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    SGOTM 12 - ChokoMisfits

    Guys Unfortunately I won't have time to play SGOTM-13. I'm getting busier and busier with my job at the moment - especially concerning overseas business trips. I just got back from a trip to Belgium, but will only be home until Monday morning before I fly out to Switzerland for another trip...
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    SGOTM 12 - ChokoMisfits

    I think Ozbenno and McArine have won 4 wooden spoons each already... maybe they can still add to that collection this time...... :mischief: I've been looking at some of the other teams' threads. Plastic Ducks put in an awesome display, given that their team consists of just 2 active players...
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    SGOTM 12 - ChokoMisfits

    I think we planned something like a conquest game, but when we got to Mao, we saw he had too strong a defending army for us... and due to the snaky continent it was difficult to reach the other leaders. Maybe we built too many Wonders, and should have invested those hammers in a stronger army......
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    SGOTM 12 - ChokoMisfits

    Results are in - One Short Straw edged out Plastic Ducks by 1 turn, to take the Gold Medal !! There was only one other team with a finish date after 1933AD, but of course we were listed as "Incomplete" due to not fulfilling the peace criteria. Had we made a legitimate submission, we would have...
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    SGOTM 12 - ChokoMisfits

    AlanH got back to me... apparently we are the last to finish, so we are free to browse and post as we like!! It will likely be recorded in the annals of history as a "defeat", rather than a "disqualification", if it makes us feel any better!! I totally forgot about that particular rule as...
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    SGOTM 12 - ChokoMisfits

    Well, I played on... just to see how early we could have completed all conditions. 1933AD apparently (although I massively underestimated the strength of Gandhi's navy, and lost many many units due to being sunk by his ships while in transportation). I'm assuming we are disqualified from the...
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    SGOTM 12 - ChokoMisfits

    PS - once again, my greetings to anyone from the completed teams, who is reading our thread. PPS - I saw Blubmuz's post on the maintenance thread (the one which was subsequently removed by the mods)... ...All I can say is that all of the ChokoMisfits also play fairly by the rules, as defined...
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    SGOTM 12 - ChokoMisfits

    Does someone want to take the last save from AlanH's post and try to play on to a point where we fulfill all victory criteria as per the rules?? The problem (from a rules standpoint) with Roosevelt's tactical nuke is that we DoW'd him (not the other way around), so I don't think we could use...
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    SGOTM 12 - ChokoMisfits

    I'm also fine with one or other (or both) of you finishing this off, as we seem to be very close to the finish line now.
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    SGOTM 12 - ChokoMisfits

    As it is unlikely we will generate a 4-person Golden Age, we may want to use our "spare" Great Scientist to bulb some of Fibre Optics... it will only save us 1 turn, but is better than nothing. Yet again, an AI (Roosevelt) has dropped out of WHEOOHRN mode. This has now happened (to various...
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    SGOTM 12 - ChokoMisfits

    To clear fallout in enemy lands, we don't need to take the city, but we do need to DoW the AI in question... of course, a stack of our units would need to protect any of our Workers who are in the enemy lands during a war, for the purpose of clearing fallout. It may be worth looking line by...
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    SGOTM 12 - ChokoMisfits

    Concerning happiness, I traded away a few unique happiness resources, as the AIs had big bucks (in gold per turn) available to trade to us, and I didn't want to trade away a Corporation tech or a Military tech, so there was nothing more available to choose. We may want to look at these deals...
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    SGOTM 12 - ChokoMisfits

    Ok, I researched the technologies as discussed (I brought forward Rocketry to accelerate Apollo). Wonders built in the turnset were Eiffel Tower, Statue of Liberty and Christ the Redeemer. Also I put the Forbidden Palace on an eastern island, as well as completing the Hermitage to take the...
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    SGOTM 12 - ChokoMisfits

    On the point about Manhattan Project, Stalin already had this at the start of the game, so Nukes are available to all with the relevant technologies!! I think this is a game of risk and reward, and in this case, we are risking giving away a “dangerous” technology in the hope of...
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    SGOTM 12 - ChokoMisfits

    Great Great work, Sleepless!! :thumbsup: :goodjob: As JerichoHill has already played in this rotation, it is back to my turnset, so take this as a got-it. I know the deadline is looming, so will aim to play as soon as possible. Research path... I'd go Fission (to gift Fission & Ecology)...
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    SGOTM 12 - ChokoMisfits

    I'd prefer to be at peace with Churchill as we are on the beeline to Space now... hopefully he will accept Biology plus some cash for peace. Ideally we don't want to give away a city. I'd wait one more turn before returning to a Golden Age, because we want to ensure we still have an Engineer...
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    SGOTM 12 - ChokoMisfits

    His stack of doom is painful to look at... Unpromoted Redcoats have strength 17.5 against Gunpowder and Mounted units right?! Ouch!!! (and Churchill's Redcoats are heavily promoted)... If we get an Engineer or a Scientist next, I'd pair with the Artist for a Golden Age. If we get a Prophet...
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    SGOTM 12 - ChokoMisfits

    Sounds good :thumbsup: Concerning Paris, "No City Flipping From Culture" is checked, so no problems with the city returning to De Gaulle. @Sleepless - you can play the next turnset, as you missed your turnset last week. I'll play after you. @Ozbenno - ummm... how about Melbourne? Has there...
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    SGOTM 12 - ChokoMisfits

    I think Sleepless skipped (post #633), so you are up again, JerichoHill. If Sleepless returns, he can fit in his turn before mine.
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    SGOTM 12 - ChokoMisfits

    I'm back in action again (feels like I've been away in my sickbed forever)... Put me back on the roster in my normal position #2 (after JerichoHill), and I'll be ready to play as soon as it comes around to my turn......
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