Huge map, 11 civs, 7 religions.
Last one was founded in 810 BC.
While I do not a problem with this, it is a little earlier than ideal for the last religion to be founded. If you wanted to adjust this, perhaps the reduced religion option could also increase somewhat the cost of a cemetery. On balance, I would just leave it alone.
Makes some difference in how the game plays out.
While I think I prefer this reduced religion option, it is good that everyone has the option to choose, or just change things once in while for the sake of variety.
This is exactly the type of player option that increases the fun of players.
It is a shame there is not a way to easily include some others.
(I do not have a pressing suggestion.)
Can't seem to found religions, had two great profits so far with no prompt to create a religion...Have Zoroaster in this game save...Any ideas?
No fewer religions, had 18 Civs, only 4 had been founded, now getting a new error.
Cannot load version 302, expecting version 301 or lower...
many many turns lost, not a terrible thing if it all works tho...
EDIT: Just tested a few Civs and still cannot create new religions once a Great Profit shows up... Sad Panda about losing that save game....
Retested after reloading the patches, all seems to be working well now, now worries about losing the save game I would probably done quite a few different things if I could have founded my own religion!
if choosing fewer religions, how many religions there will be?
There is one python function to set location of holy city, which u can use to make it such that holy city is where prophet was
Check how it is done in Worldbuilder.
There is a code to assign the holy city directly to a specific city, and in doing so, found the religion if not founded.
You can also choose whether the message is to be displayed or not
# Display the popup for the player to pick a religion
popupInfo = CyPopupInfo()
popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_FOUND_RELIGION)
popupInfo.setData1(iSlot)
popupInfo.addPopup(iPlayer)