Hydromancerx
C2C Modder
Now that we have Flammability and Crime in place I would like to add some more types of properties. Specifically Air and Water Pollution. Like Crime or Flammability different buildings would increase or decrease the amount of air or water pollution.
As your pollution goes up there will begin to be "fake" buildings like the crime buildings have such as ...
- Pollution (Smog)
- Pollution (Acid Rain)
- Pollution (Polluted Water)
I would also like to tie in the terrains to it to where say at acid rain the surrounding forests or jungles could become barren trees.
I know there are global warming triggers in the game but it would be nice to make them more transparent in how they work. That way you could know if its getting bad and then try to reverse the effects.
Buildings that contribute would be things like factories, farms, etc. It would be nice to set improvements that could either increase or decrease the effects as well. There is lots of potential in this.
Please give me your feedback on how you think this could work.
As your pollution goes up there will begin to be "fake" buildings like the crime buildings have such as ...
- Pollution (Smog)
- Pollution (Acid Rain)
- Pollution (Polluted Water)
I would also like to tie in the terrains to it to where say at acid rain the surrounding forests or jungles could become barren trees.
I know there are global warming triggers in the game but it would be nice to make them more transparent in how they work. That way you could know if its getting bad and then try to reverse the effects.
Buildings that contribute would be things like factories, farms, etc. It would be nice to set improvements that could either increase or decrease the effects as well. There is lots of potential in this.
Please give me your feedback on how you think this could work.