Meneer Popken
Chieftain
- Joined
- Oct 31, 2001
- Messages
- 80
A Farm gives +1 food on a tile, or +2 with Civil Service and Fertilizer tech.
Trading Post gives +2 gold on a tile.
You can buy food from maritime city states, by paying them to be friends or allies. Friends get 1 food per city, 2 for the capital, allies get double.
After your initial investment to make a city state your ally it costs (at Prince difficulty) 250 gold for 35 turns of continued friendship/alliance (or 23 turns when dealing with hostile city states).
So for Trading Posts to be cost effective they have to earn more than those 250 gold in those 35 turns.
The following tables assume that there are enough population and tiles to work what would otherwise be farms but are now trading posts.
C = number of cities, assuming 1 of those is the capital,
F = food received in 35 turns,
Fh = food received in 23 turns,
G = gold earned in 35 turns,
Gh = gold earned in 23 turns.
The above tables show in green the minimum number of cities required where income from trading posts is greater than the cost of bribing a normal and hostile city state.
Conclusion:
If there are non-hostile maritime city states and you have enough money to make them allies than trading posts are more effective than farms. If you can only afford to make them friends you need at least 3 cities. The larger the percentage of hostile city states, the closer to respectively 2 and 5 cities you should have before considering trading posts.
Once you have researched civil service and you have less than 3 to 5 cities as allies or 7 to 10 cities as friends the trading posts you made along rivers should be converted back to farms (unless you plan to expand real soon). If you still have less than 3 to 5 (allies) or 7 to 10 (friends) cities when you discover Fertilizer, then also the trading posts on non-fresh-water-tiles should be converted to farms.
The more cities you have the more money this will gain.
One drawback is that you have to save a significant amount of money before you can start this all. During the time you are saving money from trading posts your cities are obviously not growing as fast. Another is that your allied city state can be destroyed by a rival civ.
Also there is a limited number of maritime city states, you shouldn't replace more farms with trading posts than you can offset with food gained from those city states.
Trading Post gives +2 gold on a tile.
You can buy food from maritime city states, by paying them to be friends or allies. Friends get 1 food per city, 2 for the capital, allies get double.
After your initial investment to make a city state your ally it costs (at Prince difficulty) 250 gold for 35 turns of continued friendship/alliance (or 23 turns when dealing with hostile city states).
So for Trading Posts to be cost effective they have to earn more than those 250 gold in those 35 turns.
The following tables assume that there are enough population and tiles to work what would otherwise be farms but are now trading posts.
C = number of cities, assuming 1 of those is the capital,
F = food received in 35 turns,
Fh = food received in 23 turns,
G = gold earned in 35 turns,
Gh = gold earned in 23 turns.
Code:
Friends, +1 food per farm
C - F - Fh - G - Gh
1 - 70 - 46 - 140 - 92
2 - 105 - 69 - 210 - 138
3 - 140 - 92 - [B][COLOR="#006400"]280[/COLOR][/B] - 184
4 - 175 - 115 - 350 - 230
5 - 210 - 138 - 420 - [B][COLOR="#006400"]276[/COLOR][/B]
Friends, +2 food per farm
C - F - Fh - G - Gh
1 - 70 - 46 - 70 - 46
2 - 105 - 69 - 105 - 69
3 - 140 - 92 - 140 - 92
4 - 175 - 115 - 175 - 115
5 - 210 - 138 - 210 - 138
6 - 245 - 161 - 245 - 161
7 - 280 - 184 - [B][COLOR="#006400"]280[/COLOR][/B] - 184
8 - 315 - 207 - 315 - 207
9 - 350 - 230 - 350 - 230
10 - 385 - 253 - 385 - [B][COLOR="#006400"]253[/COLOR][/B]
Allies, +1 food per farm
C - F - Fh - G - Gh
1 - 140 - 92 - [B][COLOR="#006400"]280[/COLOR][/B] - 184
2 - 210 - 138 - 420 - [B][COLOR="#006400"]276[/COLOR][/B]
Allies, +2 food per farm
C - F - Fh - G - Gh
1 - 140 - 92 - 140 - 92
2 - 210 - 138 - 210 - 138
3 - 280 - 184 - [B][COLOR="DarkGreen"]280[/COLOR][/B] - 184
4 - 350 - 230 - 350 - 230
5 - 420 - 276 - 420 - [B][COLOR="#006400"]276[/COLOR][/B]
The above tables show in green the minimum number of cities required where income from trading posts is greater than the cost of bribing a normal and hostile city state.
Conclusion:
If there are non-hostile maritime city states and you have enough money to make them allies than trading posts are more effective than farms. If you can only afford to make them friends you need at least 3 cities. The larger the percentage of hostile city states, the closer to respectively 2 and 5 cities you should have before considering trading posts.
Once you have researched civil service and you have less than 3 to 5 cities as allies or 7 to 10 cities as friends the trading posts you made along rivers should be converted back to farms (unless you plan to expand real soon). If you still have less than 3 to 5 (allies) or 7 to 10 (friends) cities when you discover Fertilizer, then also the trading posts on non-fresh-water-tiles should be converted to farms.
The more cities you have the more money this will gain.
One drawback is that you have to save a significant amount of money before you can start this all. During the time you are saving money from trading posts your cities are obviously not growing as fast. Another is that your allied city state can be destroyed by a rival civ.
Also there is a limited number of maritime city states, you shouldn't replace more farms with trading posts than you can offset with food gained from those city states.