Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
satyrs dont quite seem worth building to me, except that they look cool. i'll compare them to hunters (red for differences):
Hunters
60 production
requires Exploration, Hunting (425science)
Recon unit
4 strength
2 moves
can upgrade to Rangers
can upgrade to Assassins
-20% city attack
+50% vs animals
better results from tribal villages
can build camps
can carry birds
scouts upgrade to them
Satyr
60+30=90 production
requires Exploration, Hunting, Ancient Chants, Mysticism, Way of Leaves (425+825=1250science)
Recon unit
4 strength
2 moves
can upgrade to Rangers
free woodsman promotion
no unit which upgrades to them
requires Leaves religion
so, you pay 50% production for woodsman promotion, and you give up:
1. -20% city attack
2. +50% vs animals
3. better results from tribal villages
4. can build camps
5. can carry birds
6. one of the upgrade paths (Assassin)
7. cant upgrade scouts to them
im not seeing the point, given the amount more production (50% more) and science (200% more), and the fact that you're trading away more than you gain to make a satyr than a hunter (woodsman for 1 through 7)
So, I'm thinking they need a lot more benefits, anyone got any ideas? or know some other way in which satyrs are good except for looking cool?
Hunters
60 production
requires Exploration, Hunting (425science)
Recon unit
4 strength
2 moves
can upgrade to Rangers
can upgrade to Assassins
-20% city attack
+50% vs animals
better results from tribal villages
can build camps
can carry birds
scouts upgrade to them
Satyr
60+30=90 production
requires Exploration, Hunting, Ancient Chants, Mysticism, Way of Leaves (425+825=1250science)
Recon unit
4 strength
2 moves
can upgrade to Rangers
free woodsman promotion
no unit which upgrades to them
requires Leaves religion
so, you pay 50% production for woodsman promotion, and you give up:
1. -20% city attack
2. +50% vs animals
3. better results from tribal villages
4. can build camps
5. can carry birds
6. one of the upgrade paths (Assassin)
7. cant upgrade scouts to them
im not seeing the point, given the amount more production (50% more) and science (200% more), and the fact that you're trading away more than you gain to make a satyr than a hunter (woodsman for 1 through 7)
So, I'm thinking they need a lot more benefits, anyone got any ideas? or know some other way in which satyrs are good except for looking cool?