Hotimenhumeis
Chieftain
- Joined
- Mar 22, 2011
- Messages
- 9
Hello Xyth, I would like to give you my feedback through the (hi)story of my last game. I don't know about technicalities, but I think I know about playing and having fun and I'm writing exactly from this point of view. So.
I played on a small map, continents, 10 civs, no diplo victory, no tech brokering, marathon speed. I chose to play at prince level because I had in mind to write sooner or later this feedback. Actually I wanted the game to be easy so I could concentrate on all the things that in previous games I found a bit out of tune. Also I chose an easy leader, probably one of the most powerful in History Rewritten, Willem van Oranje.
ANCIENT ERA
If I remember well, I started in a very good spot, in the middle of one of the two continents. Some forests, four good sources of food, clay and a couple of bold hills. Actually, when I saw the land around my settler I knew my game was going to be a cakewalk.
I explored the continent and met my neighbours (3), one of them the nice lady from Polinesia. The people from the huts were very generous: they gave me archery and 303 gold.
I started to produce a worker and I researched agriculture and carving.
*** I guess the financial trait has something to do with interests. Well that is a really powerful power. Too powerful, I think. First I received a lot of gold from a hut, then I started to make money without moving a finger, which is weird considering I'm barely civilized at this point.
I discovered another continent above and the Arabs. My worker started to mould the land around Amsterdam. Actually, at prince level the AI is not really aggressive so I decided to produce a granary.
In the meanwhile I researched mining, pottery, pastoralism and masonry, then property.
*** I don't remember the exact year but it was kind of early when I discovered property. Also I don't know what exactly the AI was up to with technologies but property (which is a game changer) didn't seem to be its priority.
With monarchy and a city of size 3 or 4 I could start to produce archers very fast. I researched cerimonial burial, ritual and that one tech that reveals the copper. Then I went for writing. I produced archers like crazy and, sometimes, buildings to keep the city growing. I switched to tradition and agrarianism and started to conquer one of my neighbours (the Mongols). Actually I realized that more civs on the map didn't spice up my game but made it easier. When I reached writing (this time, I remember, was the 800 B.C., Homer times) I already had wiped out one of the neighbours and I was going to do the same with the second (keeping the lady for last).
*** I think I could expand too fast. The interests from my war chest kept my losses low. Also, I don't know exactly what tech allowed me to produce gold with the cities but, thanks to that, I could keep the research at 100%, expand and mantain my huge army. It was way too easy, even for prince level.
I built a library in Amsterdam and The Great Library (which comes too soon probably). I built a settler for a city in the south pole with access to the copper (not that i really needed it to conquer the underdeveloped Polinesia) and I researched the sea branch of the tech tree until astronomy and then philosophy.
*** Well, despite the prince level (or probably because of it) I think the tech tree is pretty close to the real history in ancient times. There are delays because some techs are supposed to be almost contemporary but I guess it's the nature of the game.
I don't remember when I founded a religion, late anyway (before writing though). Fact is that in History Rewritten religion seems to be very unimportant. What is really important are instead priests and great people. Actually a great people economy based on only one city, the capital, seems the easiest way to win. In fact I added the priest to the capital and started to produce a ton of GP.
*** I think religion is too weak. With all the resources in the game is really useless to build temples or even to convert cities before they grow very big. Also the money coming from religion is almost non influential and the limitation of a "cathedral" to build the holy building of each religion is a deal breaker. Why build a "cathedral" when in the same time you can build an army? I have problems also with GP. Actually I don't know exactly what changed in the philosophical trait, but I produced too many GP and too fast. This made my capital a crazy money-maker, in particular when i used it to produce money in "difficult" times.
I conquered also Polinesia and had the southern continent of the western world all for myself. I don't remember exactly all the techs from here but I know I hit middle age around 600 AD. My army was already powerful (lot of promotions) and I could make a lot of money (I mean producing money with the cities) to promote my soldiers for the next campaign.
*** I have to say, I like very much the tons of promotions, that's real fun. What I find really unbalanced is that I relatively need to build buildings because the resources (and some early buildings) cover much of my happiness and health.
Problem with arabs is that I have to build a huge fleet. Fortunately I'm very close to Mecca and I can limit myself to build cogs. I started also to build a lot of heavy horsmen because I want to promote them. They will be very useful later when I will promote them into helicopters. Arabs are easy to defeat because they are a couple of military techs behind and they have almost only coastal city on a very small continent.
*** When I finished with the arabs, I had the impression that middle age is kind of... not exciting. Okay, I was already very powerful but the point is that techs come without a very feeling of change. They don't give you any boost (I had already huge cities and a lot of gold) and I don't understand exactly how schools and monasteries work, but after I built them everywhere I simply could keep the same research pace as the one in late ancient era (7 turns for advanced techs).
