[54618.929] Initializing Lua 5.1.4 [54659.786] InstalledPanel: Refreshing Mods [54659.786] InstalledPanel: GetModBrowserListings() [54659.786] InstalledPanel: Refreshing Mods [54659.786] InstalledPanel: GetModBrowserListings() [54665.870] InstalledPanel: Refreshing Mods [54665.870] InstalledPanel: GetModBrowserListings() [54666.213] InstalledPanel: Refreshing Mods [54666.213] InstalledPanel: GetModBrowserListings() [54698.911] Map Script: Generating Map [54698.911] Map Script: Generating Plot Types (Lua Continents) ... [54698.942] Map Script: Setting Plot Types (MapGenerator.Lua) [54699.067] Map Script: Setting coasts and oceans (MapGenerator.Lua) [54699.082] Map Script: Expanding coasts (MapGenerator.Lua) [54699.098] Map Script: Generating Terrain (Lua Continents) ... [54699.129] Map Script: Setting Terrain Types (MapGenerator.Lua) [54699.160] Map Script: Map Generation - Adding Rivers [54699.207] Map Script: Map Generation - Adding Lakes [54699.207] Map Script: 11 lakes added [54699.207] Map Script: Adding Features (Lua Continents) ... [54699.363] Map Script: Creating start plot database. [54699.410] Map Script: Dividing the map in to Regions. [54699.410] Map Script: Map Generation - Dividing the map in to Regions [54699.410] Map Script: - [54699.410] Map Script: Civs: 6 [54699.410] Map Script: City States: 15 [54699.410] Map Script: * * * * * * * * * * [54699.410] Map Script: Area ID 1351779 has fertility of 5 [54699.410] Map Script: Area ID 1319007 has fertility of 161 [54699.410] Map Script: Area ID 1359972 has fertility of 7 [54699.410] Map Script: Area ID 1105989 has fertility of 5 [54699.410] Map Script: Area ID 1114182 has fertility of 17 [54699.410] Map Script: Area ID 1368165 has fertility of 4 [54699.410] Map Script: Area ID 1384551 has fertility of 4 [54699.410] Map Script: Area ID 1097796 has fertility of 22 [54699.410] Map Script: Area ID 1171533 has fertility of 3 [54699.410] Map Script: Area ID 1155147 has fertility of 12 [54699.410] Map Script: Area ID 1089603 has fertility of 5135 [54699.410] Map Script: Area ID 1302621 has fertility of 11 [54699.410] Map Script: Area ID 1310814 has fertility of 58 [54699.410] Map Script: Area ID 1122375 has fertility of 5249 [54699.410] Map Script: * * * * * * * * * * [54699.410] Map Script: Interim Table ID 1 has fertility of 3 [54699.410] Map Script: Interim Table ID 2 has fertility of 4 [54699.410] Map Script: Interim Table ID 3 has fertility of 4 [54699.410] Map Script: Interim Table ID 4 has fertility of 5 [54699.410] Map Script: Interim Table ID 5 has fertility of 5 [54699.410] Map Script: Interim Table ID 6 has fertility of 7 [54699.410] Map Script: Interim Table ID 7 has fertility of 11 [54699.410] Map Script: Interim Table ID 8 has fertility of 12 [54699.410] Map Script: Interim Table ID 9 has fertility of 17 [54699.410] Map Script: Interim Table ID 10 has fertility of 22 [54699.410] Map Script: Interim Table ID 11 has fertility of 58 [54699.410] Map Script: Interim Table ID 12 has fertility of 161 [54699.410] Map Script: Interim Table ID 13 has fertility of 5135 [54699.410] Map Script: Interim Table ID 14 has fertility of 5249 [54699.410] Map Script: * * * * * * * * * * [54699.410] Map Script: - [54699.410] Map Script: --- Continental Division, Initial Readout --- [54699.410] Map Script: - [54699.410] Map Script: - Global Fertility: 10693 [54699.410] Map Script: - Total Land Plots: 2631 [54699.410] Map Script: - Total Areas: 14 [54699.410] Map Script: - Relevant Areas: 6 [54699.410] Map Script: - [54699.410] Map Script: * * * * * * * * * * [54699.410] Map Script: Area ID 1122375 has fertility of 5249 [54699.410] Map Script: Area ID 1089603 has fertility of 5135 [54699.410] Map Script: Area ID 1319007 has fertility of 161 [54699.410] Map Script: Area ID 1310814 has fertility of 58 [54699.410] Map Script: Area ID 1097796 has fertility of 22 [54699.410] Map Script: Area ID 1114182 has fertility of 17 [54699.410] Map Script: * * * * * * * * * * [54699.410] Map Script: - - Searching landmasses in order to place Civ # 1 [54699.410] Map Script: - [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1122375 with fertility of 5249 [54699.410] Map Script: Civ # 1 has been assigned to Area# 1122375 [54699.410] Map Script: - [54699.410] Map Script: - - Searching landmasses in order to place Civ # 2 [54699.410] Map Script: - [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1122375 with fertility of 2624.5 [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1089603 with fertility of 5135 [54699.410] Map Script: Civ # 2 has been assigned to Area# 1089603 [54699.410] Map Script: - [54699.410] Map Script: - - Searching landmasses in order to place Civ # 3 [54699.410] Map