TCIT Tue Apr 21 2200 AZ, Wed. 0500 UTC

Send all archers to Maeve, then explore around to find the barbarian threat the adviser warns us of.
If we manage to get a GS during the T/C which I will be missing, explore with it. SAme with any other GSs. That is if we get any.
 
1.) Granary (currently building Barracks)
2.) Barracks
3.) Spearman
4.) Library
5.) Settler
6.) Archer (repeat) or Celtic Warrior if Available

Current Tile allocation is acceptable.
 
Tech and Trade has changed their earlier stance on trading. Tech and Trade now recommends the trade of Code of Laws for Masonry, Iron Working and all of Theodora's cash.

Tech and Trade recommends that we build embassies with both the Byzantines and the Orange Apes (total of 90 gold) to determine their progess on The Pyramids and how that affects our build of The Great Library. (This subject may not be Tech and Trades baliwick, but I haven't seen any discussion on it. If I'm stepping on toes I'm sorry.)

By trading Code of Laws and not Philosophy, we have less to bargin with if the Byzantines have learned Mathematics. We gain some cash to use for research.

Suggested tech order: Iron Working, Mathematics, Currency and Construction.
 
Our city placement plan is to establish city #4 from last T/C, and the original city #1 on Furiey's map. The Governor has approved all three city names. See thumbs below. Remember....

Culture, Culture, Culture!

Also can we try and abide by the adjustments recommended this week?
 

Attachments

  • City 4.gif
    City 4.gif
    164.6 KB · Views: 64
  • City 1 & 6.gif
    City 1 & 6.gif
    172.7 KB · Views: 131
Last edited:
Copied instructions...

Send all archers to Maeve, then explore around to find the barbarian threat the adviser warns us of.
If we manage to get a GS during the T/C which I will be missing, explore with it. SAme with any other GSs. That is if we get any.

1.) Granary (currently building Barracks)
2.) Barracks
3.) Spearman
4.) Library
5.) Settler
6.) Archer (repeat) or Celtic Warrior if Available

Current Tile allocation is acceptable.

Tech and Trade has changed their earlier stance on trading. Tech and Trade now recommends the trade of Code of Laws for Masonry, Iron Working and all of Theodora's cash.

Tech and Trade recommends that we build embassies with both the Byzantines and the Orange Apes (total of 90 gold) to determine their progess on The Pyramids and how that affects our build of The Great Library. (This subject may not be Tech and Trades baliwick, but I haven't seen any discussion on it. If I'm stepping on toes I'm sorry.)

By trading Code of Laws and not Philosophy, we have less to bargin with if the Byzantines have learned Mathematics. We gain some cash to use for research.

Suggested tech order: Iron Working, Mathematics, Currency and Construction.

Our city placement plan is to establish city #4 from last T/C, and the original city #1 on Furiey's map. The Governor has approved all three city names. See thumbs below. Remember....

Culture, Culture, Culture!

Also can we try and abide by the adjustments recommended this week?
 
Play started.

We have Iron!


Summary:

Researched Mathematics, started Currency
Iron is located N of Tara
Built 3 cities
Killed 4 barb horses, 1 barb warrior, collected 25g
Met the Ottomans
Traded Alphabet to Ottomans for 108g
Traded CoL to Byzantines for IW, Masonry, Gold
Established Embassies with all 3 known civs
Built Great Library

Spoiler chat log :

