View Full Version : Hurricane/Tornado mod possible?
Owain Sep 12, 2004, 02:02 PM Could you create barbarian camps that spawn Hurricanes as sea units (with appropriate graphics) and the ability to bombard coastal tiles?
Also, could the same camps spawn tornados as land units?
Or would it be best to make these some sort of flying barbarians unit for these and is any of that even possible?
Is it possible to have a barbarian camp such as this within a civ's cultural borders? In other words, make it somehow immune to cultural border advancement so it can continue spitting out weather effects throughout the game?
Thanks.
Owain Sep 12, 2004, 02:06 PM Would it be possible to just place a barb camp in the middle of the ocean for this purpose?
Also, could you alter the "There is a barbarian uprising near xxx" to something like "There is a major tropical depression forming at xxx..?"
Dom Pedro II Sep 12, 2004, 02:26 PM Well, the computer DOES spawn Barbarian galleys, but not from camps... I don't know if you really need the camps or not for your mod.
Also, it's not possible to have Barbarian camps continue to exist in spite of culture.
WildWeazel Sep 12, 2004, 04:21 PM If you can find the graphics for it, there shouldn't be any problem with it. the100thballoon (I think) started to do this recently but wanted to use air units somehow. The only problem is that the storms will continue to roam around the map attacking cities until they are defeated in battle, which is kinda strange.
Unless.... *Weasel Op smacks head in sudden brainstorm* if you give a unit 0 def and hidden nationality it can exist in the same tile as a foreign unit, and can only be destroyed by lethal bombardment. If you give the hurricane strong bombard power, it will attack settlements and ships, and if a ship tries to attack it, it will just bombard the ship. The only issue here is that the AI tends to relentlessly follow the unit around trying to kill it.
Changing the text is simple, just find the .txt file with the popup warnings and alter it.
Owain Sep 16, 2004, 09:48 PM Any chance of someone animating something like this as a unit graphics? Just looking for a little roatation. I have no idea how to do it... Its fine if it looks jerky and unreal... I'll be happy if it looks like a time-lapse satellite photo tbh ;)
I want to play around with this some and see how it works... I found a tornado earlier too, but now I dunno where I put it. :p
WildWeazel Sep 17, 2004, 01:16 PM nevermind, I forgot what thread I was reading :blush: :lol:
Owain Sep 17, 2004, 01:33 PM What did you say? I think I'm going to have to try to figure out how to make a unit... I don't need one yet to test out the idea anyway... I actually just remembered that I once played a fantasy mod that had a spell effect with lightening strikes. I think I might use that as the attacking unit and use a static hurricane graphic for the barbarian camp... And I'm very interested in trying out your idea of 0 def and HN flag for a bombarding unit... that might be just the ticket if it allows other nations to be on the same tile and can still bombard.
denyd Sep 17, 2004, 01:44 PM Owain: Try this create a new unit (hurricane) to replace the barbarian galley. Give it bombardment ala the Dromon (adding the lethal option if you want it to be really nasty). Give it a bombard range of 2 (or 3 to make it nastier) and select the number of shots per turn. For offense & defense, you'll probably want little number, otherwise you'll never be able to get rid of it. Once somebody discovers Map Making, these little buggers will begin terrorizing you coast lines.
Another idea is the 'killer fog' that was used in the GOTM (circa game #18-22) where you had to kill your way from shore to other islands.
Sir Donald III Sep 17, 2004, 09:26 PM Actually, I'm wondering what would happen if you set the "Cruise Missile" Flag on it. (And AI Strategy.)
Would it go straight to town, bypassing any ships in its path? Or would it just fizzle out on the nearest Curragh?
Or would it be impossible due to a requirement that a Cruise Missile be a Land unit :(
Dom Pedro II Sep 17, 2004, 09:42 PM Actually, I'm wondering what would happen if you set the "Cruise Missile" Flag on it. (And AI Strategy.)
Would it go straight to town, bypassing any ships in its path? Or would it just fizzle out on the nearest Curragh?
Or would it be impossible due to a requirement that a Cruise Missile be a Land unit :(
Well, if it's anything like how the AI usually uses a Cruise Missile, it'll just sit very quietly and not do anything.
On another note, I tried making a hurricane recently... so far... the results are not promising....
Sword_Of_Geddon Sep 17, 2004, 10:12 PM If I could, I'd use Hurricanes for a sci-mod involving weather control...
Heres a Hurricane unit line... :goodjob:
Thunderstorm......Tropical Depression.....Tropical Storm.....Catagory One Hurricane.....Catagory Two Hurricane.....Catagory Three Hurricane.....Catagory Four Hurricane.....Catagory Five Hurricane.....Catagory 6 Hurricane(The Ultimate Storm)
Owain Sep 18, 2004, 12:57 AM Ok, here's what I've found... The AI won't do anything with a naval unit with 0 def... probably because you need to give a unit at least 1 def in order to check the naval power flag... also, when i run into one of my 0def "hurricanes" it just disappears... there's no two units sharing the same tile going on.
