I always found Austrin interesting and refreshing as a concept, however they are pretty bland as far as normal game mechanics go (except for prepare expedition and swap cities).
Here some rough proposal for Austrin (gathered from several discussions)
Austrin - civilisation of wanderers, rovers and nomads.
Austrin found small settlements instead of big cities:
At one with the Wild, they are expert hunters and scouts:
Others:
Here some rough proposal for Austrin (gathered from several discussions)
Austrin - civilisation of wanderers, rovers and nomads.
Austrin found small settlements instead of big cities:
- pop limit 4, buildings can give +1, with a max cap of 8 (stolen from Dural)
- can work first ring only (just like "old" Jotnar)
- capital has no size restriction and can work 2 rings
- every city gets automatic +2 trade routes and Austrin Settlement building (-50% maintenance)
At one with the Wild, they are expert hunters and scouts:
- Recon units get Mobility I, Sentry I promotions (adjust if too powerful)
Others:
- Can build Prepare Expedition ritual (maybe at higher cost than now)
- Can Swap Cities