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		<title><![CDATA[Civilization Fanatics' Forums]]></title>
		<link>http://forums.civfanatics.com/</link>
		<description><![CDATA[Fanatical coverage of Sid Meier's Civilization series.]]></description>
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		<lastBuildDate>Sat, 21 Nov 2009 02:39:42 GMT</lastBuildDate>
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			<title><![CDATA[Civilization Fanatics' Forums]]></title>
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			<title>Help! RoM is not working and Crashes.</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342971&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 02:33:05 GMT</pubDate>
			<description>I just downloaded the mod today. I put it in my BTS mod folder and I started the game up. I tried to play the map with 32 players and it loaded and I finished my turn and hit next turn and the game...</description>
			<content:encoded><![CDATA[<div>I just downloaded the mod today. I put it in my BTS mod folder and I started the game up. I tried to play the map with 32 players and it loaded and I finished my turn and hit next turn and the game crashes to the desktop. I try other maps thinking my laptop might not be able to run that many AI, however on all the Earth maps but the one without civ assignment the game crash when going to the next turn. I'm running BTS on the latest patch, I have windows 7 x86 on a laptop with a core 2 duo at 2.00 Ghz with 3GB of ram and a ATI HD 2600 card. I tried re-downloading the mod to see if it was that and I tried other mods and the stock game to see if it was the installation and I see nothing wrong. No errors come up or nothing.</div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=269">Civ4 - Rise of Mankind</category>
			<dc:creator>nova_intel</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342971</guid>
		</item>
		<item>
			<title>New unit suggestion: Sniper</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342970&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 02:26:18 GMT</pubDate>
			<description><![CDATA[I've been thinking for a while that one unit type that has been missing from Civ for a long time is a sniper. Sniping has afterall been a key part of military operations and strategy pretty much...]]></description>
			<content:encoded><![CDATA[<div>I've been thinking for a while that one unit type that has been missing from Civ for a long time is a sniper. Sniping has afterall been a key part of military operations and strategy pretty much since firearms were invented, and indeed the surgical strike nature of sniping means that it can affect significant change on entire wars if done right. But how to implement a sniper into the mechanics of Civ? As a random brainstorm of possible ideas, my thoughts are that perhaps a sniper could have the following characteristics:<br />
<br />
-Has only moderate strength against most units but gets a major bonus against certain 'important' unit types including warlords, medics, siege weapons etc, with a view to eliminating key capabilities/bonuses for the enemy force.<br />
<br />
-Always engages these key units first if attacking an enemy stack that includes them (or maybe it is possible to select exactly which unit to attack in the stack, similar to precision bombing?).<br />
<br />
-If located in a stack of other units and this stack is attacked, the sniper is always engaged last, and is therefore difficult to 'locate' and kill. The exception would be if the sniper was engaged by another sniper, in which case it would be targeted first. A sniper promotion could be 'counter sniper' which gives a bonus against enemy snipers.<br />
<br />
-Has greater than average viewing range (maybe one more tile).<br />
<br />
-Invisible to all units except other snipers? Not sure about this one. Maybe they could be visible at first but a specific sniper promotion could result in this invisibility.<br />
<br />
Essentially the sniper would therefore be a specialist unit that isn't particularly useful in an average combat situation but at the same time can tip the balance decisively in certain circumstances.<br />
<br />
Just thought I'd throw it out there. :)</div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=269">Civ4 - Rise of Mankind</category>
			<dc:creator>Munger</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342970</guid>
		</item>
		<item>
			<title>graphics requests 2ndrev3</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342969&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 01:54:55 GMT</pubDate>
			<description>post things i need to get done here:  
 
whale preserve improvement</description>
			<content:encoded><![CDATA[<div>post things i need to get done here: <br />
<br />
whale preserve improvement</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=216">Civ4 - The Second Revolution</category>
			<dc:creator>GarretSidzaka</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342969</guid>
		</item>
		<item>
			<title>Need a little help. Very simple MODDING</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342966&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 01:39:41 GMT</pubDate>
			<description><![CDATA[Hi all- 
 
I used to customize civilizations in CIV3 in the world builder to rename them to fictional empires. 
