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  1. coffee junkie

    Getting Civ4 Units Into Civ5 Using Blender 2.72

    First, thank you so much for helping ! Do not bother if I answer in place of Flying Toaster sometimes, because we are working together on a new Mod. 1) What is this Mod ? We name this Mod : GoT Beyond ... It starts after the Season 8 of Game of Thrones ( gosh I hate this season 8 but well it...
  2. coffee junkie

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    just ... great, so great ! Thank you. I will let you know ( with pictures ) the progress I'm going to test tonight :)
  3. coffee junkie

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    A quick answer to thank you A LOT Deliverator :) Everything is working fine until now and I began to make some new units. I will let you know our mod progress ( with pictures ) ;) I second flying toaster about the .nb2 export/import in Blender. I noticed too once in Blender, the civ5 unit mesh...
  4. coffee junkie

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    Another question here ... How to separate the shield mesh from the whole armature and scene root ? I already deleted all the vertex but to do first a Ctrl-J to join the new shield to the Baratheon Swordsman ( and keep its UVmap ) before re-assign it, it seems I should avoid beeing messed with 2...
  5. coffee junkie

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    That's was fast answer ! :D thank you so much ... and related to Ctrl-P, which option should I choose ? connected or keep offset ? I know, a bit boring to receive so many questions but most of times, it is small detail such as a Ctrl-P option which brings big mistakes to newbie ;)
  6. coffee junkie

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    Going to test all this tonight :) thank you ! So ... for what I intend to do ( and what I understood so far ), I need to import 3 units : 1) the U Roman Legion civ5 unit which is the model used by the 2 other custom units and of course the one who gets the good skeleton ... ( armature ? ) 2)...
  7. coffee junkie

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    Hello, I got one question too ( in fact much more than 1 but not yet still I'm still working on following each of your tutorials ) - Working with Blender 2.76 and your blender 2.7 addons scripts ( the 15.1 ones ) - Opened a working fine unit in Nexus Buddy ( the last version ) - Exported in...
  8. coffee junkie

    Texture unit not showing up

    Update: thanks to @Valessa for the answer. The solution was simple: check the gr2 file so it bears the same name as the dds.
  9. coffee junkie

    [UNIT] Unit not showing up - no error in log files

    Update: thanks to @Valessa for the answer. The solution was simple: check the gr2 file so it bears the same name as the dds.
  10. coffee junkie

    Texture unit not showing up

    This happened. It is a simple Longswordsman from the game and the texture is not showing up. What could be the reason?
  11. coffee junkie

    [UNIT] Unit not showing up - no error in log files

    From what I gathered. If nothing comes up in database.log or xml.log it is mostly a modinfo error. But I can't see what would that be.
  12. coffee junkie

    [UNIT] Unit not showing up - no error in log files

    Well, I even try with a simple unit from the game, without a different texture I mean, and I still get the checkerboard ... So actually, for the moment, my problem is I get a unit, but no texture file. Unique or not, no texture. And it's not even mine ! ReloadUnitSystem : it is activated. And...
  13. coffee junkie

    [UNIT] Unit not showing up - no error in log files

    The unit icon is now working! ... always check you have the same name between your art xml and the unit xml ... But I still have problems with the texture of the unit. How the hell do you do it people? From the many files I scanned, all you do is important a unit from the game, pack a dds...
  14. coffee junkie

    [UNIT] Unit not showing up - no error in log files

    So. I found something. <PurchaseOnly>true</PurchaseOnly> <MoveAfterPurchase>true</MoveAfterPurchase> This looks like something that shouldn't be there and might explain why I could never see the unit. Once removed, the unit was there, waiting for me at launch. I have a DDS problem now but at...
  15. coffee junkie

    [UNIT] Unit not showing up - no error in log files

    Here I come again, trying my hands at modding on Civ5 this time. I'm working first to modify a simple civilization. Adding a unique unit. Can't be that hard ... ;) Replacing a custom swordsman for a long swordsman. The bloody custom swordsman is not showing up. Sure, the long swordsman...
  16. coffee junkie

    Fellow frenchie! Send help ... PLIZEUH ;) Hope it's ok to bother you :) I'm working on a mod...

    Fellow frenchie! Send help ... PLIZEUH ;) Hope it's ok to bother you :) I'm working on a mod. But I can't add units for the life of me. I can't work on the ModBuddy et toussa 'cause I'm on Mac. I followed the steps on your tutorial. I'm trying to add a Longswordsman (with his files) from the...
  17. coffee junkie

    Mod Support

    Same feeling and same hope :D
  18. coffee junkie

    Rough Guide to Units.artdef

    sounds great ! thanks Deliberator :) Nice !!! on Mac, you can open directly the artdef files with BBEdit and Text Wrangler ( free ) :
  19. coffee junkie

    How should aspiring modders prepare for Civ VI?

    indeed ! but I don't see the urge to deliver mods for the moment. Playing and testing for oneself is great but distribute mods is not yet a good idea from my point of view. It is not because my kid wants something right now that I'going to give it right now :D In the same time, if we don't test...
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