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		<title><![CDATA[Civilization Fanatics' Forums]]></title>
		<link>http://forums.civfanatics.com/</link>
		<description><![CDATA[Fanatical coverage of Sid Meier's Civilization series.]]></description>
		<language>en</language>
		<lastBuildDate>Tue, 09 Feb 2010 03:54:57 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>30</ttl>
		<image>
			<url>http://forums.civfanatics.com/images/misc/rss.jpg</url>
			<title><![CDATA[Civilization Fanatics' Forums]]></title>
			<link>http://forums.civfanatics.com/</link>
		</image>
		<item>
			<title>PythonErr2 crash</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352960&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 03:51:49 GMT</pubDate>
			<description>I have been playtesting my 1861 AD mod and everything was fine until turn 81, Fortnight 2 August 1864. When I end the turn it thinks for about 30-40 seconds and crashes. I will display the error...</description>
			<content:encoded><![CDATA[<div>I have been playtesting my 1861 AD mod and everything was fine until turn 81, Fortnight 2 August 1864. When I end the turn it thinks for about 30-40 seconds and crashes. I will display the error file. Please let me no if you see a problem.<br />
<br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
[CODE]sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale'  , '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\co  lourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ed  itor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\fl  oatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ma  sked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mi  xins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\og  l', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\  \zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tes  ts', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\  XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\  XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']<br />
<br />
sys.modules = {'zipimport': &lt;module 'zipimport' (built-in)&gt;, 'signal': &lt;module 'signal' (built-in)&gt;, '__builtin__': &lt;module '__builtin__' (built-in)&gt;, 'sys': &lt;module 'sys' (built-in)&gt;, '__main__': &lt;module '__main__' (built-in)&gt;, 'exceptions': &lt;module 'exceptions' (built-in)&gt;, 'CvPythonExtensions': &lt;module 'CvPythonExtensions' (built-in)&gt;}<br />
<br />
sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')<br />
load_module CvEventInterface<br />
load_module BugEventManager<br />
load_module CvEventManager<br />
load_module CvUtil<br />
load_module traceback<br />
load_module PyHelpers<br />
load_module BugCore<br />
load_module BugUtil<br />
load_module time<br />
load_module ColorUtil<br />
21:40:39 INFO : BugCore - creating uninitialized mod RevDCM<br />
load_module CvScreensInterface<br />
load_module CvMainInterface<br />
load_module ScreenInput<br />
load_module CvScreenEnums<br />
load_module GodsOfOld<br />
load_module RevInstances<br />
load_module CvConfigParser<br />
load_module ConfigParser<br />
load_module CvPath<br />
load_module _winreg<br />
load_module CvModName<br />
os.getcwd():   C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword<br />
os.getcwd():   C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword<br />
CvPath.assetsPath<br />
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets&quot;, &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets&quot;]<br />
filenames<br />
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Addons.ini', &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Addons.ini&quot;, &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Addons.ini&quot;]<br />
CvPath.assetsPath<br />
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets&quot;, &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets&quot;]<br />
filenames<br />
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini&quot;, &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini&quot;]<br />
load_module BugOptions<br />
load_module BugConfigTracker<br />
load_module BugInit<br />
load_module BugConfig<br />
load_module xmllib<br />
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete.  Use xml.sax instead.<br />
load_module BugPath<br />
load_module FontUtil<br />
load_module InputUtil<br />
load_module configobj<br />
load_module __future__<br />
load_module codecs<br />
load_module validate<br />
validate import failed<br />
21:40:39 INFO : BugCore - creating uninitialized mod NJAGC<br />
21:40:39 INFO : BugCore - creating uninitialized mod Scores<br />
21:40:39 INFO : BugCore - creating uninitialized mod MainInterface<br />
21:40:39 INFO : BugCore - creating uninitialized mod CityScreen<br />
load_module MonkeyTools<br />