 
My understanding is that in CIV4 this is a bit more complicated. I don't want to...]]></description>
			<content:encoded><![CDATA[<div>Hi all-<br />
<br />
I used to customize civilizations in CIV3 in the world builder to rename them to fictional empires.<br />
<br />
My understanding is that in CIV4 this is a bit more complicated. I don't want to modify any of the game play. I only want to change:<br />
<br />
<b>The name of the civilations<br />
The leader names<br />
Adjectives for Civilization<br />
The game play color of each civ<br />
Assigning vassal/diplomatic notions pregame</b><br />
<br />
In other words. I would take the French empire and change it to the Euro empire. Or the Native American to the Apache.<br />
<br />
If someone could help me out with this I would be most grateful.<br />
<br />
I apologize in advance for how trivial this may be in what is a very expansive section.<br />
<br />
SG</div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=171">Civ4 - Modpacks</category>
			<dc:creator>djseanadam</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342966</guid>
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			<title>Who is your favorite current monarch?</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342964&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 01:32:43 GMT</pubDate>
			<description>I personally prefer Juan Carlos I of Spain. He had absolute power, and voluntarily relinquished it so that Spain might be free. That and he told Chavez to shut up.</description>
			<content:encoded><![CDATA[<div>I personally prefer Juan Carlos I of Spain. He had absolute power, and voluntarily relinquished it so that Spain might be free. That and he told Chavez to shut up.</div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=18">Off-Topic</category>
			<dc:creator>Harshad</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342964</guid>
		</item>
		<item>
			<title>ModMod Compatabilities?</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342963&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 01:30:41 GMT</pubDate>
			<description><![CDATA[Alright, I'm pretty new to CivIV modding, and havn't been able to find info about what FfH2 modmods are compatable with each other.  I this is the wrong place to ask, I apologize for the...]]></description>
			<content:encoded><![CDATA[<div>Alright, I'm pretty new to CivIV modding, and havn't been able to find info about what FfH2 modmods are compatable with each other.  I this is the wrong place to ask, I apologize for the inconvenience.  Anyway, my goal is to have FfH2 running with Fall Further, WildMana, Orbis, and Rise From Erebus (and CityStyle, but it looks like that is incompatable with Fall Further).  Do any of these mods conflict with each other?  I'm somewhat OCD when it comes to mod compatability in games, and thought it wise to ask before I spend hours downloading mods only to wreck my install.  Thanks for your time!<br />
<br />
CC</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=280">FfH2 Modmods, Scenarios, and Maps</category>
			<dc:creator>running4cover11</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342963</guid>
		</item>
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			<title><![CDATA[[BTS] Request: Graphics for Pre-Chopped Forests]]></title>
			<link>http://forums.civfanatics.com/showthread.php?t=342962&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 01:18:32 GMT</pubDate>
			<description>BULL (http://forums.civfanatics.com/forumdisplay.php?f=268) has a feature that allows you to pre-chop forests by having workers automatically stop chopping with 1 turn remaining. Looking at how...</description>
			<content:encoded><![CDATA[<div><a href="http://forums.civfanatics.com/forumdisplay.php?f=268" target="_blank">BULL</a> has a feature that allows you to pre-chop forests by having workers automatically stop chopping with 1 turn remaining. Looking at how forests (features) are implemented, I think it would be very nice to have a second set of forest graphics that showed a nearly-cleared forest.<br />
<br />
From what I saw, you specify a feature type and a feature variation. This allows deciduous forest and forests covered in snow. I think there are 3 variations. Hopefully BULL could just swap the variation to the pre-chopped version when stopping the worker.<br />
<br />
So, are there any graphics modders out there that would be willing to create a set of pre-chopped forest models for the three variations for BULL? Super bonus points if you can make a second set that match the pretty graphics of BlueMarble, if necessary. Perhaps BM is just textures that would work with your new models immediately.<br />
<br />
Do I have any takers? :please:</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=158"><![CDATA[Civ4 - Creation & Customization]]></category>
			<dc:creator>EmperorFool</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342962</guid>
		</item>
		<item>
			<title>Please help</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342961&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 01:13:03 GMT</pubDate>
			<description><![CDATA[I can'ty seem to get the cheats to work. I have locked Worldbuilder and I am losing, so I thought I might as well try out the cheats. 
