CaiusDrewart
King
This seems like the most obvious way to handle the early game civics tree. Political philosophy is really powerful--doubling the number of policies you can use, plus granting you way more envoys and some nice government bonuses. It seems like it makes sense to head straight for this 98% of the time.
Political philosophy itself also has a pretty easily achievable inspiration (meet 3 city states), assuming you built a scout or two.
Has anyone come up with good reasons not to do this? Would the game be better if political philosophy were split into three different techs in different places on the culture tree, so that there were a greater number of viable early game paths?
Political philosophy itself also has a pretty easily achievable inspiration (meet 3 city states), assuming you built a scout or two.
Has anyone come up with good reasons not to do this? Would the game be better if political philosophy were split into three different techs in different places on the culture tree, so that there were a greater number of viable early game paths?