load_module AStarTools<br />
21:40:39 INFO : BugCore - creating uninitialized mod PLE<br />
load_module Scoreboard<br />
load_module DealUtil<br />
load_module PlayerUtil<br />
load_module ReminderEventManager<br />
load_module Popup<br />
load_module SdToolKit<br />
load_module cPickle<br />
load_module autolog<br />
21:40:39 INFO : BugCore - creating uninitialized mod Autolog<br />
21:40:39 INFO : BugCore - creating uninitialized mod Reminder<br />
load_module GGUtil<br />
load_module GPUtil<br />
load_module ProgressBarUtil<br />
load_module RawYields<br />
load_module CvTechChooser<br />
load_module TechPrefs<br />
21:40:39 INFO : BugCore - creating uninitialized mod Advisors<br />
load_module CvForeignAdvisor<br />
load_module math<br />
load_module CvExoticForeignAdvisor<br />
load_module IconGrid_BUG<br />
load_module DomPyHelpers<br />
load_module TechTree<br />
load_module AttitudeUtil<br />
load_module FavoriteCivicDetector<br />
load_module CvReligionScreen<br />
load_module CvCorporationScreen<br />
load_module CvCivicsScreen<br />
load_module CvVictoryScreen<br />
load_module TechUtil<br />
load_module CvEspionageAdvisor<br />
21:40:39 INFO : BugCore - creating uninitialized mod BetterEspionage<br />
load_module CvOptionsScreen<br />
load_module CvReplayScreen<br />
load_module CvHallOfFameScreen<br />
load_module CvDanQuayle<br />
load_module CvGameUtils<br />
load_module RevDCM<br />
load_module CvUnVictoryScreen<br />
load_module CvDawnOfMan<br />
load_module CvTechSplashScreen<br />
load_module CvTopCivs<br />
load_module random<br />
load_module CvInfoScreen<br />
load_module CvIntroMovieScreen<br />
load_module CvVictoryMovieScreen<br />
load_module CvWonderMovieScreen<br />
load_module CvEraMovieScreen<br />
load_module CvSpaceShipScreen<br />
load_module SevoScreenEnums<br />
load_module CvWorldBuilderScreen<br />
load_module CvWorldBuilderDiplomacyScreen<br />
load_module CvDebugTools<br />
load_module CvDebugInfoScreen<br />
load_module CvMapGeneratorUtil<br />
load_module CvGFCScreen<br />
load_module CvPopupInterface<br />
load_module CvScreenUtilsInterface<br />
load_module CvOverlayScreenUtils<br />
load_module CvDotMapOverlayScreen<br />
load_module CvStrategyOverlay<br />
load_module SdToolkit<br />
21:40:39 INFO : BugCore - creating uninitialized mod StrategyOverlay<br />
load_module CvScreenUtils<br />
load_module BugOptionsScreen<br />
load_module BugErrorOptionsTab<br />
load_module BugOptionsTab<br />
21:40:40 INFO : BugCore - creating uninitialized mod TechWindow<br />
init-ing world builder screen<br />
load_module CvWBPopups<br />
load_module CvCameraControls<br />
load_module CvAdvisorUtils<br />
load_module RevolutionInit<br />
load_module RevDefs<br />
load_module RevEvents<br />
load_module pickle<br />
load_module RevData<br />
load_module SdToolKitCustom<br />
load_module RevUtils<br />
load_module RevCivicsUtils<br />
load_module BarbarianCiv<br />
load_module AIAutoPlay<br />
load_module ChangePlayer<br />
load_module Revolution<br />
load_module RebelTypes<br />
load_module TextUtils<br />
load_module Tester<br />
load_module TechDiffusion<br />
load_module StartAsMinors<br />
load_module DynamicCivNames<br />
load_module LeaderCivNames<br />
21:40:40 DEBUG: BugEventManager - adding event 'PreGameStart'<br />
21:40:40 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'<br />
21:40:40 DEBUG: BugEventManager - adding event 'LanguageChanged'<br />
21:40:40 DEBUG: BugEventManager - adding event 'ResolutionChanged'<br />
21:40:40 DEBUG: BugEventManager - adding event 'PythonReloaded'<br />
PY:Initializing Revolution Mod<br />
CvPath.assetsPath<br />
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\CustomAssets', &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Assets&quot;, &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Assets&quot;]<br />
filenames<br />
[u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini', u'C:\\Users\\Administrator\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Mods\\RevolutionDCM\\Revolution.ini&quot;, &quot;C:\\Program Files (x86)\\2K Games\\Firaxis Games\\Sid Meier's Civilization 4 Complete\\Beyond the Sword\\Revolution.ini&quot;]<br />
21:40:40 DEBUG: BugInit - initializing...<br />
21:40:40 DEBUG: BugInit - global context not ready<br />
PY:OnInit<br />
load_module CvAppInterface[CODE/]
</div>
</div>
</div></div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=271">Civ4 - SDK/Python</category>
			<dc:creator>nokmirt</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352960</guid>
		</item>
		<item>
			<title><![CDATA[Artillery & Blitz]]></title>
			<link>http://forums.civfanatics.com/showthread.php?t=352959&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 03:47:03 GMT</pubDate>
