View Full Version : New Units: Egyptians (September 10th 2004)


Kinboat
Sep 10, 2004, 02:48 PM
http://www.civfanatics.net/uploads8/Symbols.gif

Egyptian unit pack... I offer my apologies to Loulong (who made an Egyptian Spearman), Dease (who made an Egyptian Pikeman), Dom Pedro II (who made an Anubis Knight), and anyone else I'm not aware of... I don't mean to step on any toes here.

I'd also like to say I will not be doing any modifications of these... I will not be remaking any to add more civ-color... If you see a mistake in the animation I'll fix it... But a mistake does not include your opinion that the Monk should attack with his knife ETC.

The one variation you will get is with the Warrior. Because of a mistake on my part I had to rerender him, so I included both sets of FLC's in the Warrior ZIP.

All files uploaded.

Warrior 987kb
http://www.civfanatics.net/uploads8/Egyptian_Warrior.zip
Spearman 700kb
http://www.civfanatics.net/uploads8/Egyptian_Spearman.zip
Archer 603kb
http://www.civfanatics.net/uploads8/Egyptian_Archer.zip
Axeman 532kb
http://www.civfanatics.net/uploads8/Egyptian_Axeman.zip
Monk 661kb
http://www.civfanatics.net/uploads8/Egyptian_Monk.zip
Pikeman 645kb
http://www.civfanatics.net/uploads8/Egyptian_Pikeman1.zip
Horus Knight 854kb
http://www.civfanatics.net/uploads8/Egyptian_Horus_Knight.zip
Anubis Knight 881kb
http://www.civfanatics.net/uploads8/Egyptian_Anubis_Knight.zip

http://www.civfanatics.net/uploads8/Egyptian_Preview.gif

ShiroKobbure
Sep 10, 2004, 02:50 PM
Great!!! I was about to request such units!

Dom Pedro II
Sep 10, 2004, 02:55 PM
Awesome! These look even better than I expected! Now my Egyptian line is basically complete.

I wasn't sure if you were going to get them out today or not.

Dark Russell
Sep 10, 2004, 02:56 PM
Wow! Nice. This makes me want to play as the Egyptians...

Dease
Sep 10, 2004, 03:15 PM
Truly magnificent :goodjob:

I really love all the small details you add in your animations and models, they're ALL outstanding :thumbsup:

EDIT: @DP - re-read the first post ;)

Ekmek
Sep 10, 2004, 03:21 PM
Sweet. CAn anyone post an in game shot?

Arne
Sep 10, 2004, 03:22 PM
WOW! they are G R E A T ! I think, I will add them in my mod just now.

Amenhotep7
Sep 10, 2004, 03:23 PM
...:wow:

I have waited for these for so long!:D Thank you!

Goldflash
Sep 10, 2004, 03:34 PM
So THATS where Kinboast has been! Egypt, digging these guys up! Topicus Notchicus

utahjazz7
Sep 10, 2004, 03:53 PM
Oh, wow! These look truely remarkable. Holy cow.

Communisto
Sep 10, 2004, 04:08 PM
wow.... just wow, so whats on the list next?

DoubleT
Sep 10, 2004, 04:29 PM
I agree with "WOW"

Great units for a great civ, from a great unit maker :)

odintheking
Sep 10, 2004, 04:34 PM
Yay, someone finally fulfilled my Egypt units request! Great unuits, man! Reminicent of Pharaoh

Xen
Sep 10, 2004, 04:36 PM
awesome; I love the historically based ones :D

TopGun
Sep 10, 2004, 04:36 PM
OMG! Awesome!!!!

W.i.n.t.e.r
Sep 10, 2004, 04:40 PM
:eek:HOLY FFFFFFFFFFFFFARAO!!!:eek:

CamJH
Sep 10, 2004, 04:51 PM
OMG! These are incredible!

If I had know you were busy at work on these, I wouldn't have pestered you so much with all my questions. ;)

LouLong
Sep 10, 2004, 05:23 PM
Wondered where you had gone....

My toes are OK, my shame on a all-high level though ! lol

Mine was just a filler waiting for your ARTwork that I will use ASAP.

Now my only regret is you did not use that helmet-like hair (or wig) for any unit. But I think I will live through that ... eventually ! ;-)

nonnob3
Sep 10, 2004, 05:38 PM
It has been a long time I do not post, but I have to reply on this one....
OH MY DEAR GOOOOOOOOOOOOOOOOOOOOOD!!!!
Kinboat , YOU ARE INCREDIBILE!!!!!
I have been waiting for someone to create units for the Egyptian CIV!!!

HOLY COW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Where in the world you have time to make these units.....??//
I will BE ALWAYS your NUMBER ONE FAN!!!!!!!!!!!!!!
You deserve to DESIGN A NEW TYPE OF CIV GAME and go in BUSINESS!!!!!
My BEST COMPLIMENTS TO KINBOAT!!!!!!!!!! :)

COAtlantis1745
Sep 10, 2004, 05:48 PM
Oh my, these are beautiful! And we have all waited soo long for this set! :goodjob:

LBPB
Sep 10, 2004, 06:14 PM
:egypt: :egypt: HOLY CRAP !!! YOU MADE IT !!! GREAT UNITS KINBOAT :egypt: :egypt:

I would have originaly released my mod tomorow, but now I've a bunch of units to add :cry:

They go right into GLC ! :goodjob:

durfal
Sep 10, 2004, 06:19 PM
These want me to play as the egyptians immediately
My Compliments Kinboat

IbnSina
Sep 10, 2004, 06:50 PM
Oh no! I just finished a game with the Egyptians using the units you mentioned in your first post. Now we suffer from an embarrassment of riches - I'll have to play the same civ twice in a row... Thanks!

Yabanjin
Sep 10, 2004, 07:39 PM
Another simply stunning pack!

Dom Pedro II
Sep 10, 2004, 07:59 PM
Just in case anybody felt bad about it, I am removing my Anubis Knight from my mod to use Kinboat's instead... ;)

Aluminium
Sep 10, 2004, 08:01 PM
More than I can use. :cry:

A Viking Yeti
Sep 10, 2004, 08:26 PM
:wow: I'd gape more, but I think I might dislocate my jaw :)... Absolutely beautiful, as if I needed to say it.

unscratchedfoot
Sep 10, 2004, 08:27 PM
Kindboat, can you cook up a batch of Cathaginian units too? Then we can have a nice Roman/Carthaginian/Egyptian etc scenario with nice looking units.

nonnob3
Sep 10, 2004, 08:29 PM
I agree, Carthage civ needs some cool units too.... :goodjob:

Xen
Sep 10, 2004, 08:32 PM
Kindboat, can you cook up a batch of Cathaginian units too? Then we can have a nice Roman/Carthaginian/Egyptian etc scenario with nice looking units.

only if we get a few nice looking Iberians as well :D (or, if no Iberians, a few nice lookign bronze age dudes from the near east)

Sword_Of_Geddon
Sep 11, 2004, 12:24 AM
That answers the question of what Kinboat has been doing lately! :goodjob: Are these all based on Kal-El's drawings? They are incredible! You are simply amazing Kinboat!

How long have you been working on these? :eek:

Kjaran
Sep 11, 2004, 12:47 AM
Byzantines could use your help too!

Thanks!

Lusikka755
Sep 11, 2004, 02:44 AM
And now you post these! I should have my matriculation examination in German next week and now I suddenly feel like playing Civ again :mad: ;)

skam0073
Sep 11, 2004, 02:49 AM
What can you say to a guy who releases eight units of this quality in one post?Thank you is not enough:)
I think with an Egyptian musketman the ancient-medievil chain will be complete.

Supa
Sep 11, 2004, 03:08 AM
Wow, that's a pack :)
They're great.

Cimbri
Sep 11, 2004, 03:22 AM
Holy. Crap. :eek:



Very nice work, Kinboat. You rule. :worship:

Rhye
Sep 11, 2004, 04:14 AM
Thanks! Thanks! Thanks! They were really needed!

Rhye
Sep 11, 2004, 04:19 AM
oh, well....wonderful pack, but a slinger is missing. Can you make one? They were very common in ancient egypt

Madeira
Sep 11, 2004, 06:21 AM
Thats just freaking amazing!!!
Guess im going to play with the egyptians too ;)

Kinboat
Sep 11, 2004, 09:51 AM
Well I don't know about a slinger... Basicly I was making the units to replace standard graphics for the Egyptian civ... Warrior:Warrior, Spearman:Speraman, Archer:Archer, Axeman:Swordsman, Monk:Longbowman, Pikeman:Pikeman, Horus Knight:Medieval Infantry, Anubis Knight:Knight... A Slinger would be an extra unit, but I'll see.

I had three of the models made up a while ago... I finished off the other five, animated them all (in three days), did all the conversion etc, and posted them in a week. I had a long week off because of Labor day.

So that's 8 units in 7 days... I think that's a record for me :D

shadowdude
Sep 11, 2004, 10:10 AM
WOW, those are some awesome units, they look great in the game:thumbsup:

bjblue
Sep 11, 2004, 01:13 PM
Fantastic.......i've been praying to the gods for ages. these are great. Now my Egyptian empire actually looks egyptian....great work!!