I explored the seas and discovered another continent with 5 civs (they became 4 after a while because Indians were destroyed by Ho Chi Min and Vercingetorix). Anyway, I reached the industrial era and the game started to be entertaining again because I could start to plan the invasion of the other continent. Actually I had to rush an invasion of Egypt (the other survived civilization) because the Khmer asked me to join their crusade, a very good opportunity to set foot on the other continent.
Egypt was still in the middle age but the war (1800 more or less) was nice cause egypt became vassal of Vercingetorix and I had to stop a flood of troops from the huge celtic reign. I won in the end and, when I could promote my musketmen in riflemen, well, that was the end of the game. But I had to write a feedback, so I conquered only two other cities and waited for modern units.
*** The strange feeling between industrial and modern era is that techs come in a random order. There's something that doesn't make sense. Even if I was very advanced, I could discover some techs (like film or photography) just in historical time, then suddenly other techs way before historical time. Actually I'm less precise in talking about techs at this point because in modern times the tree is less interesting than in ancient times.
By the way, I discovered aviation etc. until the helicopters and paratroopers. End of the game: helicopters, bombers, paratroopers, with this formula you can conquer anything.
*** In an early game I played with this mod, I was just learning and I found that the promotion infantry-marine is problematic. I like very much the marine in your mod because it becomes finally useful, and I like of course to promote a strong infantry to a marine unit but, in the same time, there's something that doesn't work in this dynamics. The specificity of both units is kind of lost. Aside of this, I would really like to eliminate any possibility of amphibious attacks by mechanized units.
*** Okay. I had a lot of fun. It was way too easy (even in comparison with prince level on normal BTS) and I have the impression the AI doesn't understand properly the new tech tree. Also the AI had huuuuuge useless fleets and few soldiers, in particular in the ancient era.
*** I can't talk about the great wonders because I didn't see so much the impact on my civilization. What I can say is that in ancient times I built only the Great Library and I had no problems (I probably conquered the Pyramids).
*** Great People come up somehow too frequently and, combined with the early possibility to produce gold, soon you can find yourself with one city which can mantain even a huge empire.
*** Anyway, this mod is a great fun. I think middle age, industrial age and modern times miss some thrill while ancient times needs a bit of tuning (sometimes you have the impression techs are too slow, sometimes too fast). By the way, I can't say I'm not satisfied. I could make 3 wars in 3 different eras, having the time to enjoy the units from each of these eras. There are probably many other things I had in mind while I was playing and, probably, I'm also mixing some impressions I had in the few other games I played with this mod. I hope my feedback could be useful to you, Xyth. And thanks for this great mod.
I played on a small map, continents, 10 civs, no diplo victory, no tech brokering, marathon speed. I chose to play at prince level because I had in mind to write sooner or later this feedback. Actually I wanted the game to be easy so I could concentrate on all the things that in previous games I found a bit out of tune. Also I chose an easy leader, probably one of the most powerful in History Rewritten, Willem van Oranje.
ANCIENT ERA
If I remember well, I started in a very good spot, in the middle of one of the two continents. Some forests, four good sources of food, clay and a couple of bold hills. Actually, when I saw the land around my settler I knew my game was going to be a cakewalk.
I explored the continent and met my neighbours (3), one of them the nice lady from Polinesia. The people from the huts were very generous: they gave me archery and 303 gold.
I started to produce a worker and I researched agriculture and carving.
*** I guess the financial trait has something to do with interests. Well that is a really powerful power. Too powerful, I think. First I received a lot of gold from a hut, then I started to make money without moving a finger, which is weird considering I'm barely civilized at this point.
I discovered another continent above and the Arabs. My worker started to mould the land around Amsterdam. Actually, at prince level the AI is not really aggressive so I decided to produce a granary.
In the meanwhile I researched mining, pottery, pastoralism and masonry, then property.
*** I don't remember the exact year but it was kind of early when I discovered property. Also I don't know what exactly the AI was up to with technologies but property (which is a game changer) didn't seem to be its priority.
With monarchy and a city of size 3 or 4 I could start to produce archers very fast. I researched cerimonial burial, ritual and that one tech that reveals the copper. Then I went for writing. I produced archers like crazy and, sometimes, buildings to keep the city growing. I switched to tradition and agrarianism and started to conquer one of my neighbours (the Mongols). Actually I realized that more civs on the map didn't spice up my game but made it easier. When I reached writing (this time, I remember, was the 800 B.C., Homer times) I already had wiped out one of the neighbours and I was going to do the same with the second (keeping the lady for last).
*** I think I could expand too fast. The interests from my war chest kept my losses low. Also, I don't know exactly what tech allowed me to produce gold with the cities but, thanks to that, I could keep the research at 100%, expand and mantain my huge army. It was way too easy, even for prince level.