Don't know what I am doing wrong. can somebody please help me. I...]]></description>
			<content:encoded><![CDATA[<div>I can'ty seem to get the cheats to work. I have locked Worldbuilder and I am losing, so I thought I might as well try out the cheats.<br />
Don't know what I am doing wrong. can somebody please help me. I am playing Civ 4 Beyond the sword. And it's in a already saved game I am trying to use the cheat codes.<br />
<br />
This is the thread I started in the Facebook group: (but nobody really write in that group, so I am trying here instead)<br />
<br />
I don't normally cheat, but I am not winning the game and I have locked access to the Worldbuilder. So I thought I might as well try out the cheatcodes. But it doesn't work. I did change CheatCode = 0 to CheatCode = chipotle, and pressed CTRL + ALT and then click on the ~ button, but nothign comes up.<br />
Something confuse me (okay I do admit I am not good at all at these computer things).. Do I have to click on something special when it says [CTRL] and not just CTRL, or do I just click on the CTRL-button?<br />
And what is the Game.toggleDebugMode thing?. how do I enable it?<br />
<br />
I hope somebody can explain these cheats in a very..hm...simple way for me.<br />
<br />
Thanks in advance:-)</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=144">Civ4 - General Discussions</category>
			<dc:creator>00konichiwa00</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342961</guid>
		</item>
		<item>
			<title>Interesting Brit History site</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342959&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 00:58:33 GMT</pubDate>
			<description><![CDATA[http://www.redcoat.me.uk/ 
 
Extremely bias interpretation of the American War of Independence. It's so absurd it's funny.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.redcoat.me.uk/" target="_blank">http://www.redcoat.me.uk/</a><br />
<br />
Extremely bias interpretation of the American War of Independence. It's so absurd it's funny.</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=18">Off-Topic</category>
			<dc:creator>Equuleus</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342959</guid>
		</item>
		<item>
			<title>Help!!!!</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342957&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 00:22:29 GMT</pubDate>
			<description>HEY GUYS, i got this wierd tool bar thing when i did a quick google search, and it doesnt show up for IE, is it a virus? 
http://img23.imageshack.us/img23/706/capture2zv.jpg 
 
wtf guys, it wasnt...</description>
			<content:encoded><![CDATA[<div>HEY GUYS, i got this wierd tool bar thing when i did a quick google search, and it doesnt show up for IE, is it a virus?<br />
<a href="http://img23.imageshack.us/img23/706/capture2zv.jpg" target="_blank">http://img23.imageshack.us/img23/706/capture2zv.jpg</a><br />
<br />
wtf guys, it wasnt there yesterday</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=73">Computer Talk</category>
			<dc:creator>hossam</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342957</guid>
		</item>
		<item>
			<title>Favroite Food</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342955&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 00:03:20 GMT</pubDate>
			<description><![CDATA[What's your favroite kind of food?  Mine's pizza!  (no poll)]]></description>
			<content:encoded><![CDATA[<div>What's your favroite kind of food?  Mine's pizza!  (no poll)</div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=18">Off-Topic</category>
			<dc:creator>bestrfcplayer</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342955</guid>
		</item>
		<item>
			<title><![CDATA[NPR's U.S. Healthcare Truths]]></title>
			<link>http://forums.civfanatics.com/showthread.php?t=342954&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:54:59 GMT</pubDate>
			<description>About a year and a half ago Chicago Public Radio in partnership with National Public Radio (NPR) received a fair amount of praise and awards for their coverage of the mortgage crisis with their show...</description>
			<content:encoded><![CDATA[<div>About a year and a half ago Chicago Public Radio in partnership with National Public Radio (NPR) received a fair amount of praise and awards for their coverage of the mortgage crisis with their show &quot;The Giant Pool of Money&quot; (May of 2008 and highly recommended listening).  It was such a success NPR continues to podcast on the topic with &quot;Planet Money&quot;.<br />
<br />
About a month ago, the same Chicago crew put together another big piece on &quot;This American Life&quot; on the subject of health care. Though many would expect a certain amount of &quot;American leftishness&quot; from NPR (and even more from Chicago Public Radio) their conclusions will likely be dismissed by those that lean &quot;left of American Center&quot;.  <br />