Ogedei_the_Mad
Sep 11, 2004, 01:27 PM
Very nice work. :goodjob: This would work quite well for an Egyptian scenario.

But I think it's kind of strange to have a Monk unit replace the Longbowman. I think it should just be renamed to something like a "Nubian Mercenary" or something like that. Nubians were often hired to serve as soldiers in the Pharaoh's armies and were first-class warriors. :)

Other than that, this is some really top-quality stuff. :)

Xen
Sep 11, 2004, 03:18 PM
whats next on the list of wonders hopes for that little beauty which can finally tidy up the long list of main game Roman foot units... ;)

HooDoo
Sep 11, 2004, 04:24 PM
Kinboat,

I have monitored this site for years. I joined just a couple of months ago specifically to ask CivArmy some questions. There have been dozens and dozens of decent, good, and (mostly) extraordinary units come out over the last two years or so. I have admired Aaglo's ships, UtahJazz7's units, Dom Pedro II's units and unit packs, as well as your work and many others' great work. In many cases, the units created by all of you wonderful artists puts the "professional" units to shame. In the past, I have downloaded more than one hundred units by a variety of artists, and the use of those units have given me hours of enhanced enjoyment.

Before today, however, I have never had even the slightest inclination to post a "wow" or "great job". Your units are absolutely breathtaking. I actually got goose bumps as I downloaded your units and looked at them in-game. I don't know what you do for a living. For all I know, you could be a brain surgeon, a captain of industry, or even the Chief Justice of the Pennsylvania Supreme Court. But whatever you do ... no matter how successful you are ... you missed your calling.

From the bottom of my heart I thank you and the rest of your comrades who so unselfishly and graciously choose to share your incredible talents with the rest of us mere mortals. Whatever units you and others choose to make in the future, I gratefully will download and use.

Thank you.

LBPB
Sep 11, 2004, 05:16 PM
So that's 8 units in 7 days... I think that's a record for me :D

Man you're a freaking units pumping machine ! :goodjob:


What is doing Firaxis ! They should offer you a job right now ! :rolleyes:

Sword_Of_Geddon
Sep 11, 2004, 08:06 PM
Kinboat,

I have monitored this site for years. I joined just a couple of months ago specifically to ask CivArmy some questions. There have been dozens and dozens of decent, good, and (mostly) extraordinary units come out over the last two years or so. I have admired Aaglo's ships, UtahJazz7's units, Dom Pedro II's units and unit packs, as well as your work and many others' great work. In many cases, the units created by all of you wonderful artists puts the "professional" units to shame. In the past, I have downloaded more than one hundred units by a variety of artists, and the use of those units have given me hours of enhanced enjoyment.

Before today, however, I have never had even the slightest inclination to post a "wow" or "great job". Your units are absolutely breathtaking. I actually got goose bumps as I downloaded your units and looked at them in-game. I don't know what you do for a living. For all I know, you could be a brain surgeon, a captain of industry, or even the Chief Justice of the Pennsylvania Supreme Court. But whatever you do ... no matter how successful you are ... you missed your calling.

From the bottom of my heart I thank you and the rest of your comrades who so unselfishly and graciously choose to share your incredible talents with the rest of us mere mortals. Whatever units you and others choose to make in the future, I gratefully will download and use.

Thank you.

Now theres a message worth reading and responding to Kinboat...

Kinboat
Sep 11, 2004, 08:18 PM
Actually I'm a librarian :D I really can't see doing this as a full time job... It would quickly drive me insane (when fun becomes work it's no longer fun)

I'm glad people use my units... It fuels my God complex :lol: And that certainly is a glowing review. Thank you.

Names can be changed obviously... If Monk doesn't fit then call it whatever you want to (I just went along with the names Kal-el used in his concept sketches... Without which I wouldn't have done these). I often have trouble coming up with names that don't sound recycled and boring. I'm sure someone with a little knowledge of Ancient Egyptian Heiroglyphs could post the appropriate symbols here so we can call them by their true names... (My Crane, Ankh, Waterbowl will now be attacking Thebes :lol: )

Xen
Sep 11, 2004, 08:33 PM
I for one use your monk as a Ku****e/Nubian Archer; though it would certinally be nice to have a Ku****e proper serving the role... ;) :D

waTTe
Sep 11, 2004, 08:40 PM
Great, awesome. fantastic and so on ....

Thanks Kinboat for these egyptian units. I hope they will all find their way into TAM and many other mods!

Flamegrape
Sep 11, 2004, 09:22 PM
These are great! I'm certainly going to put them in my mod.

Someone suggested you work on Carthaginian/Phoenician units. That's a good idea, but might I suggest making units for India? I think there is a shortage of UUs for them.

Keep up the excellent work! :goodjob:

Sword_Of_Geddon
Sep 11, 2004, 10:10 PM
I for one use your monk as a Ku****e/Nubian Archer; though it would certinally be nice to have a Ku****e proper serving the role... ;) :D

Darn auto-censor!

Hi Xen, do you still have problems with the Anubis and Horus Knights?

I thought of one possible explanation for them. You know how the Azteks used the Eagle and Jaguar as totems with the belief that those animals/gods would grant them their strength? Maybe the same could be said of the Anubis and Horus Knights?

Xen
Sep 12, 2004, 12:22 AM
The the horus knight looks liek he comes from the movie stargate, Aubus from return of the Mummy; in both cases i pan to use either only for fantasy monsters, and neither for historicle purposes; thats merelly my opinion on it; I (doubt I ) could care less what other people choose to use them for, as its really noen fo my buisness i suppose.

dont get me wrong; they are excellent qualiy units; just nothign that woudl have appeard historically, given the asthetic tradtions present in the anceint Egyptian state, and lookign at the styles of things from different natiosn that have inhabited the same region

BeBro
Sep 12, 2004, 04:48 AM
Wonderful work :)

I understand that these are historic units, except the two knights? Just curious.....

Xen
Sep 12, 2004, 06:09 AM
technically, the pikeman isnt historicle, but seeing as its simply the best quality "black" pikeman out thier, I use it anyway ;)

Madeira
Sep 12, 2004, 09:15 AM
The scenario im working on starts in 1300bc and goes all the way to the future age, so im making the Knight and pikeman units egyptian units of the middle age, since I expect egypt to survive in my scenario, and no im not talking about an arabic egypt, the arabs will have their own units ;)

I agree with Flamegrape, we could use some more Indian units too.

Kinboat
Sep 12, 2004, 09:49 AM
I'm not sure I completely understand the absolute rejection of those two... I know archeologists have found masks of Anubis used to represent the presence of the god in funerary preperations. (http://www.harrogate.gov.uk/museums/egypt/detailspage.asp?RecordID=HARGM11076) So I'm not sure how this use goes against their 'asthetic' traditions. I also have something of a problem with anyone claiming to know what the Ancient Egyptians would or would not have done. We really have very little information on the subject... Maybe more than some other ancient civilizations but certainly not enough to 'know' what they would have done.

That said.... Use it or not, it's no skin off my back.

Grandraem
Sep 12, 2004, 10:25 AM
Sorry I'm not adding anything constructive, or anything that hasn't already been said several times in this thread, but I can't go without saying that these units look fantastic. And your complete line of Egyptian units is a dream come true. Thank you so much Kinboat. :)
...hope we're not inflating your head too much. ;)

Xen
Sep 12, 2004, 10:31 AM
I'm not sure I completely understand the absolute rejection of those two... I know archeologists have found masks of Anubis used to represent the presence of the god in funerary preperations. (http://www.harrogate.gov.uk/museums/egypt/detailspage.asp?RecordID=HARGM11076) So I'm not sure how this use goes against their 'asthetic' traditions. I also have something of a problem with anyone claiming to know what the Ancient Egyptians would or would not have done. We really have very little information on the subject... Maybe more than some other ancient civilizations but certainly not enough to 'know' what they would have done.

That said.... Use it or not, it's no skin off my back.

the egy[tian empire survived wel into the times of classcal greece, when a good deal of different regions dress for battle was determined, and the little quirks and traditions military wise were formed;

howeve,r that dosent matter' Aubus wasnt a god of war, and only the pharaor himself coudl be justified in using a mask of horus; which rules out both for being the basis for unforms liek you depict (besides, heavy, ammord infantry like that isnt a particuraley smart thing to send into the desert, and to date, only the Imperial Roman armies had any notable successes in the area with such a force; though even then, the majority fo troops were equppied with mail amrour; which, although just and heavy and bulky, I would imagien woudl let a good deal more air in out to, if even slightlly, offer a cooler uniform then any kind of plate mail)

Sword_Of_Geddon
Sep 12, 2004, 12:28 PM
Well, perhaps the Horus and Anubis Knights could represent Warrior Priests fighting to protect Egyptian Holy sights? The Horus Knights are priests of Horus...and the Anubis Knights are priests of Anubis...and the Pharoah gave them permission to dress like that.

Oh, and you may actually be able to use Dease's Pikeman after all....as an Egyptian Halbreadier.

Goldflash
Sep 12, 2004, 12:29 PM
What is next for Kinboaticus?