			<description><![CDATA[So, there's been a lot of talk going lately about artillery, and getting the AI to use it properly. Well, I noticed some time ago that by simply giving artillery units the Blitz flag that the AI will...]]></description>
			<content:encoded><![CDATA[<div>So, there's been a lot of talk going lately about artillery, and getting the AI to use it <i>properly</i>. Well, I noticed some time ago that by simply giving artillery units the Blitz flag that the AI will use the artillery, especially in an aggressive fashion. If you than add more movement (at least two, even more with the blitz is obviously good), high range and high ROF the AI will especially love them. Jewmpaloompa, who I've been working closely with and bouncing ideas off of for each of our projects on and off for several years, has also noticed this, and both of us have play-tested this feature. To summarize it very shortly, by simply giving the Artillery unit Blitz, the AI will move said artey into a position to attack, and will Bombard enemy cities. There are caveats of course; the AI will still only use and move artillery into positions where they aren't at risk. Jewmpaloompa should be adding more commentary onto this thread some point soon, as he's done far more testing on this subject than I have.<br />
<br />
Discuss.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=46"><![CDATA[Civ3 - Creation & Customization]]></category>
			<dc:creator>wolf_brother</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352959</guid>
		</item>
		<item>
			<title>ive had this game on comp for a long time...</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352957&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 03:42:50 GMT</pubDate>
			<description>ive lost the disks some years ago and now im stuck with the game on my comp.  i need the room on my hard drive. please tell me there is a way of getting civ 4 off of my computer without having the...</description>
			<content:encoded><![CDATA[<div>ive lost the disks some years ago and now im stuck with the game on my comp.  i need the room on my hard drive. please tell me there is a way of getting civ 4 off of my computer without having the original disks.  help pls.   ty</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=159">Civ4 - Technical Support</category>
			<dc:creator>jiaka</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352957</guid>
		</item>
		<item>
			<title><![CDATA[[Vanilla] civ4  wont even run: HELP]]></title>
			<link>http://forums.civfanatics.com/showthread.php?t=352955&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 03:28:36 GMT</pubDate>
			<description><![CDATA[I just recentaly bought civ4 for my new pc 
in which it does meet at the System requirements 
i installed it from Direct2drive.com 
i have done the patch also from d2d 
 
and it still won't run at...]]></description>
			<content:encoded><![CDATA[<div>I just recentaly bought civ4 for my new pc<br />
in which it does meet at the System requirements<br />
i installed it from Direct2drive.com<br />
i have done the patch also from d2d<br />
<br />
and it still won't run at all i get this message <br />
-------------------------------------------------<br />
problem Event Name:	APPCRASH<br />
  Application Name:	Civilization4.exe<br />
  Application Version:	1.6.1.1841<br />
  Application Timestamp:	442bfe09<br />
  Fault Module Name:	Civilization4.exe<br />
  Fault Module Version:	1.6.1.1841<br />
  Fault Module Timestamp:	442bfe09<br />
  Exception Code:	c0000005<br />
  Exception Offset:	0112ebdc<br />
  OS Version:	6.0.6002.2.2.0.768.3<br />
  Locale ID:	1033<br />
  Additional Information 1:	8560<br />
  Additional Information 2:	c7e7b589b3d7aaa55d1ae3e1227872ff<br />
  Additional Information 3:	a4f9<br />
  Additional Information 4:	43ce7b4e09c16a51d407505fb0e7cb56<br />
------------------------------------------------------------------<br />
i am currently downloading the patch from d2d to install the expansions<br />
which i have got BtS <br />
and warlords downloading atm<br />
to install and patch as well<br />
if anyone can help me understand this error message<br />
thanks and know a fix also would be nice<br />
<br />
all my drivers are up to date also<br />
<br />
i have read and read fourms for the past 4 hours now im stumped<br />
on what to do.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=159">Civ4 - Technical Support</category>
			<dc:creator>addy</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352955</guid>
		</item>
		<item>
			<title>If Take-Two cant make Civ5 should we?</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352954&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 03:24:27 GMT</pubDate>
			<description><![CDATA[If 2K and Take-Two cant build Civ5 should we. 
