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  1. T

    Faerun

    I always play on the Faerun+Underdark map, and I think it may be an issue with growth. In further tests (Waterdeep, Turmish, and Drow) I have managed to nab a few level 2 wonders, and even a level 3, but that has been by pretty much sacrificing everything else (as a side note, this can be easier...
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    Faerun

    All looking good. I'm still finding it nigh on impossible to get any wonders, though. I've tried with Silver Marches, Tethyr, Chessenta, and Thay so far, on Prince difficulty. I put everything into growing the capital as soon as possible (including food caravans from other cities where...
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    Faerun

    Marvellous!
  4. T

    Faerun

    The Sword Coast scenario is Framed's RPG adventure using Civ V as a base (I kid you not - check it out). You control a party of adventurers. It is categorically NOT an empire building game. You can use it as a map for the base mod, although I didn't think it lent itself to that. The Faerun and...
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    Faerun

    Well, lot's here. I'll answer what I can. TECH TREE There is no tech tree. You access higher tier units with the relevant buildings. As your settlement increases in population stages (1-6, 7-9, 10+) you can upgrade the unit recruitment buildings you have to get higher tier units. As a...
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    Faerun

    Great to see a new version of this fantastic mod. It's a tough life being a villain, though. I've tried out Thay, Chesenta and the Drow, and they seem condemned to slow growth. Why this should be so with Chesenta I don't know as Cimbar is surrounded with food. Anyway, in each of a handful of...
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    Faerun

    That sounds like the underdark tileset. If you play the Faerun + Underdark scenario, you'll find the underdark "continent" uses that tileset. I think when you use a map script a continent may be assigned that set. Not sure as I always play the scenario, but that's what it sounds like to me, and...
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    Faerun

    I have a wraith graphic and they cause no problems. My guess is you're missing a file. Re-download?
  9. T

    Faerun

    A cult centre is a city state that is the holy city of a particular cult. It will display the relevant cult symbol, and will periodically give quests. Each cult only has one holy city. Whether it's good, neutral or evil depends on the cult. So, for a good victory, you'll need to control the...
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    Faerun

    I take your point, but unlike vanilla Civ there is never a spearman vs tank disparity, so those old units still have their uses. Also higher tier units are always going to be limited due to availability of weapon/armour/mount resources, so I often still need the lower tiers for routine duties...
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    Faerun

    I don't think you can upgrade units. Edit: let me expand on that. If you now have bows +1, you can build the archer * unit, but you can't (as far as I know) upgrade your plain bottom tier archers to archer *s, nor when you get bows +2 could you upgrade an archer * to an archer **. If I am...
  12. T

    Faerun

    I've just noticed in the strategy game (rather than the Sword Coast scenario) that workboats can now build bridges over a single water hex. When did this happen? Is this a happy by-product of Sword Coast, or did this happen before and I just didn't notice? Anyway, huzzah! The further outposts...
  13. T

    Faerun

    Now *that* was quick! Absolutely no need to apologise, Framed. You've quite clearly put an enormous amount of effort into this, and you should be really proud of what you've achieved. It's a bit of a learning curve, but that's in the nature of such things (what classes should a hire and should...
  14. T

    Faerun

    Well, started just getting the hang of it. I'd managed to get the oak key and the bone key, and was adventuring in the underdark, when... "You have lost!" What? The turn counter was at 500, so I can only assume that's why. Edit: Let me add though, as I'm conscious that otherwise I seem to...
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    Faerun

    Oh, I'm perservering! It really is a remarkable mod and I'm making headway, but it's not been easy. It's starting to get a bit less gruelling now. I have a reasonably decent party (paladin 4, wizard 3, cleric 3, bard 3, ranger 3), and I've concentrated on side quests in the hopes of getting...
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    Faerun

    Wow, quite a bit of work making an RPG out of a strategy game. Hats off for that. Still, even on the lowest difficulty, I find this pretty punishing. E.g. the wizard's apprentice quest (level 3 wizard) - I tried this various ways, had magic resist gear and heal pots, even starting out hasted...
  17. T

    Faerun

    All your units can embark on coastal/shallow water hexes once you have a city reach level 2 (6+ pop), though if this happens while they are outside your territory you will need to have them go back into your territory to get the promotion. For the embarkation promotion to allow crossing of...
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    Faerun

    FA: if you're doing a new release soon (or is that just scenario?) I've noticed a possible glitch. Playing as Tethyr I have completed all the targets for a neutral victory but the victory has not triggered. This in happened in two different games (though one was before your last update). I have...
  19. T

    Faerun

    The spellbook is a button for the unit (like where you have sleep, attack etc). Just checked and trebuchet maker requires Barracks II.
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    Faerun

    Once "prepared" a wizard can make a ranged attack (just like a ranged/artillery unit), but the unit will also have a book button (the spellbook) that brings up another toolbar of available spells, which depend on what schools of magic you've spent your weave on. Other units (clerics, some...
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