Sword_Of_Geddon
Sep 12, 2004, 12:33 PM
Kinboaticus? You make him sound like he's a disease Goldflash!.... :lol:

Goldflash
Sep 12, 2004, 12:40 PM
No, If I calkled him Kinboaticidious maybe, or Kinboatniosis. But Kinboaticus Makes him sould like a Roman General.

Ozymandias
Sep 12, 2004, 12:44 PM
I'm not sure I completely understand the absolute rejection of those two... I know archeologists have found masks of Anubis used to represent the presence of the god in funerary preperations. (http://www.harrogate.gov.uk/museums/egypt/detailspage.asp?RecordID=HARGM11076) So I'm not sure how this use goes against their 'asthetic' traditions. I also have something of a problem with anyone claiming to know what the Ancient Egyptians would or would not have done. We really have very little information on the subject... Maybe more than some other ancient civilizations but certainly not enough to 'know' what they would have done.

That said.... Use it or not, it's no skin off my back.

Although the actual judge of the dead was Ra, Anubis weighed the heart of the deceased against a feather called Ma'at representing Egyptian ideals; if the heavier was the feather, damned was the soul etc. But Anubis was definitely present in this capacity and as such is often "confused" for lord of the dead or the underworld etc.

That having been said, let me add my praise for these units -- Holy Thebes!! :D

-Oz

Dom Pedro II
Sep 12, 2004, 01:03 PM
the egy[tian empire survived wel into the times of classcal greece, when a good deal of different regions dress for battle was determined, and the little quirks and traditions military wise were formed;

howeve,r that dosent matter' Aubus wasnt a god of war, and only the pharaor himself coudl be justified in using a mask of horus; which rules out both for being the basis for unforms liek you depict (besides, heavy, ammord infantry like that isnt a particuraley smart thing to send into the desert, and to date, only the Imperial Roman armies had any notable successes in the area with such a force; though even then, the majority fo troops were equppied with mail amrour; which, although just and heavy and bulky, I would imagien woudl let a good deal more air in out to, if even slightlly, offer a cooler uniform then any kind of plate mail)

I'm going to go ahead and disagree with you here on this... while I agree, as you said, these are not historical units. They shouldn't be used for a scenario about Egypt as it was... but neither you nor anybody else has the right to say with absolute certainty what would have become the tradition later...

You say Anubis wasn't the god of war and nobody but the Pharoah had the right to use the mask of Horus; however, we don't know how the culture might have changed in the centuries after that if they'd continued unmolested by outsiders. I mean the asthetic traditions do change with time. I mean, in the 1950s wearing the American flag as an article of clothing was considered heresy, today, Britney Spears has the American flag on her ass and it's considered patriotic... In religion, there are plenty of examples of things that were once taboo becoming established practice and vise versa... For all we know, in Egypt by the High Middle Ages, these masks might have been considered a tribute to the Pharoah and these gods rather than a usurping of their power. These soldiers might have been considered guards of the gods' and the Pharoah's power... For that reason, I could definitely support Horus as it is representative of the Pharoah, and I think that the Horus mask would be like an emblem showing allegiance to the Pharoah or a position of the Pharoah's personal guard distinguished from the rest of the army.

True, Set would probably be more appropo than Anubis. Although, you could just remain this a Set Knight since at civ-scale it's almost interchangeable. True, Set has a down-turned snout, but I think at that size, it doesn't really matter. That said, I'd also like to point out that Set, while having periods of prominence, did fall into disfavor because of his antagonism with Osiris. Anubis is also widely considered to be Set's son as well.

If nothing else, an Anubis mask has several possible applications. One is as a form of protection... so that if the soldier is slain in battle, they have the favor of Anubis. Also, it could just be representative of righteous judgement over the evil foreigners... could make for a good fanatic unit for the Egyptians.

Sword_Of_Geddon
Sep 12, 2004, 01:12 PM
I couldn't have put it better myself DPII, Xen will have an intelligent counter-point though...so be prepared to debate....(gets Popcorn ready...I love debates like good movies)

Will the Knights be present in the AoM mod?

Xen
Sep 12, 2004, 01:22 PM
A)remember, I dont particuraley care what anyoen else dose with the units; I can only say my own opinions, and give my own reasons for what I do with them; I just want to get that out in the open, to aviod any big conflicts over me overstepping some sort of boundary, and makign it seem liek I'm tryign to dictate what others should/shoudl not do, or should/should not make, and for that matter, i do have a use for the Anubis trooper, as a sort of "Myth unit", for a personal mod I'm making (all started off with me wanting to play as the Atlanteans one day, and has slowlly expanded outward since), but for standard civ play? I prefer things that look more realistic and down to earth when it comes to anything before the near future; of which that horus knight, as i said before, dose have stunnignt potential to be made into one of those guys of the egyptiopaliens from the movie stargate... so I guess its a matter of taste.

B)You're right in sayign that tradition could have changed; but I dont veiw that as very likelly, just considering ancient egypt was what it was culturally, a kingdom that was steep in making sure it kept its traditions, and more then anything,t he ones regarding religion; consider the practicle herasey of Pharaoh Akhenaten, and hows his, in modern times over-palyed and dramitized reform sof the egyptian religon sparked so much hatred, that of any pharaoh, he is the only one depicting large number sof troops to be body guards, and the fact that after his reign was over, he was obviouslly hated by the populace

C)Now, considering religious reform by the Pharaoh himself even was out of the question, the only other method for big changes of any measure would be external force; howerver; we are debateing what egyptian troops woudl have looked like, if, obviouslly, Egypt had remained a major player on the world screen, and so cancels out that aspect change; we then have, in religeous terms, a rather sedentary society; in every [/i]other[/i] aspect, the Egytians were quick to adopt new ideas and techniques; but in religion, only the denyal of self-rule for multiple centuries, creating a by-product of the egyptian preist hoods having almost no influence or power outside thier direct communties is what led to the great religious changes of later eras; but if egypt remiand strong? then one can rest assured that religouslly, if egypt somehow continued on to this day, that the religion would be practically unchanged.

Dom Pedro II
Sep 12, 2004, 01:25 PM
I couldn't have put it better myself DPII, Xen will have an intelligent counter-point though...so be prepared to debate....(gets Popcorn ready...I love debates like good movies)

Will the Knights be present in the AoM mod?

Yes. My main debate with myself was about how I only have one Med. Infantry slot, but I'm also looking to diversify the military structure...

For example, the Scandinavians with "Shore Raiding" get the Longboat AND the Berzerk. So they'll have naval and amphibious supremecy in the early Middle Ages if used properly together. You could wreak havoc on any coastal civilization...

Similarly, the Persians will have an abundance of cavalry in the Middle Ages... as will the Mongols and Arabs. The Aztecs will have a distinct infantry advantage, and I think I'll do the same for Egypt. I'll give them an extra infantry unit in the High Middle Ages, the Horus Knight. I'm not sure what I'll have the stats be, but I'll make it something sufficiently different to warrant it's existence...

Dom Pedro II
Sep 12, 2004, 01:34 PM
B)You're right in sayign that tradition could have changed; but I dont veiw that as very likelly, just considering ancient egypt was what it was culturally, a kingdom that was steep in making sure it kept its traditions, and more then anything,t he ones regarding religion; consider the practicle herasey of Pharaoh Akhenaten, and hows his, in modern times over-palyed and dramitized reform sof the egyptian religon sparked so much hatred, that of any pharaoh, he is the only one depicting large number sof troops to be body guards, and the fact that after his reign was over, he was obviouslly hated by the populace

C)Now, considering religious reform by the Pharaoh himself even was out of the question, the only other method for big changes of any measure would be external force; howerver; we are debateing what egyptian troops woudl have looked like, if, obviouslly, Egypt had remained a major player on the world screen, and so cancels out that aspect change; we then have, in religeous terms, a rather sedentary society; in every other aspect, the Egytians were quick to adopt new ideas and techniques; but in religion, only the denyal of self-rule for multiple centuries, creating a by-product of the egyptian preist hoods having almost no influence or power outside thier direct communties is what led to the great religious changes of later eras; but if egypt remiand strong? then one can rest assured that religouslly, if egypt somehow continued on to this day, that the religion would be practically unchanged.

All religions change with time. Religion depends largely on who holds the reins of power at the time. Egyptian religion did indeed change over time in real history. Anubis's position alone was changed dramatically from the beginning... and as I said, Set was bumped up temporarily, and then replaced again by Horus as the tutelary god of the Pharoah. We're not talking about any kind of dramatic coup in the thinking of the Egyptians... rather a gradual change to something only slightly different. This doesn't disrupt the authority or position of any of the gods... it merely slightly adjusts human beings relationship to the gods.

Xen
Sep 12, 2004, 01:42 PM
But there one thing that you dont count; the relitive position of a deity in the grand heriarchy of the ogds dosent at all mean the the doctrins on earth change at all; indeed, for the most part, it was not inthe pharaoh, or the high preists of the various egyptian sects to have warriors or even the loyalist of high commanders be able to claim any holy glory; as that might set a precendent for said "peon" tryign to overstep his boundaries, and take thier job... But that dosent really matter; agian, you right, in that AUbus position inside the religion changed; but other then the relitive shift influence, what happned? "kaput", but bluntly; there was no real change in how the major preist hoods went about buissness, only that Aunubus, a god, IIRC, that had alreayd been assocaited with death before hius little shift, was now more important...