>we would need people like dale to help and realism team to work together. 
>We need one big post or poeple to read smaller posts to read what to add to...]]></description>
			<content:encoded><![CDATA[<div>If 2K and Take-Two cant build Civ5 should we.<br />
&gt;we would need people like dale to help and realism team to work together.<br />
&gt;We need one big post or poeple to read smaller posts to read what to add to the new game.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=144">Civ4 - General Discussions</category>
			<dc:creator>Ahovking</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352954</guid>
		</item>
		<item>
			<title>Expansion Features</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352953&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 03:01:57 GMT</pubDate>
			<description><![CDATA[A simple question for you experts.  I'm a long time Civ player, but lost the disk many years ago (before the expansions) and recently bought the complete edition with the expansions.  Installed...]]></description>
			<content:encoded><![CDATA[<div>A simple question for you experts.  I'm a long time Civ player, but lost the disk many years ago (before the expansions) and recently bought the complete edition with the expansions.  Installed everything and four icons appeared on my desktop.  Civ IV, Warlords, BTS and Colonization.  I quickly clicked on Civ 4 and dived into a game.  <br />
<br />
After playing for a few days I've realized that none of the expansion features are in the game.  To get the new features would I simply click on the Beyond the Sword icon next time I start a new game?  Are all the general features from Warlords in BTS too, aside from the scenarios?  I looking particularly for the increased diplomacy options from the original.  Thanks!</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=159">Civ4 - Technical Support</category>
			<dc:creator>theclefe</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352953</guid>
		</item>
		<item>
			<title>Reinstating Slavery</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352952&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 02:51:32 GMT</pubDate>
			<description>http://www.dailypaul.com/node/87012 
 
 
---Quote--- 
From: tmds-list-owner@mail-list.com 
Sent: Saturday, March 21, 2009 8:59 AM 
Subject: First Black President to Reinstate Slavery? 
 
First Black...</description>
			<content:encoded><![CDATA[<div><a href="http://www.dailypaul.com/node/87012" target="_blank">http://www.dailypaul.com/node/87012</a><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				From: <a href="mailto:tmds-list-owner@mail-list.com">tmds-list-owner@mail-list.com</a><br />
Sent: Saturday, March 21, 2009 8:59 AM<br />
Subject: First Black President to Reinstate Slavery?<br />
<br />
First Black President to Reinstate Slavery?<br />
<br />
When tyrants want to take the next big step towards<br />
totalitarianism, they usually toss out some &quot;trial balloons,&quot; both<br />
to see how people react and to begin desensitizing people to the<br />
new fascist agenda. If they're smart, they first propose a big leap<br />
toward totalitarianism, and then cut it back to a small step. By<br />
contrast, the peasants will not only be pleased with the smaller<br />
step, but will be trained to think that the larger step is at least<br />
debatably a good idea.<br />
<br />
The American tyrants, and those in other countries, have done this<br />
over and over again with &quot;gun control&quot; (peasant disarmament),<br />
taxation, regulation, and so on. They suggest something startlingly<br />
bad, then scale it back to only mildly obnoxious, and pass it. And<br />
they keep doing it over and over again, until they've imposed all<br />
sorts of things that in the past seemed outrageous. And since<br />
hardly anyone thinks from PRINCIPLE, it works. Most people just<br />
compare what is being proposed to what already is, assuming that<br />
what already is must be more or less rational. For example, the<br />
feds steal HALF of what everyone earns, and then bicker over little<br />
increases here and there, each one of which doesn't seem all that<br />
important. Whether you're a 49% slave or a 50% doesn't make much<br />
difference, and those accustomed to their slavery aren't about to<br />
insist on 0% slavery. That would require them to think based upon<br />