03[21:51] * Now talking in #turnchat
03[21:51] * Topic is 'Civ3 DG Revival - Next chat Saturday April 4, 1600 UTC'
03[21:51] * Set by DaveShack on Sat Apr 04 08:57:55
03[21:51] * ChanServ sets mode: +ao DaveShack DaveShack
03[21:51] * Chieftess sets mode: +v DaveShack
03[22:00] * Cyc (4bd7eb03@d0a9903.6b45bb2.mibbit.com) has joined #turnchat
03[22:00] * Chieftess sets mode: +v Cyc
[22:01] <+Cyc> Hola
01[22:05] <!DaveShack> hi
01[22:05] <!DaveShack> just getting started
[22:05] <+Cyc> Ready to rumble?
[22:09] <+Cyc> I have my over-sized glass of white zin and my Cherry Garcia. Ready here.
01[22:12] <!DaveShack> sounds like an interesting combination ;)
[22:12] <+Cyc> Should work...
01[22:14] <!DaveShack> abide by what adjustments?
01[22:15] <!DaveShack> 900 BC preturn
01[22:15] <!DaveShack> sci 20%, lux 10%
[22:15] <+Cyc> the slider adjustments, the entertainer to the wooded river tile (Maeve), releasing the military to explore the mountains.
[22:16] <+Cyc> bingo
01[22:16] <!DaveShack> Maeve work an extra forest
01[22:16] <!DaveShack> change to Great Library (22)
01[22:17] <!DaveShack> Rhiannon granary
01[22:19] <!DaveShack> Trade with Theodora
01[22:19] <!DaveShack> we give CoL and receive IW, Masonry, 123g
01[22:21] <!DaveShack> Byzantines do not have math
[22:21] <+Cyc> k
01[22:22] <!DaveShack> English do have math, still don't have writing -- so Byzantines cannot trade CoL to get it
[22:22] <+Cyc> good
01[22:23] <!DaveShack> research set to math (17)
[22:23] <+Cyc> k
01[22:25] <!DaveShack> Embassy with Byzantines
01[22:25] <!DaveShack> Constantinople building pyramids, 6 shields, 41 turns -- excellent news
01[22:26] <!DaveShack> Zearo needs to stop at the doctor's office and get his shots updated
01[22:26] <!DaveShack> Embassy with orange apes...
[22:27] <+Cyc> What did the Embassy cost?
[22:27] <+Cyc> Now Embassies?
01[22:27] <!DaveShack> 41, 43
[22:28] <+Cyc> Our bank now?
[22:28] <+Cyc> anout 30g
01[22:28] <!DaveShack> don't necessarily need to do the English, have not pressed it
01[22:28] <!DaveShack> treasury 84, cost 43
[22:29] <+Cyc> gpt/
01[22:29] <!DaveShack> the request was for checking pyramids times
[22:29] <+Cyc> ?
01[22:29] <!DaveShack> +1 gpt
[22:29] <+Cyc> press it.
01[22:30] <!DaveShack> 26 turns, 6 shields -- good thing we can speed up Maeve
[22:30] <+Cyc> very cool
01[22:30] <!DaveShack> I prefer much larger cushions in case of cascades
01[22:30] <!DaveShack> but they may not reach lit before we finish :D
[22:30] <+Cyc> good is good...
01[22:34] <!DaveShack> send an archer out of Maeve to check for barbs
[22:34] <+Cyc> k
01[22:34] <!DaveShack> Preturn done, 900 BC, 41g +1gpt, sci 20, ent 10, Math in 17
01[22:35] <!DaveShack> oh, BTW - Iron mountain directly N of Tara :D
[22:35] <+Cyc> we got Iron!
[22:36] <+Cyc> cool
[22:36] <+Cyc> screenie?
[22:40] <+Cyc> I just noticed you reverted back to TCIT. :D
01[22:42] <!DaveShack> posted
01[22:43] <!DaveShack> consulting settlement maps
01[22:45] <!DaveShack> check out the new way the forum shows attached pics
[22:45] <+Cyc> i have been.
01[22:45] <!DaveShack> settlers headed for 4 and 1, right?
[22:45] <+Cyc> It's been like that for a couple of days, I believe
[22:45] <+Cyc> Yes, Sir.
[22:46] <+Cyc> I mean yes Mr. President.
01[22:46] <!DaveShack> gpt dropped to -5 with the settler but will recover, Tara grows next turn
