Hydromancerx
C2C Modder
In games like Age of Empires you have to build houses in order to build units. Each houses give X number of unit population and once you reach the limit you cannot make anymore units until you make more buildings. If buildings are destroyed your units still exist but you cannot build any more until you build more houses.
My idea would be to do the same thing with C2C. Each house building would give X number of units you could build. More advanced or dense houses would allow for more units. Thus the more cities you have the more buildings you can make.
For instance lets say a Grass Hut allows for 5 units while a Wood Hut would allow fore more. One other feature of the game was that units like horses took up 2 population. Thus larger/complex units may take up more population.
Would such a system be worth it? Would the AI be crippled and be too dumb to build houses?
My idea would be to do the same thing with C2C. Each house building would give X number of units you could build. More advanced or dense houses would allow for more units. Thus the more cities you have the more buildings you can make.
For instance lets say a Grass Hut allows for 5 units while a Wood Hut would allow fore more. One other feature of the game was that units like horses took up 2 population. Thus larger/complex units may take up more population.
Would such a system be worth it? Would the AI be crippled and be too dumb to build houses?