PRINCIPLES, which most Americans are utterly incapable of.<br />
<br />
A recent trial balloon of the Obama Regime came in the form of H.R.<br />
45, proposing national gun registration, and enough &quot;regulations&quot;<br />
to basically amount to universal disarmament. It won't pass, not<br />
now anyway, but the Nazis wanted to see how people would react<br />
to the idea, and begin to get the people used to it. For now, they'll<br />
take smaller steps, like reinstating the &quot;Depriving the People of<br />
the Means of Resistance Act&quot; of 2009--also known as the<br />
reinstatement of the Clinton &quot;Assault Weapons Ban.&quot; (The weapons<br />
targeted there are NOT used in any significant amount of crime, but<br />
ARE used throughout the world to resist tyrannical regimes. So why<br />
does the GOVERNMENT not want YOU to have them? It doesn't take<br />
a rocket scientist to figure it out.)<br />
<br />
But, among all the fascist &quot;trial balloons&quot; already being floated<br />
by the Obama Regime--and there are quite a few--one recently<br />
came out that is particularly absurd. Again, the real intent, and the<br />
real long term goal, was included in the initial proposal, but has<br />
since disappeared from what is likely to pass in the near future.<br />
Again, the tyrants want us getting used to the idea, while<br />
pretending to &quot;compromise&quot; by toning down their fascism for the<br />
time being.<br />
<br />
I am speaking of the Orwellianishly titled, &quot;Generations<br />
Invigorating Volunteerism and Education&quot; (GIVE) Act. Now, anyone<br />
who has actually thought for a second or two about political<br />
philosophy will immediately recognize that having the word<br />
&quot;volunteerism&quot; in a &quot;GOVERNMENT&quot; Act is a bald-faced lie. The state<br />
is the OPPOSITE of voluntaryism and volunteerism. Everything it<br />
does, it does by forcible coercion, no matter how much fluff and<br />
spin is used in an effort to hide that fact.<br />
<br />
As originally proposed, the law would have had the federal fascists<br />
beginning to consider the question of &quot;[w]hether a workable, fair,<br />
and reasonable MANDATORY service requirement for all able young<br />
people could be developed.&quot; (That wording disappeared from the bill<br />
before the House passed it.) A fine synonym for &quot;mandatory service&quot;<br />
is &quot;involuntary servitude,&quot; a.k.a. SLAVERY (prohibited by the 13th<br />
Amendment). In other words, Barack Obama and his fellow Stalinists<br />
are proposing reinstating slavery. Of course, it will be for NICE<br />
reasons, and have NOBLE goals, so the unthinking American public<br />
will probably fail to notice the PRINCIPLE involved: i.e., forced<br />
labor is a bad thing. (For now, let's ignore the fact that an<br />
&quot;income tax&quot; already amounts to slavery.)<br />
<br />
As one who thinks from principles, let me make this perfectly<br />
clear: If anyone ever tries to impose a &quot;mandatory service<br />
requirement&quot; on MY kid, the results will not be pleasant.<br />
There's a reason for the Second Amendment. This is it.<br />
<br />
Sincerely,<br />
<br />
Larken Rose
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=18">Off-Topic</category>
			<dc:creator>Nuclear kid</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352952</guid>
		</item>
		<item>
			<title>Crowd Control</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352951&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 02:43:50 GMT</pubDate>
			<description><![CDATA[Yes, crowd control.  Simply charge a small penalty for placing a bunch of units on one tile.  Not only does this remove SoD's, but it makes the game a bit more tactical and realistic.  Since when are...]]></description>
			<content:encoded><![CDATA[<div>Yes, crowd control.  Simply charge a small penalty for placing a bunch of units on one tile.  Not only does this remove SoD's, but it makes the game a bit more tactical and realistic.  Since when are there 10 million riflemen in a town, or a million or so crossing a river?  Adding this penalization would induce formations to be developed.<br />
<br />
