View Full Version : Turnchat 490BC - Sunday Sept, 12th: 1:00pm EDT (1700GMT)
Chieftess Sep 10, 2004, 10:24 PM Previous Turnchat - 710BC (http://forums.civfanatics.com/showthread.php?t=99223)
490BC - Gamesave (http://www.civfanatics.net/uploads8/DG5_BC490_turn11.zip)
This is an instruction thread. This is not a discussion thread.
Zarn Sep 10, 2004, 10:31 PM Fanatikku- Barracks, Sword, Sword
Furuyama- Temple, Harbor, Galley, Galley
Immo- Sword, Settler, Worker, Settler, Worker
Epolenep- Barracks (optional), Horseman, Horseman
Zojoji- Harbor (change to Library when available), Sword
Odawara- Worker, Settler, Worker, Worker
Shorin-Ryu- Barracks, Sword, Sword, Sword
Regent Town- Worker, Worker, Walls
Corrino- Spear, Worker, Temple
Osgiliath- Worker, Temple
En'Gha/R'yleh- Temple, Spear
Sto'ov'kor- Worker, Temple, Worker
City coming up- Temple, Worker
Swords- 7
Spears- 2
Horsemen- 2
Galleys- 2
Workers- 11
Settlers- 3
Barracks- 2
Temples- 6
Harbor- 1
Walls- 1
Library- 1
Laborers:
Odawara- These should be the tiles worked on (two wheat, two shielded grassland, River Forest)
Osgiliath- Work the Gold Hills
Zojoji- Move Laborer to wheat
New citizens become scientists
Once queue is set to library, citizens are set back to production
IF it seems like the Harbor would be completed before Literature is researched, please adjust production otherwise (trying to work the wheat for instance). If it cannot be delayed, then finish the harbor and then build a library.
Note: Subject to change.
blackheart Sep 11, 2004, 08:36 AM Maintain peace, smile at the envoys, etc.
If anyone violates our territory, wait 2 turns to see where they're headed and then politely ask them to leave. (If they declare war on us from this action then it would have been an eventuality)
Sir Donald III Sep 11, 2004, 10:18 AM Slider Settings
Science: Set to Max Research at Non-Negative GPT. If 2 values of research yields same "turns to new tech", use the lesser research rate. Check back every 3 turns or when a new city is founded whichever is sooner.
Luxury: Keep at 0% except if a connected Luxury gets pillaged. In that case, may raise to 10%. Use "Clowns" for all other disorders.
Warriors can be upgraded to Swordsmen if we have at least 50 Gold at the time the Warrior is in a Barracks City. Otherwise, The department has not set aside any money for purchases at this time.
Settlement
Follow the order dictated in this poll (http://forums.civfanatics.com/showthread.php?t=99444). Our currently active settler will go to the winning site. The Second place option will go to the next settler, and etcetra.
Contingency: If any of the Northern Colony sites are within Zulu or French Territory (by virtue of them building a city 1 tile away from a specific site) then scratch that site from the lineup.
Black_Hole Sep 11, 2004, 03:07 PM Science Ministry Instructions
Tech Research Queue:
Literature
Winner of this (http://forums.civfanatics.com/showthread.php?t=99471) poll(Currency in event of tie)
Stop that chat once we get literature and poll winner
Tech Trading Priorities:
Currency
Construction
Notes:
Instructions may change.
CivGeneral Sep 11, 2004, 03:14 PM Trade Department
Do not Trade Monarchy with anyone, no matter what, per say on the polls which shows a majority disaproval on the trade in,The Poll (http://forums.civfanatics.com/showthread.php?t=99525).
Please check on trades on turn 5 to see if there are any profitable trades between 50g or greater. (Monarchy is not to be traded)
If there are any possible trades that are within the range of 50g and above. I authorize any trades that happens on the 5 turn mark.
Stuck_as_a_Mac Sep 11, 2004, 03:19 PM Trade Department:
I beg to differ. CG has been out and has not started the discussions. I did, and I am polling it. If there is sufficient interest in trading it, go ahead. I am willing to fight this (although I know I'll lose). He cannot come and make an order when there is this (http://forums.civfanatics.com/showthread.php?t=99525) poll showing good interest. And I am willing to risk a PI on this.
SaaM
Hostile Trade Deputy.
Chieftess Sep 12, 2004, 12:14 PM 490BC - Turn 0 (http://www.civfanatics.net/uploads8/DG5_BC490_turn0.zip)
Should we get under their skin - or silks?
http://www.civfanatics.net/uploads8/DG5_BC430_zulucityspot.jpg
Turn 5 (http://www.civfanatics.net/uploads8/DG5_BC390_turn5.zip)
Turn 10 (http://www.civfanatics.net/uploads8/DG5_BC290_turn10.zip)
Chat Log (http://www.civfanatics.net/uploads8/DG5_sep12.zip)
We've managed to settle on the silk spot, but there's 2 more sites to build one. One borders the Zulu city, and the other is inside Zulu borders. The Irqouois seem to be headed for Rome's city of Neapolis. We also researched Lit, but are falling behind in techs. Rome seems to almost have Monarchy researched (Monarchy isn't worth much to them).
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