But this all ignors one of my origional points; it snot smart to around a desert in in hot iron/steel plates; and a closed helmet liek those is going to be absolutelly killer; I'm sure the heavy knights of all those faild crusades into the levant know what I'm talkign about... (though that said, thier disorginaization as a military unit was naother major fact in thier losses, but the wrong equipment for the area was another major factor)

Sword_Of_Geddon
Sep 12, 2004, 01:49 PM
Well, according to Kal-El's chart, the Knight of Anubis is supposed to be a Knight replacement, while the Horus Knight is supposed to be a Medival Infantry replacement...so no worries..

In my own mod, I have units that are in-between the Archer and Crossbowman(The Longbowman is an English unique unit), for example, for the Japanese, the Otomo Archer upgrades to the Samurai Archer with the tech Militarism at the tail end of the Ancient Age tech-tree, and then again to the Crossbowman with Invention.

Also, lots of civs have Cavalry units that are in-between Knights and Horseman, like Japan again for example

Horse-Archer---Asian Horseman---Mounted Samurai

I did this because there was two generations for the warrior line in the Ancient Age, and only one for the Archer and Horseman. I also am considering adding a unit for the Spearman line by moving the Pikeman back to Militarism on the tech tree:

Spearman---Pikeman---Halbredier---Musketman

Dom Pedro II
Sep 12, 2004, 02:22 PM
But there one thing that you dont count; the relitive position of a deity in the grand heriarchy of the ogds dosent at all mean the the doctrins on earth change at all; indeed, for the most part, it was not inthe pharaoh, or the high preists of the various egyptian sects to have warriors or even the loyalist of high commanders be able to claim any holy glory; as that might set a precendent for said "peon" tryign to overstep his boundaries, and take thier job... But that dosent really matter; agian, you right, in that AUbus position inside the religion changed; but other then the relitive shift influence, what happned? "kaput", but bluntly; there was no real change in how the major preist hoods went about buissness, only that Aunubus, a god, IIRC, that had alreayd been assocaited with death before hius little shift, was now more important...

But this all ignors one of my origional points; its not smart to around a desert in in hot iron/steel plates; and a closed helmet liek those is going to be absolutelly killer; I'm sure the heavy knights of all those faild crusades into the levant know what I'm talkign about... (though that said, thier disorginaization as a military unit was naother major fact in thier losses, but the wrong equipment for the area was another major factor)

Xen, first of all, no one is talking about these soldiers getting holy glory... it's merely a matter of identification... a showing of allegiance... like bearing the crest of one's king. Also, Anubis didn't go UP in importance... rather he went DOWN in importance. He started off as the God of Death and all that entailed, and then Osiris got that job and he was bumped down to overseeing the weighing of the soul, but Ra was the one officially in charge of that, so he was put in charge of just doing the actual weighing rather than making the judgment call... that and preparation of the body for burial.

Secondly, Egypt's military system prior to the invasions of other countries was rather poor. At first, they didn't even have a standing professional army, and when they did, the didn't even bother to replace a lot out-dated weapons, but rather opted to just add the new ones to the existing repertoire. In short, the Egyptians either had to adapt or be conquered, and we know which it was for them... the system was ripe for change.

That said, what's so improbable about adopting helmets that look like Horus? I mean, Horus is a god and is identified with the Pharoah. Soldiers of the Pharaoh could certainly use this as a means of showing who they are aligned with... it's paying respect, not sacrilege. You have not really shown any evidence other than your personal opinion that they COULDN'T have had something to identify themselves with the tutelary god of the Pharaoh, but rather that they didn't... and we already know that. No one disagrees with you on that point.

Now, as a matter of climate... I want to say right off the bat that in Civ, playing as Egypt, you're just as likely to end up in a place like Siberia as the Nile Valley... Moving on, your example of the Crusaders isn't really correct. The Crusaders used chainmail which you seemed to think would be more appropriate for this climate. Chainmail also came with a lot of heavy padding that allowed for little ventilation... The only real plate mail on this unit is the helmet, and if that's spacious enough, air certainly can get in through the slits in the front of the helmet. and besides, the helmets wouldn't have to be worn constantly. Only when going into battle.

Xen
Sep 12, 2004, 02:35 PM
A)sorry for the mix up; differnt pantheons of assorteted polytheistic religions tend to mix up

B)like i said, its my justifcation for my usage; go ahead and use them if you want to, its that I'm not going to; its my own damn fault if I dont make use of such awesoem units ;) so when you say its my personal opinion YOUR RIGHT! thats what I have been sayign the whole time; i dont care what anyone else dose, or thier justifcatiosn for it; but I'm not using the units, because in my mind, they seem absurd to be used in a historical context; no harm done except to me.

C)Chainmail is more appropreaite; unless you have large lumbs of padding to keep in heat, saimiler to how platemail would (and besides, many crusades still used the culky closed in helmets that were the main point of the argument; theres no gettign around that, they arnt suited for a desert climate)

D)I have no care whatso ever what a random start location woudl be like; people make units based off how a historical civ was situated historically

E)The association of holy symbols on the body/unfiorm of a warrior has been universally assumed to convey the belife int hat the person with it at least thinsk fo themselves as having a blessing/ other boon from said god; in ancient egypt o fcourse, such a thing would be far important, consideing the huge leval of intertwinign betwene politics and religion (egypt was a theocracy after all)

Dom Pedro II
Sep 12, 2004, 03:22 PM
A)sorry for the mix up; differnt pantheons of assorteted polytheistic religions tend to mix up

B)like i said, its my justifcation for my usage; go ahead and use them if you want to, its that I'm not going to; its my own damn fault if I dont make use of such awesoem units ;) so when you say its my personal opinion YOUR RIGHT! thats what I have been sayign the whole time; i dont care what anyone else dose, or thier justifcatiosn for it; but I'm not using the units, because in my mind, they seem absurd to be used in a historical context; no harm done except to me.

C)Chainmail is more appropreaite; unless you have large lumbs of padding to keep in heat, saimiler to how platemail would (and besides, many crusades still used the culky closed in helmets that were the main point of the argument; theres no gettign around that, they arnt suited for a desert climate)

D)I have no care whatso ever what a random start location woudl be like; people make units based off how a historical civ was situated historically

E)The association of holy symbols on the body/unfiorm of a warrior has been universally assumed to convey the belife int hat the person with it at least thinsk fo themselves as having a blessing/ other boon from said god; in ancient egypt o fcourse, such a thing would be far important, consideing the huge leval of intertwinign betwene politics and religion (egypt was a theocracy after all)

A) No prob.

B) Yeah, I understand that you're not trying to force other people to use them, but at the same time, the fact that you are so vehemently against this makes me hesitant as well... I'd rather hash out some kind of middle ground or be thoroughly defeated by you to be sure of what I should do...

C) The only problem is Xen that in this argument you have completely disproved your theory. You cited the Crusaders, and the Crusaders used chainmail... so if you're only example of plate armor being a hindrance in the desert is the Crusaders, then you've actually proven that chainmail is a hindrance in the desert. And the fabric protection worn under chainmail definitely provides more insulation than metal would...

Not that this even really matters anyway, since, as I've already said, these units aren't even wearing plate armor! The only solid piece of metal they are wearing is the helmet, and honestly Xen, how many armies in the history of the Middle East have used helmets? Nearly all of them? Look at the cataphracts... they managed to survive even in all that metal...

D) I realize that was sort of a cheap argument, which is why I didn't really go too much deeper into it.

E) That argument, Xen, only holds true if the soldiers themselves decided to wear this not if it's issued to them by those whom they serve... otherwise, it makes them subservient to the god and subservient to those who represent that god. And besides, we're not talking about peons here. We're talking about noblemen of elite army corps...

Senturion
Sep 12, 2004, 04:30 PM
Great units as always Kinboat. They really add a lot to the game. I think that these units, whatever the probability that they might have existed, will add a lot to the game. As for the debate, I can see where you're coming from Xen and maybe it isn't too likely in the short-term that the real Egyptians may have come up with these things. Maybe they would have. I don't know. But an epic game starts in 4,000 BCE, and from turn one I am always deviating a lot from the actual Egyptians. By the time that I have researched enough to make longbowmen or knights, my Egyptian empire usually has a lot more varied terrain than the desert kingdom(s) that the real Egyptians managed to build. After all, the real one wouldn't amount to more than a handful of cities depending on your map size.

I think that the designers of Civilization back to the first game understood that most minutia couldn't be accounted for and things were kept in general forms and effects. I think that there are so many variables that you just never know what might have happened, especially in an area as trivial as dress (lets be honest). I think a good example is the bearskin hats that the Royal guard regiments wear in the UK. They are so distinctively British today but they were adopted after Waterloo to commerate the victory in which some French soldiers (in the Imperial guard) had worn them. But if France had not colonized Canada, they probably wouldn't have made hats out of bear skins in the first place, and they wouldn't be worn outside Buckingham palace today. A butterfly effect sort of thing.

