Kordanor
Warlord
- Joined
- Sep 4, 2010
- Messages
- 210
Heya,
as this one is quite huge, I didn't want to put this posting into any existing threads.
So, what did I do? I basically played Civ5 - just on "paper".
Most of the formulars are already known, so what I based my build order on is:
City pop increases:
1->2 15 or 16 Food
2->3 21 or most probably 22 Food (6 additional)
3->4 29 or most probably 30 Food (8 additional)
4->5 40 Food (10 additional)
Which can be seen in the first part of the stream.
Social Policies:
1st at 25
2nd at 45
(see stream)
City Border Increase:
1st at 20
2nd at additional 25
(see stream)
Techs:
Tier 1: 40
Tier 2: 60 and 80
Tier 3: 88 and 110 and 168 (might be a little different)
(taken out of the first part of the stream as well)
EDIT: The Settings in the stream are on Immortal, numbers are modified/incorrect, just so that nobody else seeing these numbers is wondering
I also assumed that leftovers of food/production/culture take over to the next item
https://spreadsheets.google.com/ccc...ZRFhWUEFEN2NQRUE&hl=en&authkey=CM-FhMYK#gid=0
While it seems very specified at the first look, it's actually quite generic.
What is needed:
Starting Place with 2 tiles of river, 2 hills. Not necessarily in the first bunch of hexes.
One Luxury Ressource either in Range of capital or in range of your second city, being either used by: A mine, a camp or a plantation (which bascially covers almost all of these)
And that's it. Even if it does not fit that well, it's a delay of very few turns at most.
If the numbers for techs and growth are wrong, they are most probably even shorter (as in manual), which would not be of any problem.
I added a bit of extra time to the worker (will probably not be able to use 100% of time on building stuff).
I also planned as Civ without any bonuses to these formulars (like Iroquois, which I am going to play)
General Overview:
Build:
Scout, Worker, Monument, Settler, Great Library, Stonehenge, Military, Settler (as soon as Ironworking is finished)
Science:
Animal Husbandry, Pottery, Writing, Mining, Trapping, Plantation, Bronze Working, Iron Working
Result at 80 is: Good advantage in science due to library, great cultural output due to stonehenge, 2 Cities with a solid happiness, and a third city with iron supply as soon as iron is found and the happiness can be granted.
Negative: Minimum of military production, while a "rush" in the first 73 turns is unlikely, it might happen (don't think the AI will do it, and players on a bigger map with several opponents won't either as it would be their own death).
Of course we don't exactly know yet, how much a Starting City alone can defend.
Also minimum of exploring, (StartWarrior+Scout), so nothing for the German Civ, also probably nothing for Aztec.
Well, I am not exactly a progamer but more of a numbercruncher. I'd appreciate any feedback.
as this one is quite huge, I didn't want to put this posting into any existing threads.
So, what did I do? I basically played Civ5 - just on "paper".
Most of the formulars are already known, so what I based my build order on is:
City pop increases:
1->2 15 or 16 Food
2->3 21 or most probably 22 Food (6 additional)
3->4 29 or most probably 30 Food (8 additional)
4->5 40 Food (10 additional)
Which can be seen in the first part of the stream.
Social Policies:
1st at 25
2nd at 45
(see stream)
City Border Increase:
1st at 20
2nd at additional 25
(see stream)
Techs:
Tier 1: 40
Tier 2: 60 and 80
Tier 3: 88 and 110 and 168 (might be a little different)
(taken out of the first part of the stream as well)
EDIT: The Settings in the stream are on Immortal, numbers are modified/incorrect, just so that nobody else seeing these numbers is wondering
I also assumed that leftovers of food/production/culture take over to the next item
https://spreadsheets.google.com/ccc...ZRFhWUEFEN2NQRUE&hl=en&authkey=CM-FhMYK#gid=0
While it seems very specified at the first look, it's actually quite generic.
What is needed:
Starting Place with 2 tiles of river, 2 hills. Not necessarily in the first bunch of hexes.
One Luxury Ressource either in Range of capital or in range of your second city, being either used by: A mine, a camp or a plantation (which bascially covers almost all of these)
And that's it. Even if it does not fit that well, it's a delay of very few turns at most.
If the numbers for techs and growth are wrong, they are most probably even shorter (as in manual), which would not be of any problem.
I added a bit of extra time to the worker (will probably not be able to use 100% of time on building stuff).
I also planned as Civ without any bonuses to these formulars (like Iroquois, which I am going to play)
General Overview:
Build:
Scout, Worker, Monument, Settler, Great Library, Stonehenge, Military, Settler (as soon as Ironworking is finished)
Science:
Animal Husbandry, Pottery, Writing, Mining, Trapping, Plantation, Bronze Working, Iron Working
Result at 80 is: Good advantage in science due to library, great cultural output due to stonehenge, 2 Cities with a solid happiness, and a third city with iron supply as soon as iron is found and the happiness can be granted.
Negative: Minimum of military production, while a "rush" in the first 73 turns is unlikely, it might happen (don't think the AI will do it, and players on a bigger map with several opponents won't either as it would be their own death).
Of course we don't exactly know yet, how much a Starting City alone can defend.
Also minimum of exploring, (StartWarrior+Scout), so nothing for the German Civ, also probably nothing for Aztec.
Well, I am not exactly a progamer but more of a numbercruncher. I'd appreciate any feedback.