Script: - [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1122375 with fertility of 2624.5 [54699.410] Map Script: Civ # 3 has been assigned to Area# 1122375 [54699.410] Map Script: - [54699.410] Map Script: - - Searching landmasses in order to place Civ # 4 [54699.410] Map Script: - [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1122375 with fertility of 1749.6666666667 [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1089603 with fertility of 2567.5 [54699.410] Map Script: Civ # 4 has been assigned to Area# 1089603 [54699.410] Map Script: - [54699.410] Map Script: - - Searching landmasses in order to place Civ # 5 [54699.410] Map Script: - [54699.410] Map Script: - Found new candidate landmass with Area ID#: 1122375 with fertility of 1749.6666666667 [54699.410] Map Script: Civ # 5 has been assigned to Area# 1122375 [54699.410] Map Script: - [54699.426] Map Script: - - Searching landmasses in order to place Civ # 6 [54699.426] Map Script: - [54699.426] Map Script: - Found new candidate landmass with Area ID#: 1122375 with fertility of 1312.25 [54699.426] Map Script: - Found new candidate landmass with Area ID#: 1089603 with fertility of 1711.6666666667 [54699.426] Map Script: Civ # 6 has been assigned to Area# 1089603 [54699.426] Map Script: - [54699.426] Map Script: - [54699.426] Map Script: --- End of Initial Readout --- [54699.426] Map Script: - [54699.426] Map Script: *** Number of Civs per Landmass - Table Readout *** [54699.426] Map Script: -------------------------------------------------- [54699.426] Map Script: Table printout for table ID: table: 1584C4A0 [54699.426] Map Script: Table index: 1 Table entry: 3 [54699.426] Map Script: Table index: 2 Table entry: 3 [54699.426] Map Script: Table index: 3 Table entry: 0 [54699.426] Map Script: Table index: 4 Table entry: 0 [54699.426] Map Script: Table index: 5 Table entry: 0 [54699.426] Map Script: Table index: 6 Table entry: 0 [54699.426] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - [54699.426] Map Script: --- End of Civs per Landmass readout *** [54699.426] Map Script: - [54699.426] Map Script: - [54699.426] Map Script: - [54699.426] Map Script: - Region #: 1 [54699.426] Map Script: - Civs on this landmass: 3 [54699.426] Map Script: - Area ID#: 1122375 [54699.426] Map Script: - Fertility: 5249 [54699.426] Map Script: - Plot Count: 3965 [54699.426] Map Script: - [54699.426] Map Script: DivideIntoRegions: Divide in to Thirds selected. [54699.426] Map Script: - [54699.426] Map Script: ChopIntoThree called. [54699.426] Map Script: Dividing along vertical line between columns: 76 - 77 [54699.426] Map Script: - [54699.426] Map Script: Removed Dead Rows, West: 0 East: 0 [54699.426] Map Script: Removed Dead Rows, South: 5 North: 4 [54699.426] Map Script: - [54699.426] Map Script: Incoming values: 54 16 23 61 [54699.426] Map Script: Outgoing values: 54 21 23 52 [54699.426] Map Script: - [54699.426] Map Script: Size of incoming fertility table: 1403 [54699.426] Map Script: Size of outgoing fertility table: 1196 [54699.426] Map Script: Dividing along horizontal line between rows: 41 - 42 [54699.426] Map Script: - [54699.426] Map Script: Removed Dead Rows, West: 14 East: 0 [54699.426] Map Script: Removed Dead Rows, South: 0 North: 0 [54699.426] Map Script: - [54699.426] Map Script: Incoming values: 77 16 42 26 [54699.426] Map Script: Outgoing values: 91 16 28 26 [54699.426] Map Script: - [54699.426] Map Script: Size of incoming fertility table: 1092 [54699.426] Map Script: Size of outgoing fertility table: 728 [54699.426] Map Script: - [54699.426] Map Script: --------------------------------------------- [54699.426] Map Script: Defined location of Start Region # 1 [54699.426] Map Script: --------------------------------------------- [54699.426] Map Script: - [54699.426] Map Script: - [54699.426] Map Script: --------------------------------------------- [54699.426] Map Script: Defined location of Start Region # 2 [54699.426] Map Script: --------------------------------------------- [54699.426] Map Script: - [54699.426] Map Script: - [54699.426] Map Script: --------------------------------------------- [54699.426] Map Script: Defined location of Start Region # 3 [54699.426] Map Script: --------------------------------------------- [54699.426] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: - Region #: 2 [54699.441] Map Script: - Civs on this landmass: 3 [54699.441] Map Script: - Area ID#: 1089603 [54699.441] Map Script: - Fertility: 5135 [54699.441] Map Script: - Plot Count: 2397 [54699.441] Map Script: - [54699.441] Map Script: DivideIntoRegions: Divide in to Thirds selected. [54699.441] Map Script: - [54699.441] Map Script: ChopIntoThree