Deity OCC: Strategy and Tips

Hvuchew

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I will try to get this one done :lol: I managed the game on Deity several times already - tiny and small maps / science / diplomatic / domination and only on marathon.
Can you, please give key advices about Deity / OCC / Marathon game?

I assume that:
• The map should be small at best (tiny is better). On bigger I can’t imagine that it’s possible on this difficulty and OCC.
• Victory – Cultural only? Anything else doable?
• Civilization? Intuitively I would go for Aztecs because of the growth AND culture / enemy killed – very good culture farm tool. Any suggestions?
• Land type?
• City states? I think they should be a bit more – I will focus on Patronage in order to get more of everything and still have only one city.
• Policies?
• Does anyone have experience with late game war on OCC? My concern is that AI can practically level me to the ground with 3 nukes – I have only one city……

Validate my assumptions and add whatever you think is important, please.

:)
 
I usually play OCC deity pangea normal speed games.

You can go for culture and science victories, being science the easiest and fastest one.

Actually it is easier the bigger the map is so you have more AIs to do RAs, more open borders and meet CS cash.

I usually ignore CS in OCC because the money is much more useful thrown in RAs and buying units. Sometimes if I did some CS quest I gift 250 to ally that one.

The most important things about OCC are:
- Starting location: you need a river and a good starting location, because you'll spend 200+ turns there, so If you appear in the middle of the tundra, just reroll.
- Growth. Your income, science and even production mainly depends on your population, so you should never stop growing and you should complete the tradition tree. +4 food and +25% food is huge. Sometimes you can be tempted to finish a wonder 3 turns earlier stopping growth but that's a bad idea.
- Avoid early wars and even wars at all. Your build order will be Granary-Library-(Maybe Oracle) - National College - Santa Sophia - Production buildings - University - Workshop - Steelworks. As you see there is no room for "an army". You can build 1 or 2 archers but that's it, if you delay your build order building 6 units you will slow yourself 30 turns.
- Choose a good civ. OCC is all about perfection, you got to have an edge to be able to win.
- Win before AI nukes you. There is no way in this game to stop the nukes no matter what you do, you can raze near cities and control the seas to avoid nukes be in range, but with your small army you won't be able to raze all of them and avoid settlers to found new ones. So the only solution is to win before nukes. Nukes (and AI spaceship victory in the next 20 turns) come around turn 240-260, so that's your deadline.

About the civs:
- Egypt is nice because you can shave off turns with its 20% production on wonders, and you build many many wonders as egypt (almost all nationals and a few world ones.
- Persia. If you manage to get Chichen Itza and maybe Taj Majal, you'll be much much better than Egypt. 20% more production to everything and close to 2x gold is huge.
- Korea. Free RAs and +2 beakers for each specialist (you'll run plenty of them) is wonderful. Hwacha is a bit useless because once you research its tech you're going for chemistry.
- Babylon. Huge science advantage with the early academy. +50% for scientists is crazy. The UB and UU are perfect for the peaceful start OCC proposes. My favorite OCC civ. Just be careful with your GS parking lot ;)
- Arabia. Cash madness if you have different luxury resources in your city radius (arabia is useless in the common 4x cotton city radius.
- Siam. CS are a nice investment with Siam, the Wat rocks and Nasserun are excellent defenders (and resource free).

I don't find any advantages in the other CIVs for OCC. Maybe Greece if you like to invest in CS.
 
Thank you for the tips :)


When we talk about precision - i imagine "marathon". The speed of micromanagement :lol::lol::lol:.

I might sound a bit nube - but i don't have the add-ons / patches for Korea or any other than the standard set of civ. Where can i get them?

Do you think that money spend behind city states with full Patronage can outbid RA's benefits? Having in mind constant culture / food / military boost / GP boost? And lets not forget that they are live shield and aggressive defense against AIs if they are positioned on your borders. Less AI's at your doors - less worries - more focus on production and research?