So here is what I suggest.  I suggest A maximum of 4 units (excluding non combat units) on one tile with no penalty.  From then on, there will be a 5-7% strength reduction for ALL units on that tile, per unit in excess of 4.  This effect is compound, meaning that strength totals will never reach zero.  So for example, there would be a 7% reduction for ALL units on a tile with 5 units, then 7% will be taken from 93% with 6 units, etc.  This does not include units in cities, so you can have 100 units in a city and there would be no penalty.<br />
<br />
What do people think about this?  The only problem I see is programming this into the AI.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=119"><![CDATA[Civ - Ideas & Suggestions]]></category>
			<dc:creator>Akkon888</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352951</guid>
		</item>
		<item>
			<title>Reinstating Slavery</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352950&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 02:36:26 GMT</pubDate>
			<description>http://www.dailypaul.com/node/87012 
 
 
---Quote--- 
From: tmds-list-owner@mail-list.com 
Sent: Saturday, March 21, 2009 8:59 AM 
Subject: First Black President to Reinstate Slavery? 
 
First Black...</description>
			<content:encoded><![CDATA[<div><a href="http://www.dailypaul.com/node/87012" target="_blank">http://www.dailypaul.com/node/87012</a><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				From: <a href="mailto:tmds-list-owner@mail-list.com">tmds-list-owner@mail-list.com</a><br />
Sent: Saturday, March 21, 2009 8:59 AM<br />
Subject: First Black President to Reinstate Slavery?<br />
<br />
First Black President to Reinstate Slavery?<br />
<br />
When tyrants want to take the next big step towards<br />
totalitarianism, they usually toss out some &quot;trial balloons,&quot; both<br />
to see how people react and to begin desensitizing people to the<br />
new fascist agenda. If they're smart, they first propose a big leap<br />
toward totalitarianism, and then cut it back to a small step. By<br />
contrast, the peasants will not only be pleased with the smaller<br />
step, but will be trained to think that the larger step is at least<br />
debatably a good idea.<br />
<br />
The American tyrants, and those in other countries, have done this<br />
over and over again with &quot;gun control&quot; (peasant disarmament),<br />
taxation, regulation, and so on. They suggest something startlingly<br />
bad, then scale it back to only mildly obnoxious, and pass it. And<br />
they keep doing it over and over again, until they've imposed all<br />
sorts of things that in the past seemed outrageous. And since<br />
hardly anyone thinks from PRINCIPLE, it works. Most people just<br />
compare what is being proposed to what already is, assuming that<br />
what already is must be more or less rational. For example, the<br />
feds steal HALF of what everyone earns, and then bicker over little<br />
increases here and there, each one of which doesn't seem all that<br />
important. Whether you're a 49% slave or a 50% doesn't make much<br />
difference, and those accustomed to their slavery aren't about to<br />
insist on 0% slavery. That would require them to think based upon<br />
PRINCIPLES, which most Americans are utterly incapable of.<br />
<br />
A recent trial balloon of the Obama Regime came in the form of H.R.<br />
45, proposing national gun registration, and enough &quot;regulations&quot;<br />
to basically amount to universal disarmament. It won't pass, not<br />
now anyway, but the Nazis wanted to see how people would react<br />
to the idea, and begin to get the people used to it. For now, they'll<br />
take smaller steps, like reinstating the &quot;Depriving the People of<br />
the Means of Resistance Act&quot; of 2009--also known as the<br />
reinstatement of the Clinton &quot;Assault Weapons Ban.&quot; (The weapons<br />
targeted there are NOT used in any significant amount of crime, but<br />
ARE used throughout the world to resist tyrannical regimes. So why<br />
does the GOVERNMENT not want YOU to have them? It doesn't take<br />
a rocket scientist to figure it out.)<br />
<br />
But, among all the fascist &quot;trial balloons&quot; already being floated<br />
by the Obama Regime--and there are quite a few--one recently<br />
came out that is particularly absurd. Again, the real intent, and the<br />
real long term goal, was included in the initial proposal, but has<br />
