lex_kravetski
Chieftain
It was my first Civ6 game. I start at Prince difficulty and I have found that 50% of tech boost is really has no meaning in this game mechanic. One problem is AI can't plan boosts, so I sky-rocketed from all of them two eras ahead. I don't like micromanagement and calculations in games, so I always play at Prince or King. And I am always slightly ahead of most AI's (yes, I could be far ahead without roleplaying and with calculations). But not two eras! It is just ridiculous.
But there is the second problem. Tech boosts make time faster. Previous games have an issue that you really have no dynamic ancient and classical eras. It was only starting. You can't see ancient wars, because everyone has enough free space and just builds cities and features around them. But in Civ6 it is not starting, it is an "opening screen"—with all of these tech boosts. My medieval age has started at 1500 BC (Epic speed). All the others were at ancient age at this turn, but under 500 BC many of them were at medieval too. Classical era remains only in that fact, that they didn't upgrade their units.
So, I changed boost in config files to 10% and game progression has become more stable.
It is really needed to balance this issue. Probably, we need two stage boosts. One of them is "easy one" (like this we have now) and it makes boost like 10%. And "hard one", that makes boost to other 40%, but it is hard to get (kill 10 units by slinger for 40% Archery boost). Or even more staged boost, like 3% to Archery for every kill by slinger.
Without that this game will be too mechanical and straight: just do some actions in some sequence, which is far more better than any one else.
But there is the second problem. Tech boosts make time faster. Previous games have an issue that you really have no dynamic ancient and classical eras. It was only starting. You can't see ancient wars, because everyone has enough free space and just builds cities and features around them. But in Civ6 it is not starting, it is an "opening screen"—with all of these tech boosts. My medieval age has started at 1500 BC (Epic speed). All the others were at ancient age at this turn, but under 500 BC many of them were at medieval too. Classical era remains only in that fact, that they didn't upgrade their units.
So, I changed boost in config files to 10% and game progression has become more stable.
It is really needed to balance this issue. Probably, we need two stage boosts. One of them is "easy one" (like this we have now) and it makes boost like 10%. And "hard one", that makes boost to other 40%, but it is hard to get (kill 10 units by slinger for 40% Archery boost). Or even more staged boost, like 3% to Archery for every kill by slinger.
Without that this game will be too mechanical and straight: just do some actions in some sequence, which is far more better than any one else.
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