I built a library in Amsterdam and The Great Library (which comes too soon probably). I built a settler for a city in the south pole with access to the copper (not that i really needed it to conquer the underdeveloped Polinesia) and I researched the sea branch of the tech tree until astronomy and then philosophy.
*** Well, despite the prince level (or probably because of it) I think the tech tree is pretty close to the real history in ancient times. There are delays because some techs are supposed to be almost contemporary but I guess it's the nature of the game.
I don't remember when I founded a religion, late anyway (before writing though). Fact is that in History Rewritten religion seems to be very unimportant. What is really important are instead priests and great people. Actually a great people economy based on only one city, the capital, seems the easiest way to win. In fact I added the priest to the capital and started to produce a ton of GP.
*** I think religion is too weak. With all the resources in the game is really useless to build temples or even to convert cities before they grow very big. Also the money coming from religion is almost non influential and the limitation of a "cathedral" to build the holy building of each religion is a deal breaker. Why build a "cathedral" when in the same time you can build an army? I have problems also with GP. Actually I don't know exactly what changed in the philosophical trait, but I produced too many GP and too fast. This made my capital a crazy money-maker, in particular when i used it to produce money in "difficult" times.
I conquered also Polinesia and had the southern continent of the western world all for myself. I don't remember exactly all the techs from here but I know I hit middle age around 600 AD. My army was already powerful (lot of promotions) and I could make a lot of money (I mean producing money with the cities) to promote my soldiers for the next campaign.
*** I have to say, I like very much the tons of promotions, that's real fun. What I find really unbalanced is that I relatively need to build buildings because the resources (and some early buildings) cover much of my happiness and health.
Problem with arabs is that I have to build a huge fleet. Fortunately I'm very close to Mecca and I can limit myself to build cogs. I started also to build a lot of heavy horsmen because I want to promote them. They will be very useful later when I will promote them into helicopters. Arabs are easy to defeat because they are a couple of military techs behind and they have almost only coastal city on a very small continent.
*** When I finished with the arabs, I had the impression that middle age is kind of... not exciting. Okay, I was already very powerful but the point is that techs come without a very feeling of change. They don't give you any boost (I had already huge cities and a lot of gold) and I don't understand exactly how schools and monasteries work, but after I built them everywhere I simply could keep the same research pace as the one in late ancient era (7 turns for advanced techs).
I explored the seas and discovered another continent with 5 civs (they became 4 after a while because Indians were destroyed by Ho Chi Min and Vercingetorix). Anyway, I reached the industrial era and the game started to be entertaining again because I could start to plan the invasion of the other continent. Actually I had to rush an invasion of Egypt (the other survived civilization) because the Khmer asked me to join their crusade, a very good opportunity to set foot on the other continent.
Egypt was still in the middle age but the war (1800 more or less) was nice cause egypt became vassal of Vercingetorix and I had to stop a flood of troops from the huge celtic reign. I won in the end and, when I could promote my musketmen in riflemen, well, that was the end of the game. But I had to write a feedback, so I conquered only two other cities and waited for modern units.
*** The strange feeling between industrial and modern era is that techs come in a random order. There's something that doesn't make sense. Even if I was very advanced, I could discover some techs (like film or photography) just in historical time, then suddenly other techs way before historical time. Actually I'm less precise in talking about techs at this point because in modern times the tree is less interesting than in ancient times.
By the way, I discovered aviation etc. until the helicopters and paratroopers. End of the game: helicopters, bombers, paratroopers, with this formula you can conquer anything.
*** In an early game I played with this mod, I was just learning and I found that the promotion infantry-marine is problematic. I like very much the marine in your mod because it becomes finally useful, and I like of course to promote a strong infantry to a marine unit but, in the same time, there's something that doesn't work in this dynamics. The specificity of both units is kind of lost. Aside of this, I would really like to eliminate any possibility of amphibious attacks by mechanized units.
*** Okay. I had a lot of fun. It was way too easy (even in comparison with prince level on normal BTS) and I have the impression the AI doesn't understand properly the new tech tree. Also the AI had huuuuuge useless fleets and few soldiers, in particular in the ancient era.
*** I can't talk about the great wonders because I didn't see so much the impact on my civilization. What I can say is that in ancient times I built only the Great Library and I had no problems (I probably conquered the Pyramids).
*** Great People come up somehow too frequently and, combined with the early possibility to produce gold, soon you can find yourself with one city which can mantain even a huge empire.
*** Anyway, this mod is a great fun. I think middle age, industrial age and modern times miss some thrill while ancient times needs a bit of tuning (sometimes you have the impression techs are too slow, sometimes too fast). By the way, I can't say I'm not satisfied. I could make 3 wars in 3 different eras, having the time to enjoy the units from each of these eras. There are probably many other things I had in mind while I was playing and, probably, I'm also mixing some impressions I had in the few other games I played with this mod. I hope my feedback could be useful to you, Xyth. And thanks for this great mod.