01[22:47] <!DaveShack> Picked a library for Tara
01[22:47] <!DaveShack> end of turn 1, 42g -5gpt, math still in 17
[22:48] <+Cyc> Library is good.
01[22:51] <!DaveShack> turn 2, start road on the iron, settlers move toward locations, archers search out barbs
01[22:51] <!DaveShack> 850 BC, 37g -3gpt, math in 16
[22:52] <+Cyc> k
01[22:53] <!DaveShack> England has Polytheism
[22:53] <+Cyc> Nice that we got Iron and Horses.
01[22:54] <!DaveShack> the unknown borders are definitely not an outlying English town, contact next turn likely
[22:54] <+Cyc> Going for Monarchy?
[22:54] <+Cyc> good
01[22:55] <!DaveShack> end of turn 3, 825 BC, 34g -2gpt, math in 14
[22:57] <+Cyc> almost clicked on the screenie mini map to go there...
01[22:57] <!DaveShack> next turn, nothing to report other than movements continue
[22:57] <+Cyc> k
01[22:58] <!DaveShack> we're inside someone's borders but they are way off the coast, no town in view
[22:58] <+Cyc> must be Capital.
01[22:58] <!DaveShack> end of turn 4, 800 BC 32g -2gpt, math in 13
01[22:59] <!DaveShack> survey says - Ottomans
01[22:59] <!DaveShack> Osman has polytheism, lacks alphabet, wheel, and IW
01[22:59] <!DaveShack> very interesting
[22:59] <+Cyc> good
01[23:00] <!DaveShack> also he has 108g
[23:00] <+Cyc> everyone wants war.
01[23:00] <!DaveShack> he'll give us 100g for alphabet. umm, yeah!
[23:01] <+Cyc> No Instuctions.
[23:02] <+Cyc> we coud use the gold.\
01[23:02] <!DaveShack> 108g, cleaned him out
[23:02] <+Cyc> It's always best not to clean them out.
[23:02] <+Cyc> Always leave them with something.
01[23:07] <!DaveShack> really?
[23:07] <+Cyc> It improvs their overall mood.
01[23:07] <!DaveShack> English are standing on site 4 right now, hope the warrior moves next turn
[23:08] <+Cyc> makes relations easier.
01[23:08] <!DaveShack> never knew that
01[23:08] <!DaveShack> do you happen to know the names for the next 2 towns?
[23:08] <+Cyc> yes, hold 1
01[23:08] <!DaveShack> end of turn 5, 775 BC, 138g -1gpt, math in 11
[23:09] <+Cyc> City 4 should be Breyr.
01[23:10] <!DaveShack> saved, any need to upload/pause?
[23:10] <+Cyc> City 1 should be Caitlyn.
[23:10] <+Cyc> No,go ahead.
01[23:11] <!DaveShack> Ottomans complain about our curragh, kinda hard to get outside the borders
[23:11] <+Cyc> Flip them the Celtic Eagle as we pass by.
01[23:11] <!DaveShack> Rhiannon granary -> barracks
[23:12] <+Cyc> yep
[23:13] <+Cyc> Molly still on Settler?
[23:13] <+Cyc> Looks like Barracks.
[23:14] <+Cyc> When will road be finished?
01[23:15] <!DaveShack> Caitlyn founded on site 1, looks like a temple is the best way to keep from overdoing it on unpromoted military
[23:15] <+Cyc> k
[23:16] <+Cyc> Did the Fomorach move?
01[23:16] <!DaveShack> was Molly supposed to switch to a settler? build queues are extremely sparse
01[23:16] <!DaveShack> yup, the coast is clear, literally
[23:17] <+Cyc> if the road to Tara is complete (or soon) to prevent rioting, then barrackes is ok. If not, swithch to Settler.
01[23:17] <!DaveShack> the road is done
[23:18] <+Cyc> cool
01[23:18] <!DaveShack> we need an escort for city 6, so will probably go with a spear next
[23:18] <+Cyc> sounds good
01[23:20] <!DaveShack> end of turn 6, 750 BC, 137g +5gpt, math in 9, GLib in 16
[23:22] <+Cyc> City #6 should be named Siobhan.
01[23:22] <!DaveShack> Join a worker to Maeve, GLib drops to 13