called. [54699.441] Map Script: Dividing along horizontal line between rows: 28 - 29 [54699.441] Map Script: - [54699.441] Map Script: Removed Dead Rows, West: 3 East: 2 [54699.441] Map Script: Removed Dead Rows, South: 0 North: 0 [54699.441] Map Script: - [54699.441] Map Script: Incoming values: 10 29 47 33 [54699.441] Map Script: Outgoing values: 13 29 42 33 [54699.441] Map Script: - [54699.441] Map Script: Size of incoming fertility table: 1551 [54699.441] Map Script: Size of outgoing fertility table: 1386 [54699.441] Map Script: Dividing along vertical line between columns: 33 - 34 [54699.441] Map Script: - [54699.441] Map Script: --------------------------------------------- [54699.441] Map Script: Defined location of Start Region # 4 [54699.441] Map Script: --------------------------------------------- [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: --------------------------------------------- [54699.441] Map Script: Defined location of Start Region # 5 [54699.441] Map Script: --------------------------------------------- [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: --------------------------------------------- [54699.441] Map Script: Defined location of Start Region # 6 [54699.441] Map Script: --------------------------------------------- [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: Data for Start Region # 1 [54699.441] Map Script: WestX: 54 [54699.441] Map Script: SouthY: 21 [54699.441] Map Script: Width: 23 [54699.441] Map Script: Height: 52 [54699.441] Map Script: AreaID: 1122375 [54699.441] Map Script: Fertility: 1794 [54699.441] Map Script: Plots: 1196 [54699.441] Map Script: Fert/Plot: 1.5 [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: Data for Start Region # 2 [54699.441] Map Script: WestX: 91 [54699.441] Map Script: SouthY: 16 [54699.441] Map Script: Width: 28 [54699.441] Map Script: Height: 26 [54699.441] Map Script: AreaID: 1122375 [54699.441] Map Script: Fertility: 1679 [54699.441] Map Script: Plots: 728 [54699.441] Map Script: Fert/Plot: 2.3063186813187 [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: Data for Start Region # 3 [54699.441] Map Script: WestX: 77 [54699.441] Map Script: SouthY: 42 [54699.441] Map Script: Width: 42 [54699.441] Map Script: Height: 35 [54699.441] Map Script: AreaID: 1122375 [54699.441] Map Script: Fertility: 1776 [54699.441] Map Script: Plots: 1470 [54699.441] Map Script: Fert/Plot: 1.2081632653061 [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: Data for Start Region # 4 [54699.441] Map Script: WestX: 10 [54699.441] Map Script: SouthY: 11 [54699.441] Map Script: Width: 47 [54699.441] Map Script: Height: 18 [54699.441] Map Script: AreaID: 1089603 [54699.441] Map Script: Fertility: 1801 [54699.441] Map Script: Plots: 846 [54699.441] Map Script: Fert/Plot: 2.128841607565 [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: Data for Start Region # 5 [54699.441] Map Script: WestX: 13 [54699.441] Map Script: SouthY: 29 [54699.441] Map Script: Width: 21 [54699.441] Map Script: Height: 33 [54699.441] Map Script: AreaID: 1089603 [54699.441] Map Script: Fertility: 1696 [54699.441] Map Script: Plots: 693 [54699.441] Map Script: Fert/Plot: 2.4473304473304 [54699.441] Map Script: - [54699.441] Map Script: - [54699.441] Map Script: Data for Start Region # 6 [54699.441] Map Script: WestX: 34 [54699.441] Map Script: SouthY: 29 [54699.441] Map Script: Width: 21 [54699.441] Map Script: Height: 33 [54699.441] Map Script: AreaID: 1089603 [54699.441] Map Script: Fertility: 1638 [54699.441] Map Script: Plots: 693 [54699.441] Map Script: Fert/Plot: 2.3636363636364 [54699.441] Map Script: - [54699.441] Map Script: Choosing start locations for civilizations. [54699.441] Map Script: Map Generation - Choosing Start Locations for Civilizations [54699.472] Map Script: Normalizing start locations and assigning them to Players. [54699.472] Map Script: Placing Natural Wonders. [54700.112] Map Script: - [54700.112] Map Script: - [54700.112] Map Script: --- Number of Candidate Plots on the map for Natural Wonders --- [54700.112] Map Script: - [54700.112] Map Script: - 101 candidates for FEATURE_CRATER [54700.112] Map Script: - 265 candidates for FEATURE_FUJI [54700.112] Map Script: - 134 candidates for FEATURE_MESA [54700.112] Map Script: - 284 candidates for FEATURE_REEF [54700.112] Map Script: - 4492 candidates for FEATURE_VOLCANO [54700.112] Map Script: - 313 candidates for FEATURE_GIBRALTAR [54700.112] Map Script: - 346 candidates for FEATURE_GEYSER [54700.112] Map Script: - 1104 candidates for FEATURE_FOUNTAIN_YOUTH [54700.112] Map Script: - 800 candidates for FEATURE_POTOSI [54700.112] Map Script: - 255 candidates for FEATURE_EL_DORADO [54700.112] Map