Anyway, I guess all that I'm saying is history is fickle and that we shouldn't be. Thanks again for the great units Kinboat. Keep up the good work.

Sword_Of_Geddon
Sep 12, 2004, 05:06 PM
Well, according to Kal-El's chart, the Knight of Anubis is supposed to be a Knight replacement, while the Horus Knight is supposed to be a Medival Infantry replacement...so no worries..

In my own mod, I have units that are in-between the Archer and Crossbowman(The Longbowman is an English unique unit), for example, for the Japanese, the Otomo Archer upgrades to the Samurai Archer with the tech Militarism at the tail end of the Ancient Age tech-tree, and then again to the Crossbowman with Invention.

Also, lots of civs have Cavalry units that are in-between Knights and Horseman, like Japan again for example

Horse-Archer---Asian Horseman---Mounted Samurai

I did this because there was two generations for the warrior line in the Ancient Age, and only one for the Archer and Horseman. I also am considering adding a unit for the Spearman line by moving the Pikeman back to Militarism on the tech tree:

Spearman---Pikeman---Halbredier---Musketman

Well? :confused:

Supa
Sep 12, 2004, 05:29 PM
Well, I've done the very same thing, except the spear-line :p

Dom Pedro II
Sep 12, 2004, 07:13 PM
Seems fine to me... although I don't see much of a need for new spearman archers. But that's just me.

Xen
Sep 12, 2004, 07:28 PM
*disclaimer*; the foruj of response I;m using, having a quote, and then answering seems to always make people think I'm being more 'aggressive" then I'm trying to be; and I can understand that, as it looks as though I'm pickign apart an argument peice by peice; this is not my intention, it is merelly most conveint to do it this way, with thier being so many points, and cross points; considering my reputation for being a bastard I figured it was finally time i took the oppertunity to explain why I do this and why, just mabey, I dont deserve that reputation (at least, not in full... ;))



B) Yeah, I understand that you're not trying to force other people to use them, but at the same time, the fact that you are so vehemently against this makes me hesitant as well... I'd rather hash out some kind of middle ground or be thoroughly defeated by you to be sure of what I should do...

I dunno, its liek the spider senses going off that is making me so agiasnt it; thier are *logical* reasons that egyptian units would not have developed this way, be it climate, culture, and just the general lack of a precdent for it in the militaries of the area, but mostlly, its just a firm feelign I have that, as far as them being a possibility for what coudl have been, that they dont rank at all


C) The only problem is Xen that in this argument you have completely disproved your theory. You cited the Crusaders, and the Crusaders used chainmail... so if you're only example of plate armor being a hindrance in the desert is the Crusaders, then you've actually proven that chainmail is a hindrance in the desert. And the fabric protection worn under chainmail definitely provides more insulation than metal would...

Not that this even really matters anyway, since, as I've already said, these units aren't even wearing plate armor! The only solid piece of metal they are wearing is the helmet, and honestly Xen, how many armies in the history of the Middle East have used helmets? Nearly all of them? Look at the cataphracts... they managed to survive even in all that metal...


Limiting my argument to only plate mail was my mistake, as was giving the impression that chain mail worn in any fashion was superior; all things considered, Roman, Byzantine and Arab forces didnt wear the heavy padding under thier mail, but rather just tunics/ regular clothing, allowing the material a much better chance to "breath", the crusaders, as you pointed out though did, to thier own detriment, wear the extra padding, which aslo acted as extra insulation; the same woudl go for any kind of plate armor, even helmets; and indeed, one sees that in the armies most successful inte region (ROman, Byzantine, Arab, Persins and al the various older empires), the most prolific type of helmet was one with an open face designe; notice, that the hoplite style of helmet, with the large face plate never took off in egypt, despite the fac tthat greek mercenaries were present in larg enumbers when Egypt was in rebellion from the Persians; and that even after the macedonians conqoured the area, of the many helmet styles, it was agian, an open faceed design that won out over any other styles



E) That argument, Xen, only holds true if the soldiers themselves decided to wear this not if it's issued to them by those whom they serve... otherwise, it makes them subservient to the god and subservient to those who represent that god. And besides, we're not talking about peons here. We're talking about noblemen of elite army corps...
Peons was word trumped up because I was in a hurry; it wa smeant to mean, roughlly, anyone subordinate to the Pharaoh; but anyway, dosent matter; the powers that be wouldnt liek taking a risk that coudl lead to thier own displacement at all; considering that the beares of the icons woudl be associated with both religion (and the attending politic), and the military, and how the beares would be both highlly visable, and perhaps famous (or infamous... :evil: ), its sloppy to assume thier would not be moves to consolidate power to make the commande rof those forces pharaoh... which would lead to thier abolishing, similer to the fate of the preatorian guards, who were abolished by constantine (some people will say by DIocletian, but that is false, they were limited to ROman as amilitary unit; pity they didnt last, a permanent guar dof Rome consisting of 9,000 well armed troops coudl have made a big impact agiasnt all those barbarian incusions into Italy... but thats all together a different topic)

Manny Kant
Sep 12, 2004, 08:12 PM
Unit graphics like these are going to make me resurrect the Egyptians in my games. Again, all praise to Kinboat.

HooDoo
Sep 12, 2004, 08:42 PM
Gentlemen,

I, too, used to worry about how to utilize many of the great "flavor" units that are available to us. As my choices grew, it became increasingly more frustrating for me to try and play each civilization as new units became available for that civilization. A few months ago, I came up with a solution that works, at least for me. I use "minor civs" as resources. I play on a huge map, with sixteen civs. Setting the appearance ratio at 25 for each minor civ resource means that each minor civ will appear only 4 times on the map (I think). I currently have exactly 50 different minor civ resources, ranging from the Tunit in the Tundra to the Kush in the Flood Plain. Each minor civ resource has a specific improvement/small wonder that can be built only if the minor civ resource is within the city radius. The improvement/small wonder produces a unit unique to that specific minor civ resource. The build time varies between 10 and 20 turns. In this way, I can be playing the Iroquois, but I may end up with a military force that contains not only the great native North American units, but also may contain a fighting force consisting of Incan Slingers, Jomon Warriors, Lion Warriors, and Pictish Warriors fighting side by side.

They say that variety is the spice of life, and I can vouch that the variety the minor civ resources bring to my Civ game certainly has "spiced up" my enjoyment in the game. In addition to the various units, some minor civ resources also open up unique pathways in architecture, commerce, religion, etc. I no longer start with specific "culture groups". Every civ starts with basically the same "vanilla" architecture and tech tree. What architectural style, religion, improvements and wonders your civilization develops depends almost entirely on what minor civs you encounter and assimilate.

I'm sure that my mod of the game may make some historical purists blanch, but it is kind of cool to be playing as England and have your dominant religion be Hindu and your dominant architectural style be Meso American, or to play as Persia and have your dominant religion be animist and your dominant architectural style be Far Eastern.

Kinboat, I didn't mean to threadjack, and I didn't mean to ramble on so long.

Xen
Sep 12, 2004, 09:13 PM
damned good ideas; so I'm sure that I, along with mos tothers actually wouldnt mind if you continued your "rambeling" :D

Digger532
Sep 12, 2004, 10:18 PM
These are absolutely fantastic, This work is exceptional and has the kind of completeness that your Iroquois and Mesoamerican units do, I am putting these straight into my game as flavour units..

Dom Pedro II
Sep 12, 2004, 11:09 PM
HooDoo, that is a really unique and interesting idea. I'd never thought about that.

I'd appreciate it if you opened a new thread and explained this more in-depth in the C&C forum.

Sweeney Todd
Sep 13, 2004, 02:41 AM
I'd give you a ******* if I could, but I guess you're the lucky one!

Olixas
Sep 13, 2004, 03:23 AM
Really nice, Kinboat.
You are a librarian? and this is -only- your hobby…WOW… nowadays I’m sure you are a genius.

I agree with you Dom Pedro:
HooDoo, what an interesting idea .Please, Please: put it on in a new thread and explain it.

aaglo
Sep 13, 2004, 04:02 AM
:wow:

:wow:

:clap: :beer:

thestonesfan
Sep 13, 2004, 08:53 AM
I've been here almost three years, and I can't say I've seen anything quite like this. Great work, Kinboat!

tjedge1
Sep 13, 2004, 10:08 AM
Beautiful Kinboat. I'm going to have to make some adjustments to my units again. Amazing units. :thumbsup::thumbsup:

DoubleT
Sep 13, 2004, 10:19 AM
Yes they are great, will there be other civs?

Goldflash
Sep 13, 2004, 12:08 PM
Um.. umm. .um. .what is Kinboat doing next? Anybody? Somebody? Please?

Dom Pedro II
Sep 13, 2004, 12:25 PM
Um.. umm. .um. .what is Kinboat doing next? Anybody? Somebody? Please?

I'm not telling.,... :p

DoubleT
Sep 13, 2004, 12:58 PM
I'm not telling.,... :p

Remínds of that Michael Douglas movie, where someone says "Ill never Tell..."

:confused: ;)

Dom Pedro II
Sep 13, 2004, 01:04 PM
I just saw a commercial for that movie like ten minutes ago.

