Yes, I think I will give this a try also. Monarch is my normal level, so this is in my "wheel House".
I am by no means an expert, but have learned just as much from other players mistakes as from their successes. Hopefully that will be your experience here also.
I hate reading your updates. It makes me want to fire up a game :) . Nice work settling your second city. When played a shadow, Jao beat me by one turn because I made a stupid mistake and wasted a move through the woods.
Do you mean from the old Great Wall engineer GP points? Because the first time i have actully tried and executed getting an engineer was from the oracle to MC, hire an engineer in BTS. It works most of the time (on monarch).
I really like this strategy because my city can produce something...
Ha, ha. I wish it was only 15 minutes for me.
But this sounds like the REV mod that someone made for warlords. It was the same idea. If you did not manage your happiness and such, a city or two may try to revolt and join another civ. It was pretty cool, but could also be very frustrating.
What I think that I might try to see how well it works is to change game speeds from epic where i normally play to normal. I think this might help make warring a bit more difficult. The reason why I did not earlier was because I did not enjoy speeding through the eras and not having a chance...
I play Monarch usually, and I do tend to play without Agg AI. I am more nervous about the late game unit spamming. I wish there was an in between setting that made it so the AI would prioritize early game defense without keeping it a game long unit spam, which Agg AI *may* lead to. But in my...
I do not believe this is very accurate. I think in general there is too much unit spam on both settings. But from my personal observations from games I have actually played, it appeared that the AI may be more likely to build a troop at anyone time, but it did not seem out of hand.
If you...
I agree that sailing is an important tech, especially for this map. All the possible coastal cities will be better off if they do not have to wait for raods to connect them.
I think I misunderstood your first post. I thought you were advocating getting sailing now, and having galleys ready...
That was warlords version, not BtS. In warlords, the "AGG AI" just had a hidden negativie diplo modifier against the human. Now they are more likely to build military units, but might not go to war. And the AI WILL fight each other more now.
Ghandi is just as likely as normal setting to...
I do not know if I get the resoning behind this. Why not clean out the continent first, then see if he has made cities elsewhere. Is it just to mitigate the "long to be with our homeland" unhapiness? Seems like alot of effort for little gain, when those hammers can be divested elsewhere if...
It actually has improved. I have noticed in a few of my games, that the AI wil accompany their workers with at least one unit on our border cities. This has only happened though when we have some close borders demerits first. It also tipped me off that they might soon mount an attack (which...
I will join that club.
Also, it seems that the overall strategy to settle GPs is stronger now because the AI tech pace is slowed a bit in the expansion. Now there is less of a need to jump ahead and then backfill techs, because there really is less reason to.
I like using him for an SE. Mainly because most of my GP farms are on the coast. And it is easy to transition into a CE when you take over cities with fully developed cottages.
A while back, I was Freddy and had a similiar situation. I popped BW then Iron working from consecutive huts. This happened before my initial border pop.
Asoka was on my near west (for a few turns anyway). It was my first try at monarch, and it was too unbalanced after I steam rolled two...
Agreed. They should die. But that is why I am not sure if I want support costs raised or units based on population. I think it would just be simpler to make every unit over X amount cost more hammers.
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