Script: - 661 candidates for FEATURE_SRI_PADA [54700.112] Map Script: - 37 candidates for FEATURE_MT_SINAI [54700.112] Map Script: - 803 candidates for FEATURE_MT_KAILASH [54700.112] Map Script: - 215 candidates for FEATURE_ULURU [54700.112] Map Script: - 1104 candidates for FEATURE_LAKE_VICTORIA [54700.112] Map Script: - 378 candidates for FEATURE_KILIMANJARO [54700.112] Map Script: - 1060 candidates for FEATURE_SOLOMONS_MINES [54700.112] Map Script: - [54700.112] Map Script: --- End of candidates readout for Natural Wonders --- [54700.112] Map Script: - [54700.237] Map Script: -- Placed all Natural Wonders -- [54700.237] Map Script: - [54700.237] Map Script: - [54700.237] Map Script: Placing Resources and City States. [54700.237] Map Script: Map Generation - Assigning Luxury Resource Distribution [54700.237] Map Script: - [54700.237] Map Script: Region# 5 of type 2 has been assigned Luxury ID# 21 [54700.237] Map Script: - [54700.237] Map Script: Region# 6 of type 2 has been assigned Luxury ID# 17 [54700.237] Map Script: - [54700.237] Map Script: Region# 1 of type 3 has been assigned Luxury ID# 22 [54700.237] Map Script: - [54700.237] Map Script: Region# 4 of type 6 has been assigned Luxury ID# 19 [54700.237] Map Script: - [54700.237] Map Script: Region# 3 of type 7 has been assigned Luxury ID# 25 [54700.237] Map Script: - [54700.237] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 31 [54700.237] Map Script: Luxury ID# 17 rejected by City States as already belonging to Regions. [54700.237] Map Script: Luxury ID# 19 rejected by City States as already belonging to Regions. [54700.237] Map Script: Luxury ID# 21 rejected by City States as already belonging to Regions. [54700.237] Map Script: Luxury ID# 22 rejected by City States as already belonging to Regions. [54700.237] Map Script: Luxury ID# 25 rejected by City States as already belonging to Regions. [54700.237] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions. [54700.237] Map Script: --- Luxury Assignment Table --- [54700.237] Map Script: - [54700.237] Map Script: - - Assigned to Regions - - [54700.237] Map Script: Region# 5 has Luxury type 21 [54700.237] Map Script: Region# 6 has Luxury type 17 [54700.237] Map Script: Region# 1 has Luxury type 22 [54700.237] Map Script: Region# 4 has Luxury type 19 [54700.237] Map Script: Region# 3 has Luxury type 25 [54700.237] Map Script: Region# 2 has Luxury type 31 [54700.237] Map Script: - [54700.237] Map Script: - - Assigned to City States - - [54700.237] Map Script: Luxury type 26 [54700.237] Map Script: Luxury type 23 [54700.237] Map Script: Luxury type 34 [54700.237] Map Script: - [54700.237] Map Script: - - Assigned to Random - - [54700.237] Map Script: Luxury type 33 [54700.237] Map Script: Luxury type 20 [54700.237] Map Script: Luxury type 15 [54700.237] Map Script: Luxury type 27 [54700.237] Map Script: Luxury type 14 [54700.237] Map Script: Luxury type 13 [54700.237] Map Script: Luxury type 32 [54700.237] Map Script: Luxury type 30 [54700.237] Map Script: Luxury type 16 [54700.237] Map Script: Luxury type 24 [54700.237] Map Script: - [54700.237] Map Script: - - Luxuries handled via Special Case - - [54700.237] Map Script: Luxury type 18 [54700.237] Map Script: - [54700.237] Map Script: - - Disabled - - [54700.237] Map Script: - - - - - - - - - - - - - - - - [54700.237] Map Script: Map Generation - Placing City States [54700.237] Map Script: Map Generation - Choosing sites for City States [54700.237] Map Script: All city states assigned. [54700.315] Map Script: Map Generation - Placing Luxuries [54700.315] Map Script: - [54700.315] Map Script: Attempting to place Luxury# 21 at start plot 20 45 in Region# 5 [54700.315] Map Script: - [54700.315] Map Script: Attempting to place Luxury# 17 at start plot 40 40 in Region# 6 [54700.315] Map Script: - [54700.315] Map Script: Attempting to place Luxury# 22 at start plot 65 53 in Region# 1 [54700.315] Map Script: - [54700.315] Map Script: Attempting to place Luxury# 19 at start plot 30 23 in Region# 4 [54700.315] Map Script: - [54700.315] Map Script: Attempting to place Luxury# 25 at start plot 94 55 in Region# 3 [54700.315] Map Script: - [54700.315] Map Script: Attempting to place Luxury# 31 at start plot 108 30 in Region# 2 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 26 to City State# 1 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 14 to City State# 2 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 26 to City State# 3 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 20 to City State# 4 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 26 to City State# 5 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 26 to City State# 6 