<br />
As in their coverage of the mortgage crisis in May of '08, the reporting was clear and even-handed. The reporters sought out industry professionals, economists, and patients.  Fortunately, they ignored politicians since who needs more grandstanding from this pile of idiots?<br />
<br />
They surveyed the history of the American health-care system and drew some conclusions about why it has so many problems.  Here are the health care truths uncovered by the new vast right wing conspiracy theorists at NPR and Chicago Public Radio...<br />
<ul><li>Medical-malpractice lawsuits drive up the cost of health care.</li>
<li>Insurance companies are not evil.</li>
<li>Our reliance on third-party payers is at the heart of the problem.</li>
<li>Obamacare won&#8217;t fix it.</li>
</ul><br />
Since I've done all the above work for you it's not necessary to listen to both episodes and I'm sympathetic to many of your &quot;tl;dr deficit disorders&quot;.  <br />
<br />
However, if you'd like a real education on U.S. health care hit these links and the spoilers give you what each episode discussed.<br />
<br />
<a href="http://www.thisamericanlife.org/Radio_Episode.aspx?sched=1320" target="_blank">http://www.thisamericanlife.org/Radi...spx?sched=1320</a><br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>:  <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
391: More Is Less<br />
<br />
An hour explaining the American health care system, specifically, why it is that costs keep rising. One story looks at the doctors, one at the patients and one at the insurance industry. <br />
<br />
This show was a co-production with NPR News, and was one  of two shows we did on health care: the other is Someone Else's Money. We also have more health care resources here.<br />
<br />
<br />
Prologue.<br />
<br />
Former Bush Administration official David Frum explains a very surprising fact about Bush's economic failure, as it relates to health care. Frum is a regular contributor to the radio show Marketplace. (5 minutes)<br />
<br />
Act One. Dartmouth Atlas Shrugged.<br />
<br />
Are doctors to blame for the rising costs?  NPR Science Correspondent Alix Spiegel reports on the shocking results of studies about varied health care spending. Hear more health care stories this week from Alix at npr.org. (18 minutes)<br />
<br />
Act Two. Every CAT Scan has Nine Lives.<br />
<br />
Or is the problem the patients?  Producer Lisa Pollak reports. (12 1/2 minutes)<br />
<br />
Act Three. Who Would Win in a Fight Between a Polar Bear and an Insurance Company?<br />
<br />
Or maybe the insurance companies are to blame? Producer Sarah Koenig reports. (12 1/2 minutes )<br />
<br />
Act Four. Now What?<br />
<br />
Host Ira Glass talks with Susan Dentzer, editor of the journal Health Affairs, about what current health reform proposals do to fix the rising costs of healthcare...And points at a surprising, kind of heartening phenomenon happening within the current debate. (6 minutes)<br />
<br />
Song: &quot;Doctor My Eyes,&quot; The Jackson Five
</div>
</div>
</div><br />
<br />
<a href="http://www.thisamericanlife.org/Radio_Episode.aspx?sched=1321" target="_blank">http://www.thisamericanlife.org/Radi...spx?sched=1321</a><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>:  <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
392: Someone Else's Money<br />
<br />
This week, we bring you a deeper look inside the health insurance industry. The dark side of prescription drug coupons. A story about Pet Health Insurance, which is in its infancy, and how it is changing human behaviors&#8212;for example, if you have the pet health insurance, you bring your pet to the vet more often, and the vet makes more money and...well, you can see the parallels. And insurance company jargon, frighteningly decoded.<br />
<br />
This show was a co-production with NPR News, and was one  of two shows we did on health care: the other is More Is Less. We also have more health care resources here.<br />
<br />
<br />
Prologue.<br />
<br />
Host Ira Glass talks to Rob Lamberts, a doctor and blogger in Georgia, who describes the crazy world of medical billing, where armies of coders use several contradictory different systems of codes...and none of it makes us healthier. (5 minutes)<br />
<br />
Act One. One Pill Two Pill, Red Pill Blue Pill.<br />
<br />
Planet Money's Chana Joffe-Walt explains why prescription drug coupons could actually be increasing how much we pay, and prevent us from even telling how much drugs cost. (13 1/2 minutes)<br />
<br />
Act Two. Let's Take Your Medical History.<br />
<br />
Alex Blumberg and Adam Davidson recount how four accidental steps led to enacting the very questionable system of employers paying for health care. (11 1/2 minutes)<br />
<br />