About Civ's
- what about Aztec - from my other games i see that they are culture cow. With armies piling infront of the city - they can double the culture / turn at some point.
- India - with their vertical city ad tons of happiness as a result?
 
The extra civs are availiable from Steam.

The addon civs are all fun to play though some think overpriced. Korea (and the wonder pack) is good as it adds some wonders and Korea is a strong civ, Babylon is a strong civ too.
 
After few days of trying and trying - this looks way too unfair (in terms of AI boost at Deity).

If you don't get smashed in between 2 - 3 of the AI's - at least one of them makes 5+ cities for like 50 turns (martahon) and just smashes your culture / science in the wall. I got a game where India started doing WW every 15 turns. That is technically impossible for a non-AI.
:mad:
 
If you're going for a Culture OCC:

Build order: Scout, Monument, Granary, Library, Wall, Oracle, National College, Water Mill (and/or Stable) , Hagia Sophia, National Epic, (GE Rush Porcelain Tower -> you will discover Archeology with the GS), University, Garden, Sixtine Chapel, Opera Theatre, Hermitage, Workshop, Ironlworks, Oxford (discover Navigation), Louvre (use GS to discover Archeology when you finish Oxford), Museum... Market, National Treasury ... Radio tower, Cristo Redentor, Opera House.

Feel free to build more archers if you find yourselve in danger.

Tech order: Pottery, Library, Mining/AH (depends on your tiles), Philosophy, Masonry, Calendar, Archery, Wheel, Trap Hunting, Horseback Riding, Theology, Public Administration, Education (when starting sign all your RAs when starting education so you time them with PT), All sea techs up to Optics, Construction, Math, Currency, Chivalry, Acoustics, Astronomy, All low part of the tree up to Chemistry then beeline to Radio and Mass Media -> Electronics.

Policies (I play with saving policies allowed): Tradition, Aristocracy, Legalism (wait for Philo to get the free temple), Landed Elite -> complete tradition -> complete Piety -> complete Freedom -> start commerce -> Patronage -> Upper 2 policies of patronage (then agressively pay culture CS) -> Patronage science bonus policy -> save all policies until Christo Redentor -> complete patronage, complete commerce.

With your first 310 buy a worker, with the next 400 buy 2 archers, then with your next 500+ pay cultural CS. Once you are researching Education use your money to sign RAs. When you discover Machinery upgrade your archers.
Once you have Mass media use your money to buy units.

Always check your neighbours if you can pay them to attack other CIVs or other civs to attack them.

With 2 archers and walls you can survive all atacks coming the first 70 turns. Later, you'll need your crossbowmen and later cannons. At the end defend with mech infantry.

If you have any doubt just ask, I almost only play cultural Deity OCCs :goodjob:
 
This method is a real click fest of next turns. Not for everyone as most would probably find very boring. War if necessary after Battleships are open. I usually play small map, Marathon timing, with no ancient ruins, policy and promotion saving on, complete kills on, raging barbarians on.

