It's just you (or your desktop screen). There's actually more detail to the tires, but it is finer and darker. Perhaps that's why you don't see it at first glance?
Ah yes, I see. Is there a point though to replacing a tire texture which has visible details even on the usual zoom level by one whose details are so fine that you can't see them anymore when zoomed out??
Otherwise, the unit is looking cool.
I've just put the new unit art in the game.
I am going to re-model some stuff like supply crawler which is totally broken and can't be retextured (the model cannot be triangulated without errors in 3ds max
).
Just checking, are you talking about the Supply Crawler or the Supply Pod/Material Supplies? While I have plans for the Supply Crawler, it is not yet active in the game right now.
I think the Supply Crawler is an old model still dating from the C4:AC days. The Supply Pod/Material Supplies is a modification to that model made by The_Reckoning.
In case you want to create a new model for the Supply Pod and Materials Supplies instead of/in addition to the Supply Crawler, I have some possible ideas to make them look more apart. Currently, as evidenced in this thread, people often confuse them all, I guess partially due to the similar graphics.
The Supply Pod could be the treaded chassis of the crawler, but placed on top a landing pod laying on its side.
The Material Supplies could be the treaded chassis of the crawler, but placed on top perhaps a unity pod??
When it moves, you see something like white lines streaming after the unit.
Hmm, I thought perhaps the cause could be a wrong TrailDefinition, but the Supply Pod doesn't have a trail definition.
I don't know, perhaps it's because it has (like many units) an unfitting UnitShadow, instead of a TankShadow or something. Haven't bothered to correct all that yet.
By the way, when I activate the Colony Pod animations, I get a python exception when trying to view the unit in the Pedia. Am I the only one having that problem, or you guys too? To check it out, you should change the kfm of the colony pod in the ArtDefines XML file to <KFM>Art/Units/ColonyPod/ColonyPod.kfm</KFM>