azzaman333
meh
Any screenshots of the played turn will be put here, along with any infomation that is of note.
Worker in 5, city grows in 5, city culture expands in 10.Research IW at max, build a worker (who will pop the hut), and road and irrigate the cow.
Worker in 5, city grows in 5, city culture expands in 10.
Since we are not EXP, the goody hut could be a bady hut (barb warriors). And if we popped a bady hut with a worker (and no defenders), this could be a real short game for us.
(Well, we would be at size two and we could pop rush a defender if needed, so we are not totally without defensive capability.)
Now that IS something new.I have a very good reason not to build a warrior to pop the hut. Without any units with attack or defense points, you will never pop barbarians from a hut.
This thread has the hut popping probabilities.