View Full Version : New Unit: High-End Mech 09/05/04


A Viking Yeti
Sep 05, 2004, 10:07 PM
This is the light-weight, high-end AC from Armored Core 2: Another Age. I'm fairly happy with the animations, but the shadows are a bit dark. Also, it is unfortunately without sounds :(. Can someone please make some sounds for this guy, it would be very helpful. I'm just looking for the basic mech sounds, mechanical and such. I would use others, but I haven't found any that sync up with 'em properly.

The unit file is a freakish 1.88 mbs, without sound :eek:... I did have some long animations though.

Anyway, the preview is posted below. It goes AttackA->AttackB->AttackC...

UPDATED: I fixed the AttackA .flc, but I figured it'd be easier to just post that and the newer .ini as a seperate file. So, to update the unit, unzip the download, cut&paste the contents in the same folder, and say "Yes" when it prompts you to overwrite. Update attached below.

High-End Mech (http://www.civfanatics.net/uploads8/High-EndMech.zip)
Vuldacon's temp .pcx's (http://forums.civfanatics.com/attachment.php?attachmentid=67499) Thanks again :D.

Dom Pedro II
Sep 05, 2004, 10:09 PM
Looks awesome!! Btw, it's 09/05... ;)

utahjazz7
Sep 05, 2004, 10:24 PM
Super. That's probably the best such unit I've seen.

Dom Pedro II
Sep 05, 2004, 10:40 PM
Agreed... my ONLY complaint is the shadow and even that is not really offensive to the eye.

citizen001
Sep 05, 2004, 10:56 PM
This thing is .M. .A. .D. mutually assured destruction: only one thing, it's too stationary. a bit more movement would make it even better.

Sword_Of_Geddon
Sep 05, 2004, 11:43 PM
:eek: :eek: Now thats fantastic...

Well, Kinboat made a mecha unit...I think that has sounds. You could also recycle tank and missile sounds for the attacks as another option.

Good work Yeti!

If you take requests, Mobilize and I have some, I'm sure Mobilize knows what I'm talking about...

A Viking Yeti
Sep 06, 2004, 12:14 AM
Wow, thanks for all the comments :D. I actually rendered the shadows lighter, but apparently they were closer to the dark shadow color.

TO SOG: I have death and attackA, but I think I'll look into that. Thanks. About the requests, I still have to do the Lycon Cataphract, a number of other lycon units, and then I'd be completely free. I'm also making some units for a space mod I might do. Long story short, I'll take some requests, but I'll have to work on them in between the others (that's what I did with this one :) ).

Sword_Of_Geddon
Sep 06, 2004, 03:39 AM
Thankyou Yeti...Mobilize and I could really use some help with the Gundam Mod(A FAR-away goal), noone else wants to make the units.

I think the only orginal sound that this unit really needs is a mech walk sound(Stomp...Stomp...Stomp)

nameless53
Sep 06, 2004, 06:04 AM
HOLY SNIZZZZLE!!!!!!!!!!!!!!

....now i have to reconfigure my tech tree again..

Mr. Will
Sep 06, 2004, 10:02 AM
Awesome. The shadow isn't that bad, I wouldn't have noticed if you hadn't have pointed it out.
Great work!

Stonebear
Sep 06, 2004, 10:45 AM
Being an Armored Core fan I have to say nice work, although the hips/legs seem a bit wider.

MarineCorps
Sep 06, 2004, 11:24 AM
Wow. This is indeed quite good. :wow:

Vuldacon
Sep 06, 2004, 03:06 PM
Looks Excellent A Viking Yeti :goodjob: Great Attacks!
I noticed that you did not have pcx files so I made a CIV Specific units_32.pcx and the Large and Small .pcx file for you. Best I could do from the Default animation file but hope these will work for you until you can render some better Large and Small .pcx files.

...here is the Zip:

A Viking Yeti
Sep 06, 2004, 03:14 PM
TO SOG: I can't seem to find any good explosion sounds that would sync up with the rifle or chest cannons... Aside from those (which can be substituted until I can get my hands on some better ones), the walk is probably the only one that does, as you said. I'll probably post an updated .ini with some linked sounds for now.

If it's so far away that that a dash and capitalization are necessary, then yeah, I'll have plenty of time (probably :p). Plus, I love doing Mech units... Only done two so far, but they are much easier to model, and I like the way they look.

TO Stonebear: Yeah, I thought about that half way through the animations, but decidedit would be too much work to redo, and no one except AA2 fans would notice (I barely notice :D).

A Viking Yeti
Sep 06, 2004, 03:15 PM
TO Vuldacon: Oh yeah, I forgot all about those :rolleyes:. I'll put those up, until I render some myself. Thanks a lot, I never would've noticed :).

Vuldacon
Sep 06, 2004, 03:21 PM
Are the Weapons Laser or Bullets?