Suffice it to say though, I'm going to be thrilled by what's next on the list.

DoubleT
Sep 13, 2004, 01:40 PM
Im just happy that Kinboat and you make such great units :)

Kinboat
Sep 13, 2004, 04:04 PM
I understand that you're just stating your belief that they wouldn't have developed such a unit... And I understand you're not trying to tell others how to use them... I'll leave the discussion as it is with one small comment.
The armor these guys are wearing is hardly heavy, confining, bulky, hot... It's probably some sort of leather or metal scales... I set up a scale pattern on the Horus Knight, and the Anubis Knight has some sort of banded mail. And it hardly covers more than their stomachs.
Even the helmets aren't supposed to be all that substaintial. The Horus head is really just a cap with the cloth coming off the back. The front is a veil like cloth face mask (keeping sand out of his face ;) ). The Anubis guy has a similar back to his helmet and the only hard part is the mask in front.

Now I feel that I've put far too much thought into what these pixels are wearing...

That idea sounds like a wonderful one HooDoo.

Xen
Sep 13, 2004, 04:18 PM
@Kinboat; considering the pictuires I sent you a day or so ago for inspiration I feel it would be a bit hipcritical of me to go and say anythign further about the egyptians at this point; as for everyoen who dosent have a clue as to what I'm talkign about, you'll all just have to hope Kinboat makes units based on the pictures....

Sword_Of_Geddon
Sep 13, 2004, 05:18 PM
I think all we need is a Musketman for Egypt and we are all set. Maybe continue the "God-Warriors" thing and have it wearing a mask based off of Sekmet, the Cat Goddess of War.

HooDoo
Sep 13, 2004, 07:24 PM
Xen & Dom Pedro II,

I hate to reveal my ignorance, but exactly which forum should I go to? I have never even opened any of the forums. I simply go to the download section to see what leaderheads, buildings, units, or other graphics I can scrounge.

Just give me an idea where I should go to start a thread, and I will be glad to explain in more detail what I do with the minor civ resources. However, I will not be able to write a response until Saturday. Unfortunately, the real world has rudely forced its way into my Civ world. Work and business travel demand my attention tonight and the rest of the week.

Dom Pedro II
Sep 13, 2004, 07:27 PM
If you scroll to the top of the screen, you'll see the following: Civilization Fanatics' Forums > Civilization III > Civ3 - Creation & Customization > Unit Graphics > New Units: Egyptians (September 10th 2004)

Simply click on Civ3-Creation & Customization and it will take you to the main forum for modders... Then click New Thread and there ya go. :)

nonnob3
Sep 13, 2004, 07:29 PM
Since I love these units very much, and my favourite is the Anubis Knight, I have created the sounds for this unit. :)

A gift to the "Ancient" God of Unit creation : Kinboat :D

Thank you always for designing units that makes Civilazation more enjoyable to play. :goodjob:





http://www.civfanatics.net/uploads8/AnubisKnightSounds.zip

HooDoo
Sep 13, 2004, 07:29 PM
Man, you're fast. I recalled my post to include Xen in the salutation, and your response was waiting for me before I finished.

Xen
Sep 13, 2004, 08:27 PM
CHances are, most othe rpeople will be able to help you ina timelly manner about thing you might need, at leas tmore timelly then i would get to it ;)

(unless it happens to pretain to Rome; I'll be first to admit I havean uncanny knack for stumbiling into the forums right after a thread about Rome has been created... odd really)

anyway, welcome to the greater community of civ addicts and junkies :)

Dom Pedro II
Sep 13, 2004, 10:58 PM
I'm somewhat surprised to see that HooDoo didn't end up making that thread... :confused:

Dark Russell
Sep 13, 2004, 11:56 PM
@HooDoo

I do the same thing except that I make the units buildable everyx turns.
ex- You hook up a "village", it gives you the ability to build a specific barracks that produces a mercenary unit every x turns. This keeps it fair and lets the AI generate as many units as you do...

HooDoo
Sep 14, 2004, 12:32 AM
Dom Pedro II,

As I stated in my earlier post, the real world has intruded upon my Civ world. I promise that I will start the thread, but I don't have the time to go into the detail that I would like right now. I am an appellate attorney for the State of Texas. The agency that I represent dumped a mandamus petition on my desk this morning and I have to file a response to the mandamus by tomorrow because starting Wednesday I have to attend a three-day seminar (on Padre Island ... poor me). I won't have any spare time until Saturday.

I just took a break from working on my mandamus response and pulled up civfanatics to clear my head before getting back to work. I saw your post and just wanted to let you know that I have not abandoned the project. Believe me, I'd much rather start the thread than do what I'm doing now. But duty calls ...

Dark Russell,

That's basically how I have my game set up. And from what I can tell, the AI knows how to take advantage of the minor civ resources.

BTW ... I'm on my home computer, not a state computer! (don't want any claims of misuse of government property)!

Dom Pedro II
Sep 14, 2004, 12:41 AM
Dom Pedro II,

As I stated in my earlier post, the real world has intruded upon my Civ world. I promise that I will start the thread, but I don't have the time to go into the detail that I would like right now. I am an appellate attorney for the State of Texas. The agency that I represent dumped a mandamus petition on my desk this morning and I have to file a response to the mandamus by tomorrow because starting Wednesday I have to attend a three-day seminar (on Padre Island ... poor me). I won't have any spare time until Saturday.

I just took a break from working on my mandamus response and pulled up civfanatics to clear my head before getting back to work. I saw your post and just wanted to let you know that I have not abandoned the project. Believe me, I'd much rather start the thread than do what I'm doing now. But duty calls ...

Dark Russell,

That's basically how I have my game set up. And from what I can tell, the AI knows how to take advantage of the minor civ resources.

Well, at least copy and paste your earlier text into a new thread in the C&C forum so we can debate without cluttering up Kinboat's thread. :)

Raw is War?
Sep 14, 2004, 06:45 AM
There isn't anything else I can really add, other than great work Kinboat! :goodjob: :D

Digger532
Sep 14, 2004, 06:22 PM
I have opened these units in game, and they look absolutely fantastic, at first I missed the two variations of the warrior unit...So that makes 9 units in total even better..I actually prefer the ALT warrior with the Eqyptian headgear, so I used the original for an Amorite (Babylonian) Warrior.

I have renamed the units thus

Warrior - Thutmose Warrior - Just grabbed a Pharoah Name
Archer - Medja Archer - This should be Medya Nubian Archer but the name was a little too long
Spearman - Close Fighter - Egyptian infantry were referred to as thus in Old Kingdom
Axeman - Menfat Axeman - Menfat were elite bodyguard troops in Old Kingdom
Pikeman - Guard Spearman - New Kingdom Elite infantry
Monk - Saitic Archer - Saitic the last Eqyptian period before the Persian conquest in about 565BC
Horus Knight - Warrior of Horus - Just a name reversal
Anubis Kinght - Knight of Anubis (I made this guy a 4-3-1 - 60) unit available with Chivalry.

Again let me say great work

Ogedei_the_Mad
Sep 14, 2004, 07:16 PM
Thutmose Warrior wouldn't make much sense since Thutmose (if you're referring to Thutmose III, who ruled after Queen Hatshepsut) came much later and the Egyptians already had much more advanced weaponry. How about "Warrior of Hor-aha" (one of the earliest Egyptian Pharaohs)? :) Or how about "Warrior of Upper Egypt"?

Dom Pedro II
Sep 14, 2004, 08:04 PM
Thutmose Warrior wouldn't make much sense since Thutmose (if you're referring to Thutmose III, who ruled after Queen Hatshepsut) came much later and the Egyptians already had much more advanced weaponry. How about "Warrior of Hor-aha" (one of the earliest Egyptian Pharaohs)? :) Or how about "Warrior of Upper Egypt"?

Yeah... Warrior of Upper Egypt just rolls right off the tongue... :rolleyes: :D

Ozymandias
Sep 14, 2004, 08:23 PM
Yeah... Warrior of Upper Egypt just rolls right off the tongue... :rolleyes: :D

... Well, as Upper Egypt refers to southern Egypt -- that is, "Up The Nile" how about just "Nilist"" :D

-O.

Dom Pedro II
Sep 14, 2004, 08:31 PM
... Well, as Upper Egypt refers to southern Egypt -- that is, "Up The Nile" how about just "Nilist"" :D

-O.

How about Up the Creek? :p

Flamegrape
Sep 14, 2004, 08:59 PM
... Well, as Upper Egypt refers to southern Egypt -- that is, "Up The Nile" how about just "Nilist"" :D

-O.
Get thee to a punnery!

Ozymandias
Sep 14, 2004, 09:27 PM
Get thee to a punnery!


It could have been worse -- as Upper Egypt was generally considered south of the First Cataract of the Nile, I might have suggested "Egyptian Cataract" to match our equally fine Byzantine and Sassanid Cataphracts ... ;)

-Oz

Dom Pedro II
Sep 14, 2004, 10:10 PM
It could have been worse -- as Upper Egypt was generally considered south of the First Cataract of the Nile, I might have suggested "Egyptian Cataract" to match our equally fine Byzantine and Sassanid Cataphracts ... ;)

-Oz

I thought a Cataract was a kind of car... :p

Mobilize
Sep 14, 2004, 11:17 PM
You guys are quite "uppity"

Hahahahahahahaha.

