atlashorizon
Chieftain
- Joined
- Jul 24, 2013
- Messages
- 1
Team multiplayer appears to be completely functional, but disabled temporarily:
You can simply change the following line in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Multiplayer\StagingRoom.lua
or your equivalent path
to this
Be sure to edit line #1134 with the comment about the day 0 patch above it; there are two other places this line shows up in the file.
While everything seems to be working fine in my very limited testing, do this at your own risk since they obviously disabled it for a reason! You can set teams in multiplayer staging for players who haven't edited this file as well, and it seems to work just fine ingame.
Code:
-- IMPORTANT: DISABLING TEAM PULLDOWNS UNTIL DAY 0 PATCH
You can simply change the following line in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Multiplayer\StagingRoom.lua
or your equivalent path
Code:
playerEntry.TeamPullDown:SetHide(true);
Code:
playerEntry.TeamPullDown:SetHide(false);
Be sure to edit line #1134 with the comment about the day 0 patch above it; there are two other places this line shows up in the file.
While everything seems to be working fine in my very limited testing, do this at your own risk since they obviously disabled it for a reason! You can set teams in multiplayer staging for players who haven't edited this file as well, and it seems to work just fine ingame.
Last edited: