Takeover: A new Founder's cost to take over an existing Office.
Purge: The Resident's cost for destroying an Office.
Vulnerability: Probability that the Office is destroyed, during starvation, riots or bombardment.
Consulate
Doctrines: Founder has Monarchy OR Republic
Treaty: Civilian
Cost: 25 order
Founded by: Explorer, Great Person
Resident effect: +2
Founder effect: Tactical intelligence, +25% espionage efficiency
Block/Purge conditions: War
Vulnerability: 10%
The office of a Consul is termed a Consulate, and is usually subordinate to the state's main representation in that foreign country, usually an Embassy, or High Commission between Commonwealth countries, in the capital city of the host state. Like the term embassy, the word consulate may refer not only to the office of consul, but also to the building occupied by the consul and his or her staff. In capital cities, the consulate may share the premises with the embassy itself.
Mission
Doctrines: Founder has Evangelism OR Theocracy
Treaty: Civilian
Cost: 50
Founded by: Explorer, Great Artist, Great Merchant
Resident effect: 5 order, 5
of owner's nationality, can build Cathedral, Hagia Sophia, Sistine Chapel, Taj Mahal
Founder effect: 5
Takeover: 75
, 10 turns
Destruction: 10 order
Block/Purge conditions: Foreign AND Resident has Theocracy
Vulnerability: 10%
Missionary activities often involve sending individuals and groups (called "missionaries"), to foreign countries and to places in their own homeland. Mission has frequently involved not only evangelization (in order to expand religion through the conversion of new members), but also humanitarian work, especially among the poor and disadvantaged. Missionaries have the authority to preach the faith (and sometimes to administer sacraments), and provide humanitarian work to improve economic development, literacy, education, health care, and orphanages.
Bank
Doctrines: Founder has Mercantilism OR Capitalism
Treaty: Civilian
Cost: 10
/citizen
Founded by: Explorer, Great Engineer, Great Merchant
Resident effect: +1
/ citizen
Founder effect: +1
/citizen
Takeover: 15
/citizen, 5 turns
Purge cost: 1 order/citizen
Block/purge conditions: Resident has Socialism, Foreign founder AND Resident has Mercantilism, War
Vulnerability: 25%
Banking in the modern sense of the word can be traced to medieval and early Renaissance Italy, to the rich cities in the north like Florence, Venice and Genoa. The Bardi and Peruzzi families dominated banking in 14th century Florence, establishing branches in many other parts of Europe. Perhaps the most famous Italian bank was the Medici bank, set up by Giovanni Medici in 1397. The earliest known state deposit bank, Banco di San Giorgio (Bank of St. George), was founded in 1407 at Genoa, Italy.
Mole
Technology: Parchment
Treaty: Any
Cost: 10 order/citizen; doubled in Capital. Takeover is same as foundation.
Founded by: Explorer, Great General, other Office
Resident effect: None
Founder effect: Total intelligence, +100% intelligence efficiency, +25% attack/bombardment
Purge: 5 order/citizen. Purge button is always available; purges might be unnecessary.
Blocking/destruction conditions: None
Vulnerability: 10%
Visibility: Visible to Founder only
A mole is a spy who works for an enemy nation, but whose loyalty ostensibly lies with his own nation's government. In some usage, a mole differs from a defector in that a mole is a spy before gaining access to classified information, while a defector becomes a spy only after gaining access. However, others use the term mole to describe any agent of a foreign power within a government organization. Perhaps the most famous examples of moles are the Cambridge Five, five men recruited as students at Cambridge University who later rose to high levels in various parts of the British government. Because of the long preparation time and the difficulty of inserting moles, they are quite rare in the top levels of espionage.