Act Three. Insurance? Ruh Roh!<br />
<br />
Planet Money correspondent David Kestenbaum investigates the growing popularity of pet insurance, and what it reveals about insurance for people. (14 minutes )<br />
<br />
Act Four. Sorry Johnny... It's Only Business.<br />
<br />
This American Life producer Sarah Koenig reports on a very surprising reason why insurance companies dump members, and how this reasoning contradicts President Obama's argument for what will lower health care costs. (11 1/2 minutes)<br />
<br />
Song: &quot;Give Me the Cure,&quot; Fugazi
</div>
</div>
</div></div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=18">Off-Topic</category>
			<dc:creator>Whomp</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342954</guid>
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		<item>
			<title>Mars Base Space Race Movie Conversion</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342953&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:28:16 GMT</pubDate>
			<description><![CDATA[Hey, 
I've been playing around for quite a while, using the manual, and I've been trying all I could to turn my movie for my Space Race victory into a civ-friendly .bik. Therefore I'm asking for...]]></description>
			<content:encoded><![CDATA[<div>Hey,<br />
I've been playing around for quite a while, using the manual, and I've been trying all I could to turn my movie for my Space Race victory into a civ-friendly .bik. Therefore I'm asking for someone else to make my movie civ-friendly, becuase I fail miserably at converting videos, it has now been made apparent.<br />
The movie is of setting up a base on mars, or the colonization of mars, as I use this idea instead of the standard space race.<br />
So, could someone please convert the file,<br />
Thanks,<br />
georgestow.<br />
<br />
File:<br />
<a href="http://encodable.com/cgi-bin/filechucker.cgi?action=landing&amp;path=/&amp;file=SpaceRaceVictoryNoAudio.zip" target="_blank">http://encodable.com/cgi-bin/filechu...oryNoAudio.zip</a></div>

]]></content:encoded>
			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=46"><![CDATA[Civ3 - Creation & Customization]]></category>
			<dc:creator>georgestow</dc:creator>
			<guid isPermaLink="true">http://forums.civfanatics.com/showthread.php?t=342953</guid>
		</item>
		<item>
			<title>acronyms used on this board</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342952&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:13:20 GMT</pubDate>
			<description>Other boards I belong to, specifically car sites, would have a sticky or thread that had the definition of the acronyms commonly used on that site. Sometimes its hard to figure out what someone is...</description>
			<content:encoded><![CDATA[<div>Other boards I belong to, specifically car sites, would have a sticky or thread that had the definition of the acronyms commonly used on that site. Sometimes its hard to figure out what someone is talking about.<br />
<br />
Do we have a list like that here? When I'm reading threads sometimes I don't know what something means. for example....<br />
<br />
myds' - i figured out people were talking about the Pyramids <br />
GP - great person<br />
CoL - code of laws<br />
<br />
on a car site you will see WOT a lot. I would bet many on civ fanatics might not know that one but on those sites its just assumed that everyone knows what it means.<br />
<br />
It helps the new guys if there is a list.<br />
<br />
Thanks!</div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=144">Civ4 - General Discussions</category>
			<dc:creator>mjf200</dc:creator>
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			<title>Idea!!!</title>
			<link>http://forums.civfanatics.com/showthread.php?t=342951&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:11:01 GMT</pubDate>
			<description>What about a sleeper agent? 
 
A spy (probably for a high EP cost) can subvert an enemy soldier.  The player still thinks the soldier is his and the unit obeys all of his commands, UNTIL the other...</description>
			<content:encoded><![CDATA[<div>What about a sleeper agent?<br />
<br />
A spy (probably for a high EP cost) can subvert an enemy soldier.  The player still thinks the soldier is his and the unit obeys all of his commands, UNTIL the other player activates the unit and is able to use him!<br />
<br />
If fortified the sleeper agent, maybe with the help of another spy, his handler, could destroy fortifications or kill a couple of his buddies.<br />
<br />
Maybe each turn there was a chance of being found out.<br />
<br />
What do ya'll think?</div>

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			<category domain="http://forums.civfanatics.com/forumdisplay.php?f=269">Civ4 - Rise of Mankind</category>
			<dc:creator>FriskyBuddha</dc:creator>
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