I have been pretty successful using Korea for OCC Deity Science Wins. I use tiny islands or Ice Age Small Islands. 10 civs no city states. High water and wet environment. If tiny islands I make it cold if ice age then termperate will do. Turtle down from start. Everyone that comes to meet me I give one gold piece. Every time they ask for open borders I give one gold piece and no open borders. No RA until you have PT ready. Save engineer for that. I tend to rush the Colossus for the gold from the water resouces. Techs are pottery for grainery, then varys to writing, sailing, or calender only one of these. Then to mining and bronze age. Aim for GL, G lighthouse, or Stonehenge then Colossus. If I fail to get the first wonder and colossus I will usually bail. Sometimes retry if the map was excellent. Probably have 80% success on the two wonders though. Then push to education. Every science building will act as a RA for you. So make sure library, National college, GL if you build, University are completed on high turn tech. Will sometimes clean out low turn techs to raise the average. I rarely build a tireme boat and just leave my original warrior in my city. Sign RA with everyone as they come to meet you but never take DOF, they tend to beg for your money. Open Rationalism as soon as possible. I don't buy a worker until I have enough open for him to work on. My wonders that are necessary are the original two, one of Great Library or Lighthouse or Stonehenge and the Colossus. Then PT (must have) and ND if possible. Then wait for Kremlin and Brandenburg gate. Will try to get the Louve for the two artists to culture bomb to oil or aluminum if possible. When Battle ships are availble i will spam them for all oil i can get my hands on with the +60 experience from the B Gate and the normal buildings armory et al. I forgot to say that I will eventually often will build or buy a turtle ship to keep the others honest and try to see where oil and aluminum are. At the point of having Battle ships with either +3 vs land or +2 and range you can rule the world easily if science is no fun for you. Your original warrior can capture any city you reduce to 1HP. Just protect him from the Caravals that are often around at this time. A destroyer or two plus a couple of subs make this fun also. I have done with no oil, aluminum, iron, coal, horses, or uranium. Had to buy a coal from another civ to build my factory. Kept rebuying but not sure if that was necessary. Got 1 Aluminum for another civ to build the space ship factory. Instead of Battle ships made do with the original subs and destroyers. Destoyers had +3 vs land units or +2 and range. Subs were alot of fun blowing up everything in the water. Anyway that is my method to get a OCC deity win. Even worked with Gandi once! Although much slower. But happiness was better.
 
Do you think that money spend behind city states with full Patronage can outbid RA's benefits? Having in mind constant culture / food / military boost / GP boost? And lets not forget that they are live shield and aggressive defense against AIs if they are positioned on your borders. Less AI's at your doors - less worries - more focus on production and research??

Not on OCC diety (or even immortal). One of the biggest constraints on OCC is gold. There is just not enough available to spend on both RAs and city states. From my experience, the AI will have a ton of gold, and will quickly outbid/outcompete you and all the money you spent will have been wasted.

About Civ's
- what about Aztec - from my other games i see that they are culture cow. With armies piling infront of the city - they can double the culture / turn at some point.
- India - with their vertical city ad tons of happiness as a result?

- I like Aztec and have won a few OCCs with them on immortal. The culture is a small bonus but really the growth from their UB is where it's at.

- India is not so good for OCC. If happiness is a problem, you are doing something wrong. You are taking tradition (aka Monarchy) right? Because of this, India is bottom of the barrel for OCC.
 
Guys, thank you for the advices. I went trough all of them and..... victory is mine :king: OCC on Deity ;)

I got science victory around 1 800 AC.

Only one thing was a bit strange - the Arabs had the Apollo for like 80 turns but did not build a single part..... i came like 20 turns after them. A bit strange...
 
Sadato, thanks for sharing the details of your OCC cultural method. I usually struggle to win at Emperor, but using your strategy I shattered my old turn record by a good 50 or so.
 
I'm going to try my first OCC cultural game. I know I can probably easily do it with Egpyt but I'm going to try it with Korea.
 
If you're going for a Culture OCC:

Build order: Scout, Monument, Granary, Library, Wall, Oracle, National College, Water Mill (and/or Stable) , Hagia Sophia, National Epic, (GE Rush Porcelain Tower -> you will discover Archeology with the GS), University, Garden, Sixtine Chapel, Opera Theatre, Hermitage, Workshop, Ironlworks, Oxford (discover Navigation), Louvre (use GS to discover Archeology when you finish Oxford), Museum... Market, National Treasury ... Radio tower, Cristo Redentor, Opera House.

Feel free to build more archers if you find yourselve in danger.

Tech order: Pottery, Library, Mining/AH (depends on your tiles), Philosophy, Masonry, Calendar, Archery, Wheel, Trap Hunting, Horseback Riding, Theology, Public Administration, Education (when starting sign all your RAs when starting education so you time them with PT), All sea techs up to Optics, Construction, Math, Currency, Chivalry, Acoustics, Astronomy, All low part of the tree up to Chemistry then beeline to Radio and Mass Media -> Electronics.

