First, thank you so much for helping !
Do not bother if I answer in place of Flying Toaster sometimes, because we are working together on a new Mod.
1) What is this Mod ?
We name this Mod : GoT Beyond ... It starts after the Season 8 of Game of Thrones ( gosh I hate this season 8 but well it...
A quick answer to thank you A LOT Deliverator :) Everything is working fine until now and I began to make some new units. I will let you know our mod progress ( with pictures ) ;) I second flying toaster about the .nb2 export/import in Blender. I noticed too once in Blender, the civ5 unit mesh...
Another question here ... How to separate the shield mesh from the whole armature and scene root ? I already deleted all the vertex but to do first a Ctrl-J to join the new shield to the Baratheon Swordsman ( and keep its UVmap ) before re-assign it, it seems I should avoid beeing messed with 2...
That's was fast answer ! :D thank you so much ... and related to Ctrl-P, which option should I choose ? connected or keep offset ? I know, a bit boring to receive so many questions but most of times, it is small detail such as a Ctrl-P option which brings big mistakes to newbie ;)
Going to test all this tonight :) thank you !
So ... for what I intend to do ( and what I understood so far ), I need to import 3 units :
1) the U Roman Legion civ5 unit which is the model used by the 2 other custom units and of course the one who gets the good skeleton ... ( armature ? )
2)...
Hello,
I got one question too ( in fact much more than 1 but not yet still I'm still working on following each of your tutorials )
- Working with Blender 2.76 and your blender 2.7 addons scripts ( the 15.1 ones )
- Opened a working fine unit in Nexus Buddy ( the last version )
- Exported in...
Well, I even try with a simple unit from the game, without a different texture I mean, and I still get the checkerboard ...
So actually, for the moment, my problem is I get a unit, but no texture file. Unique or not, no texture. And it's not even mine !
ReloadUnitSystem : it is activated.
And...
The unit icon is now working!
... always check you have the same name between your art xml and the unit xml ...
But I still have problems with the texture of the unit.
How the hell do you do it people?
From the many files I scanned, all you do is important a unit from the game, pack a dds...
So. I found something.
<PurchaseOnly>true</PurchaseOnly>
<MoveAfterPurchase>true</MoveAfterPurchase>
This looks like something that shouldn't be there and might explain why I could never see the unit. Once removed, the unit was there, waiting for me at launch.
I have a DDS problem now but at...
Here I come again, trying my hands at modding on Civ5 this time.
I'm working first to modify a simple civilization. Adding a unique unit. Can't be that hard ... ;)
Replacing a custom swordsman for a long swordsman.
The bloody custom swordsman is not showing up. Sure, the long swordsman...
Fellow frenchie! Send help ... PLIZEUH ;) Hope it's ok to bother you :)
I'm working on a mod. But I can't add units for the life of me. I can't work on the ModBuddy et toussa 'cause I'm on Mac. I followed the steps on your tutorial. I'm trying to add a Longswordsman (with his files) from the...
indeed ! but I don't see the urge to deliver mods for the moment. Playing and testing for oneself is great but distribute mods is not yet a good idea from my point of view. It is not because my kid wants something right now that I'going to give it right now :D
In the same time, if we don't test...
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