[23:23] <+Cyc> Good move
01[23:24] <!DaveShack> Breyr founded on site 4, starts a spear. Would be the outpost town if the Fomorach made a military move
[23:25] <+Cyc> k
01[23:25] <!DaveShack> increase sci to 30%, lowers math to 6
01[23:26] <!DaveShack> strange, the English warrior is inside our borders, but the diplo screen does not have a kick 'em out option ?
01[23:28] <!DaveShack> end of turn 7, 730 BC, 142g +6gpt, 6/3/1, Math in 6
[23:28] <+Cyc> It will next turn, can you manipulate him in any way?
01[23:29] <!DaveShack> it moved outside borders this turn and is now trapped in a 1 tile corner lol
01[23:29] <!DaveShack> 2 barb horses attack our archer who was trying to find their village, he survives and is now 2/4
[23:30] <+Cyc> nice
01[23:31] <!DaveShack> end of turn 8, 710 BC, 148g +7gpt, math in 4
[23:31] <+Cyc> billybones27 must have trained him.
01[23:32] <!DaveShack> England is polite, ask her troops to leave
[23:33] <+Cyc> good
01[23:34] <!DaveShack> Ottomans in anarchy, they must have researched Monarchy
[23:34] <+Cyc> yep
[23:35] <+Cyc> Wonder whomthey want to attack?
01[23:35] <!DaveShack> missed reporting turn 9
01[23:35] <!DaveShack> end of turn 10, 670 BC, 164g +8gpt, math in 2
[23:35] <+Cyc> not a problem
01[23:36] <!DaveShack> saved
[23:36] <+Cyc> we're doing pretty well.
01[23:37] <!DaveShack> checking for overrun, can't lower sci% and keep 1 turn
01[23:37] <!DaveShack> Tara finishes lib, starts settler (3)
[23:38] <+Cyc> oh well
[23:38] <+Cyc> k
01[23:39] <!DaveShack> end of turn 11, 650 BC, 172g +7gpt, math in 1
01[23:40] <!DaveShack> Math done, start currency
01[23:40] <!DaveShack> Moira library-worker
01[23:41] <!DaveShack> Molly spear-worker
01[23:42] <!DaveShack> Rhiannon has a queue, almost forgot... checking
01[23:43] <!DaveShack> spear
[23:44] <+Cyc> How much for an Embassy with the Ottoman Empire?
[23:44] <+Cyc> yup
01[23:45] <!DaveShack> 68g for an embassy -- good idea
[23:46] <+Cyc> i agree
01[23:47] <!DaveShack> cool, remembered to look at the f4 screen now that we have some embassies
01[23:47] <!DaveShack> nobody knows anyone but us
[23:48] <+Cyc> we're the people to se
[23:48] <+Cyc> see
01[23:49] <!DaveShack> Ottomans also doing pyramids, 4spt in their capital, and in anarchy so no idea on #turns -- but they are only <25% done
[23:49] <+Cyc> good again
01[23:50] <!DaveShack> end of turn 12, 630 bc, 111g +5gpt, currency in 15
01[23:50] <!DaveShack> seeing if 40% gets us anywhere
01[23:51] <!DaveShack> 12 turns, -2gpt
01[23:51] <!DaveShack> probably want to stop research after that
[23:51] <+Cyc> we do need marketplaces.
01[23:52] <!DaveShack> hmm, some unknown folks known as Persians complete the Pyramids
01[23:52] <!DaveShack> Ottomans - hanging gardens
[23:52] <+Cyc> uh-oh
01[23:52] <!DaveShack> Germans finish Mausoleum
01[23:52] <!DaveShack> English - temple of Artemis
01[23:56] <!DaveShack> we find the barb village way in the north. 2 horses 1 warrior on a tundra tile
01[23:57] <!DaveShack> archers only have about 50% chance so we take some forest ground to wait for reinforcements
01[23:58] <!DaveShack> end of turn 13, 610BC 108g -5gpt
01[23:58] <!DaveShack> barbs attack, archers fight them off
01[23:58] <!DaveShack> Tara settler-GSword
01[23:59] <!DaveShack> Moira worker-gs
[23:59] <+Cyc> nice
Session Close: Wed Apr 22 00:00:00 2009