since disappeared from what is likely to pass in the near future.<br />
Again, the tyrants want us getting used to the idea, while<br />
pretending to &quot;compromise&quot; by toning down their fascism for the<br />
time being.<br />
<br />
I am speaking of the Orwellianishly titled, &quot;Generations<br />
Invigorating Volunteerism and Education&quot; (GIVE) Act. Now, anyone<br />
who has actually thought for a second or two about political<br />
philosophy will immediately recognize that having the word<br />
&quot;volunteerism&quot; in a &quot;GOVERNMENT&quot; Act is a bald-faced lie. The state<br />
is the OPPOSITE of voluntaryism and volunteerism. Everything it<br />
does, it does by forcible coercion, no matter how much fluff and<br />
spin is used in an effort to hide that fact.<br />
<br />
As originally proposed, the law would have had the federal fascists<br />
beginning to consider the question of &quot;[w]hether a workable, fair,<br />
and reasonable MANDATORY service requirement for all able young<br />
people could be developed.&quot; (That wording disappeared from the bill<br />
before the House passed it.) A fine synonym for &quot;mandatory service&quot;<br />
is &quot;involuntary servitude,&quot; a.k.a. SLAVERY (prohibited by the 13th<br />
Amendment). In other words, Barack Obama and his fellow Stalinists<br />
are proposing reinstating slavery. Of course, it will be for NICE<br />
reasons, and have NOBLE goals, so the unthinking American public<br />
will probably fail to notice the PRINCIPLE involved: i.e., forced<br />
labor is a bad thing. (For now, let's ignore the fact that an<br />
&quot;income tax&quot; already amounts to slavery.)<br />
<br />
As one who thinks from principles, let me make this perfectly<br />
clear: If anyone ever tries to impose a &quot;mandatory service<br />
requirement&quot; on MY kid, the results will not be pleasant.<br />
There's a reason for the Second Amendment. This is it.<br />
<br />
Sincerely,<br />
<br />
Larken Rose
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=21"><![CDATA[Humor & Jokes]]></category>
			<dc:creator>Nuclear kid</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352950</guid>
		</item>
		<item>
			<title>First win!</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352949&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 02:15:30 GMT</pubDate>
			<description>I just completed my first game in civ iv! The specs are in my signature, and I won it on a diplo in 1972 AD. Score: Somewhere round 5982 I think. i could have won a lot earlier, but I wanted to...</description>
			<content:encoded><![CDATA[<div>I just completed my first game in civ iv! The specs are in my signature, and I won it on a diplo in 1972 AD. Score: Somewhere round 5982 I think. i could have won a lot earlier, but I wanted to experience the full game. <br />
I am not as good as you others here I know, but feel happy for the newbie will you?<br />
Now for Chieftain. Should I stick with Rome, or someone else? What settings? Help!</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=155"><![CDATA[Civ4 - Strategy & Tips]]></category>
			<dc:creator>DrumStudent</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352949</guid>
		</item>
		<item>
			<title>No Civ3 patch page!</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352948&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 01:43:32 GMT</pubDate>
			<description><![CDATA[I've trying to update my civ3 to current specifications. However, when i tried getting to the patch page on the site, i just got a page not found message. Anywhere else i can get the patches?...]]></description>
			<content:encoded><![CDATA[<div>I've trying to update my civ3 to current specifications. However, when i tried getting to the patch page on the site, i just got a page not found message. Anywhere else i can get the patches? :confused:</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=48">Civ3 - Technical Support</category>
			<dc:creator>Quentonious</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352948</guid>
		</item>
		<item>
			<title>2012 Election Mod</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352947&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 01:34:43 GMT</pubDate>
			<description><![CDATA[It would consist of the two parties trying to claim the most votes in America, in a Civ 4 twist. 
