Into a New Century v1.20 Public Release
8/14/2014
INTRODUCTION
Take control and lead a nation of your choosing into the early 20th century and beyond! Featuring an accurate, hand-crafted historical representation of the world in 1904 A.D., sensible time progression, uniquely named and powered historical units, unique game rules, functioning religion, and a beautiful tailor made 128x80 map!
All significant powers of the time are represented - along with a few others. Choose and lead your nation into glory - can your nation brave the wonders and horrors alike of the twentieth century? Can your nation remain steadfast against the juggernauts of history? Can your nation stand the test of time?
REQUIREMENTS
G&K, BNW, Inca/Spain DLC, and Korea DLC are required. Kind of. See the FAQ for more details.
INSTALLATION
Copy the .civ5map file from the mod folder to your game maps directory. See FAQ contained within packed "readme.txt" file for a step-by-step walkthrough.
RECOMMENDED MODS
These lightweight supplemental mods are not required to run the scenario, however I fully believe they hold the capabilities to improve your end user experience. They have been listed in full below.
1) Pontoon Bridges - loading this mod will result in pontoon bridges providing "canal" functionality, as well as the appearance of several preplaced bridges representing the major canals of the time.
http://steamcommunity.com/sharedfiles/filedetails/?id=158739017
2) R.E.D. Modpack - loading this mod will result in relatively historical accurate unit graphics.
http://steamcommunity.com/sharedfiles/filedetails/?id=76153116
ALTERNATE DOWNLOAD
Into a New Century v1.20
http://goo.gl/x2hgpM
KNOWN ISSUES
-No known issues.
CONFLICTS
-No known conflicts.
SPECIAL THANKS
Craig_Sutter
http://forums.civfanatics.com/member.php?u=20578
Barbarian_King - religion code
http://forums.civfanatics.com/member.php?u=182113
mr.Karas - timescale changes
http://forums.civfanatics.com/member.php?u=237150
Ninakoru - modified warmonger hate values
http://forums.civfanatics.com/member.php?u=23324
Poizen Jam - extensive alpha/beta testing & feedback
http://steamcommunity.com/profiles/76561197972220280/
Paco - extensive beta testing & feedback
http://steamcommunity.com/id/ufokingwot/
FAQ, Abridged Version
See README.txt for the full version.
Q: What exactly do you mean when you say I "officially" need [insert dlc here]?
A: "Officially" as in "The mod should theoretically crash on load without the DLC but a few people have said it works fine without (with missing civilizations being replaced) and nobody has said otherwise so just to be on the safe side I tell people they need it anyway because when people report bugs there's one less possible point of failure to deal with and that even then I've been very busy lately and can't even really promise I can help in the first place. Officially.
Q: Why isn't Monaco / Luxembourg / Montenegro / [insert nation that is relatively unimportant in historical 20th century global affairs here] represented on the scenario map?
A: Space reasons, mostly. Also because I don't trust Montenegrins. I don't want to talk about it.
Q: Why are some cities seemingly not placed where they should be? (e.g. Athens being located in Peloponnia instead of Attica)
A: Because it's better for gameplay, and also because I derive a sick sort of joy from drinking the delicious tears of geography majors. Full (actual, non-substance abuse rage-induced) answer in the readme.
Q; Will you ever enable (scientific/diplomatic/cultural/time/custom type victories?)
A: The answer varies, but yes, probably sometime soon?. See readme for full answer.
Q: Why does my game keep crashing?
A: Maybe it's your computer, maybe it's my mod. Check to make sure you meet the requirements and if so, file a bug report.
8/14/2014
INTRODUCTION
Take control and lead a nation of your choosing into the early 20th century and beyond! Featuring an accurate, hand-crafted historical representation of the world in 1904 A.D., sensible time progression, uniquely named and powered historical units, unique game rules, functioning religion, and a beautiful tailor made 128x80 map!
All significant powers of the time are represented - along with a few others. Choose and lead your nation into glory - can your nation brave the wonders and horrors alike of the twentieth century? Can your nation remain steadfast against the juggernauts of history? Can your nation stand the test of time?
REQUIREMENTS
G&K, BNW, Inca/Spain DLC, and Korea DLC are required. Kind of. See the FAQ for more details.
INSTALLATION
Copy the .civ5map file from the mod folder to your game maps directory. See FAQ contained within packed "readme.txt" file for a step-by-step walkthrough.
RECOMMENDED MODS
These lightweight supplemental mods are not required to run the scenario, however I fully believe they hold the capabilities to improve your end user experience. They have been listed in full below.
1) Pontoon Bridges - loading this mod will result in pontoon bridges providing "canal" functionality, as well as the appearance of several preplaced bridges representing the major canals of the time.
http://steamcommunity.com/sharedfiles/filedetails/?id=158739017
2) R.E.D. Modpack - loading this mod will result in relatively historical accurate unit graphics.
http://steamcommunity.com/sharedfiles/filedetails/?id=76153116
ALTERNATE DOWNLOAD
Into a New Century v1.20
http://goo.gl/x2hgpM
KNOWN ISSUES
-No known issues.
CONFLICTS
-No known conflicts.
SPECIAL THANKS
Craig_Sutter
http://forums.civfanatics.com/member.php?u=20578
Barbarian_King - religion code
http://forums.civfanatics.com/member.php?u=182113
mr.Karas - timescale changes
http://forums.civfanatics.com/member.php?u=237150
Ninakoru - modified warmonger hate values
http://forums.civfanatics.com/member.php?u=23324
Poizen Jam - extensive alpha/beta testing & feedback
http://steamcommunity.com/profiles/76561197972220280/
Paco - extensive beta testing & feedback
http://steamcommunity.com/id/ufokingwot/
FAQ, Abridged Version
See README.txt for the full version.
Q: What exactly do you mean when you say I "officially" need [insert dlc here]?
A: "Officially" as in "The mod should theoretically crash on load without the DLC but a few people have said it works fine without (with missing civilizations being replaced) and nobody has said otherwise so just to be on the safe side I tell people they need it anyway because when people report bugs there's one less possible point of failure to deal with and that even then I've been very busy lately and can't even really promise I can help in the first place. Officially.
Q: Why isn't Monaco / Luxembourg / Montenegro / [insert nation that is relatively unimportant in historical 20th century global affairs here] represented on the scenario map?
A: Space reasons, mostly. Also because I don't trust Montenegrins. I don't want to talk about it.
Q: Why are some cities seemingly not placed where they should be? (e.g. Athens being located in Peloponnia instead of Attica)
A: Because it's better for gameplay, and also because I derive a sick sort of joy from drinking the delicious tears of geography majors. Full (actual, non-substance abuse rage-induced) answer in the readme.
Q; Will you ever enable (scientific/diplomatic/cultural/time/custom type victories?)
A: The answer varies, but yes, probably sometime soon?. See readme for full answer.
Q: Why does my game keep crashing?
A: Maybe it's your computer, maybe it's my mod. Check to make sure you meet the requirements and if so, file a bug report.