So what i was thinking... If you had an naval unit, with say a lethal bombard of 5 or so with one movement it could simulate a hurricane int he following manner:
1. The bombard explosion animation would have to be some sort of gusty windy thing... maybe make it just have gathering clouds and lighting and windy sound effect?
2. The unit would either be invisible or maybe a gathering of clouds, or maybe even just a static hurricane.
3. It would have a def of one and naval power flag
4. its death animation would basically be the same as the bombard animation, so when a regular unit runs into it, it won't just sink or really even look like its fighting at all... it will trigger more windy sound effects and just sort of disappear... this can cause it to do damage, or not necesarily... but the point is, it doesnt look like a unit dying, so much as a storm dissipating... only REAL problem there is that the unit running into it will look like its attacking.
Does this sound reasonable/plausible? Does anyone have any more suggestions? I'm new to this stuff myself, so sorry if i'm missing anything obvious.
Dom Pedro II Sep 18, 2004, 01:00 AM Ok, here's what I've found... The AI won't do anything with a naval unit with 0 def... probably because you need to give a unit at least 1 def in order to check the naval power flag... also, when i run into one of my 0def "hurricanes" it just disappears... there's no two units sharing the same tile going on.
So what i was thinking... If you had an naval unit, with say a lethal bombard of 5 or so with one movement it could simulate a hurricane int he following manner:
1. The bombard explosion animation would have to be some sort of gusty windy thing... maybe make it just have gathering clouds and lighting and windy sound effect?
2. The unit would either be invisible or maybe a gathering of clouds, or maybe even just a static hurricane.
3. It would have a def of one and naval power flag
4. its death animation would basically be the same as the bombard animation, so when a regular unit runs into it, it won't just sink or really even look like its fighting at all... it will trigger more windy sound effects and just sort of disappear... this can cause it to do damage, or not necesarily... but the point is, it doesnt look like a unit dying, so much as a storm dissipating... only REAL problem there is that the unit running into it will look like its attacking.
Does this sound reasonable/plausible? Does anyone have any more suggestions? I'm new to this stuff myself, so sorry if i'm missing anything obvious.
Okay, did you remember to set the Hidden Nationality flag for the Hurricane unit? That's very critical for the sharing-tile feature to work...
Secondly, can you at least set it to explore? That way it'll just sort of cruise around and if it happens upon a victim, it will strike...
Owain Sep 18, 2004, 01:24 AM Okay, did you remember to set the Hidden Nationality flag for the Hurricane unit? That's very critical for the sharing-tile feature to work...
Secondly, can you at least set it to explore? That way it'll just sort of cruise around and if it happens upon a victim, it will strike...
Yes... see first attached for my editor settings.. I also had lethal sea bombard set. With these settings it just sits there and does nothing and when I run into it with a ship it just dies.
Only way I've gotten them to do damage this way is via ZoC, which is sort of pointless since you can then just run into it with no trouble rather than bothering to go around it and ZoCed :p
I can't get it to move with zero def and no naval power flag...
Dom Pedro II Sep 18, 2004, 01:25 AM But did you remember to give it an attack value and hidden nationality to allow it to occupy the same space as another unit??
Owain Sep 18, 2004, 01:29 AM Yeah... sorry.. you prob missed the attachments since i edited them in right after i postex... didn't expect such a quick response... it has an attack rating and HN flag. it just dies if you run into it and doesn't move. am i missing something obvious? :/
Dom Pedro II Sep 18, 2004, 01:37 AM Get rid of the operational range... that might be the problem.
Owain Sep 18, 2004, 01:57 AM ok, did that and they still just die.. I don't get it. I also created a tornado (land-based) unit to see if it was just a problem with sea units and the same thing happens.. I must be misunderstanding something here... Oh well, gotta get to bed... thanks for the help Dom.
Edit: Did one last test... here's the problem: It doesn't work with barbarians. I placed some tornadoes on my debug map owned by civs other than barbs and they could ocupy the same tile... I guess "hidden nationality" doesn't work when you have no nationality. :(
Is there any workaround for this? Can I sacrifice a civ slot of "weather effects?" arg... bedtime.
the100thballoon Sep 18, 2004, 08:46 AM if you are still looking for a unit, I once converted the "chaos spell effect" so that it appears to look like a hurricane/tornado. I was really hoping to implement them in a patch in my Realism_Mod! If you figure it out PLEASE LET ME KNOW!!!
Orthanc Sep 18, 2004, 10:11 AM I've been recently thinking about a similar mod and here's my idea.
I don't think making it a unit will work out, however you could possibly have hurricanes and other disasters effect towns another way.
If you're using Conquests, try changing plagues into natural disasters. You could have them last a really short time and reappear alot. It might effect too big of an area for it to be normal, but hurricanes can be HUGE.
Just my idea.
the100thballoon Sep 18, 2004, 12:28 PM i thought of that, too. I was also thinking of making the volcanoes into some new kind of terrain that generates hurricane(or tornado) damage. i have never tested the ideas and im still a little curious....