Consort (Heroic Epic)
Doctrines: Founder AND Resident have Monarchy
Treaty: Peace
Cost: 50
Founded by: Any Great Person
Resident effect: +3 order
Founder effect: +3 order in capital
Purge cost: 10 order
Block/purge conditions: Resident OR Founder has Republic, War
Vulnerability: 10%
Royal intermarriage is the practice of members of ruling dynasties marrying into other reigning families. It was more commonly done in the past as part of strategic diplomacy for reasons of state. Although sometimes enforced by legal requirement on persons of royal birth, more often it has been a matter of political policy and/or tradition in monarchies. Following Europe's medieval era when tribal leaders evolved into feudal suzerains, suzerains into kings and kings into absolute monarchs, they rose from primus inter pares into God's anointed sovereigns. Marriages with subjects brought the king back down to the level of those he ruled, often stimulating the ambition of his consort's family and evoking jealousy—or disdain—from the nobility. The notion that monarchs should marry into the dynasties of other monarchs to end or prevent war was, at first, a policy driven by pragmatism.
Retail (Heroic Epic)
Doctrines: Founder has Mercantilism OR Capitalism
Treaty: Civilian
Cost: 5
/ citizen
Founded by: Explorer, Great Merchant, Great Artist
Resident effect: +1
for each Luxury resource from founder
Founder effect: +1
for each Luxury resource from founder
Takeover: 10
/citizen, 5 turns
Vulnerability: 20%
Purge cost: 1 order/citizen
Block/purge conditions: Foreign founder AND Resident has Mercantilism or Socialism, War
Retail consists of the sale of physical goods or merchandise from a fixed location, such as a department store, boutique or kiosk, or by mall, in small or individual lots for direct consumption by the purchaser. Retailing may include subordinated services, such as delivery. Purchasers may be individuals or businesses.
Mafia (Heroic Epic)
Doctrines: Founder has Mercantilism OR Capitalism
Treaty: Any
Cost: 5 order/citizen
Founded by: Explorer, Great Merchant, Great General
Resident effect: -15%
order, -5
Founder effect: +50% espionage efficiency
Takeover: 10 order/citizen, 5 turns
Purge: 10 order/citizen, 5 turns
Block/purge conditions: Resident has Socialism, Cooperation Treaty
Vulnerability: 10%
Visibility: Hidden nationality
Mafia is a term used to describe a number of criminal organizations around the world. The first organization to bear the label was the Sicilian Mafia based in Sicily, known to its members as Cosa Nostra. In the United States, "the Mafia" generally refers to the Italian American Mafia. Other high level organized crime groups such as the American prison gang the Mexican Mafia use the term "Mafia" to describe their group. Latin American drug cartels are often considered Hispanic or Latino Mafias. Other international organizations described as mafias include the Russian Mafia, the Irish Mob, the Chinese Triads, the Japanese Yakuza, the Neapolitan Camorra, Calabrian 'Ndrangheta, and the Apulian Sacra Corona Unita. There are also a number of localized mafia organizations around the world bearing no link to any specific ethnic background.
Prospector (Balance of Power)
Technology: Geology
Treaty: Strategic
Cost: 100
Founded by: Great Merchant, Great Engineer, Great Scientist
Resident effect: Mines build +50% faster, 1% chance/turn to discover resource, -5
Founder effect: Resource yield matching Resident's yield, 2
Takeover: 150
, 10 turns
Purge: 5 order
Blocking/destruction conditions: Resident has Mercantilism OR Socialism, and Founder is foreign
Vulnerability: 20%
Prospecting is physical labour, involving traversing (traditionally on foot or on horseback), panning, sifting and outcrop investigation, looking for signs of mineralisation. A prospector must also make claims, meaning they must erect posts with the appropriate placards on all four corners of a desired land they wish to prospect and register this claim before they may take samples. The traditional methods of prospecting involved combing through the countryside, often through creek beds and along ridgelines and hilltops, often on hands and knees looking for signs of mineralisation in the outcrop. In the case of gold, all streams in an area would be panned at the appropriate trap sites looking for a show of 'colour' or gold in the tail.