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 20 to City State# 7 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 13 to City State# 8 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 14 to City State# 9 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 26 to City State# 10 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 23 to City State# 11 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 23 to City State# 12 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 14 to City State# 13 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 14 to City State# 14 [54700.315] Map Script: - [54700.315] Map Script: - [54700.315] Map Script: -Assigned Luxury Type 20 to City State# 15 [54700.315] Map Script: - [54700.315] Map Script: - - - [54700.315] Map Script: Attempting to place regional luxury # 22 in Region# 1 [54700.315] Map Script: - [54700.315] Map Script: - - - [54700.315] Map Script: Attempting to place regional luxury # 31 in Region# 2 [54700.315] Map Script: - [54700.315] Map Script: - - - [54700.315] Map Script: Attempting to place regional luxury # 25 in Region# 3 [54700.330] Map Script: - [54700.330] Map Script: - - - [54700.330] Map Script: Attempting to place regional luxury # 19 in Region# 4 [54700.330] Map Script: - [54700.330] Map Script: - - - [54700.330] Map Script: Attempting to place regional luxury # 21 in Region# 5 [54700.330] Map Script: - [54700.330] Map Script: - - - [54700.330] Map Script: Attempting to place regional luxury # 17 in Region# 6 [54700.330] Map Script: * * [54700.330] Map Script: * iNumTypesRandom = 10 [54700.330] Map Script: * * [54700.330] Map Script: - [54700.330] Map Script: --- Eligible Types List for Second Luxury in Region# 1 --- [54700.330] Map Script: - Found eligible luxury type: 18 [54700.330] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 --- [54700.330] Map Script: - [54700.330] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 65 53 in Region# 1 [54700.330] Map Script: - [54700.330] Map Script: --- Eligible Types List for Second Luxury in Region# 2 --- [54700.330] Map Script: - Found eligible luxury type: 18 [54700.330] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 --- [54700.330] Map Script: - [54700.330] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 108 30 in Region# 2 [54700.330] Map Script: - [54700.330] Map Script: --- Eligible Types List for Second Luxury in Region# 3 --- [54700.330] Map Script: - Found eligible luxury type: 18 [54700.330] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 --- [54700.330] Map Script: - [54700.330] Map Script: Placed Second Luxury type of ID# 14 for start located at Plot 94 55 in Region# 3 [54700.330] Map Script: - [54700.330] Map Script: --- Eligible Types List for Second Luxury in Region# 4 --- [54700.330] Map Script: - Found eligible luxury type: 18 [54700.330] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 --- [54700.330] Map Script: - [54700.330] Map Script: Placed Second Luxury type of ID# 16 for start located at Plot 30 23 in Region# 4 [54700.330] Map Script: - [54700.330] Map Script: --- Eligible Types List for Second Luxury in Region# 5 --- [54700.330] Map Script: - Found eligible luxury type: 18 [54700.330] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 --- [54700.330] Map Script: - [54700.330] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 20 45 in Region# 5 [54700.330] Map Script: - [54700.330] Map Script: --- Eligible Types List for Second Luxury in Region# 6 --- [54700.330] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 --- [54700.330] Map Script: - [54700.330] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 40 40 in Region# 6 [54700.330] Map Script: Map Generation - Placing Strategics [54700.330] Map Script: Map Generation - Placing Bonuses [54700.346] Map Script: Map Generation - Normalize City State Locations [54700.377] Map Script: - [54700.377] Map Script: --- Table of Results, New Start Finder --- [54700.377] Map Script: - [54700.377] Map Script: Region# 1 has start plot at: 65 53 with Fertility Rating of 302 [54700.393] Map Script: - [54700.393] Map Script: Region# 2 has start plot at: 108 30 with Fertility Rating of 227 [54700.393] Map Script: - [54700.393] Map Script: Region# 3 has start plot at: 94 55 with Fertility Rating of 276 [54700.393] Map Script: - [54700.393] Map Script: Region# 4 has start plot at: 30 23 with Fertility Rating of 235 [54700.393] Map Script: - [54700.393] Map Script: Region# 5 has start plot at: 20 45 with Fertility Rating of 282 [54700.393] Map Script: - [54700.393] Map Script: Region# 6 has start plot at: 40 40 with Fertility Rating of 286 [54700.393] Map Script: - [54700.393] Map Script: --- End of Start Finder