pair on a hill near Zojoji. We need extra workers and we should remove aliens from our territory. From military aspect our Swordsman shouldn't have problems to defeat a Warrior and it could even promote. There is also another Bab warrior there so we will anyway need a Swordsman there to avoid pillaging. There is 1 Bab Spearman on wine tile!! Please attack it with our Swordsman which is positioned next to the Bab Spearman. We mustn't allow Babs to pillage wines. blackheart Sep 23, 2004, 06:11 PM Honored Minister Provolution or esteemd Deputy Minister Civantor, I request that our soldiers be sent to capture the southern cities of Rome and Babylon that create a dangerous jut into our territory. Civanator Sep 23, 2004, 07:40 PM Invy- I have already proposed a plan to take the Bab settlers. Check the Alas, Babylon thread Blackheart- I am trying my best to get units for an attack. This next TC will most likely be defensive porcedures while we build up more units. Sir Donald III Sep 24, 2004, 09:04 AM I would like the Second General (as well as the First General if he can be reached) to lend his opinion in this poll (http://forums.civfanatics.com/showthread.php?t=100594). Epimethius Sep 24, 2004, 06:42 PM I would like to suggest that, considering the situation, a small group of troops be dispatched to capture the Roman and Babylonian enclaves of Eridu and Neapolis. These are isolated and should by all means by part of our territory, and could probably be taken easily. So far I've only seen plans for the east, so I figured I should draw attention to this. Civanator Sep 24, 2004, 09:21 PM Neapolis is on a hill, and we saw how our swordsmen faired against a hill city :(. But Eridu is a target of the Ministry, but as of yet we have no units for the next TC to use against the city. So this TC will most likely be an agressive defense while we build up swordsmen. blackheart Sep 25, 2004, 09:34 AM Honorable war leader Civanator, I suggest we push for horsemen now since we will soon be able to train Samurai for our glorious armies. Swordmen are approaching into obsoletion. Epimethius Sep 25, 2004, 10:28 AM We can still get Neapolis. Even if its on a hill, I think its worth it. Plus its still isolated off from the rest of their empire. invy Sep 26, 2004, 01:22 AM Honorable war leader Civanator, I suggest we push for horsemen now since we will soon be able to train Samurai for our glorious armies. Swordmen are approaching into obsoletion. I wouldn't do that yet because we will not be able to upgrade Horseman for some time. 80 gold per Horseman in too much. Think about upgrading 10 Horseman, when it would be done? Also, there is quite a number of turns till we get Chivalry. Swordsman will not be obsolete becuase Roman don't have iron. As long as Romans best defensive unit is Spearman we can and should build Swordsman. blackheart Sep 26, 2004, 11:43 AM We can still get Neapolis. Even if its on a hill, I think its worth it. Plus its still isolated off from the rest of their empire. But at what cost? It's just a small city on a very good defensible position. I'd rather we strike into their heartlands and destroy their troop training abilities. Epimethius Sep 26, 2004, 10:26 PM If we cut off the road to Neapolis we can most like capture and raze it, allowing our troops to move on into Antium from two directions without having the enemy in our rear. And I would bet you that the Babylonian Bowman Brigade is heading for Manchai, not Eridu. Its easy, its close, and its got nice rewards. But wherever their going, we need soldiers down there fast. Since its mountainous terrain, horsemen could be made easily and get their fast, so I'd suggest them. And why not go after Viroconium while we're at it? It's just sitting there, send one spearman up.... Sir Donald III Sep 27, 2004, 02:00 PM More like 2 Swords and a Spear for Viro... And I'd wager that the Bowmen are headed for Furuyama, given their arc. Anyway, I'd like the Military Minister's recommendations for the Galley off the French Coast. Shall we head it South to the Pete Sea lane? Or send it East to search for another Sea lane? Epimethius Sep 27, 2004, 08:42 PM I don't see why they'd want something so close to the capital, and if they did I think they'd try to secure a route to it as well. Again, I doubt they'd want an enclave in enemy territory. Manchai is easy, close, and valuable. And since its mainly undefended, you might as well rush another spear anyway. Ashburnham Sep 28, 2004, 06:21 AM Hopefully, we'll be making peace with Babylon next turnchat, making all this discussion mute. Cyc Sep 28, 2004, 12:05 PM I don't see why they'd want something so close to the capital, and if they did I think they'd try to secure a route to it as well. Again, I doubt they'd want an enclave in enemy territory. Manchai is easy, close, and valuable. And since its mainly undefended, you might as well rush another spear anyway. I remember in DG1 when the Iroquois took the great city of PDX in the heart of our nation. Of course is was our top producer and capital of our second Province, so it wasn't next to our nation's capital. But it had been left poorly defended and was in fact sought out by the AI (actually, it was left totally undefended). So these situations do occur. ;) Furiey Sep 28, 2004, 12:39 PM It a common tactic - leave a city poorly defended or undefended and the AI will trail troops across your territory to reach the "easy" city, bypassing better defended ones on the way. In theory you can pick off these troops at your leisure, assuming you have the forces to do it that is. Civanator Sep 28, 2004, 06:11 PM Edit- All i need now is someone to help me plan and make suggestions, or everyone please make comments on what you think we should do next. Sir Donald III Sep 28, 2004, 10:50 PM First General, the People need your input on what sort of Army should be built (Horses vs Swords) should we get a Leader. Epimethius Sep 29, 2004, 08:56 PM I just thought I'd bring this to the attention of the People: The Iroquois have captured Veii and Cumae. They also got the rich Old Pompeii site. We've leveled two Roman towns. I think we should speed up in beating Rome before our allies do. Black_Hole Sep 29, 2004, 09:07 PM First General, the People need your input on what sort of Army should be built (Horses vs Swords) should we get a Leader. why dont we wait for a samurai army? all we have to do is wait the length of chivalry and another 8 turns on mono. the other armies are just waste compared to a chivalry army Furiey Sep 30, 2004, 06:01 PM The Iroquois have captured Veii and Cumae. They also got the rich Old Pompeii site.Well spotted Epimethius. In addition I have noticed this: http://www.civfanatics.net/uploads8/DG5_AD360_BabIntruders.jpg The Babs have not left our territory; 2 Bab Bowmen and a Warrior are fortified on our Horses! I know we have a peace deal with them, but how much do we trust them? Perhaps we should make plans just in case they declare (do we want to risk demanding they leave?), perhaps improving the Manchai defences. Epimethius Sep 30, 2004, 06:28 PM Just send some swords down there to surround them. So if they do make a move....*BAM* I feel like that chef guy. :p Furiey Sep 30, 2004, 06:38 PM If they stay there long enough (until we've dealt sufficiently with Rome) we could perhaps position our forces ready then demand they leave hoping they declare on us. We could then move on Babylon, letting them have the war weariness. blackheart Sep 30, 2004, 06:59 PM If they stay there long enough (until we've dealt sufficiently with Rome) we could perhaps position our forces ready then demand they leave hoping they declare on us. We could then move on Babylon, letting them have the war weariness. We have an enforced 20 turns of peace with Babylon. If we break it there will be diplomatic repercussions. Furiey Sep 30, 2004, 07:02 PM Not if they break it.... blackheart Sep 30, 2004, 07:04 PM Not if they break it.... Why would they ever do such a thing ;) |
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