kornelm1978
Warlord
- Joined
- Oct 25, 2016
- Messages
- 119
The game has the same problem as CIV V. One unit per tile. It is ridicoulus for me becasue of 2 reasons:
1. AI will never be competent in waging war. The number of tiles is limited when attacking, there are mountatins, rivers, forests and now even clifs and the will never be AI to keep somheow pace with the player. Making 3 or 5 unists per tile would make AI to attack you more "efficiently". Even landings on island would be more vialbe for AI. The buffs which AI receives are tremendous and it still looses.They will not improve that singnificantly as they couldn't with CIV 5.
2. Not less important. This is strategy game and you should not be bothered mainly with moving your units (there should be more interesting things to do during war). It is not realistic and not interesting to have wars which take few eras. Moreover, before you reach city your units may be obsolete already. I am really tired with shuffling units of mine (and especially AIs).Wouldn't it be better to have more wars, but quicker ones (more realistic as well)? Take one city quickly and you may loose it quickly again. Pillage quickly the other civ when you cannot conquer city. Wouldn't that be more fun than rolling through whole world with 30 units?
The solution which comes to my mind is Amry unit (apart from single units which will still exist), which constis of i.e. 3 units. In firs eras it could be:
- combined amry - archer, swordsman, pikeman (depanding on you tech level in each area) - ovearall good for everything (easy to use by AI), especially sieges
- foot army - 3 swordmans -
- cavarly army - 3 horseriders - used to support and pillaging (easy to do by AI, hard to cath, hard to kill)
- no armies for archers and catapults, just single unit (those units should be uses just to support not as strong army, realistic and easier to teach AI this)
The above (combined with obviusly changed sieges rules) would make wars quicker than 500 years, more interesting and realistic. More wars! Quicker Wars!!!
Note. With that there sould be obviously changes in other mechanics, diplomacy, sieges, warmongering (by the way it's to severe to be called warmonger when just declaring the war, it should be based more on number of wars you declared recently, cities capture etc.)
1. AI will never be competent in waging war. The number of tiles is limited when attacking, there are mountatins, rivers, forests and now even clifs and the will never be AI to keep somheow pace with the player. Making 3 or 5 unists per tile would make AI to attack you more "efficiently". Even landings on island would be more vialbe for AI. The buffs which AI receives are tremendous and it still looses.They will not improve that singnificantly as they couldn't with CIV 5.
2. Not less important. This is strategy game and you should not be bothered mainly with moving your units (there should be more interesting things to do during war). It is not realistic and not interesting to have wars which take few eras. Moreover, before you reach city your units may be obsolete already. I am really tired with shuffling units of mine (and especially AIs).Wouldn't it be better to have more wars, but quicker ones (more realistic as well)? Take one city quickly and you may loose it quickly again. Pillage quickly the other civ when you cannot conquer city. Wouldn't that be more fun than rolling through whole world with 30 units?
The solution which comes to my mind is Amry unit (apart from single units which will still exist), which constis of i.e. 3 units. In firs eras it could be:
- combined amry - archer, swordsman, pikeman (depanding on you tech level in each area) - ovearall good for everything (easy to use by AI), especially sieges
- foot army - 3 swordmans -
- cavarly army - 3 horseriders - used to support and pillaging (easy to do by AI, hard to cath, hard to kill)
- no armies for archers and catapults, just single unit (those units should be uses just to support not as strong army, realistic and easier to teach AI this)
The above (combined with obviusly changed sieges rules) would make wars quicker than 500 years, more interesting and realistic. More wars! Quicker Wars!!!
Note. With that there sould be obviously changes in other mechanics, diplomacy, sieges, warmongering (by the way it's to severe to be called warmonger when just declaring the war, it should be based more on number of wars you declared recently, cities capture etc.)