Policies (I play with saving policies allowed): Tradition, Aristocracy, Legalism (wait for Philo to get the free temple), Landed Elite -> complete tradition -> complete Piety -> complete Freedom -> start commerce -> Patronage -> Upper 2 policies of patronage (then agressively pay culture CS) -> Patronage science bonus policy -> save all policies until Christo Redentor -> complete patronage, complete commerce.

With your first 310 buy a worker, with the next 400 buy 2 archers, then with your next 500+ pay cultural CS. Once you are researching Education use your money to sign RAs. When you discover Machinery upgrade your archers.
Once you have Mass media use your money to buy units.

Always check your neighbours if you can pay them to attack other CIVs or other civs to attack them.

With 2 archers and walls you can survive all atacks coming the first 70 turns. Later, you'll need your crossbowmen and later cannons. At the end defend with mech infantry.

If you have any doubt just ask, I almost only play cultural Deity OCCs :goodjob:

I am impressed. How on earth do you support enough city states to win via culture on deity? the couple times I've tried the AIs just have way too much gold to throw around, it's seemingly impossible to compete with that with only 1 city. Don't you need the gold for RAs?
 
My first attempt (at Immortal, not Deity) may end badly. Did everything up to PT with RAs in place but could never get peace with Greece. Very fun and challenging game, going to try again.


Addendum: Ah, nevermind. I had forgotten that one archer + one walled city next to a river can beat back an army. The Greeks did good in getting everyone involved in the attacks but would suffer too much against the walls. Best thing I had built so far in OCC.
 

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Oh, that was humiliating. The Greeks, who had by now surrounded by one city, came back a third time, with plenty of Crossbows and Lancers. My science and culture were good but I guess I have to learn how to defend much better.
 
I think you should focus on growing your city quickly. So priorities granary and Watermill, one worker is too few, 3 could be good to quickly improve tiles.

Anyway, I'm here to make a little advertisement for our MP OCC FFA game that lacks 1 player to kick off. Please check out the following thread if you are interesed to start with some MP action with friendly folks.

http://forums.civfanatics.com/showthread.php?t=458404
 
Since buying a worker is a very early priority (i.e., before Calendar, Masonry, Animal Husbandry (sometimes), only one is needed as it waits for the new techs to come online. After that, it's just a matter of getting the mines done as the city grows and leaving the remaining river hexes for landmarks. One worker for OCC seems to be fine, esp. the priority right after granary is library, walls and then all of those wonders and RAs.
 
I am impressed. How on earth do you support enough city states to win via culture on deity? the couple times I've tried the AIs just have way too much gold to throw around, it's seemingly impossible to compete with that with only 1 city. Don't you need the gold for RAs?
I've used Sadato's method successfully several times now, albeit at Immortal level, not diety. I've never been a problem with buying cultural CS allies at that point in the game. True, the AI's sometimes have huge stacks of gold, but for some reason they rarely compete for CS affection for long. Not sure why that is.

By late game your own economy is really humming.
 
Since buying a worker is a very early priority (i.e., before Calendar, Masonry, Animal Husbandry (sometimes), only one is needed as it waits for the new techs to come online. After that, it's just a matter of getting the mines done as the city grows and leaving the remaining river hexes for landmarks. One worker for OCC seems to be fine, esp. the priority right after granary is library, walls and then all of those wonders and RAs.

Landmarks are so late to come, meanwhile those fat river side grass land should be farmed as soon as possible and worked constantly to grow population. You will find workers are essential if you can grow pop every 2-4 turns. Higher pop capital with garrison one shot any of the Greek unit. Only wonder you need is HG in OCC. HS and PT are nice addition though
 
You know, I never thought too much about a garrison's effectiveness since this was the first game where I had to really defend. Thanks for the advice. In that game, I don't think I could have held off the third swarm even with a 40 strength garrison. By then I had 2-3 outside cannons and they along with city, were quickly overrun. Now I'm trying again on a more isolated pangaea location.
 
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