Dom Pedro II Sep 18, 2004, 01:37 PM Here's a preview of the Hurricane I was working on... looks pretty crummy though. That's as good as I can make it with Poser...
Owain Sep 18, 2004, 02:33 PM Well, right now I'm thinking of making a unit and placing it on the north pole of my map behind impassable terrain with infinite bombard range and the bombard effect will be "stormy..." I'm gonna try to find a bombard effect that included lightening and tuhnder that I remember seeing from way back when.
I'm just afraid that it will pick a single target and continually pick on them throughout the game... Which could totally suck for them. :/
I assume that once it picks a target it will relentlessly bombard that target until it is totally destroyed... Is this a correct assumption?
mrtn Sep 18, 2004, 04:00 PM AFAIK the barb AI can't/don't use bombard.
WildWeazel Sep 18, 2004, 04:04 PM The cruise missile idea should work, it doesn't have to be land AFAIK, but the AI never builds cruise missiles that I've seen, so I'm not sure how it would react.
@Owain: I think you're right about the bombard thing :(
Dom Pedro II Sep 18, 2004, 04:43 PM The AI doesn't use cruise missiles. I made a scenario, gave them a whole boatload of cruise missiles and they didn't use a single one.
the100thballoon Sep 20, 2004, 06:41 PM thats actually pretty cool Dom. can i have the flc file? i would love to use it as a whirlpool.....
@everyone
if you "unchecked" every AI strategy except artillery and unchecked every option for spending a turn (such as disband, fortify, go to, etc) except bombard (or bomb) then it would be forced to use bombard and would have to pick a target.
mrtn Sep 20, 2004, 09:54 PM .....
@everyone
if you "unchecked" every AI strategy except artillery and unchecked every option for spending a turn (such as disband, fortify, go to, etc) except bombard (or bomb) then it would be forced to use bombard and would have to pick a target.have you tested this?
Dom Pedro II Sep 20, 2004, 10:55 PM Does the "Wheeled" option affect Air units? Could you make the hurricane an area unit?
Sword_Of_Geddon Sep 21, 2004, 12:22 AM Here's a preview of the Hurricane I was working on... looks pretty crummy though. That's as good as I can make it with Poser...
It looks good, but I'd increase its size as big as possible. Or maybe realease a bunch (7 to be exact), the smallest could be the Tropical Depression, the Biggest a Catogory 5 hurricane.... :goodjob:
Dom Pedro II Sep 21, 2004, 07:38 AM Umm.. yeah... no. I'm not making 5-7 of these. If people would like to resize it, then sobeit. I am making it larger... that was just a preview to show what it actually looks like.
WildWeazel Sep 21, 2004, 09:11 AM @Dom- yes, the wheeled flag works for sea units. Some mods use it to limit certain ships to coast tiles.
mrtn Sep 21, 2004, 11:46 AM Weasel, he asked about Air units. :p
I don't know, btw...
Sword_Of_Geddon Sep 21, 2004, 02:18 PM Umm.. yeah... no. I'm not making 5-7 of these. If people would like to resize it, then sobeit. I am making it larger... that was just a preview to show what it actually looks like.
I was just joking :lol: you know, funny, haha? You could probably get away with one Hurricane, and just increase its combat values as its upgraded to the next level.
the100thballoon Sep 21, 2004, 07:02 PM @Dom,
you still didnt answer my question. may i have the flc please?
the wheeled flag works for sea units. Some mods use it to limit certain ships to coast tiles.
nice idea! thanks! do you want credit for it? haha im picking up mod ideas everywhere i turn and im not even trying to find them anymore. ill seriously put you in though if you want. :)
mrtn Sep 22, 2004, 06:18 AM ...nice idea! thanks! do you want credit for it? ...I think it was Kryten's idea originally, something like 2 years ago...
Dom Pedro II Sep 22, 2004, 09:21 AM @Dom,
you still didnt answer my question. may i have the flc please?
Yeah, sorry. I'll get it up here as soon as it's ready.
unscratchedfoot Sep 22, 2004, 04:48 PM Unless.... *Weasel Op smacks head in sudden brainstorm* if you give a unit 0 def and hidden nationality it can exist in the same tile as a foreign unit, and can only be destroyed by lethal bombardment. If you give the hurricane strong bombard power, it will attack settlements and ships, and if a ship tries to attack it, it will just bombard the ship. The only issue here is that the AI tends to relentlessly follow the unit around trying to kill it.
You mean the cuban civ? They have a knack for getting in the way of hurricanes in reality so ingame they should be set to follow around hurricanes to be constantly ravaged by them.
Otherwise, just give the hurricane better stats than the regular civs and the AI won't go near them as its coded to be cowardly.
the100thballoon Sep 22, 2004, 08:01 PM @Dom- thanks!
@mrtn- ok then Kryten gets the credit.
WildWeazel Sep 25, 2004, 07:20 PM Weasel, he asked about Air units. :p
As usual, I read only the words I wanted to see... :lol:
Yes, give Kryten the credit, I'm only the walking Encyclopedia of Random Knowledge ;)
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