I'm so lost. Why don't you just call him Upper Egyptian Warrior?

Cimbri
Sep 15, 2004, 09:03 AM
My suggestions:

Ahauty Spearman
Shemsu Archers
Nome Bowmen
Medjay Archers
Nakhtu'aa Infantry (Close Combat Infantry)
'Apiru Militia (Poor)

Louis XXIV
Sep 15, 2004, 04:43 PM
I thought a Cataract was a kind of car... :p

Its also an eye condition. ;)

The First Cataract of the Nile is an area that used to stop nile transportation, and boats would be taken around. Its right around Elephantine. At one point it marked the division between Egypt and Nubia, Egypt would constantly make expiditions against them, but build forts here to ensure that this was at least perminantly Egyptian.

IIRC, the divider between upper and lower Egypt was the Nile Delta (Lower Egypt having the richer of the two regions).

Xen
Sep 15, 2004, 05:09 PM
It WAs the division between Egypt and Nubia, until egypt built a stright away through the first cataract, allowing for effective transport of troops up the entire nile until the second cataract, where the new division between egypt and Nubia was drawm

Dom Pedro II
Sep 15, 2004, 05:16 PM
Its also an eye condition. ;)


Yeah, I was alluding to an old and rather politically incorrect joke about Asians and pronunciation of words though... :lol:

Corn Shucker
Sep 18, 2004, 06:39 PM
Very nice kinboat!!!! I'm dloading them all right now :D lol-You see if we had replacements like these for every civ that would be amazing! But just Egypt will have to do for now lol. Good job! :goodjob:

Rob (R8XFT)
Sep 19, 2004, 02:30 AM
I think these are absolutely brilliant :goodjob: !! Thank-you very much!!

Ukas
Sep 20, 2004, 12:48 AM
Great units! I could go nuts if I dare to take another look... perhaps tomorrow... it's safer then... better to be on the safe side... :crazyeye:

JaseEmtP
Sep 24, 2004, 11:13 AM
I just want to say that these look great. Now I have to find out how to install them. Great work though.

Slave of CIV
Oct 06, 2004, 03:06 PM
There are the sound files missing. My Egyptians move and attack in complete silence. Well, i must be the only one with this problem..? ARE the sound files missing? Hopefully someone will answer to my post! Thx

Sword_Of_Geddon
Oct 06, 2004, 03:20 PM
You can set the sounds yourself. Its quite simple actually.

Aluminium
Oct 06, 2004, 07:33 PM
That's very easy. You have to edit the .INI file in the unit directory.

Here is an example for the Egyptian Axeman with linked sounds of the Warrior:
[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Warrior\WarriorRun.amb
ATTACK1=..\Warrior\WarriorAttackA.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\Warrior\WarriorDeath.wav
DEAD=
FORTIFY=..\Warrior\WarriorFortify.wav
FORTIFYHOLD=
FIDGET=..\Warrior\WarriorFidget.wav
VICTORY=..\Warrior\WarriorVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=

Slave of CIV
Oct 07, 2004, 06:11 AM
Ah, i see! Before i am going to fix the .INI-File: was it supposed by kinboat, that everyone should manage the sound for him/herself, cause the animations are really enough work? :lol: Its strange: kinboats egyptian units have all the same problem, in my case. I downloaded a lot of units, for example BeBros knights! They all have soundfiles. The Germanic Spearman ( dont know the creator right now) and the firelancer got it too. Is there only the link missing, between .INI-File and soundfiles, maybe because of a corrupt file or somekind?

Well, thank you Aluminium and sword of geddon for youre quick response! :goodjob:

Kinboat
Oct 07, 2004, 11:24 AM
It isn't a glitch... I haven't included sounds in my units for quite some time (it is more work and I wasn't that good at it). And since people might have different file setups I don't include that link to the sounds from other units.

Dease
Oct 07, 2004, 02:20 PM
It isn't a glitch... I haven't included sounds in my units for quite some time (it is more work and I wasn't that good at it). And since people might have different file setups I don't include that link to the sounds from other units.
I don't think it's possible to have a different file set-up in the civIII directory since then CivIII couldn't find thier own units ;) and it doesn't matter where the civIII folder is, the .. takes care of all that :)

I find it easiest just to C&P the ini from the unit it could replace and edit the path for the sounds, very easy IMHO

Kinboat
Oct 07, 2004, 09:42 PM
I've seen cases where people have renamed a unit and when the INI tries to find the sounds it can't find that folder and crashes the game. It just creates problems in some cases... I admit that is a flimsy excuse but there it is :D And I'd have to test and double test the sounds to make sure they worked with the pacing of the animation... Really more work then just pasting a few lines.

Sword_Of_Geddon
Oct 07, 2004, 09:48 PM
Its not a problem with me that you include no sounds Kinboat

I prefer to set my own sounds, why? Because one time, when someone set Swordsman sounds on a unit ini file, it crashed my game. I had to fix it myself.

HooDoo
Oct 07, 2004, 11:11 PM
Kinboat,

You just keep on cranking out the units sans sounds. I'm with SoG. I prefer to mix and match my units with sounds myself.

TVA22
Oct 09, 2004, 09:35 AM
I agree, I'd rather add my own sounds, rather than trust someone else to do it, and then have it crash my game when I'm trying to play during class. That's the worst time for civ to crash. Then I usually have to shift over to Doom.

Kal-el
Oct 11, 2004, 02:26 PM
fantastic! thank you so very much!

embryodead
Oct 11, 2004, 05:04 PM
Five stars to Kinboat :) Again, they look better than Civ3 units. I'm working on the sounds atm (I link some, others I edit in CoolEdit program) and I can confirm it's not easy and takes time, if you want to do it right (ie. sync the sound with sword slash etc.).

I don't think it's possible to have a different file set-up in the civIII directory since then CivIII couldn't find thier own units ;) and it doesn't matter where the civIII folder is, the .. takes care of all that :)

Believe me, it is possible. There are different versions of Civ3 with differently named folders, which is an extreme pain in the bottom to a modder that uses a lot of references in INI's. Most versions have "Leader Ancient Times" but some stupid distribution has it named "Leader Ancient". Just an example of someone's bad job.

tjedge1
Oct 11, 2004, 06:26 PM
Sounds files in amb and wav can be included witht he files but there is no need to link sounds from other folders as for the reason said. Sometimes the links are broken. I prefer to link them myself.

Shinkan
Nov 02, 2004, 06:09 AM
absolutely beautiful :goodjob:

KUSANG
Jan 29, 2005, 07:30 PM
Very AWESOME units!

Pantsofpower
Jan 29, 2005, 07:36 PM
DON'T BUMP OLD THREADS. :mad:
Please. :p

Snorken
Jan 30, 2005, 09:42 AM
DON'T BUMP OLD THREADS. :mad:
Please. :pYeah please don't do that...

I love your sig though KUSANG... :)

Takhisis
Oct 12, 2005, 03:07 PM
I started amking the muntis for this a few days ago, but the only one I´ve finished (and uploaded) is the Archer.
The munits thread can be found here (http://forums.civfanatics.com/showthread.php?t=129382).
@Kinboat: did you receive my PM?

Spacer One
Oct 12, 2005, 10:32 PM
<raises hand> Hey Tak, if you are doin them anyway, can you do the Pike with 2 horus guards flanking behind him?...maybe one like that with pike/2 Anubis warrior too...

horsematrix
Nov 11, 2005, 02:07 PM
sweet units going to be great for some egyptian units in the game thanks

COAtlantis1745
Oct 23, 2008, 08:39 PM
Good Lord! He's revived a three-year old thread!

I have a good reason! Since the release of Sandris's mighty-fine Egyptian and Arabian unit line, I wonder if anyone else has noticed that Kinboat's legendary Egyptian pack, while ultimately useful for filling in needed gaps, is decidely out of scale with the latest additions.

Therefore, I wonder if I could impose upon someone's good graces (and time and unit modification skills) and kindly re-scale this line to conform with the Sandrisian Scale (Clever eh?). In lieu of any further expansion of the Pre-Arabian Conquest Egyptian line, I can hardly see why [B]Kinboat's/B] line could not be modified a wee bit.

If it's much of a bother then I understand but I thought I would throw it out there anyway. :mischief:

Deth McBones
Oct 23, 2008, 08:44 PM
Good Lord! He's revived a three-year old thread!
:lol: That's what I was thinking!
Good idea.

ShiroKobbure
Oct 23, 2008, 11:24 PM
ah.... when I saw this, I thought Sandris made a new Egyptian pack or something.

Plotinus
Oct 24, 2008, 02:36 AM
Are you sure about the different scale? I've put Kinboat and Sandris units together without noticing any problems.

COAtlantis1745
Oct 24, 2008, 08:57 AM
http://i45.photobucket.com/albums/f70/Fox_Morris/spear_comp.jpg

My eyes tell me there is a definite contrast here. The Egyptian Spearman appears quite massive next to his precursor.

Perhaps a scale of 90% or so for the ES? The rest of Kinboat's Egyptian line appears to conform to the same scale.

