Welcome to...
LINESIII- Forth from the Light
All are welcome here. Old timer or NES newcomer, I'll be happy to have you involved.
This is a world much like our own, but at the same time radically different. There are no seasons as we know them, merely an extremely long night followed by an equally long day. Civilization is beginning to arise, on arid riverbanks, in deep rainforests, and along stormy coasts.
The people of this region are a hardy folk. Their skin is often dark, or well-tanned, and they are by necessity tolerant of both great heat and cold. The lands are hot and often arid, but grow chill during the long darkness.
Now, you take the lead of a group of these people. Your hand may guide them to many things- wisdom, culture, violence, faith...
Together, we shall weave together a tapestry of history.
So without further ado, the rules!
Economy
For those of you who know LINESII, the rules are quite similar.
Economy comes from 2 places. Cities, and land, represented by Rural and Urban Economy. I will use my judgement to determine the rural economy of a nation. Each special city, either an economic center or a cultural center, will provide one economy point.
Economy will be shown like this: Total economy- Rural economy/City economy
Military
There will be two stats: Army and Navy. Each of these will have a brief description of the structure of your forces, and a value for the number of soldiers and ships.
Technology
This is a stat which will be described qualitatively. You can provide your own description of your society's technology, based on the template that I provide, within reason.
Population
A general guide for the size of your mass of humanity. I will note that each city can be interpreted as a collection of approximately 50 000 people, but this is not precise.
Tiny - <50 000
Small- 50 000-250 000
Medium- 250 000-1 500 000
Large- 1 500 000-10 000 000
Huge- 10 000 000-100 000 000
Massive- 100 000 000-1 500 000 000
Colossal- >1 500 000 000
Conscription
You can enlist a portion of your population to fight for you. You can ask for a certain number, and I will determine how many heed your call. You can also draft, but this is less popular.
Generally, this behaviour will generate economic damage and dissent against your rule.
You can request a conscription in your orders and give a request of how many you soldiers you want to raise. I will determine how many come to fight for you.
Culture
This stat is a sentence description of your nation's ethnic and religious composition.
Wonders
At great expenditure, you may create mighty monuments to you and your nations power. You must pay economy points to build them, and they can't be rushed.They have great cultural and confidence bonuses, but won't produce troops and give you spending points for no reason. Wonders often create specialty cities.
Government
A sentence describing the structure of your government. Keep in mind that, as we start, we are still quite primitive, and are only beginning to develop more complex governments.
Religion
You start off with a default primitive animism, belief in spirits of nature and things like that. You can create a more advanced religion through a story and the construction of temples. Religions are every bit as powerful here as they are in our world. They give your leader credibility, mold alliances, and break empires.
Education, and Other Stats
Further stats may be added when they become relevant.
Stories
I don't give direct bonuses, like +10 galleys, but stories will have positive effects on your nation during the update, maybe giving you a new economic center, better battle results, and the like. Stories
Orders
1 PM Limit. This will make my updating easier, and allow you to get the update and stats faster. We both win! You can do just fine without delving into detail. Many nations in my past NESes have thrived off of short orders. I don't punish people for being vague in their orders, in fact, I like it. If you just say 'attack the nation to my west', I'll make a logical attack judging from the situation. I won't just randomly throw them at the enemy like an uncoordinated mob, unless for some reason that is a reasonable thing for your generals to do.
Please send orders in the form [Nation Name] Orders. If you want to expand on your orders, just add the addenda to your original orders and send them to me. Otherwise, you're circumventing the 1-PM rule.
Nation Template
Nation Name
Cities: Capital, if any yet. Major cities will also be listed here.
Leader: Your Nation's Leader/Your Name
Culture: A sentence or two describing your nation's ethnic and religious makeup.
Government: A sentence or two describing your nation's political structures.
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: To be determined by me
Technology: A sentence or two describing your nation's technological and scientific development.
Wonders:
Description: Please describe your people's appearance and any interesting things about them.
Example
Tortolia
Cities: Orbital Command, Gorin, Sobol, Unias, Khadon, Guanzhong, Ashryndar, Veritas, Sanctus Tutela, Redemption, Adar, Guarela, Kallamas, Soloxau, Pattanagara, Chera, Rozan, Fantigo, Swade, Zam Gamorre, Trinlin, Emerald, Neturfar, Lux, Kelios, Windkeep, Avien, Ectobar, Croyodon, Karholm, Kallipolis, Jara, Murias
Leader: Haerum/Lord_Iggy
Culture: Alien Space Turtles, with Small Tellusian Minorities. Pirian Oneist, with small heavily-persecuted Orthodox Minorities. Penguinskan and Gorinese influences.
Government: Absolutist Technocracy.
Economy: 78- 61/17
Population: Colossal
Army: 18 000 Soldiers. Spear-equipped shock infantry with heavy armour, supported by orbital bombardment.
Navy: 10 Ships. Lightly armed galleys armed with archers, supported by orbital bombardment.
Technology: A sentence or two describing your nation's technological and scientific development.
Wonders: The Citadel of Ultimate Knowledge
Description: Following their conquest of another tiny planet, the Alien Space Turtles established Tortolia, with humans as their domestic servants. They continue to receive strong local support due to their harsh repression of a bunch of annoying people from some unimportant island off the Terranian Coast.
Map
Notes
The first update will introduce the nations as you produce them and write about them, covering all of your peoples' prehistory.
Also, an attempted joke in my example stats has gone far, far further than I'd intended. I should probably fix that.