Results Table --- [54700.393] Map Script: - [54700.393] Map Script: - [54700.393] Map Script: --- Table of Final Results, City State Placements --- [54700.393] Map Script: - [54700.393] Map Script: - City State 1 in Region 1 is located at Plot 65 26 [54700.393] Map Script: - City State 2 in Region 2 is located at Plot 95 27 [54700.393] Map Script: - City State 3 in Region 3 is located at Plot 112 48 [54700.393] Map Script: - City State 4 in Region 4 is located at Plot 17 11 [54700.393] Map Script: - City State 5 in Region 5 is located at Plot 31 59 [54700.393] Map Script: - City State 6 in Region 6 is located at Plot 38 58 [54700.393] Map Script: - City State 7 in Region -1 is located at Plot 118 62 [54700.393] Map Script: - City State 8 in Region 1 is located at Plot 65 67 [54700.393] Map Script: - City State 9 in Region 2 is located at Plot 94 36 [54700.393] Map Script: - City State 10 in Region 3 is located at Plot 84 58 [54700.393] Map Script: - City State 11 in Region 4 is located at Plot 54 28 [54700.393] Map Script: - City State 12 in Region 5 is located at Plot 18 33 [54700.393] Map Script: - City State 13 in Region 6 is located at Plot 53 33 [54700.393] Map Script: - City State 14 in Region 3 is located at Plot 84 69 [54700.393] Map Script: - City State 15 in Region 6 is located at Plot 37 29 [54700.393] Map Script: - [54700.393] Map Script: - - - - - [54700.393] Map Script: - [54700.393] Map Script: --- Table of Final Results, Resource Distribution --- [54700.393] Map Script: - [54700.393] Map Script: - LUXURY Resources - [54700.393] Map Script: - Whale...: 5 [54700.393] Map Script: - Pearls..: 9 [54700.393] Map Script: - Gold....: 5 [54700.393] Map Script: - Silver..: 5 [54700.393] Map Script: - Gems....: 8 [54700.393] Map Script: - Marble..: 5 [54700.393] Map Script: - Ivory...: 7 [54700.393] Map Script: - Fur.....: 8 [54700.393] Map Script: - Dye.....: 7 [54700.393] Map Script: - Spices..: 7 [54700.393] Map Script: - Silk....: 2 [54700.393] Map Script: - Sugar...: 4 [54700.393] Map Script: - Cotton..: 8 [54700.393] Map Script: - Wine....: 5 [54700.393] Map Script: - Incense.: 4 [54700.393] Map Script: - Expansion LUXURY Resources - [54700.393] Map Script: - Copper..: 4 [54700.393] Map Script: - Salt....: 7 [54700.393] Map Script: - Citrus..: 0 [54700.393] Map Script: - Truffles: 4 [54700.393] Map Script: - Crab....: 4 [54700.393] Map Script: - [54700.393] Map Script: + TOTAL.Lux: 148 [54700.393] Map Script: - [54700.393] Map Script: - STRATEGIC Resources - [54700.393] Map Script: - Iron....: 114 [54700.393] Map Script: - Horse...: 126 [54700.393] Map Script: - Coal....: 91 [54700.393] Map Script: - Oil.....: 264 [54700.393] Map Script: - Aluminum: 164 [54700.393] Map Script: - Uranium.: 98 [54700.393] Map Script: - [54700.393] Map Script: - BONUS Resources - [54700.393] Map Script: - Cow.....: 29 [54700.393] Map Script: - Wheat...: 21 [54700.393] Map Script: - Sheep...: 33 [54700.393] Map Script: - Deer....: 37 [54700.393] Map Script: - Banana..: 25 [54700.393] Map Script: - Fish....: 126 [54700.393] Map Script: - Stone...: 36 [54700.393] Map Script: - [54700.393] Map Script: ----------------------------------------------------- [54700.393] Map Script: ------------------------------- [54700.393] Map Script: Map Generation - Adding Goodies [54700.408] Map Script: ------------------------------- [54700.408] Map Script: Determining continents for art purposes (MapGenerator.Lua) [54719.160] CivilopediaScreen: SetSelectedCategory(12) [54719.160] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList [54719.160] CivilopediaScreen: SetSelectedCategory(1) [54719.160] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList [54719.487] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua [54719.487] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua [54719.909] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua [54719.909] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua [54720.049] EconomicGeneralInfo: Total Units - 2 [54720.049] EconomicGeneralInfo: Maint Free Units - 0 [54720.049] EconomicGeneralInfo: Paid Units - 2 [54720.049] EconomicGeneralInfo: Total Units - 2 [54720.049] EconomicGeneralInfo: Maint Free Units - 0 [54720.049] EconomicGeneralInfo: Paid Units - 2 [54720.345] ChoosePantheonPopup: 420 [54720.345] ChoosePantheonPopup: 963 [54720.345] ChoosePantheonPopup: 1383 [54720.423] ChooseIdeologyPopup: 420 [54720.423] ChooseIdeologyPopup: 963 [54720.423] ChooseIdeologyPopup: 1383 [54720.595] IGE_Controller_All: **************************************************************** [54720.595] IGE_Controller_All: Starting... [54720.626] IGE_Overlay: loaded [54720.642] IGE_CityBanner: loaded [54720.642] IGE_MiniMap: loaded [54720.657] IGE_TabsBar: IGE_TabsBar [54720.657] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection [54720.673] IGE_RiversElement: IGE_RiversElement [54720.689] IGE_TerrainPanel: IGE_TerrainPanel [54720.704] IGE_CitiesPanel: IGE_CitiesPanel [54720.704] IGE_UnitsPanel: IGE_UnitsPanel [54720.720] IGE_PlayersPanel: IGE_PlayersPanel [54720.735] IGE_TechsPanel: IGE_TechsPanel [54720.751] IGE_PoliciesPanel: IGE_PoliciesPanel [54720.751] IGE_ConfirmPopup: IGE_ConfirmPopup [54720.782] IGE_Window: IGE_Window [54720.782] IGE_Window: IGE_ShareGlobalAndOptions [54720.782] IGE_Window: IGE_SharingGlobalAndOptions, IGE=... [54720.782] IGE_Window: IGE loaded [54721.047] AdvisorInfoPopup: Closing Advisor Info [54721.047] Demographics: Dequeuing demographics [54721.047] Demographics: Dequeuing demographics [54730.875] HeroesEvents: nil [54730.891] HeroesEvents: InitAllHeroes---------------------------------------- [54746.944] IGE_Window: IGE_PingAllVersions, data=... [54746.944] IGE_Window: IGE_Initialize [54746.944] IGE_Window: IGE:Gods and kings=true [54746.944] IGE_Window: IGE:Brave new world=true [54746.944] IGE_Window: IGE_TabsBar.OnInitialize [54746.944] IGE_Window: IGE_TabsBar.OnInitialize - Done [54746.944] IGE_Window: IGE_TerrainPanel.OnInitialize [54746.975] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"' [54746.975] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"' [54747.022] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"' [54747.022] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"' [54747.022] IGE_Window: IGE_RegisterTab, ID="TERRAIN_EDITION", name="Terrain (F1)", icon=0, group="edit" [54747.022] IGE_Window: IGE_SelectedPanel, ID="TERRAIN_EDITION" [54747.022] IGE_Window: IGE_RegisterTab, ID="TERRAIN_PAINTING", name="Terrain (F3)", icon=0, group="paint" [54747.022] IGE_Window: IGE_TerrainPanel.OnInitialize - Done [54747.068] IGE_Window: IGE_RegisterTab, ID="CITIES_AND_UNITS", name="Cities And units (F2)", icon=1, group="edit" [54747.068] IGE_Window: IGE_UnitsPanel.OnInitialize [54747.100] IGE_Window: IGE_RegisterTab, ID="UNITS", name="Units (F4)", icon=2, group="paint" [54747.100] IGE_Window: IGE_UnitsPanel.OnInitialize - Done [54747.100] IGE_Window: IGE_RegisterTab, ID="PLAYERS", name="Players (F6)", icon=3, group="change" [54747.162] IGE_Window: IGE_TechsPanel.InitializeHelp [54747.224] IGE_Window: IGE_RegisterTab, ID="TECHS", name="Technologies (F7)", icon=4, group="change" [54747.224] IGE_Window: IGE_PoliciesPanel.OnInitialize [54747.240] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Freedom. Causes: [54747.240] IGE_Window: * gridX = 0 for Avant Garde [54747.240] IGE_Window: * gridY = 0 for Avant Garde [54747.240] IGE_Window: * gridX = 0 for Creative Expression [54747.240] IGE_Window: * gridY = 0 for Creative Expression [54747.240] IGE_Window: * gridX = 0 for Civil Society [54747.240] IGE_Window: * gridY = 0 for Civil Society [54747.240] IGE_Window: * gridX = 0 for Volunteer Army [54747.240] IGE_Window: * gridY = 0 for Volunteer Army [54747.240] IGE_Window: * gridX = 0 for Covert Action [54747.240] IGE_Window: * gridY = 0 for Covert Action [54747.240] IGE_Window: * gridX = 0 for Urbanization [54747.240] IGE_Window: * gridY = 0 for Urbanization [54747.240] IGE_Window: * gridX = 0 for Capitalism [54747.240] IGE_Window: * gridY = 0 for Capitalism [54747.240] IGE_Window: * gridX = 0 for Economic Union [54747.240] IGE_Window: * gridY = 0 for Economic Union [54747.240] IGE_Window: * gridX = 0 for Their Finest Hour [54747.240] IGE_Window: * gridY = 0 for Their Finest Hour [54747.240] IGE_Window: * gridX = 0 for Universal Suffrage [54747.240] IGE_Window: * gridY = 0 for Universal Suffrage [54747.240] IGE_Window: * gridX = 0 for New Deal [54747.240] IGE_Window: * gridY = 0 for New Deal [54747.240] IGE_Window: * gridX = 0 for Arsenal of Democracy [54747.240] IGE_Window: * gridY = 0 for Arsenal of Democracy [54747.240] IGE_Window: * gridX = 0 for Media Culture [54747.240] IGE_Window: * gridY = 0 for Media Culture [54747.240] IGE_Window: * gridX = 0 for Treaty Organization [54747.240] IGE_Window: * gridY = 0 for Treaty Organization [54747.240] IGE_Window: * gridX = 0 for Space Procurements [54747.240] IGE_Window: * gridY = 0 for Space Procurements [54747.240] IGE_Window: * gridX = 0 for Universal Healthcare [54747.240] IGE_Window: * gridY = 0 for Universal Healthcare [54747.240] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Order. Causes: [54747.240] IGE_Window: * gridX = 0 for Hero of the People [54747.240] IGE_Window: * gridY = 0 for Hero of the People [54747.240] IGE_Window: * gridX = 0 for Socialist Realism [54747.240] IGE_Window: * gridY = 0 for Socialist Realism [54747.240] IGE_Window: * gridX = 0 for Skyscrapers [54747.240] IGE_Window: * gridY = 0 for Skyscrapers [54747.240] IGE_Window: * gridX = 0 for Patriotic War [54747.240] IGE_Window: * gridY = 0 for Patriotic War [54747.240] IGE_Window: * gridX = 0 for Double Agents [54747.240] IGE_Window: * gridY = 0 for Double Agents [54747.240] IGE_Window: * gridX = 0 for Young Pioneers [54747.240] IGE_Window: * gridY = 0 for Young Pioneers [54747.240] IGE_Window: * gridX = 0 for Academy of Sciences [54747.240] IGE_Window: * gridY = 0 for Academy of Sciences [54747.240] IGE_Window: * gridX = 0 for Party Leadership [54747.240] IGE_Window: * gridY = 0 for Party Leadership [54747.240] IGE_Window: * gridX = 0 for Resettlement [54747.240] IGE_Window: * gridY = 0 for Resettlement [54747.240] IGE_Window: * gridX = 0 for Cultural Revolution [54747.240] IGE_Window: * gridY = 0 for Cultural Revolution [54747.240] IGE_Window: * gridX = 0 for Workers' Faculties [54747.240] IGE_Window: * gridY = 0 for Workers' Faculties [54747.240] IGE_Window: * gridX = 0 for Five-Year Plan [54747.240] IGE_Window: * gridY = 0 for Five-Year Plan [54747.240] IGE_Window: * gridX = 0 for Dictatorship of the Proletariat [54747.240] IGE_Window: * gridY = 0 for Dictatorship of the Proletariat [54747.240] IGE_Window: * gridX = 0 for Iron Curtain [54747.240] IGE_Window: * gridY = 0 for Iron Curtain [54747.240] IGE_Window: * gridX = 0 for Spaceflight Pioneers [54747.240] IGE_Window: * gridY = 0 for Spaceflight Pioneers [54747.240] IGE_Window: * gridX = 0 for Universal Healthcare [54747.240] IGE_Window: * gridY = 0 for Universal Healthcare [54747.240] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Autocracy. Causes: [54747.240] IGE_Window: * gridX = 0 for Elite Forces [54747.240] IGE_Window: * gridY = 0 for Elite Forces [54747.240] IGE_Window: * gridX = 0 for Mobilization [54747.240] IGE_Window: * gridY = 0 for Mobilization [54747.240] IGE_Window: * gridX = 0 for United Front [54747.240] IGE_Window: * gridY = 0 for United Front [54747.240] IGE_Window: * gridX = 0 for Futurism [54747.240] IGE_Window: * gridY = 0 for Futurism [54747.240] IGE_Window: * gridX = 0 for Industrial Espionage [54747.240] IGE_Window: * gridY = 0 for Industrial Espionage [54747.240] IGE_Window: * gridX = 0 for Militarism [54747.240] IGE_Window: * gridY = 0 for Militarism [54747.240] IGE_Window: * gridX = 0 for Fortified Borders [54747.240] IGE_Window: * gridY = 0 for Fortified Borders [54747.240] IGE_Window: * gridX = 0 for Lightning Warfare [54747.240] IGE_Window: * gridY = 0 for Lightning Warfare [54747.240] IGE_Window: * gridX = 0 for Police State [54747.240] IGE_Window: * gridY = 0 for Police State [54747.240] IGE_Window: * gridX = 0 for Nationalism [54747.240] IGE_Window: * gridY = 0 for Nationalism [54747.240] IGE_Window: * gridX = 0 for Third Alternative [54747.240] IGE_Window: * gridY = 0 for Third Alternative [54747.240] IGE_Window: * gridX = 0 for Total War [54747.240] IGE_Window: * gridY = 0 for Total War [54747.240] IGE_Window: * gridX = 0 for Cult of Personality [54747.240] IGE_Window: * gridY = 0 for Cult of Personality [54747.240] IGE_Window: * gridX = 0 for Gunboat Diplomacy [54747.240] IGE_Window: * gridY = 0 for Gunboat Diplomacy [54747.240] IGE_Window: * gridX = 0 for Clausewitz's Legacy [54747.240] IGE_Window: * gridY = 0 for Clausewitz's Legacy [54747.240] IGE_Window: * gridX = 0 for Universal Healthcare [54747.240] IGE_Window: * gridY = 0 for Universal Healthcare [54747.256] IGE_Window: IGE_RegisterTab, ID="POLICIES", name="Social Policies (F8)", icon=5, group="change" [54747.256] IGE_Window: IGE_PoliciesPanel.OnInitialize - Done [54747.256] IGE_Window: Initialization completed [54747.256] IGE_Window: IGE_Showing [54747.287] IGE_Window: OpenCore - step1 [54747.287] IGE_Window: OpenCore - step2 [54747.287] IGE_Window: OpenCore - done [54747.287] IGE_Window: SaveFile - begin [54747.287] IGE_Window: Get files list [54747.287] IGE_Window: Get first free index [54747.287] IGE_Window: Get oldest index [54747.287] IGE_Window: Saving [54748.441] IGE_Window: IGE_FloatingMessage, text="Game saved as 'IGE3'." [54748.441] IGE_Window: SaveFile - done [54748.441] IGE_Window: SetBusy - done [54748.441] IGE_Window: IGE_Update [54748.441] IGE_Window: IGE_SetMouseMode, mode=1 [54789.781] IGE_Window: IGE_Update [54789.781] IGE_Window: IGE_SetMouseMode, mode=1 [54789.781] IGE_Window: IGE_Closing, takingSeat=false [54796.552] Runtime Error: C:\Users\GBK\Documents\My Games\Sid Meier's Civilization 5\MODS\Heroes of Might and Wisdom (v 1)\LUA\HeroesUtils.lua:1050: attempt to index field '?' (a nil value) [54800.842] TavernHeader: Showing Tavern [54800.858] TavernPopup: Tavern hired, available, forhire: 0 0 0