A Viking Yeti
Sep 06, 2004, 03:55 PM
Bullets, but the firing is quicker than any of the normal Civ 3 units (AFAIK, that is).

Sword_Of_Geddon
Sep 06, 2004, 03:56 PM
They looked like bullets to me Vuldacon, but only Yeti knows for certain.

Dease
Sep 06, 2004, 04:19 PM
http://www.planetsmilies.com/smilies/confused/1/confused52.gifNow that is excellent! :goodjob:

BTW, what method did you use for the muzzle flashes?

A Viking Yeti
Sep 06, 2004, 04:25 PM
I just used a flat, jagged model, crossed it at a 90 degree angle, gave it luminous, and added the glow effect to 'em in the animator. They're sinlge frame flashes (I would think 2 or more would be too long)... In fact, all the attack flashes use the exact same model in the same position too, I just resized 'em. Talk about lazy, huh? :D

Vuldacon
Sep 06, 2004, 04:43 PM
Thanks, I thought they were Bullet type Weapons but wanted to make sure. The Glow Affect Really Looks Great with Attack C.

Sword_Of_Geddon
Sep 06, 2004, 04:44 PM
Whatever works I'd say... :goodjob:

A Viking Yeti
Sep 06, 2004, 04:46 PM
TO Vuldacon: Thanks :)... I'm thinking about doing an alternate with a machine gun... Maybe some other alterations. I want to see how a lot of really fast shots looks... In-game, that is :evil:.

TO SOG: Yeah, definitly :D.

Kinboat
Sep 06, 2004, 10:30 PM
That looks quite impressive. And I think your right about one frame flashes... That's all they should be.

Neomega
Sep 08, 2004, 08:02 PM
Hi A Viking Yeti

I just looked through all the animations, and they are done well. However, there is a sequence that will look strange.

Before fighting, a unit always goes into fortify.

So when making units, Attack A should start from the finished fortify position, or else in game, the transition will look strange.
This unit's fortify has him crouch down into a nice hunkered position...

what are the chances of getting the three attacks in that position?

:D

spincrus
Sep 08, 2004, 10:41 PM
Other than a *maybe* smoother shadow, this unit is awesome. Congrats, you really did a great job.

A Viking Yeti
Sep 09, 2004, 07:55 PM
TO Neomega: Hmm... I see what you're saying, and I think I could do that... Doesn't sound too hard... I think. I'll try in a bit, not much time though. Thanks for pointing that out to me, never would've notice (at least not for a long time anyway).

TO SpincruS: That and the attack error :p... But, thanks anyway :D.

spincrus
Sep 10, 2004, 03:45 PM
Well it goes straight into my new personal mod :)

A Viking Yeti
Sep 10, 2004, 07:16 PM
Cool :D. I'll try and get those new attack animations done as quickly as I can.

Flamegrape
Sep 11, 2004, 10:42 AM
While you're at it, include something-- anything-- for sounds. The unit is only half completed without sounds.

Otherwise, great job! :goodjob: I'm planning to use it as a Yakatizma unit in my own mod. If you don't provide any sounds, I'll post something myself since I intend to use it in my mod anyway.

A Viking Yeti
Sep 11, 2004, 10:56 AM
I was planning on it (putting in sounds)... At the moment, I'm trying to get a different unit to work (still trying to animate, but the renderer is being pissy).

A Viking Yeti
Sep 13, 2004, 08:40 PM
K, uploaded the corrected AttackA and linked to some more sounds... Check post 1 for the updated files.

Neomega
Sep 13, 2004, 08:43 PM
K, uploaded the corrected AttackA and linked to some more sounds... Check post 1 for the updated files.


Sweet, just like the game, gotta get down to use the shoulder mount.

A Viking Yeti
Sep 13, 2004, 08:46 PM
Yeah, that's just what I was thinking (unless you have the treads :mischief: )...

Vuldacon
Sep 14, 2004, 08:57 AM
Thanks for the Update A Viking Yeti...Much better :goodjob:

Flamegrape
Sep 14, 2004, 10:05 AM
Great! Thanks! :goodjob:

LAW_FREAK
Sep 16, 2004, 04:41 PM
Nice unit, could be a replacment to mech infantry, or an upgrade from

I'm going to use it my mod has an upgrade from mech infantry

A Viking Yeti
Sep 16, 2004, 07:21 PM
(In respective order) You're welcom, you're welcome, and thanks... I was gonna use it for an upgrade from either mech inf, or the modern tank, but mech infantry sounds better :p.

REJS7
Jan 04, 2005, 10:54 AM
An awesome unit Yeti. Are you doing any more mechs? If so could you do an agrimech please.

agent-x
Jul 15, 2005, 03:17 PM
Daaannngg!! That is quiet good.

Bjornlo
Jul 15, 2005, 03:19 PM
Daaannngg!! That is quiet good.
Dude you are you just a troll? Everyone of your posts has been to bump old threads. This is both rude and against the rules.