First of all I like the mod a lot, great job. There are some things, that in my opinion could be improved, though.
One is the discrepancy between the pace of time (1 turn=2 weeks) and technological development which is highly simplified, I'd really like to see more unit types here (esp. tanks but also motorized infantry if cavalry is included as separate unit type). Not only because of historical realism but simply to give more influential things to research during the many turns that the game can last.
Second - how about adding partisans (like CIV's barbarians) spawned randomly in occupied territories?
Third - I've just installed the add-on and I must say I did not like the new opening cinematic, I don't find the "propaganda" presentation of "forces of good vs. forces of evil" an accurate description of what happened. IMHO staying with more objective phrases like "aggression" is better than "beast" etc.
And a last question - why Nationalist Iberia not Nationalist Spain?
One is the discrepancy between the pace of time (1 turn=2 weeks) and technological development which is highly simplified, I'd really like to see more unit types here (esp. tanks but also motorized infantry if cavalry is included as separate unit type). Not only because of historical realism but simply to give more influential things to research during the many turns that the game can last.
Second - how about adding partisans (like CIV's barbarians) spawned randomly in occupied territories?
Third - I've just installed the add-on and I must say I did not like the new opening cinematic, I don't find the "propaganda" presentation of "forces of good vs. forces of evil" an accurate description of what happened. IMHO staying with more objective phrases like "aggression" is better than "beast" etc.
And a last question - why Nationalist Iberia not Nationalist Spain?