Session Start: Wed Apr 22 00:00:00 2009
Session Ident: #turnchat
01[00:00] <!DaveShack> Molly worker-lib
01[00:00] <!DaveShack> Breyr spear-worker
01[00:00] <!DaveShack> Byzantines also go for temple of artemis
01[00:00] <!DaveShack> no more cascades this turn - phew
01[00:01] <!DaveShack> next city location #6?
[00:03] <+Cyc> I thought that's what you wanted.
[00:03] <+Cyc> #6 or #8 is fine by me.
[00:04] <+Cyc> I'm trying to remember the name of the germans.
01[00:05] <!DaveShack> end of turn 14, 590 BC, 108g -14gpt, currency in 11
01[00:06] <!DaveShack> Rhiannon finishes spear, starts lib
01[00:08] <!DaveShack> end of turn 15, 570 BC, 94g -16 gpt
01[00:08] <!DaveShack> unit cost is getting ahead of gold production
[00:08] <+Cyc> uh-oh
01[00:09] <!DaveShack> lots of unimproved tiles
01[00:09] <!DaveShack> caitlyn temple-granary
03[00:11] * Bob (Blah@cp127.ppp0.singnet.com.sg) has joined #turnchat
03[00:11] * Chieftess sets mode: +v Bob
01[00:11] <!DaveShack> turn 16, 550BC, 103g -16gpt
[00:11] <+Cyc> CB?
01[00:12] <!DaveShack> GLib in 4 (crosses fingers)
01[00:12] <!DaveShack> English start S0Z
[00:13] <+Cyc> We'll get it.
01[00:14] <!DaveShack> turn 17, 530 BC, 87g -16gpt, currency in 7
[00:15] <+Cyc> The Germans = The Cairde
01[00:15] <!DaveShack> A Byzantine boat that shoots fire knocks off the 5 barb galleys which have been parked on our shores since we found that coast
[00:15] <+Cyc> nice
[00:15] <+Cyc> say thanks
01[00:15] <!DaveShack> Breyr worker-temple
[00:17] <+Cyc> How far are you going?
01[00:18] <!DaveShack> 2 more, till Glib finishes
[00:18] <+Cyc> k
01[00:18] <!DaveShack> turn 18, 510 BC, 72g -16gpt, currency in 6
[00:18] <+Cyc> CommandoBob?
01[00:19] <!DaveShack> Tara gs->courthouse (market prebuild)
01[00:19] <!DaveShack> ditto in Moira
[00:20] <+Cyc> must be a bot
[00:20] <+Cyc> yes, prebuilds for MP!
01[00:23] <!DaveShack> Siobhan founded on spot 6
01[00:23] <!DaveShack> starts temple
01[00:23] <!DaveShack> end of turn 19, 490 BC 56g-15gpt
[00:24] <+Cyc> cool
01[00:25] <!DaveShack> Maeve completes the Great Library and starts a small library
[00:25] <+Cyc> nice
[00:26] <+Cyc> Big time Culture
01[00:27] <!DaveShack> Rhiannon would riot, hires a scientist for now
01[00:27] <!DaveShack> Turn 20, 470 BC, 41g -13gpt, currency in 4
01[00:27] <!DaveShack> it will help to know what we get for free, going to press it one more time
01[00:27] <!DaveShack> polytheism
[00:27] <+Cyc> Very eventful T/C.
03[00:28] * +Bob (Blah@cp127.ppp0.singnet.com.sg) has left #turnchat
01[00:28] <!DaveShack> Aerona granary->barracks
01[00:28] <!DaveShack> saving and ending -- thanks for coming!
[00:29] <+Cyc> Iron, GS, 3 cities, The Great Library, embassies
[00:29] <+Cyc> my pleasure.
02[00:29] * +Cyc (4bd7eb03@d0a9903.6b45bb2.mibbit.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
Session Close: Wed Apr 22 00:37:42 2009


It's late, will have to do screenshots tomorrow.
 

Attachments

  • DemoGame Apr 21 Turn 21, 450 BC.SAV
    152 KB · Views: 164
  • DemoGame Apr 21 Turn 15, 570 BC.SAV
    144.3 KB · Views: 59
  • DemoGame Apr 21 Turn 5, 775 BC.SAV
    133.5 KB · Views: 60
  • DemoGame Apr 21 Turn 10, 670 BC.SAV
    138.6 KB · Views: 53
If we produce a third Settler this T/C the Domestic Dept suggests we establish City #8.
(see thumb)

Make that the fourth City. Third one would be #6. Sorry.
 

Attachments

  • City #8.gif
    City #8.gif
    82.2 KB · Views: 76
What an excellent turnchat for every office!

Defense got Iron

T'n'T got GL and a bunch of new techs.

FA got three new embassies

Domestic and Tara Provincial Government got 3 new cities.

And President got a bunch more gpt and workers!
 
Top Bottom