 
I don't know for sure, but I bet there isn't one like it.  I would make it right now if I wasn't so...]]></description>
			<content:encoded><![CDATA[<div>It would consist of the two parties trying to claim the most votes in America, in a Civ 4 twist.<br />
<br />
I don't know for sure, but I bet there isn't one like it.  I would make it right now if I wasn't so useless in modding.  So, would anyone play this scenario?</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=158"><![CDATA[Civ4 - Creation & Customization]]></category>
			<dc:creator>LastLegionare</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352947</guid>
		</item>
		<item>
			<title>SMAC crash</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352946&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 01:30:51 GMT</pubDate>
			<description><![CDATA[Hi, I've only been playing SMAC for the last 3 days, i've got to 2329AD with the Sparta, I'm using a massive map, i've got a massive army, I'm about to start global war, i've got 25+ bases, then at...]]></description>
			<content:encoded><![CDATA[<div>Hi, I've only been playing SMAC for the last 3 days, i've got to 2329AD with the Sparta, I'm using a massive map, i've got a massive army, I'm about to start global war, i've got 25+ bases, then at the end of the turn, there is a random crash!<br />
I've tried a few times and the same problem keeps happening!<br />
<br />
&quot;teran exe. has stopped working&quot;<br />
doesn't give any more info on the problem!<br />
<br />
<br />
any suggestions on what the problem is? I spent a long time getting a huge contient for my Sparta, and I'd hate to restart the game.<br />
If anyone could help it would be good to nip this problem in the bud now.<br />
<br />
will the patch from the fraxis website deal with this? i'm downloading it now...<br />
<br />
that download didn't help! its for xp and I'm using Vista!<br />
<br />
I tell you what, I will play the game again with similar settings, and do a controlled test, and let you know the results.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=27">Alpha Centauri</category>
			<dc:creator>miramira</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352946</guid>
		</item>
		<item>
			<title>Revolution concept change?</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352945&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 01:27:10 GMT</pubDate>
			<description><![CDATA[You don't have to like the idea.  I just can't mod for my life, and I am seeing if someone else would do it. (or even agree with the idea) :sad: 
 
Most revolutions don't completely change the...]]></description>
			<content:encoded><![CDATA[<div>You don't have to like the idea.  I just can't mod for my life, and I am seeing if someone else would do it. (or even agree with the idea) :sad:<br />
<br />
Most revolutions don't completely change the civilization, but just imply I different stance.  I propose a modmod were a revolution would just have rebels (Confederate America, Imperial Rome, Maratha India) against the older counterpart (Union America, Republican Rome, Mughal India)  Also, if it was in a conquered land, it would rebel back to it's ownnationality (If Mongols invaded China and the old capital rebeled, China would reform.)<br />
<br />
I'm just suggesting as I found it strange that Ethiopia was split from the original Japan.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=359">Civ4 - Legends of Revolution</category>
			<dc:creator>LastLegionare</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352945</guid>
		</item>
		<item>
			<title>Will you cohabitate me? Marriage vs cohabitation</title>
			<link>http://forums.civfanatics.com/showthread.php?t=352944&amp;goto=newpost</link>
			<pubDate>Tue, 09 Feb 2010 00:59:03 GMT</pubDate>
			<description><![CDATA[Since this is spawning/being birthed in another thread, I'm making a new thread. 
 
Discuss the relative merits of marriage and cohabitation. Do you instinctively think newly weds have a closer...]]></description>
			<content:encoded><![CDATA[<div>Since this is spawning/being birthed in another thread, I'm making a new thread.<br />
<br />
Discuss the relative merits of marriage and cohabitation. Do you instinctively think newly weds have a closer relationship than a couple who has cohabitated, let's say, 1 year? How long does it take for cohabitation to be considered a strong relationship? Would you be interested in cohabitating before marriage? If you would rather cohabitate for a long time, what would push you to get married (i.e. if you think you don't need to get married to have a good relationship, why would you marry?)?<br />
<br />
As for me, I'd definitely want to cohabitate for a long time before marriage. I probably wouldn't ask for marriage unless I intended to have children with that person.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=18">Off-Topic</category>
			<dc:creator>SpockFederation</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=352944</guid>
		</item>
	</channel>
</rss>
