I am in the mood to design a game and I am thinking of one of your IOTs that involve the use of armies composed of units; basically a army will not the same in make up; some might have more artillery and heavy infantry while others be more carvery. Now in thinking of this I remember one of your games had such a similar mechanical structure to how armies and fleets played (also air wings were in but I am focusing on armies and fleets at the moment so to avoid over stretching; will add once I established land and sea). Now I ask you; which game of yours was it? And has the rule set been spared from your intriguing tendency to purge the rule sets of your instalments? Even if there are flaws I can work out ways to make do; it will not be copy and past as such as I will need to ensure the mechanics are suitable for the map I have plotted.
The main virtue is that you are open to the idea; we can in the mean time consider ways to benefit our trade, to ensure that if we do agree to marriage we will be able to honour the wedded with festivals of joy.
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