After playing it a bit, I really want to filter notifications. I don't care about districts being built. Let me know about diplomacy, possible war, and things of that nature.
I'm just hoping the DLC is significant. Granted, I got the deluxe for a $60 on Green Man Gaming, but here is hoping the DLC this time around is major.
Now, if only it included a discounted expansion pack...
Some kind of civil war mod. Nothing I hate more than to be dealing with a civ on the way to a domination victory with their debt being ridiculously high, people unhappy, yet they still are able to function.
Urgh, if there is one thing I have missed from Civ 4 is what RFC brought to it. The Stability angle especially for while there is the Revolutions mod in Civ V, I think rebellion and all that should be built in. Maybe an option to turn off or on. For I hate nothing more than when a civ is going...
I like the idea of risk/ reward. You risk a ship of maybe 3 or 5 units, but once you get them all out, which you have to do with the space of the beach, you now have these units in new/ enemy territory quickly.
I'm fine with the embark method, but it seemed like an odd decision to me at...
Though found in mods, I find it strange this was never part of the main game. It was slightly featured in Revolution, since you got to play a colony, but I think this should be part of what happens when people become unhappy, when you shift your policies a certain way, and if a city is built too...
I always thought about all the mods people make and wondered why Civ has never just let you pick from a list of traits and bonuses for your civ and leader, and allowed you to physically customize your own leader, civ architecture style, and things of that nature?
For creating a leader that...
I love the mod, but being that the Barbarians are so over powered early on, much less they leave you to the brink of ruin and leave, this mod definitely needs to be fixed. I still love, and use it, though.
I have this downloaded and see it physically amongst the mods, well the file anyway and not the folder setup other mods have, and I am just wondering why CIV V isn't extracting this and making it usable... Can anyone help?
http://forums.civfanatics.com/showthread.php?t=405052
Seriously, it seems to be the only mod that makes food tradable, and it seems DeepBlue hasn't been on since 2011.
That unfortunately, I mostly ask Revolution disappeared after the expansion and I've been having issues with the top area when it comes to seeing any information on Faith and for his mod, whether revolution was coming.
I don't know if it is just the Revolution mod or not, but after enabling Gods and Kings that one disappeared and now I have 6 or 7 CIV5MOD files after hitting update on a few files I had gotten from the new mod shop.
Does me having mods from the old system cause these issues?
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