LINESIII- Forth from the Light
All are welcome here. Old timer or NES newcomer, I'll be happy to have you involved.
This is a world much like our own, but at the same time radically different. There are no seasons as we know them, merely an extremely long night followed by an equally long day. Civilization is beginning to arise, on arid riverbanks, in deep rainforests, and along stormy coasts.
The people of this region are a hardy folk. Their skin is often dark, or well-tanned, and they are by necessity tolerant of both great heat and cold. The lands are hot and often arid, but grow chill during the long darkness.
Now, you take the lead of a group of these people. Your hand may guide them to many things- wisdom, culture, violence, faith...
Together, we shall weave together a tapestry of history.
So without further ado, the rules!
Economy
For those of you who know LINESII, the rules are quite similar.
Economy comes from 2 places. Cities, and land, represented by Rural and Urban Economy. I will use my judgement to determine the rural economy of a nation. Each special city, either an economic center or a cultural center, will provide one economy point.
Economy will be shown like this: Total economy- Rural economy/City economy
Military
There will be two stats: Army and Navy. Each of these will have a brief description of the structure of your forces, and a value for the number of soldiers and ships.
Technology
This is a stat which will be described qualitatively. You can provide your own description of your society's technology, based on the template that I provide, within reason.
Population
A general guide for the size of your mass of humanity. I will note that each city can be interpreted as a collection of approximately 50 000 people, but this is not precise.
Tiny - <50 000
Small- 50 000-250 000
Medium- 250 000-1 500 000
Large- 1 500 000-10 000 000
Huge- 10 000 000-100 000 000
Massive- 100 000 000-1 500 000 000
Colossal- >1 500 000 000
Conscription
You can enlist a portion of your population to fight for you. You can ask for a certain number, and I will determine how many heed your call. You can also draft, but this is less popular.
Generally, this behaviour will generate economic damage and dissent against your rule.
You can request a conscription in your orders and give a request of how many you soldiers you want to raise. I will determine how many come to fight for you.
Culture
This stat is a sentence description of your nation's ethnic and religious composition.
Wonders
At great expenditure, you may create mighty monuments to you and your nations power. You must pay economy points to build them, and they can't be rushed.They have great cultural and confidence bonuses, but won't produce troops and give you spending points for no reason. Wonders often create specialty cities.
Government
A sentence describing the structure of your government. Keep in mind that, as we start, we are still quite primitive, and are only beginning to develop more complex governments.
Religion
You start off with a default primitive animism, belief in spirits of nature and things like that. You can create a more advanced religion through a story and the construction of temples. Religions are every bit as powerful here as they are in our world. They give your leader credibility, mold alliances, and break empires.
Education, and Other Stats
Further stats may be added when they become relevant.
Stories
I don't give direct bonuses, like +10 galleys, but stories will have positive effects on your nation during the update, maybe giving you a new economic center, better battle results, and the like. Stories
Orders
1 PM Limit. This will make my updating easier, and allow you to get the update and stats faster. We both win! You can do just fine without delving into detail. Many nations in my past NESes have thrived off of short orders. I don't punish people for being vague in their orders, in fact, I like it. If you just say 'attack the nation to my west', I'll make a logical attack judging from the situation. I won't just randomly throw them at the enemy like an uncoordinated mob, unless for some reason that is a reasonable thing for your generals to do.
Please send orders in the form [Nation Name] Orders. If you want to expand on your orders, just add the addenda to your original orders and send them to me. Otherwise, you're circumventing the 1-PM rule.
Nation Template
Nation Name
Cities: Capital, if any yet. Major cities will also be listed here.
Leader: Your Nation's Leader/Your Name
Culture: A sentence or two describing your nation's ethnic and religious makeup.
Government: A sentence or two describing your nation's political structures.
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: To be determined by me
Technology: A sentence or two describing your nation's technological and scientific development.
Wonders:
Description: Please describe your people's appearance and any interesting things about them.
Example
Tortolia
Cities: Orbital Command, Gorin, Sobol, Unias, Khadon, Guanzhong, Ashryndar, Veritas, Sanctus Tutela, Redemption, Adar, Guarela, Kallamas, Soloxau, Pattanagara, Chera, Rozan, Fantigo, Swade, Zam Gamorre, Trinlin, Emerald, Neturfar, Lux, Kelios, Windkeep, Avien, Ectobar, Croyodon, Karholm, Kallipolis, Jara, Murias
Leader: Haerum/Lord_Iggy
Culture: Alien Space Turtles, with Small Tellusian Minorities. Pirian Oneist, with small heavily-persecuted Orthodox Minorities. Penguinskan and Gorinese influences.
Government: Absolutist Technocracy.
Economy: 78- 61/17
Population: Colossal
Army: 18 000 Soldiers. Spear-equipped shock infantry with heavy armour, supported by orbital bombardment.
Navy: 10 Ships. Lightly armed galleys armed with archers, supported by orbital bombardment.
Technology: A sentence or two describing your nation's technological and scientific development.
Wonders: The Citadel of Ultimate Knowledge
Description: Following their conquest of another tiny planet, the Alien Space Turtles established Tortolia, with humans as their domestic servants. They continue to receive strong local support due to their harsh repression of a bunch of annoying people from some unimportant island off the Terranian Coast.
Map
Spoiler Normal NES Map Scale :
Notes
The first update will introduce the nations as you produce them and write about them, covering all of your peoples' prehistory.
Also, an attempted joke in my example stats has gone far, far further than I'd intended. I should probably fix that.