Ahriman
Tyrant
Feedback for David's 1.4.7, available from here:
http://forums.civfanatics.com/showthread.php?t=326940&page=13
Post 249.
First up, awesome job David, and thanks for including a bunch of my ideas.
Hopefully you will also take a skim through some of the ones that weren't included when you also think about a 1.4.8 or beyond.
So I won't repeat any of them in this thread.
Fremen sandrider trait works well now. Very cool.
AH71
Very very minor issue. Barbarian (smuggler) units are refered to as "Arrakeen".
As in "Arrakeen soldier destroyed".
But Arrakeen is a city on Arrakis.
The barbarians are off Arrakis, not Arrakeen, so they should more properly be "Arrakian" I think.
AH72
Salt can spread to adjacent tiles, like forest and jungle, but this doesn't make much sense.
AH73
Master guardsman doesn't get the sandrider promotion. Intended?
Neither do rocket troopers.
Is it limited to melee class?
This will make Fremen assaults difficult once they lose access to suspensor transports, and impossible if they also lose access to carryalls.
AH74
Turbine level 1 takes 8-10 turns to build, much more than other improvements, for no discernable reason.
I think it would be good to scale up the build times of the higher level improvements; deep mine, deep well, turbines 2 etc., while keeping the level 1 at ~5 turns.
I had also intended for solar farms to scale too. Solar farms should get +1 hammers at the tech that allows turbines 2 and/or turbines 3 (refining techniques and Military complex, respectively).
http://forums.civfanatics.com/showthread.php?t=326940&page=13
Post 249.
First up, awesome job David, and thanks for including a bunch of my ideas.
Hopefully you will also take a skim through some of the ones that weren't included when you also think about a 1.4.8 or beyond.
So I won't repeat any of them in this thread.
Fremen sandrider trait works well now. Very cool.
AH71
Very very minor issue. Barbarian (smuggler) units are refered to as "Arrakeen".
As in "Arrakeen soldier destroyed".
But Arrakeen is a city on Arrakis.
The barbarians are off Arrakis, not Arrakeen, so they should more properly be "Arrakian" I think.
AH72
Salt can spread to adjacent tiles, like forest and jungle, but this doesn't make much sense.
AH73
Master guardsman doesn't get the sandrider promotion. Intended?
Neither do rocket troopers.
Is it limited to melee class?
This will make Fremen assaults difficult once they lose access to suspensor transports, and impossible if they also lose access to carryalls.
AH74
Turbine level 1 takes 8-10 turns to build, much more than other improvements, for no discernable reason.
I think it would be good to scale up the build times of the higher level improvements; deep mine, deep well, turbines 2 etc., while keeping the level 1 at ~5 turns.
I had also intended for solar farms to scale too. Solar farms should get +1 hammers at the tech that allows turbines 2 and/or turbines 3 (refining techniques and Military complex, respectively).