With this mod you can manage your Cities, City-states and Major Civ relationships. It kinda includes three different mods that use same structure. Lots of basic information that you need all the time is hidden in the Vanilla UI behind 2-3 screens. With this mod you can customize your own screens where you have all the info you need behind a single click. There are already many default views included for you so you don't need to create anything if you don't want to.
The second purpose of this mod is to give you better control when something is about to happen and when you can just relax for couple turns. There are buttons with counters on them that tell you eg. when a next City-state alliance is about to expire.
I tried to make the mod as dynamic and modular as possible so it's easy to build on it in the future. This also enabled me to give the end user much more power to optimize the mod to their liking. As no Civ core files are changed or required this mod should be compatible with any other mod.
This mod includes DiploWillard and CityWillard. If you have those mods installed then please disable them! Got around (finally) to combine all these mods. Helps the development a lot in the future.
City-mod screenshots:
Button for showing/hiding the window. It has a tooltip that displays upcoming events.
Window with custom stats and views.
Options screen where you can customize everything.
Window with mini-skin enabled to make it as small as possible.
MinorCiv-mod screenshots:
CivWillardCheat info
This cheat-version is meant to help other modders to study how AI is playing. This is otherwise exactly the same as CivWillard except...
Troubleshooting:
Credits:
to Afforess, killmeplease and Whys for the awesome job on the serialize & deserialize functions discussed here.
to Civfanatics users for your support and helping me make this mod better
Version history:
v1.0
The second purpose of this mod is to give you better control when something is about to happen and when you can just relax for couple turns. There are buttons with counters on them that tell you eg. when a next City-state alliance is about to expire.
I tried to make the mod as dynamic and modular as possible so it's easy to build on it in the future. This also enabled me to give the end user much more power to optimize the mod to their liking. As no Civ core files are changed or required this mod should be compatible with any other mod.
This mod includes DiploWillard and CityWillard. If you have those mods installed then please disable them! Got around (finally) to combine all these mods. Helps the development a lot in the future.
- no dependencies (on other mods or core files)
- handy button to open/close the window (right click to open options)
- useful turn counter for the next [City event] / [City-State influence level change] / [MajorCiv deal expiration]
- configurable big tooltip for less important info needs
- configurable event list that helps you see the future
- user-friendly controls for data and window management
- City-mod: City production queue, focus and other settings can be changed using this window.
- MajorCiv-mod: quick buying or selling of resources
Spoiler :
Button for showing/hiding the window. It has a tooltip that displays upcoming deal expirations.
Window with custom stats and views.
Big tooltip to quickly check all the related data.
Options screen where you can customize everything.
Window with mini-skin enabled to make it as small as possible.
Window with custom stats and views.
Big tooltip to quickly check all the related data.
Options screen where you can customize everything.
Window with mini-skin enabled to make it as small as possible.
City-mod screenshots:
Spoiler :
Button for showing/hiding the window. It has a tooltip that displays upcoming events.
Window with custom stats and views.
Options screen where you can customize everything.
Window with mini-skin enabled to make it as small as possible.
MinorCiv-mod screenshots:
Spoiler :
CivWillardCheat info
Spoiler :
This cheat-version is meant to help other modders to study how AI is playing. This is otherwise exactly the same as CivWillard except...
- MinorCiv-module: see all Major civilization relationships towards City-states.
- City-module: see all Cities
- MajorCiv-module: see unmet MajorCivs and their current research
Troubleshooting:
Spoiler :
How to reset or reinstall CivWillard.
It's not enough that you just delete and re-download the mod. Unfortunately you have to also manually delete the mod save files. Here's how to do it:
It's not enough that you just delete and re-download the mod. Unfortunately you have to also manually delete the mod save files. Here's how to do it:
- Goto your mod's userdata (settings) folder: ..\My Documents\My Games\Sid Meier's Civilization 5\ModUserData\
- Delete the following files from this folder: CivWillardMajo-1.db, CivWillardMino-1.db, CivWillardCity-1.db
- Start your game. The mod should now start with all the default settings.
Credits:
to Afforess, killmeplease and Whys for the awesome job on the serialize & deserialize functions discussed here.
to Civfanatics users for your support and helping me make this mod better
Version history:
v1.0
- added DiploWillard 6.0
- added CityWillard 3.0
- added new module: Major Civ diplomacy
- added major code rewrite (possibly many bugs -> stability = beta)
- fixed small bugs
Attachments
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Majo_button.jpg27.1 KB · Views: 18,108
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Majo_view1.jpg15.4 KB · Views: 18,163
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Majo_view2.jpg19.7 KB · Views: 18,374
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Majo_view3.jpg21.1 KB · Views: 18,179
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Majo_tooltip.jpg20.6 KB · Views: 17,794
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Majo_options.jpg51.3 KB · Views: 17,833
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CivWillard (v 1).zip47.6 KB · Views: 2,803
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CivWillardCheat (v 1).zip47.6 KB · Views: 652