Stormrage
Oct 24, 2008, 05:19 PM
Well in that screenshot it could be the angle and the head-dress..

Kinboat was a great modeler and an animator, but I have to agree, he was a bit sloppy with scales...

themanuneed
Oct 25, 2008, 07:30 AM
I've integrated the whole SPQR Pack from Sandris and it appeared to me that Sandris' units are a bit smaller than Firaxis ones (see Sandris units thread for screenshot)...
What do you people think ?

COAtlantis1745
Oct 25, 2008, 07:47 AM
Agreed. The Sandris Unit Collection is fairly gracile even when compared with the stock units. Given the sheer number of new packs forthcoming from Sandris and the fact that his scale seems to be the most uniform over time, I believe he has set the new "norm" as far as scale is concerned.

I am just suggesting that Sandrisian Scale versions of these units could be useful. Settler and Worker packs (Such as Plotinus's unit collections) work well at a larger scale so that they are stand out more on the map and terrain, while military units work quite well at Sandris scale.

themanuneed
Oct 25, 2008, 08:08 AM
Then you have workers and settlers looking almost like giants compared to military units :confused: I love Sandris' units, but I think he should make his own workers and settlers, brighter and smaller than Kinboat's or Plotinus' units. Or make all his units bigger...

COAtlantis1745
Oct 25, 2008, 04:53 PM
Well...let's split hairs here shall we? :p

I'm just trying to take the lesser of two evils when making this suggestion. Evidentally our views on this, ATM, are in the minority due to lack of responses anyway..

Ohh well..

Sandris
Oct 25, 2008, 05:39 PM
Well, actually I found "Sandrisian Scale" wrong, because it doesn`t correspond Firaxis` and other Paperdoll-based units, so I should know what to do next.

Is it reasonable to re-scale all the majority of my units (~80 %) or not, and what scale should I choose for my next units.

In this situation it`s not possible to continue my work on any of new packs. Since now I`ve stopped my unitmaking process, because I need your opinions.

Stormrage
Oct 25, 2008, 05:57 PM
80 % of your units is over 200 units. I think you should re-scale them if it means that you have all those models saved and you just need to re-render them and do the post-rendering stuff. I imagine it took quite some effort to model and paint them all so nicely.

Also, if you would do it, I would like to invite my fellow Poser owners to help you with rendering, cos thats alot of units. Remember guys, the longer it takes him to re-scale the old ones, the longer we don`t see any new ones! I imagine there are also a few good souls out there who could help you with the post-rendering stuff.

My 2 cents.

Mithadan
Oct 25, 2008, 06:10 PM
I think you should forget about rescaling because it's a huge amount of work for a rather minor issue.

Goldfool
Oct 25, 2008, 09:26 PM
I wouldn't rescale any units, there is no scale, there are big men and there are smaller men.

The ships are not scale to each other either, nor are the tanks and mech infantry, to each other or to the men and boats.

Ozymandias
Oct 25, 2008, 11:08 PM
[...] there is no scale, there are big men and there are smaller men.

You know, that could pass for Zen ...

Mu,

:D

Plotinus
Oct 26, 2008, 03:15 AM
Personally, I think the differences are too small to justify remaking or resizing masses of units.

Steph
Oct 26, 2008, 05:04 AM
Well, actually I found "Sandrisian Scale" wrong, because it doesn`t correspond Firaxis` and other Paperdoll-based units, so I should know what to do next.

As your units packs are becoming a kind of standard, I would not worry with the scale relatively to Firaxis or other Paperdoll units.
Just make your units consistent with each other, and forget about Firaxis.
I doubt I still have many Firaxis units in my mod anyway :p.
So personnally, I don't mind if your units are a bit different. They are going very well with each others, that's the important point.

COAtlantis1745
Oct 26, 2008, 05:11 AM
Bare in mind here gentlemen, that it was only a suggestion for re-scaling Kinboat's Egyptian Unit line. I wasn't making a general call to re-visit Sandris's unit packs in any shape, form or fashion. Personally, I think the scale we have arrived at for his packs are perfect;y fine and given the sheer volume of packs produced, I think it's safe to assume that their scale could be a new "norm" for future packs and re-visits of classic packs such as the Egyptian line.

The tools exist to do such things, so Im not sure I understand what the hang up is here.

If the request was ultimately too much trouble for what it's worth, then I withdraw my request. It's that simple.

Virote_Considon
Oct 26, 2008, 05:35 AM
I honestly hadn't noticed any difference, and even with the comparison images, I find it quite hard to tell...

And how strange life would be if everyone was the same size...

Steph
Oct 26, 2008, 06:23 AM
Size comparison of Kingboat's legionnary and Sandris Han Halberdier

http://img127.imageshack.us/img127/6426/sizecomparisonnb0.jpg (http://imageshack.us)

Size difference is not very important, and could perfectly fit in the natural difference of height between two people.

COAtlantis1745
Oct 26, 2008, 12:16 PM
As I said, forget I asked or even suggested such a thing...Carry on...

Sandris
Oct 26, 2008, 01:52 PM
As for me, I think it would be better to make new units at the standard of Paperdoll figure and simultaneously to re-scale my previous units.

Also, I think it`s not necessary to re-scale mounted units, because they were made separately and were not depended on infantry units` Poser options.

The bigger unit is, the better look it has, also more details could be seen on it.

Grandraem
Oct 26, 2008, 02:12 PM
Sandris, I don't think it's necessary to rescale any or all of your previous units. The difference is barely noticeable and would result in a huge amount of work. Your units are fantastic as they are, and personally I don't find the difference enough to go through my mod replacing your rescaled units with your old ones. It's not that I don't care about having everything in my mod as perfect as it can be, just that personally it seems like the cost outweighs the benefits. No matter what you decide, a great thank you for all the work you put into making your fantastic units.:)

BadKharma
Oct 26, 2008, 02:53 PM
I do not see a serious problem. I think if Sandris decides to re-make his older units it will delay new units being released however it will not be the end of the world. If he decides to not do so the small variation in size is also not the end of the world. I think however it would be best for any new units to use the same scale whatever is decided upon. Sandris is also correct that a slightly larger unit does show more detail.

againsttheflow
Oct 26, 2008, 05:09 PM
Ditto that. ^

New Question: All the links are 509ing, other than scenarios are these units available for download?

Aluminium
Oct 26, 2008, 08:45 PM
Hi,

I just found an CFC email note about this thread in my mailbox. That's rare, because I haven't posted here in three years or so. Accidentally I have shrunk all of Kinboat's Egyptians some months ago. The result didn't satisfy me that much, but better than too big Egyptians (I don't like big Egyptians). Here they are. I hope it's useful for the people who want them smaller.

@Sandris
I'm not sure about the size of your foot units. Sometimes they seem to look smaller, but if I compare it with an original unit in a graphic program the pixels of foot, shoulders and head fit. So it may be a subjective effect. Whatever, I just hope you don't make them bigger now. I don't want to have to shrink them all in the future. Good god, I hate this shrinking.
For your mounted units the size is excellent. Maybe the center point could be adjusted a bit. But that can be fixed afterwards (if someone cares). The only problem that all of your horses have: the run sequence offset is 2 pixel to high (it's just guessed at the moment - I think to remember it was 2 pixel - because I had a break of unit editing since may)

@againsttheflow
This thread is very old so I guess the links died over the years. Maybe someone knows an other download resource in the web, or has still the originals and could kindly re-upload it.


--
[I hope I'm understandable ;)]

Ozymandias
Oct 26, 2008, 10:30 PM
:eek: Dear Lord, he's reappeared from the ether! It's good to hear your typeface (sorry, but I began mixing metaphors sometime after you "disappeared" :mischief: ).

I'll poke around and see if I have these units and shall repost them if I do.

:thumbsup: ,

Oz

Ozymandias
Oct 26, 2008, 10:52 PM
(edit: re-upload removed as oiginal links seem to be in order)

COAtlantis1745
Oct 27, 2008, 12:03 AM
Aluminium- Thank you VERY much! The re-scales are just perfect. :)

General 666
Oct 27, 2008, 06:52 AM
Hi Sandris!
I use all your germanics units in my mod since you uploaded them and have never seen a need for rescaling. They looks very good the way they are. I use a wide variety of units and really never feels yours don`t fit to the rest of them. So I would suggest to go on with your future projects.

For me the dl`s on page 1 are working so why do you re-upload them?

Grandraem
Oct 27, 2008, 08:32 AM
I know that this is the wrong thread to be discussing this in. We should probably continue this discussion in a separate non-threadjacked thread, but I just wanted to post a quick pic of size comparison between Sandris' units and Firaxis units. The pic is enlarged by 400% and even at that size, the difference is hardly worth noting (IMO). I really don't see the need for resizing of your units, Sandris.:)

againsttheflow
Oct 27, 2008, 02:39 PM
The links on the first page are working now and as this is the same computer and browser I was using before they must simply have been down. :)

Mithadan
Oct 27, 2008, 08:52 PM
Whatever, I just hope you don't make them bigger now. I don't want to have to shrink them all in the future. Good god, I hate this shrinking.Best quote in a long time! :D